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-rw-r--r--src/station_cmd.cpp72
1 files changed, 7 insertions, 65 deletions
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index 36ec79d12..236a716a6 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -77,16 +77,6 @@ DEFINE_OLD_POOL(RoadStop, RoadStop, RoadStopPoolNewBlock, NULL)
extern void UpdateAirplanesOnNewStation(Station *st);
-static void InitializeRoadStop(RoadStop *road_stop, RoadStop *previous, TileIndex tile, StationID index)
-{
- road_stop->xy = tile;
- road_stop->used = true;
- road_stop->status = 3; //stop is free
- road_stop->next = NULL;
- road_stop->prev = previous;
- road_stop->station = index;
- road_stop->num_vehicles = 0;
-}
RoadStop* GetPrimaryRoadStop(const Station* st, RoadStopType type)
{
@@ -122,28 +112,6 @@ uint GetNumRoadStopsInStation(const Station* st, RoadStopType type)
return num;
}
-RoadStop *AllocateRoadStop(void)
-{
- RoadStop *rs;
-
- /* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
- * TODO - This is just a temporary stage, this will be removed. */
- for (rs = GetRoadStop(0); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) {
- if (!IsValidRoadStop(rs)) {
- RoadStopID index = rs->index;
-
- memset(rs, 0, sizeof(*rs));
- rs->index = index;
-
- return rs;
- }
- }
-
- /* Check if we can add a block to the pool */
- if (AddBlockToPool(&_RoadStop_pool)) return AllocateRoadStop();
-
- return NULL;
-}
/* Calculate the radius of the station. Basicly it is the biggest
* radius that is available within the station */
@@ -1393,7 +1361,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
//give us a road stop in the list, and check if something went wrong
- road_stop = AllocateRoadStop();
+ road_stop = new RoadStop(tile, INVALID_STATION);
if (road_stop == NULL) {
return_cmd_error(type ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS);
}
@@ -1443,7 +1411,8 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
*currstop = road_stop;
//initialize an empty station
- InitializeRoadStop(road_stop, prev, tile, st->index);
+ road_stop->prev = prev;
+ road_stop->station = st->index;
if (!st->facilities) st->xy = tile;
st->facilities |= (type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP;
st->owner = _current_player;
@@ -1499,7 +1468,7 @@ static int32 RemoveRoadStop(Station *st, uint32 flags, TileIndex tile)
*primary_stop = (*primary_stop)->next;
}
- DeleteRoadStop(cur_stop);
+ delete cur_stop;
DoClearSquare(tile);
st->rect.AfterRemoveTile(st, tile);
@@ -2356,27 +2325,6 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
return 0;
}
-/**
- * Cleanup a RoadStop. Make sure no vehicles try to go to this roadstop.
- */
-void DestroyRoadStop(RoadStop* rs)
-{
- Vehicle *v;
-
- /* Clear the slot assignment of all vehicles heading for this road stop */
- if (rs->num_vehicles != 0) {
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_Road && v->u.road.slot == rs) {
- ClearSlot(v);
- }
- }
- }
- assert(rs->num_vehicles == 0);
-
- if (rs->prev != NULL) rs->prev->next = rs->next;
- if (rs->next != NULL) rs->next->prev = rs->prev;
-}
-
void DeleteAllPlayerStations(void)
{
@@ -3059,18 +3007,16 @@ static void Load_STNS(void)
* convert, if needed */
if (CheckSavegameVersion(6)) {
if (st->bus_tile_obsolete != 0) {
- st->bus_stops = AllocateRoadStop();
+ st->bus_stops = new RoadStop(st->bus_tile_obsolete, st->index);
if (st->bus_stops == NULL)
error("Station: too many busstations in savegame");
- InitializeRoadStop(st->bus_stops, NULL, st->bus_tile_obsolete, st->index);
}
if (st->lorry_tile_obsolete != 0) {
- st->truck_stops = AllocateRoadStop();
+ st->truck_stops = new RoadStop(st->lorry_tile_obsolete, st->index);
if (st->truck_stops == NULL)
error("Station: too many truckstations in savegame");
- InitializeRoadStop(st->truck_stops, NULL, st->lorry_tile_obsolete, st->index);
}
}
}
@@ -3094,12 +3040,8 @@ static void Load_ROADSTOP(void)
int index;
while ((index = SlIterateArray()) != -1) {
- RoadStop *rs;
-
- if (!AddBlockIfNeeded(&_RoadStop_pool, index))
- error("RoadStops: failed loading savegame: too many RoadStops");
+ RoadStop *rs = new (index) RoadStop(INVALID_TILE, INVALID_STATION);
- rs = GetRoadStop(index);
SlObject(rs, _roadstop_desc);
}
}