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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file station_cmd.cpp Handling of station tiles. */
+
+#include "stdafx.h"
+#include "aircraft.h"
+#include "bridge_map.h"
+#include "cmd_helper.h"
+#include "viewport_func.h"
+#include "command_func.h"
+#include "town.h"
+#include "news_func.h"
+#include "train.h"
+#include "ship.h"
+#include "roadveh.h"
+#include "industry.h"
+#include "newgrf_cargo.h"
+#include "newgrf_debug.h"
+#include "newgrf_station.h"
+#include "newgrf_canal.h" /* For the buoy */
+#include "pathfinder/yapf/yapf_cache.h"
+#include "road_internal.h" /* For drawing catenary/checking road removal */
+#include "autoslope.h"
+#include "water.h"
+#include "strings_func.h"
+#include "clear_func.h"
+#include "date_func.h"
+#include "vehicle_func.h"
+#include "string_func.h"
+#include "animated_tile_func.h"
+#include "elrail_func.h"
+#include "station_base.h"
+#include "roadstop_base.h"
+#include "newgrf_railtype.h"
+#include "waypoint_base.h"
+#include "waypoint_func.h"
+#include "pbs.h"
+#include "debug.h"
+#include "core/random_func.hpp"
+#include "company_base.h"
+#include "table/airporttile_ids.h"
+#include "newgrf_airporttiles.h"
+#include "order_backup.h"
+#include "newgrf_house.h"
+#include "company_gui.h"
+#include "widgets/station_widget.h"
+
+#include "table/strings.h"
+
+/**
+ * Check whether the given tile is a hangar.
+ * @param t the tile to of whether it is a hangar.
+ * @pre IsTileType(t, MP_STATION)
+ * @return true if and only if the tile is a hangar.
+ */
+bool IsHangar(TileIndex t)
+{
+ assert(IsTileType(t, MP_STATION));
+
+ /* If the tile isn't an airport there's no chance it's a hangar. */
+ if (!IsAirport(t)) return false;
+
+ const Station *st = Station::GetByTile(t);
+ const AirportSpec *as = st->airport.GetSpec();
+
+ for (uint i = 0; i < as->nof_depots; i++) {
+ if (st->airport.GetHangarTile(i) == t) return true;
+ }
+
+ return false;
+}
+
+/**
+ * Look for a station around the given tile area.
+ * @param ta the area to search over
+ * @param closest_station the closest station found so far
+ * @param st to 'return' the found station
+ * @return Succeeded command (if zero or one station found) or failed command (for two or more stations found).
+ */
+template <class T>
+CommandCost GetStationAround(TileArea ta, StationID closest_station, T **st)
+{
+ ta.tile -= TileDiffXY(1, 1);
+ ta.w += 2;
+ ta.h += 2;
+
+ /* check around to see if there's any stations there */
+ TILE_AREA_LOOP(tile_cur, ta) {
+ if (IsTileType(tile_cur, MP_STATION)) {
+ StationID t = GetStationIndex(tile_cur);
+ if (!T::IsValidID(t)) continue;
+
+ if (closest_station == INVALID_STATION) {
+ closest_station = t;
+ } else if (closest_station != t) {
+ return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
+ }
+ }
+ }
+ *st = (closest_station == INVALID_STATION) ? NULL : T::Get(closest_station);
+ return CommandCost();
+}
+
+/**
+ * Function to check whether the given tile matches some criterion.
+ * @param tile the tile to check
+ * @return true if it matches, false otherwise
+ */
+typedef bool (*CMSAMatcher)(TileIndex tile);
+
+/**
+ * Counts the numbers of tiles matching a specific type in the area around
+ * @param tile the center tile of the 'count area'
+ * @param cmp the comparator/matcher (@see CMSAMatcher)
+ * @return the number of matching tiles around
+ */
+static int CountMapSquareAround(TileIndex tile, CMSAMatcher cmp)
+{
+ int num = 0;
+
+ for (int dx = -3; dx <= 3; dx++) {
+ for (int dy = -3; dy <= 3; dy++) {
+ TileIndex t = TileAddWrap(tile, dx, dy);
+ if (t != INVALID_TILE && cmp(t)) num++;
+ }
+ }
+
+ return num;
+}
+
+/**
+ * Check whether the tile is a mine.
+ * @param tile the tile to investigate.
+ * @return true if and only if the tile is a mine
+ */
+static bool CMSAMine(TileIndex tile)
+{
+ /* No industry */
+ if (!IsTileType(tile, MP_INDUSTRY)) return false;
+
+ const Industry *ind = Industry::GetByTile(tile);
+
+ /* No extractive industry */
+ if ((GetIndustrySpec(ind->type)->life_type & INDUSTRYLIFE_EXTRACTIVE) == 0) return false;
+
+ for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
+ /* The industry extracts something non-liquid, i.e. no oil or plastic, so it is a mine.
+ * Also the production of passengers and mail is ignored. */
+ if (ind->produced_cargo[i] != CT_INVALID &&
+ (CargoSpec::Get(ind->produced_cargo[i])->classes & (CC_LIQUID | CC_PASSENGERS | CC_MAIL)) == 0) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+/**
+ * Check whether the tile is water.
+ * @param tile the tile to investigate.
+ * @return true if and only if the tile is a water tile
+ */
+static bool CMSAWater(TileIndex tile)
+{
+ return IsTileType(tile, MP_WATER) && IsWater(tile);
+}
+
+/**
+ * Check whether the tile is a tree.
+ * @param tile the tile to investigate.
+ * @return true if and only if the tile is a tree tile
+ */
+static bool CMSATree(TileIndex tile)
+{
+ return IsTileType(tile, MP_TREES);
+}
+
+#define M(x) ((x) - STR_SV_STNAME)
+
+enum StationNaming {
+ STATIONNAMING_RAIL,
+ STATIONNAMING_ROAD,
+ STATIONNAMING_AIRPORT,
+ STATIONNAMING_OILRIG,
+ STATIONNAMING_DOCK,
+ STATIONNAMING_HELIPORT,
+};
+
+/** Information to handle station action 0 property 24 correctly */
+struct StationNameInformation {
+ uint32 free_names; ///< Current bitset of free names (we can remove names).
+ bool *indtypes; ///< Array of bools telling whether an industry type has been found.
+};
+
+/**
+ * Find a station action 0 property 24 station name, or reduce the
+ * free_names if needed.
+ * @param tile the tile to search
+ * @param user_data the StationNameInformation to base the search on
+ * @return true if the tile contains an industry that has not given
+ * its name to one of the other stations in town.
+ */
+static bool FindNearIndustryName(TileIndex tile, void *user_data)
+{
+ /* All already found industry types */
+ StationNameInformation *sni = (StationNameInformation*)user_data;
+ if (!IsTileType(tile, MP_INDUSTRY)) return false;
+
+ /* If the station name is undefined it means that it doesn't name a station */
+ IndustryType indtype = GetIndustryType(tile);
+ if (GetIndustrySpec(indtype)->station_name == STR_UNDEFINED) return false;
+
+ /* In all cases if an industry that provides a name is found two of
+ * the standard names will be disabled. */
+ sni->free_names &= ~(1 << M(STR_SV_STNAME_OILFIELD) | 1 << M(STR_SV_STNAME_MINES));
+ return !sni->indtypes[indtype];
+}
+
+static StringID GenerateStationName(Station *st, TileIndex tile, StationNaming name_class)
+{
+ static const uint32 _gen_station_name_bits[] = {
+ 0, // STATIONNAMING_RAIL
+ 0, // STATIONNAMING_ROAD
+ 1U << M(STR_SV_STNAME_AIRPORT), // STATIONNAMING_AIRPORT
+ 1U << M(STR_SV_STNAME_OILFIELD), // STATIONNAMING_OILRIG
+ 1U << M(STR_SV_STNAME_DOCKS), // STATIONNAMING_DOCK
+ 1U << M(STR_SV_STNAME_HELIPORT), // STATIONNAMING_HELIPORT
+ };
+
+ const Town *t = st->town;
+ uint32 free_names = UINT32_MAX;
+
+ bool indtypes[NUM_INDUSTRYTYPES];
+ memset(indtypes, 0, sizeof(indtypes));
+
+ const Station *s;
+ FOR_ALL_STATIONS(s) {
+ if (s != st && s->town == t) {
+ if (s->indtype != IT_INVALID) {
+ indtypes[s->indtype] = true;
+ continue;
+ }
+ uint str = M(s->string_id);
+ if (str <= 0x20) {
+ if (str == M(STR_SV_STNAME_FOREST)) {
+ str = M(STR_SV_STNAME_WOODS);
+ }
+ ClrBit(free_names, str);
+ }
+ }
+ }
+
+ TileIndex indtile = tile;
+ StationNameInformation sni = { free_names, indtypes };
+ if (CircularTileSearch(&indtile, 7, FindNearIndustryName, &sni)) {
+ /* An industry has been found nearby */
+ IndustryType indtype = GetIndustryType(indtile);
+ const IndustrySpec *indsp = GetIndustrySpec(indtype);
+ /* STR_NULL means it only disables oil rig/mines */
+ if (indsp->station_name != STR_NULL) {
+ st->indtype = indtype;
+ return STR_SV_STNAME_FALLBACK;
+ }
+ }
+
+ /* Oil rigs/mines name could be marked not free by looking for a near by industry. */
+ free_names = sni.free_names;
+
+ /* check default names */
+ uint32 tmp = free_names & _gen_station_name_bits[name_class];
+ if (tmp != 0) return STR_SV_STNAME + FindFirstBit(tmp);
+
+ /* check mine? */
+ if (HasBit(free_names, M(STR_SV_STNAME_MINES))) {
+ if (CountMapSquareAround(tile, CMSAMine) >= 2) {
+ return STR_SV_STNAME_MINES;
+ }
+ }
+
+ /* check close enough to town to get central as name? */
+ if (DistanceMax(tile, t->xy) < 8) {
+ if (HasBit(free_names, M(STR_SV_STNAME))) return STR_SV_STNAME;
+
+ if (HasBit(free_names, M(STR_SV_STNAME_CENTRAL))) return STR_SV_STNAME_CENTRAL;
+ }
+
+ /* Check lakeside */
+ if (HasBit(free_names, M(STR_SV_STNAME_LAKESIDE)) &&
+ DistanceFromEdge(tile) < 20 &&
+ CountMapSquareAround(tile, CMSAWater) >= 5) {
+ return STR_SV_STNAME_LAKESIDE;
+ }
+
+ /* Check woods */
+ if (HasBit(free_names, M(STR_SV_STNAME_WOODS)) && (
+ CountMapSquareAround(tile, CMSATree) >= 8 ||
+ CountMapSquareAround(tile, IsTileForestIndustry) >= 2)
+ ) {
+ return _settings_game.game_creation.landscape == LT_TROPIC ? STR_SV_STNAME_FOREST : STR_SV_STNAME_WOODS;
+ }
+
+ /* check elevation compared to town */
+ int z = GetTileZ(tile);
+ int z2 = GetTileZ(t->xy);
+ if (z < z2) {
+ if (HasBit(free_names, M(STR_SV_STNAME_VALLEY))) return STR_SV_STNAME_VALLEY;
+ } else if (z > z2) {
+ if (HasBit(free_names, M(STR_SV_STNAME_HEIGHTS))) return STR_SV_STNAME_HEIGHTS;
+ }
+
+ /* check direction compared to town */
+ static const int8 _direction_and_table[] = {
+ ~( (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_EAST)) | (1 << M(STR_SV_STNAME_NORTH)) ),
+ ~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_NORTH)) ),
+ ~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_EAST)) | (1 << M(STR_SV_STNAME_NORTH)) ),
+ ~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_EAST)) ),
+ };
+
+ free_names &= _direction_and_table[
+ (TileX(tile) < TileX(t->xy)) +
+ (TileY(tile) < TileY(t->xy)) * 2];
+
+ tmp = free_names & ((1 << 1) | (1 << 2) | (1 << 3) | (1 << 4) | (1 << 6) | (1 << 7) | (1 << 12) | (1 << 26) | (1 << 27) | (1 << 28) | (1 << 29) | (1 << 30));
+ return (tmp == 0) ? STR_SV_STNAME_FALLBACK : (STR_SV_STNAME + FindFirstBit(tmp));
+}
+#undef M
+
+/**
+ * Find the closest deleted station of the current company
+ * @param tile the tile to search from.
+ * @return the closest station or NULL if too far.
+ */
+static Station *GetClosestDeletedStation(TileIndex tile)
+{
+ uint threshold = 8;
+ Station *best_station = NULL;
+ Station *st;
+
+ FOR_ALL_STATIONS(st) {
+ if (!st->IsInUse() && st->owner == _current_company) {
+ uint cur_dist = DistanceManhattan(tile, st->xy);
+
+ if (cur_dist < threshold) {
+ threshold = cur_dist;
+ best_station = st;
+ }
+ }
+ }
+
+ return best_station;
+}
+
+
+void Station::GetTileArea(TileArea *ta, StationType type) const
+{
+ switch (type) {
+ case STATION_RAIL:
+ *ta = this->train_station;
+ return;
+
+ case STATION_AIRPORT:
+ *ta = this->airport;
+ return;
+
+ case STATION_TRUCK:
+ *ta = this->truck_station;
+ return;
+
+ case STATION_BUS:
+ *ta = this->bus_station;
+ return;
+
+ case STATION_DOCK:
+ case STATION_OILRIG:
+ ta->tile = this->dock_tile;
+ break;
+
+ default: NOT_REACHED();
+ }
+
+ ta->w = 1;
+ ta->h = 1;
+}
+
+/**
+ * Update the virtual coords needed to draw the station sign.
+ */
+void Station::UpdateVirtCoord()
+{
+ Point pt = RemapCoords2(TileX(this->xy) * TILE_SIZE, TileY(this->xy) * TILE_SIZE);
+
+ pt.y -= 32 * ZOOM_LVL_BASE;
+ if ((this->facilities & FACIL_AIRPORT) && this->airport.type == AT_OILRIG) pt.y -= 16 * ZOOM_LVL_BASE;
+
+ SetDParam(0, this->index);
+ SetDParam(1, this->facilities);
+ this->sign.UpdatePosition(pt.x, pt.y, STR_VIEWPORT_STATION);
+
+ SetWindowDirty(WC_STATION_VIEW, this->index);
+}
+
+/** Update the virtual coords needed to draw the station sign for all stations. */
+void UpdateAllStationVirtCoords()
+{
+ BaseStation *st;
+
+ FOR_ALL_BASE_STATIONS(st) {
+ st->UpdateVirtCoord();
+ }
+}
+
+/**
+ * Get a mask of the cargo types that the station accepts.
+ * @param st Station to query
+ * @return the expected mask
+ */
+static uint GetAcceptanceMask(const Station *st)
+{
+ uint mask = 0;
+
+ for (CargoID i = 0; i < NUM_CARGO; i++) {
+ if (HasBit(st->goods[i].acceptance_pickup, GoodsEntry::GES_ACCEPTANCE)) mask |= 1 << i;
+ }
+ return mask;
+}
+
+/**
+ * Items contains the two cargo names that are to be accepted or rejected.
+ * msg is the string id of the message to display.
+ */
+static void ShowRejectOrAcceptNews(const Station *st, uint num_items, CargoID *cargo, StringID msg)
+{
+ for (uint i = 0; i < num_items; i++) {
+ SetDParam(i + 1, CargoSpec::Get(cargo[i])->name);
+ }
+
+ SetDParam(0, st->index);
+ AddNewsItem(msg, NT_ACCEPTANCE, NF_INCOLOUR | NF_SMALL, NR_STATION, st->index);
+}
+
+/**
+ * Get the cargo types being produced around the tile (in a rectangle).
+ * @param tile Northtile of area
+ * @param w X extent of the area
+ * @param h Y extent of the area
+ * @param rad Search radius in addition to the given area
+ */
+CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad)
+{
+ CargoArray produced;
+
+ int x = TileX(tile);
+ int y = TileY(tile);
+
+ /* expand the region by rad tiles on each side
+ * while making sure that we remain inside the board. */
+ int x2 = min(x + w + rad, MapSizeX());
+ int x1 = max(x - rad, 0);
+
+ int y2 = min(y + h + rad, MapSizeY());
+ int y1 = max(y - rad, 0);
+
+ assert(x1 < x2);
+ assert(y1 < y2);
+ assert(w > 0);
+ assert(h > 0);
+
+ TileArea ta(TileXY(x1, y1), TileXY(x2 - 1, y2 - 1));
+
+ /* Loop over all tiles to get the produced cargo of
+ * everything except industries */
+ TILE_AREA_LOOP(tile, ta) AddProducedCargo(tile, produced);
+
+ /* Loop over the industries. They produce cargo for
+ * anything that is within 'rad' from their bounding
+ * box. As such if you have e.g. a oil well the tile
+ * area loop might not hit an industry tile while
+ * the industry would produce cargo for the station.
+ */
+ const Industry *i;
+ FOR_ALL_INDUSTRIES(i) {
+ if (!ta.Intersects(i->location)) continue;
+
+ for (uint j = 0; j < lengthof(i->produced_cargo); j++) {
+ CargoID cargo = i->produced_cargo[j];
+ if (cargo != CT_INVALID) produced[cargo]++;
+ }
+ }
+
+ return produced;
+}
+
+/**
+ * Get the acceptance of cargoes around the tile in 1/8.
+ * @param tile Center of the search area
+ * @param w X extent of area
+ * @param h Y extent of area
+ * @param rad Search radius in addition to given area
+ * @param always_accepted bitmask of cargo accepted by houses and headquarters; can be NULL
+ */
+CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, uint32 *always_accepted)
+{
+ CargoArray acceptance;
+ if (always_accepted != NULL) *always_accepted = 0;
+
+ int x = TileX(tile);
+ int y = TileY(tile);
+
+ /* expand the region by rad tiles on each side
+ * while making sure that we remain inside the board. */
+ int x2 = min(x + w + rad, MapSizeX());
+ int y2 = min(y + h + rad, MapSizeY());
+ int x1 = max(x - rad, 0);
+ int y1 = max(y - rad, 0);
+
+ assert(x1 < x2);
+ assert(y1 < y2);
+ assert(w > 0);
+ assert(h > 0);
+
+ for (int yc = y1; yc != y2; yc++) {
+ for (int xc = x1; xc != x2; xc++) {
+ TileIndex tile = TileXY(xc, yc);
+ AddAcceptedCargo(tile, acceptance, always_accepted);
+ }
+ }
+
+ return acceptance;
+}
+
+/**
+ * Update the acceptance for a station.
+ * @param st Station to update
+ * @param show_msg controls whether to display a message that acceptance was changed.
+ */
+void UpdateStationAcceptance(Station *st, bool show_msg)
+{
+ /* old accepted goods types */
+ uint old_acc = GetAcceptanceMask(st);
+
+ /* And retrieve the acceptance. */
+ CargoArray acceptance;
+ if (!st->rect.IsEmpty()) {
+ acceptance = GetAcceptanceAroundTiles(
+ TileXY(st->rect.left, st->rect.top),
+ st->rect.right - st->rect.left + 1,
+ st->rect.bottom - st->rect.top + 1,
+ st->GetCatchmentRadius(),
+ &st->always_accepted
+ );
+ }
+
+ /* Adjust in case our station only accepts fewer kinds of goods */
+ for (CargoID i = 0; i < NUM_CARGO; i++) {
+ uint amt = min(acceptance[i], 15);
+
+ /* Make sure the station can accept the goods type. */
+ bool is_passengers = IsCargoInClass(i, CC_PASSENGERS);
+ if ((!is_passengers && !(st->facilities & ~FACIL_BUS_STOP)) ||
+ (is_passengers && !(st->facilities & ~FACIL_TRUCK_STOP))) {
+ amt = 0;
+ }
+
+ SB(st->goods[i].acceptance_pickup, GoodsEntry::GES_ACCEPTANCE, 1, amt >= 8);
+ }
+
+ /* Only show a message in case the acceptance was actually changed. */
+ uint new_acc = GetAcceptanceMask(st);
+ if (old_acc == new_acc) return;
+
+ /* show a message to report that the acceptance was changed? */
+ if (show_msg && st->owner == _local_company && st->IsInUse()) {
+ /* List of accept and reject strings for different number of
+ * cargo types */
+ static const StringID accept_msg[] = {
+ STR_NEWS_STATION_NOW_ACCEPTS_CARGO,
+ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO,
+ };
+ static const StringID reject_msg[] = {
+ STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO,
+ STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO,
+ };
+
+ /* Array of accepted and rejected cargo types */
+ CargoID accepts[2] = { CT_INVALID, CT_INVALID };
+ CargoID rejects[2] = { CT_INVALID, CT_INVALID };
+ uint num_acc = 0;
+ uint num_rej = 0;
+
+ /* Test each cargo type to see if its acceptance has changed */
+ for (CargoID i = 0; i < NUM_CARGO; i++) {
+ if (HasBit(new_acc, i)) {
+ if (!HasBit(old_acc, i) && num_acc < lengthof(accepts)) {
+ /* New cargo is accepted */
+ accepts[num_acc++] = i;
+ }
+ } else {
+ if (HasBit(old_acc, i) && num_rej < lengthof(rejects)) {
+ /* Old cargo is no longer accepted */
+ rejects[num_rej++] = i;
+ }
+ }
+ }
+
+ /* Show news message if there are any changes */
+ if (num_acc > 0) ShowRejectOrAcceptNews(st, num_acc, accepts, accept_msg[num_acc - 1]);
+ if (num_rej > 0) ShowRejectOrAcceptNews(st, num_rej, rejects, reject_msg[num_rej - 1]);
+ }
+
+ /* redraw the station view since acceptance changed */
+ SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_ACCEPT_RATING_LIST);
+}
+
+static void UpdateStationSignCoord(BaseStation *st)
+{
+ const StationRect *r = &st->rect;
+
+ if (r->IsEmpty()) return; // no tiles belong to this station
+
+ /* clamp sign coord to be inside the station rect */
+ st->xy = TileXY(ClampU(TileX(st->xy), r->left, r->right), ClampU(TileY(st->xy), r->top, r->bottom));
+ st->UpdateVirtCoord();
+}
+
+/**
+ * Common part of building various station parts and possibly attaching them to an existing one.
+ * @param [in,out] st Station to attach to
+ * @param flags Command flags
+ * @param reuse Whether to try to reuse a deleted station (gray sign) if possible
+ * @param area Area occupied by the new part
+ * @param name_class Station naming class to use to generate the new station's name
+ * @return Command error that occured, if any
+ */
+static CommandCost BuildStationPart(Station **st, DoCommandFlag flags, bool reuse, TileArea area, StationNaming name_class)
+{
+ /* Find a deleted station close to us */
+ if (*st == NULL && reuse) *st = GetClosestDeletedStation(area.tile);
+
+ if (*st != NULL) {
+ if ((*st)->owner != _current_company) {
+ return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION);
+ }
+
+ CommandCost ret = (*st)->rect.BeforeAddRect(area.tile, area.w, area.h, StationRect::ADD_TEST);
+ if (ret.Failed()) return ret;
+ } else {
+ /* allocate and initialize new station */
+ if (!Station::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
+
+ if (flags & DC_EXEC) {
+ *st = new Station(area.tile);
+
+ (*st)->town = ClosestTownFromTile(area.tile, UINT_MAX);
+ (*st)->string_id = GenerateStationName(*st, area.tile, name_class);
+
+ if (Company::IsValidID(_current_company)) {
+ SetBit((*st)->town->have_ratings, _current_company);
+ }
+ }
+ }
+ return CommandCost();
+}
+
+/**
+ * This is called right after a station was deleted.
+ * It checks if the whole station is free of substations, and if so, the station will be
+ * deleted after a little while.
+ * @param st Station
+ */
+static void DeleteStationIfEmpty(BaseStation *st)
+{
+ if (!st->IsInUse()) {
+ st->delete_ctr = 0;
+ InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
+ }
+ /* station remains but it probably lost some parts - station sign should stay in the station boundaries */
+ UpdateStationSignCoord(st);
+}
+
+CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags);
+
+/**
+ * Checks if the given tile is buildable, flat and has a certain height.
+ * @param tile TileIndex to check.
+ * @param invalid_dirs Prohibited directions for slopes (set of #DiagDirection).
+ * @param allowed_z Height allowed for the tile. If allowed_z is negative, it will be set to the height of this tile.
+ * @param allow_steep Whether steep slopes are allowed.
+ * @param check_bridge Check for the existence of a bridge.
+ * @return The cost in case of success, or an error code if it failed.
+ */
+CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge = true)
+{
+ if (check_bridge && MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) {
+ return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
+ }
+
+ CommandCost ret = EnsureNoVehicleOnGround(tile);
+ if (ret.Failed()) return ret;
+
+ int z;
+ Slope tileh = GetTileSlope(tile, &z);
+
+ /* Prohibit building if
+ * 1) The tile is "steep" (i.e. stretches two height levels).
+ * 2) The tile is non-flat and the build_on_slopes switch is disabled.
+ */
+ if ((!allow_steep && IsSteepSlope(tileh)) ||
+ ((!_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) {
+ return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
+ }
+
+ CommandCost cost(EXPENSES_CONSTRUCTION);
+ int flat_z = z + GetSlopeMaxZ(tileh);
+ if (tileh != SLOPE_FLAT) {
+ /* Forbid building if the tile faces a slope in a invalid direction. */
+ for (DiagDirection dir = DIAGDIR_BEGIN; dir != DIAGDIR_END; dir++) {
+ if (HasBit(invalid_dirs, dir) && !CanBuildDepotByTileh(dir, tileh)) {
+ return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
+ }
+ }
+ cost.AddCost(_price[PR_BUILD_FOUNDATION]);
+ }
+
+ /* The level of this tile must be equal to allowed_z. */
+ if (allowed_z < 0) {
+ /* First tile. */
+ allowed_z = flat_z;
+ } else if (allowed_z != flat_z) {
+ return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
+ }
+
+ return cost;
+}
+
+/**
+ * Tries to clear the given area.
+ * @param tile_area Area to check.
+ * @param flags Operation to perform.
+ * @return The cost in case of success, or an error code if it failed.
+ */
+CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags)
+{
+ CommandCost cost(EXPENSES_CONSTRUCTION);
+ int allowed_z = -1;
+
+ TILE_AREA_LOOP(tile_cur, tile_area) {
+ CommandCost ret = CheckBuildableTile(tile_cur, 0, allowed_z, true);
+ if (ret.Failed()) return ret;
+ cost.AddCost(ret);
+
+ ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (ret.Failed()) return ret;
+ cost.AddCost(ret);
+ }
+
+ return cost;
+}
+
+/**
+ * Checks if a rail station can be built at the given area.
+ * @param tile_area Area to check.
+ * @param flags Operation to perform.
+ * @param axis Rail station axis.
+ * @param station StationID to be queried and returned if available.
+ * @param rt The rail type to check for (overbuilding rail stations over rail).
+ * @param affected_vehicles List of trains with PBS reservations on the tiles
+ * @param spec_class Station class.
+ * @param spec_index Index into the station class.
+ * @param plat_len Platform length.
+ * @param numtracks Number of platforms.
+ * @return The cost in case of success, or an error code if it failed.
+ */
+static CommandCost CheckFlatLandRailStation(TileArea tile_area, DoCommandFlag flags, Axis axis, StationID *station, RailType rt, SmallVector<Train *, 4> &affected_vehicles, StationClassID spec_class, byte spec_index, byte plat_len, byte numtracks)
+{
+ CommandCost cost(EXPENSES_CONSTRUCTION);
+ int allowed_z = -1;
+ uint invalid_dirs = 5 << axis;
+
+ const StationSpec *statspec = StationClass::Get(spec_class)->GetSpec(spec_index);
+ bool slope_cb = statspec != NULL && HasBit(statspec->callback_mask, CBM_STATION_SLOPE_CHECK);
+
+ TILE_AREA_LOOP(tile_cur, tile_area) {
+ CommandCost ret = CheckBuildableTile(tile_cur, invalid_dirs, allowed_z, false);
+ if (ret.Failed()) return ret;
+ cost.AddCost(ret);
+
+ if (slope_cb) {
+ /* Do slope check if requested. */
+ ret = PerformStationTileSlopeCheck(tile_area.tile, tile_cur, statspec, axis, plat_len, numtracks);
+ if (ret.Failed()) return ret;
+ }
+
+ /* if station is set, then we have special handling to allow building on top of already existing stations.
+ * so station points to INVALID_STATION if we can build on any station.
+ * Or it points to a station if we're only allowed to build on exactly that station. */
+ if (station != NULL && IsTileType(tile_cur, MP_STATION)) {
+ if (!IsRailStation(tile_cur)) {
+ return ClearTile_Station(tile_cur, DC_AUTO); // get error message
+ } else {
+ StationID st = GetStationIndex(tile_cur);
+ if (*station == INVALID_STATION) {
+ *station = st;
+ } else if (*station != st) {
+ return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
+ }
+ }
+ } else {
+ /* Rail type is only valid when building a railway station; if station to
+ * build isn't a rail station it's INVALID_RAILTYPE. */
+ if (rt != INVALID_RAILTYPE &&
+ IsPlainRailTile(tile_cur) && !HasSignals(tile_cur) &&
+ HasPowerOnRail(GetRailType(tile_cur), rt)) {
+ /* Allow overbuilding if the tile:
+ * - has rail, but no signals
+ * - it has exactly one track
+ * - the track is in line with the station
+ * - the current rail type has power on the to-be-built type (e.g. convert normal rail to el rail)
+ */
+ TrackBits tracks = GetTrackBits(tile_cur);
+ Track track = RemoveFirstTrack(&tracks);
+ Track expected_track = HasBit(invalid_dirs, DIAGDIR_NE) ? TRACK_X : TRACK_Y;
+
+ if (tracks == TRACK_BIT_NONE && track == expected_track) {
+ /* Check for trains having a reservation for this tile. */
+ if (HasBit(GetRailReservationTrackBits(tile_cur), track)) {
+ Train *v = GetTrainForReservation(tile_cur, track);
+ if (v != NULL) {
+ *affected_vehicles.Append() = v;
+ }
+ }
+ CommandCost ret = DoCommand(tile_cur, 0, track, flags, CMD_REMOVE_SINGLE_RAIL);
+ if (ret.Failed()) return ret;
+ cost.AddCost(ret);
+ /* With flags & ~DC_EXEC CmdLandscapeClear would fail since the rail still exists */
+ continue;
+ }
+ }
+ ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (ret.Failed()) return ret;
+ cost.AddCost(ret);
+ }
+ }
+
+ return cost;
+}
+
+/**
+ * Checks if a road stop can be built at the given tile.
+ * @param tile_area Area to check.
+ * @param flags Operation to perform.
+ * @param invalid_dirs Prohibited directions (set of DiagDirections).
+ * @param is_drive_through True if trying to build a drive-through station.
+ * @param is_truck_stop True when building a truck stop, false otherwise.
+ * @param axis Axis of a drive-through road stop.
+ * @param station StationID to be queried and returned if available.
+ * @param rts Road types to build.
+ * @return The cost in case of success, or an error code if it failed.
+ */
+static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags, uint invalid_dirs, bool is_drive_through, bool is_truck_stop, Axis axis, StationID *station, RoadTypes rts)
+{
+ CommandCost cost(EXPENSES_CONSTRUCTION);
+ int allowed_z = -1;
+
+ TILE_AREA_LOOP(cur_tile, tile_area) {
+ CommandCost ret = CheckBuildableTile(cur_tile, invalid_dirs, allowed_z, !is_drive_through);
+ if (ret.Failed()) return ret;
+ cost.AddCost(ret);
+
+ /* If station is set, then we have special handling to allow building on top of already existing stations.
+ * Station points to INVALID_STATION if we can build on any station.
+ * Or it points to a station if we're only allowed to build on exactly that station. */
+ if (station != NULL && IsTileType(cur_tile, MP_STATION)) {
+ if (!IsRoadStop(cur_tile)) {
+ return ClearTile_Station(cur_tile, DC_AUTO); // Get error message.
+ } else {
+ if (is_truck_stop != IsTruckStop(cur_tile) ||
+ is_drive_through != IsDriveThroughStopTile(cur_tile)) {
+ return ClearTile_Station(cur_tile, DC_AUTO); // Get error message.
+ }
+ /* Drive-through station in the wrong direction. */
+ if (is_drive_through && IsDriveThroughStopTile(cur_tile) && DiagDirToAxis(GetRoadStopDir(cur_tile)) != axis){
+ return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION);
+ }
+ StationID st = GetStationIndex(cur_tile);
+ if (*station == INVALID_STATION) {
+ *station = st;
+ } else if (*station != st) {
+ return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
+ }
+ }
+ } else {
+ bool build_over_road = is_drive_through && IsNormalRoadTile(cur_tile);
+ /* Road bits in the wrong direction. */
+ RoadBits rb = IsNormalRoadTile(cur_tile) ? GetAllRoadBits(cur_tile) : ROAD_NONE;
+ if (build_over_road && (rb & (axis == AXIS_X ? ROAD_Y : ROAD_X)) != 0) {
+ /* Someone was pedantic and *NEEDED* three fracking different error messages. */
+ switch (CountBits(rb)) {
+ case 1:
+ return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION);
+
+ case 2:
+ if (rb == ROAD_X || rb == ROAD_Y) return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION);
+ return_cmd_error(STR_ERROR_DRIVE_THROUGH_CORNER);
+
+ default: // 3 or 4
+ return_cmd_error(STR_ERROR_DRIVE_THROUGH_JUNCTION);
+ }
+ }
+
+ RoadTypes cur_rts = IsNormalRoadTile(cur_tile) ? GetRoadTypes(cur_tile) : ROADTYPES_NONE;
+ uint num_roadbits = 0;
+ if (build_over_road) {
+ /* There is a road, check if we can build road+tram stop over it. */
+ if (HasBit(cur_rts, ROADTYPE_ROAD)) {
+ Owner road_owner = GetRoadOwner(cur_tile, ROADTYPE_ROAD);
+ if (road_owner == OWNER_TOWN) {
+ if (!_settings_game.construction.road_stop_on_town_road) return_cmd_error(STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD);
+ } else if (!_settings_game.construction.road_stop_on_competitor_road && road_owner != OWNER_NONE) {
+ CommandCost ret = CheckOwnership(road_owner);
+ if (ret.Failed()) return ret;
+ }
+ num_roadbits += CountBits(GetRoadBits(cur_tile, ROADTYPE_ROAD));
+ }
+
+ /* There is a tram, check if we can build road+tram stop over it. */
+ if (HasBit(cur_rts, ROADTYPE_TRAM)) {
+ Owner tram_owner = GetRoadOwner(cur_tile, ROADTYPE_TRAM);
+ if (!_settings_game.construction.road_stop_on_competitor_road && tram_owner != OWNER_NONE) {
+ CommandCost ret = CheckOwnership(tram_owner);
+ if (ret.Failed()) return ret;
+ }
+ num_roadbits += CountBits(GetRoadBits(cur_tile, ROADTYPE_TRAM));
+ }
+
+ /* Take into account existing roadbits. */
+ rts |= cur_rts;
+ } else {
+ ret = DoCommand(cur_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (ret.Failed()) return ret;
+ cost.AddCost(ret);
+ }
+
+ uint roadbits_to_build = CountBits(rts) * 2 - num_roadbits;
+ cost.AddCost(_price[PR_BUILD_ROAD] * roadbits_to_build);
+ }
+ }
+
+ return cost;
+}
+
+/**
+ * Check whether we can expand the rail part of the given station.
+ * @param st the station to expand
+ * @param new_ta the current (and if all is fine new) tile area of the rail part of the station
+ * @param axis the axis of the newly build rail
+ * @return Succeeded or failed command.
+ */
+CommandCost CanExpandRailStation(const BaseStation *st, TileArea &new_ta, Axis axis)
+{
+ TileArea cur_ta = st->train_station;
+
+ /* determine new size of train station region.. */
+ int x = min(TileX(cur_ta.tile), TileX(new_ta.tile));
+ int y = min(TileY(cur_ta.tile), TileY(new_ta.tile));
+ new_ta.w = max(TileX(cur_ta.tile) + cur_ta.w, TileX(new_ta.tile) + new_ta.w) - x;
+ new_ta.h = max(TileY(cur_ta.tile) + cur_ta.h, TileY(new_ta.tile) + new_ta.h) - y;
+ new_ta.tile = TileXY(x, y);
+
+ /* make sure the final size is not too big. */
+ if (new_ta.w > _settings_game.station.station_spread || new_ta.h > _settings_game.station.station_spread) {
+ return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
+ }
+
+ return CommandCost();
+}
+
+static inline byte *CreateSingle(byte *layout, int n)
+{
+ int i = n;
+ do *layout++ = 0; while (--i);
+ layout[((n - 1) >> 1) - n] = 2;
+ return layout;
+}
+
+static inline byte *CreateMulti(byte *layout, int n, byte b)
+{
+ int i = n;
+ do *layout++ = b; while (--i);
+ if (n > 4) {
+ layout[0 - n] = 0;
+ layout[n - 1 - n] = 0;
+ }
+ return layout;
+}
+
+/**
+ * Create the station layout for the given number of tracks and platform length.
+ * @param layout The layout to write to.
+ * @param numtracks The number of tracks to write.
+ * @param plat_len The length of the platforms.
+ * @param statspec The specification of the station to (possibly) get the layout from.
+ */
+void GetStationLayout(byte *layout, int numtracks, int plat_len, const StationSpec *statspec)
+{
+ if (statspec != NULL && statspec->lengths >= plat_len &&
+ statspec->platforms[plat_len - 1] >= numtracks &&
+ statspec->layouts[plat_len - 1][numtracks - 1]) {
+ /* Custom layout defined, follow it. */
+ memcpy(layout, statspec->layouts[plat_len - 1][numtracks - 1],
+ plat_len * numtracks);
+ return;
+ }
+
+ if (plat_len == 1) {
+ CreateSingle(layout, numtracks);
+ } else {
+ if (numtracks & 1) layout = CreateSingle(layout, plat_len);
+ numtracks >>= 1;
+
+ while (--numtracks >= 0) {
+ layout = CreateMulti(layout, plat_len, 4);
+ layout = CreateMulti(layout, plat_len, 6);
+ }
+ }
+}
+
+/**
+ * Find a nearby station that joins this station.
+ * @tparam T the class to find a station for
+ * @tparam error_message the error message when building a station on top of others
+ * @param existing_station an existing station we build over
+ * @param station_to_join the station to join to
+ * @param adjacent whether adjacent stations are allowed
+ * @param ta the area of the newly build station
+ * @param st 'return' pointer for the found station
+ * @return command cost with the error or 'okay'
+ */
+template <class T, StringID error_message>
+CommandCost FindJoiningBaseStation(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, T **st)
+{
+ assert(*st == NULL);
+ bool check_surrounding = true;
+
+ if (_settings_game.station.adjacent_stations) {
+ if (existing_station != INVALID_STATION) {
+ if (adjacent && existing_station != station_to_join) {
+ /* You can't build an adjacent station over the top of one that
+ * already exists. */
+ return_cmd_error(error_message);
+ } else {
+ /* Extend the current station, and don't check whether it will
+ * be near any other stations. */
+ *st = T::GetIfValid(existing_station);
+ check_surrounding = (*st == NULL);
+ }
+ } else {
+ /* There's no station here. Don't check the tiles surrounding this
+ * one if the company wanted to build an adjacent station. */
+ if (adjacent) check_surrounding = false;
+ }
+ }
+
+ if (check_surrounding) {
+ /* Make sure there are no similar stations around us. */
+ CommandCost ret = GetStationAround(ta, existing_station, st);
+ if (ret.Failed()) return ret;
+ }
+
+ /* Distant join */
+ if (*st == NULL && station_to_join != INVALID_STATION) *st = T::GetIfValid(station_to_join);
+
+ return CommandCost();
+}
+
+/**
+ * Find a nearby station that joins this station.
+ * @param existing_station an existing station we build over
+ * @param station_to_join the station to join to
+ * @param adjacent whether adjacent stations are allowed
+ * @param ta the area of the newly build station
+ * @param st 'return' pointer for the found station
+ * @return command cost with the error or 'okay'
+ */
+static CommandCost FindJoiningStation(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Station **st)
+{
+ return FindJoiningBaseStation<Station, STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST>(existing_station, station_to_join, adjacent, ta, st);
+}
+
+/**
+ * Find a nearby waypoint that joins this waypoint.
+ * @param existing_waypoint an existing waypoint we build over
+ * @param waypoint_to_join the waypoint to join to
+ * @param adjacent whether adjacent waypoints are allowed
+ * @param ta the area of the newly build waypoint
+ * @param wp 'return' pointer for the found waypoint
+ * @return command cost with the error or 'okay'
+ */
+CommandCost FindJoiningWaypoint(StationID existing_waypoint, StationID waypoint_to_join, bool adjacent, TileArea ta, Waypoint **wp)
+{
+ return FindJoiningBaseStation<Waypoint, STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST>(existing_waypoint, waypoint_to_join, adjacent, ta, wp);
+}
+
+/**
+ * Build rail station
+ * @param tile_org northern most position of station dragging/placement
+ * @param flags operation to perform
+ * @param p1 various bitstuffed elements
+ * - p1 = (bit 0- 3) - railtype
+ * - p1 = (bit 4) - orientation (Axis)
+ * - p1 = (bit 8-15) - number of tracks
+ * - p1 = (bit 16-23) - platform length
+ * - p1 = (bit 24) - allow stations directly adjacent to other stations.
+ * @param p2 various bitstuffed elements
+ * - p2 = (bit 0- 7) - custom station class
+ * - p2 = (bit 8-15) - custom station id
+ * - p2 = (bit 16-31) - station ID to join (NEW_STATION if build new one)
+ * @param text unused
+ * @return the cost of this operation or an error
+ */
+CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+{
+ /* Unpack parameters */
+ RailType rt = Extract<RailType, 0, 4>(p1);
+ Axis axis = Extract<Axis, 4, 1>(p1);
+ byte numtracks = GB(p1, 8, 8);
+ byte plat_len = GB(p1, 16, 8);
+ bool adjacent = HasBit(p1, 24);
+
+ StationClassID spec_class = Extract<StationClassID, 0, 8>(p2);
+ byte spec_index = GB(p2, 8, 8);
+ StationID station_to_join = GB(p2, 16, 16);
+
+ /* Does the authority allow this? */
+ CommandCost ret = CheckIfAuthorityAllowsNewStation(tile_org, flags);
+ if (ret.Failed()) return ret;
+
+ if (!ValParamRailtype(rt)) return CMD_ERROR;
+
+ /* Check if the given station class is valid */
+ if ((uint)spec_class >= StationClass::GetClassCount() || spec_class == STAT_CLASS_WAYP) return CMD_ERROR;
+ if (spec_index >= StationClass::Get(spec_class)->GetSpecCount()) return CMD_ERROR;
+ if (plat_len == 0 || numtracks == 0) return CMD_ERROR;
+
+ int w_org, h_org;
+ if (axis == AXIS_X) {
+ w_org = plat_len;
+ h_org = numtracks;
+ } else {
+ h_org = plat_len;
+ w_org = numtracks;
+ }
+
+ bool reuse = (station_to_join != NEW_STATION);
+ if (!reuse) station_to_join = INVALID_STATION;
+ bool distant_join = (station_to_join != INVALID_STATION);
+
+ if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
+
+ if (h_org > _settings_game.station.station_spread || w_org > _settings_game.station.station_spread) return CMD_ERROR;
+
+ /* these values are those that will be stored in train_tile and station_platforms */
+ TileArea new_location(tile_org, w_org, h_org);
+
+ /* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */
+ StationID est = INVALID_STATION;
+ SmallVector<Train *, 4> affected_vehicles;
+ /* Clear the land below the station. */
+ CommandCost cost = CheckFlatLandRailStation(new_location, flags, axis, &est, rt, affected_vehicles, spec_class, spec_index, plat_len, numtracks);
+ if (cost.Failed()) return cost;
+ /* Add construction expenses. */
+ cost.AddCost((numtracks * _price[PR_BUILD_STATION_RAIL] + _price[PR_BUILD_STATION_RAIL_LENGTH]) * plat_len);
+ cost.AddCost(numtracks * plat_len * RailBuildCost(rt));
+
+ Station *st = NULL;
+ ret = FindJoiningStation(est, station_to_join, adjacent, new_location, &st);
+ if (ret.Failed()) return ret;
+
+ ret = BuildStationPart(&st, flags, reuse, new_location, STATIONNAMING_RAIL);
+ if (ret.Failed()) return ret;
+
+ if (st != NULL && st->train_station.tile != INVALID_TILE) {
+ CommandCost ret = CanExpandRailStation(st, new_location, axis);
+ if (ret.Failed()) return ret;
+ }
+
+ /* Check if we can allocate a custom stationspec to this station */
+ const StationSpec *statspec = StationClass::Get(spec_class)->GetSpec(spec_index);
+ int specindex = AllocateSpecToStation(statspec, st, (flags & DC_EXEC) != 0);
+ if (specindex == -1) return_cmd_error(STR_ERROR_TOO_MANY_STATION_SPECS);
+
+ if (statspec != NULL) {
+ /* Perform NewStation checks */
+
+ /* Check if the station size is permitted */
+ if (HasBit(statspec->disallowed_platforms, numtracks - 1) || HasBit(statspec->disallowed_lengths, plat_len - 1)) {
+ return CMD_ERROR;
+ }
+
+ /* Check if the station is buildable */
+ if (HasBit(statspec->callback_mask, CBM_STATION_AVAIL)) {
+ uint16 cb_res = GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, NULL, INVALID_TILE);
+ if (cb_res != CALLBACK_FAILED && !Convert8bitBooleanCallback(statspec->grf_prop.grffile, CBID_STATION_AVAILABILITY, cb_res)) return CMD_ERROR;
+ }
+ }
+
+ if (flags & DC_EXEC) {
+ TileIndexDiff tile_delta;
+ byte *layout_ptr;
+ byte numtracks_orig;
+ Track track;
+
+ st->train_station = new_location;
+ st->AddFacility(FACIL_TRAIN, new_location.tile);
+
+ st->rect.BeforeAddRect(tile_org, w_org, h_org, StationRect::ADD_TRY);
+
+ if (statspec != NULL) {
+ /* Include this station spec's animation trigger bitmask
+ * in the station's cached copy. */
+ st->cached_anim_triggers |= statspec->animation.triggers;
+ }
+
+ tile_delta = (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
+ track = AxisToTrack(axis);
+
+ layout_ptr = AllocaM(byte, numtracks * plat_len);
+ GetStationLayout(layout_ptr, numtracks, plat_len, statspec);
+
+ numtracks_orig = numtracks;
+
+ Company *c = Company::Get(st->owner);
+ TileIndex tile_track = tile_org;
+ do {
+ TileIndex tile = tile_track;
+ int w = plat_len;
+ do {
+ byte layout = *layout_ptr++;
+ if (IsRailStationTile(tile) && HasStationReservation(tile)) {
+ /* Check for trains having a reservation for this tile. */
+ Train *v = GetTrainForReservation(tile, AxisToTrack(GetRailStationAxis(tile)));
+ if (v != NULL) {
+ FreeTrainTrackReservation(v);
+ *affected_vehicles.Append() = v;
+ if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false);
+ for (; v->Next() != NULL; v = v->Next()) { }
+ if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), false);
+ }
+ }
+
+ /* Railtype can change when overbuilding. */
+ if (IsRailStationTile(tile)) {
+ if (!IsStationTileBlocked(tile)) c->infrastructure.rail[GetRailType(tile)]--;
+ c->infrastructure.station--;
+ }
+
+ /* Remove animation if overbuilding */
+ DeleteAnimatedTile(tile);
+ byte old_specindex = HasStationTileRail(tile) ? GetCustomStationSpecIndex(tile) : 0;
+ MakeRailStation(tile, st->owner, st->index, axis, layout & ~1, rt);
+ /* Free the spec if we overbuild something */
+ DeallocateSpecFromStation(st, old_specindex);
+
+ SetCustomStationSpecIndex(tile, specindex);
+ SetStationTileRandomBits(tile, GB(Random(), 0, 4));
+ SetAnimationFrame(tile, 0);
+
+ if (!IsStationTileBlocked(tile)) c->infrastructure.rail[rt]++;
+ c->infrastructure.station++;
+
+ if (statspec != NULL) {
+ /* Use a fixed axis for GetPlatformInfo as our platforms / numtracks are always the right way around */
+ uint32 platinfo = GetPlatformInfo(AXIS_X, GetStationGfx(tile), plat_len, numtracks_orig, plat_len - w, numtracks_orig - numtracks, false);
+
+ /* As the station is not yet completely finished, the station does not yet exist. */
+ uint16 callback = GetStationCallback(CBID_STATION_TILE_LAYOUT, platinfo, 0, statspec, NULL, tile);
+ if (callback != CALLBACK_FAILED) {
+ if (callback < 8) {
+ SetStationGfx(tile, (callback & ~1) + axis);
+ } else {
+ ErrorUnknownCallbackResult(statspec->grf_prop.grffile->grfid, CBID_STATION_TILE_LAYOUT, callback);
+ }
+ }
+
+ /* Trigger station animation -- after building? */
+ TriggerStationAnimation(st, tile, SAT_BUILT);
+ }
+
+ tile += tile_delta;
+ } while (--w);
+ AddTrackToSignalBuffer(tile_track, track, _current_company);
+ YapfNotifyTrackLayoutChange(tile_track, track);
+ tile_track += tile_delta ^ TileDiffXY(1, 1); // perpendicular to tile_delta
+ } while (--numtracks);
+
+ for (uint i = 0; i < affected_vehicles.Length(); ++i) {
+ /* Restore reservations of trains. */
+ Train *v = affected_vehicles[i];
+ if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true);
+ TryPathReserve(v, true, true);
+ for (; v->Next() != NULL; v = v->Next()) { }
+ if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true);
+ }
+
+ /* Check whether we need to expand the reservation of trains already on the station. */
+ TileArea update_reservation_area;
+ if (axis == AXIS_X) {
+ update_reservation_area = TileArea(tile_org, 1, numtracks_orig);
+ } else {
+ update_reservation_area = TileArea(tile_org, numtracks_orig, 1);
+ }
+
+ TILE_AREA_LOOP(tile, update_reservation_area) {
+ DiagDirection dir = AxisToDiagDir(axis);
+ TileIndexDiff tile_offset = TileOffsByDiagDir(dir);
+ TileIndex platform_begin = tile - tile_offset * (st->GetPlatformLength(tile, ReverseDiagDir(dir)) - 1);
+ TileIndex platform_end = tile + tile_offset * (st->GetPlatformLength(tile, dir) - 1);
+
+ /* If there is at least on reservation on the platform, we reserve the whole platform. */
+ bool reservation = false;
+ for (TileIndex t = platform_begin; !reservation && t <= platform_end; t += tile_offset) {
+ reservation = HasStationReservation(t);
+ }
+
+ if (reservation) {
+ SetRailStationPlatformReservation(platform_begin, dir, true);
+ }
+ }
+
+ st->MarkTilesDirty(false);
+ st->UpdateVirtCoord();
+ UpdateStationAcceptance(st, false);
+ st->RecomputeIndustriesNear();
+ InvalidateWindowData(WC_SELECT_STATION, 0, 0);
+ InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
+ SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS);
+ DirtyCompanyInfrastructureWindows(st->owner);
+ }
+
+ return cost;
+}
+
+static void MakeRailStationAreaSmaller(BaseStation *st)
+{
+ TileArea ta = st->train_station;
+
+restart:
+
+ /* too small? */
+ if (ta.w != 0 && ta.h != 0) {
+ /* check the left side, x = constant, y changes */
+ for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(0, i));) {
+ /* the left side is unused? */
+ if (++i == ta.h) {
+ ta.tile += TileDiffXY(1, 0);
+ ta.w--;
+ goto restart;
+ }
+ }
+
+ /* check the right side, x = constant, y changes */
+ for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(ta.w - 1, i));) {
+ /* the right side is unused? */
+ if (++i == ta.h) {
+ ta.w--;
+ goto restart;
+ }
+ }
+
+ /* check the upper side, y = constant, x changes */
+ for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(i, 0));) {
+ /* the left side is unused? */
+ if (++i == ta.w) {
+ ta.tile += TileDiffXY(0, 1);
+ ta.h--;
+ goto restart;
+ }
+ }
+
+ /* check the lower side, y = constant, x changes */
+ for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(i, ta.h - 1));) {
+ /* the left side is unused? */
+ if (++i == ta.w) {
+ ta.h--;
+ goto restart;
+ }
+ }
+ } else {
+ ta.Clear();
+ }
+
+ st->train_station = ta;
+}
+
+/**
+ * Remove a number of tiles from any rail station within the area.
+ * @param ta the area to clear station tile from.
+ * @param affected_stations the stations affected.
+ * @param flags the command flags.
+ * @param removal_cost the cost for removing the tile, including the rail.
+ * @param keep_rail whether to keep the rail of the station.
+ * @tparam T the type of station to remove.
+ * @return the number of cleared tiles or an error.
+ */
+template <class T>
+CommandCost RemoveFromRailBaseStation(TileArea ta, SmallVector<T *, 4> &affected_stations, DoCommandFlag flags, Money removal_cost, bool keep_rail)
+{
+ /* Count of the number of tiles removed */
+ int quantity = 0;
+ CommandCost total_cost(EXPENSES_CONSTRUCTION);
+
+ /* Do the action for every tile into the area */
+ TILE_AREA_LOOP(tile, ta) {
+ /* Make sure the specified tile is a rail station */
+ if (!HasStationTileRail(tile)) continue;
+
+ /* If there is a vehicle on ground, do not allow to remove (flood) the tile */
+ CommandCost ret = EnsureNoVehicleOnGround(tile);
+ if (ret.Failed()) continue;
+
+ /* Check ownership of station */
+ T *st = T::GetByTile(tile);
+ if (st == NULL) continue;
+
+ if (_current_company != OWNER_WATER) {
+ CommandCost ret = CheckOwnership(st->owner);
+ if (ret.Failed()) continue;
+ }
+
+ /* If we reached here, the tile is valid so increase the quantity of tiles we will remove */
+ quantity++;
+
+ if (keep_rail || IsStationTileBlocked(tile)) {
+ /* Don't refund the 'steel' of the track when we keep the
+ * rail, or when the tile didn't have any rail at all. */
+ total_cost.AddCost(-_price[PR_CLEAR_RAIL]);
+ }
+
+ if (flags & DC_EXEC) {
+ /* read variables before the station tile is removed */
+ uint specindex = GetCustomStationSpecIndex(tile);
+ Track track = GetRailStationTrack(tile);
+ Owner owner = GetTileOwner(tile);
+ RailType rt = GetRailType(tile);
+ Train *v = NULL;
+
+ if (HasStationReservation(tile)) {
+ v = GetTrainForReservation(tile, track);
+ if (v != NULL) {
+ /* Free train reservation. */
+ FreeTrainTrackReservation(v);
+ if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false);
+ Vehicle *temp = v;
+ for (; temp->Next() != NULL; temp = temp->Next()) { }
+ if (IsRailStationTile(temp->tile)) SetRailStationPlatformReservation(temp->tile, TrackdirToExitdir(ReverseTrackdir(temp->GetVehicleTrackdir())), false);
+ }
+ }
+
+ bool build_rail = keep_rail && !IsStationTileBlocked(tile);
+ if (!build_rail && !IsStationTileBlocked(tile)) Company::Get(owner)->infrastructure.rail[rt]--;
+
+ DoClearSquare(tile);
+ DeleteNewGRFInspectWindow(GSF_STATIONS, tile);
+ if (build_rail) MakeRailNormal(tile, owner, TrackToTrackBits(track), rt);
+ Company::Get(owner)->infrastructure.station--;
+ DirtyCompanyInfrastructureWindows(owner);
+
+ st->rect.AfterRemoveTile(st, tile);
+ AddTrackToSignalBuffer(tile, track, owner);
+ YapfNotifyTrackLayoutChange(tile, track);
+
+ DeallocateSpecFromStation(st, specindex);
+
+ affected_stations.Include(st);
+
+ if (v != NULL) {
+ /* Restore station reservation. */
+ if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true);
+ TryPathReserve(v, true, true);
+ for (; v->Next() != NULL; v = v->Next()) { }
+ if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true);
+ }
+ }
+ }
+
+ if (quantity == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_STATION);
+
+ for (T **stp = affected_stations.Begin(); stp != affected_stations.End(); stp++) {
+ T *st = *stp;
+
+ /* now we need to make the "spanned" area of the railway station smaller
+ * if we deleted something at the edges.
+ * we also need to adjust train_tile. */
+ MakeRailStationAreaSmaller(st);
+ UpdateStationSignCoord(st);
+
+ /* if we deleted the whole station, delete the train facility. */
+ if (st->train_station.tile == INVALID_TILE) {
+ st->facilities &= ~FACIL_TRAIN;
+ SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS);
+ st->UpdateVirtCoord();
+ DeleteStationIfEmpty(st);
+ }
+ }
+
+ total_cost.AddCost(quantity * removal_cost);
+ return total_cost;
+}
+
+/**
+ * Remove a single tile from a rail station.
+ * This allows for custom-built station with holes and weird layouts
+ * @param start tile of station piece to remove
+ * @param flags operation to perform
+ * @param p1 start_tile
+ * @param p2 various bitstuffed elements
+ * - p2 = bit 0 - if set keep the rail
+ * @param text unused
+ * @return the cost of this operation or an error
+ */
+CommandCost CmdRemoveFromRailStation(TileIndex start, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+{
+ TileIndex end = p1 == 0 ? start : p1;
+ if (start >= MapSize() || end >= MapSize()) return CMD_ERROR;
+
+ TileArea ta(start, end);
+ SmallVector<Station *, 4> affected_stations;
+
+ CommandCost ret = RemoveFromRailBaseStation(ta, affected_stations, flags, _price[PR_CLEAR_STATION_RAIL], HasBit(p2, 0));
+ if (ret.Failed()) return ret;
+
+ /* Do all station specific functions here. */
+ for (Station **stp = affected_stations.Begin(); stp != affected_stations.End(); stp++) {
+ Station *st = *stp;
+
+ if (st->train_station.tile == INVALID_TILE) SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS);
+ st->MarkTilesDirty(false);
+ st->RecomputeIndustriesNear();
+ }
+
+ /* Now apply the rail cost to the number that we deleted */
+ return ret;
+}
+
+/**
+ * Remove a single tile from a waypoint.
+ * This allows for custom-built waypoint with holes and weird layouts
+ * @param start tile of waypoint piece to remove
+ * @param flags operation to perform
+ * @param p1 start_tile
+ * @param p2 various bitstuffed elements
+ * - p2 = bit 0 - if set keep the rail
+ * @param text unused
+ * @return the cost of this operation or an error
+ */
+CommandCost CmdRemoveFromRailWaypoint(TileIndex start, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+{
+ TileIndex end = p1 == 0 ? start : p1;
+ if (start >= MapSize() || end >= MapSize()) return CMD_ERROR;
+
+ TileArea ta(start, end);
+ SmallVector<Waypoint *, 4> affected_stations;
+
+ return RemoveFromRailBaseStation(ta, affected_stations, flags, _price[PR_CLEAR_WAYPOINT_RAIL], HasBit(p2, 0));
+}
+
+
+/**
+ * Remove a rail station/waypoint
+ * @param st The station/waypoint to remove the rail part from
+ * @param flags operation to perform
+ * @tparam T the type of station to remove
+ * @return cost or failure of operation
+ */
+template <class T>
+CommandCost RemoveRailStation(T *st, DoCommandFlag flags)
+{
+ /* Current company owns the station? */
+ if (_current_company != OWNER_WATER) {
+ CommandCost ret = CheckOwnership(st->owner);
+ if (ret.Failed()) return ret;
+ }
+
+ /* determine width and height of platforms */
+ TileArea ta = st->train_station;
+
+ assert(ta.w != 0 && ta.h != 0);
+
+ CommandCost cost(EXPENSES_CONSTRUCTION);
+ /* clear all areas of the station */
+ TILE_AREA_LOOP(tile, ta) {
+ /* only remove tiles that are actually train station tiles */
+ if (!st->TileBelongsToRailStation(tile)) continue;
+
+ CommandCost ret = EnsureNoVehicleOnGround(tile);
+ if (ret.Failed()) return ret;
+
+ cost.AddCost(_price[PR_CLEAR_STATION_RAIL]);
+ if (flags & DC_EXEC) {
+ /* read variables before the station tile is removed */
+ Track track = GetRailStationTrack(tile);
+ Owner owner = GetTileOwner(tile); // _current_company can be OWNER_WATER
+ Train *v = NULL;
+ if (HasStationReservation(tile)) {
+ v = GetTrainForReservation(tile, track);
+ if (v != NULL) FreeTrainTrackReservation(v);
+ }
+ if (!IsStationTileBlocked(tile)) Company::Get(owner)->infrastructure.rail[GetRailType(tile)]--;
+ Company::Get(owner)->infrastructure.station--;
+ DoClearSquare(tile);
+ DeleteNewGRFInspectWindow(GSF_STATIONS, tile);
+ AddTrackToSignalBuffer(tile, track, owner);
+ YapfNotifyTrackLayoutChange(tile, track);
+ if (v != NULL) TryPathReserve(v, true);
+ }
+ }
+
+ if (flags & DC_EXEC) {
+ st->rect.AfterRemoveRect(st, st->train_station);
+
+ st->train_station.Clear();
+
+ st->facilities &= ~FACIL_TRAIN;
+
+ free(st->speclist);
+ st->num_specs = 0;
+ st->speclist = NULL;
+ st->cached_anim_triggers = 0;
+
+ DirtyCompanyInfrastructureWindows(st->owner);
+ SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS);
+ st->UpdateVirtCoord();
+ DeleteStationIfEmpty(st);
+ }
+
+ return cost;
+}
+
+/**
+ * Remove a rail station
+ * @param tile Tile of the station.
+ * @param flags operation to perform
+ * @return cost or failure of operation
+ */
+static CommandCost RemoveRailStation(TileIndex tile, DoCommandFlag flags)
+{
+ /* if there is flooding, remove platforms tile by tile */
+ if (_current_company == OWNER_WATER) {
+ return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAIL_STATION);
+ }
+
+ Station *st = Station::GetByTile(tile);
+ CommandCost cost = RemoveRailStation(st, flags);
+
+ if (flags & DC_EXEC) st->RecomputeIndustriesNear();
+
+ return cost;
+}
+
+/**
+ * Remove a rail waypoint
+ * @param tile Tile of the waypoint.
+ * @param flags operation to perform
+ * @return cost or failure of operation
+ */
+static CommandCost RemoveRailWaypoint(TileIndex tile, DoCommandFlag flags)
+{
+ /* if there is flooding, remove waypoints tile by tile */
+ if (_current_company == OWNER_WATER) {
+ return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAIL_WAYPOINT);
+ }
+
+ return RemoveRailStation(Waypoint::GetByTile(tile), flags);
+}
+
+
+/**
+ * @param truck_station Determines whether a stop is #ROADSTOP_BUS or #ROADSTOP_TRUCK
+ * @param st The Station to do the whole procedure for
+ * @return a pointer to where to link a new RoadStop*
+ */
+static RoadStop **FindRoadStopSpot(bool truck_station, Station *st)
+{
+ RoadStop **primary_stop = (truck_station) ? &st->truck_stops : &st->bus_stops;
+
+ if (*primary_stop == NULL) {
+ /* we have no roadstop of the type yet, so write a "primary stop" */
+ return primary_stop;
+ } else {
+ /* there are stops already, so append to the end of the list */
+ RoadStop *stop = *primary_stop;
+ while (stop->next != NULL) stop = stop->next;
+ return &stop->next;
+ }
+}
+
+static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags);
+
+/**
+ * Find a nearby station that joins this road stop.
+ * @param existing_stop an existing road stop we build over
+ * @param station_to_join the station to join to
+ * @param adjacent whether adjacent stations are allowed
+ * @param ta the area of the newly build station
+ * @param st 'return' pointer for the found station
+ * @return command cost with the error or 'okay'
+ */
+static CommandCost FindJoiningRoadStop(StationID existing_stop, StationID station_to_join, bool adjacent, TileArea ta, Station **st)
+{
+ return FindJoiningBaseStation<Station, STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST>(existing_stop, station_to_join, adjacent, ta, st);
+}
+
+/**
+ * Build a bus or truck stop.
+ * @param tile Northernmost tile of the stop.
+ * @param flags Operation to perform.
+ * @param p1 bit 0..7: Width of the road stop.
+ * bit 8..15: Length of the road stop.
+ * @param p2 bit 0: 0 For bus stops, 1 for truck stops.
+ * bit 1: 0 For normal stops, 1 for drive-through.
+ * bit 2..3: The roadtypes.
+ * bit 5: Allow stations directly adjacent to other stations.
+ * bit 6..7: Entrance direction (#DiagDirection).
+ * bit 16..31: Station ID to join (NEW_STATION if build new one).
+ * @param text Unused.
+ * @return The cost of this operation or an error.
+ */
+CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+{
+ bool type = HasBit(p2, 0);
+ bool is_drive_through = HasBit(p2, 1);
+ RoadTypes rts = Extract<RoadTypes, 2, 2>(p2);
+ StationID station_to_join = GB(p2, 16, 16);
+ bool reuse = (station_to_join != NEW_STATION);
+ if (!reuse) station_to_join = INVALID_STATION;
+ bool distant_join = (station_to_join != INVALID_STATION);
+
+ uint8 width = (uint8)GB(p1, 0, 8);
+ uint8 lenght = (uint8)GB(p1, 8, 8);
+
+ /* Check if the requested road stop is too big */
+ if (width > _settings_game.station.station_spread || lenght > _settings_game.station.station_spread) return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
+ /* Check for incorrect width / length. */
+ if (width == 0 || lenght == 0) return CMD_ERROR;
+ /* Check if the first tile and the last tile are valid */
+ if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, lenght - 1) == INVALID_TILE) return CMD_ERROR;
+
+ TileArea roadstop_area(tile, width, lenght);
+
+ if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
+
+ if (!HasExactlyOneBit(rts) || !HasRoadTypesAvail(_current_company, rts)) return CMD_ERROR;
+
+ /* Trams only have drive through stops */
+ if (!is_drive_through && HasBit(rts, ROADTYPE_TRAM)) return CMD_ERROR;
+
+ DiagDirection ddir = Extract<DiagDirection, 6, 2>(p2);
+
+ /* Safeguard the parameters. */
+ if (!IsValidDiagDirection(ddir)) return CMD_ERROR;
+ /* If it is a drive-through stop, check for valid axis. */
+ if (is_drive_through && !IsValidAxis((Axis)ddir)) return CMD_ERROR;
+
+ CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags);
+ if (ret.Failed()) return ret;
+
+ /* Total road stop cost. */
+ CommandCost cost(EXPENSES_CONSTRUCTION, roadstop_area.w * roadstop_area.h * _price[type ? PR_BUILD_STATION_TRUCK : PR_BUILD_STATION_BUS]);
+ StationID est = INVALID_STATION;
+ ret = CheckFlatLandRoadStop(roadstop_area, flags, is_drive_through ? 5 << ddir : 1 << ddir, is_drive_through, type, DiagDirToAxis(ddir), &est, rts);
+ if (ret.Failed()) return ret;
+ cost.AddCost(ret);
+
+ Station *st = NULL;
+ ret = FindJoiningRoadStop(est, station_to_join, HasBit(p2, 5), roadstop_area, &st);
+ if (ret.Failed()) return ret;
+
+ /* Check if this number of road stops can be allocated. */
+ if (!RoadStop::CanAllocateItem(roadstop_area.w * roadstop_area.h)) return_cmd_error(type ? STR_ERROR_TOO_MANY_TRUCK_STOPS : STR_ERROR_TOO_MANY_BUS_STOPS);
+
+ ret = BuildStationPart(&st, flags, reuse, roadstop_area, STATIONNAMING_ROAD);
+ if (ret.Failed()) return ret;
+
+ if (flags & DC_EXEC) {
+ /* Check every tile in the area. */
+ TILE_AREA_LOOP(cur_tile, roadstop_area) {
+ RoadTypes cur_rts = GetRoadTypes(cur_tile);
+ Owner road_owner = HasBit(cur_rts, ROADTYPE_ROAD) ? GetRoadOwner(cur_tile, ROADTYPE_ROAD) : _current_company;
+ Owner tram_owner = HasBit(cur_rts, ROADTYPE_TRAM) ? GetRoadOwner(cur_tile, ROADTYPE_TRAM) : _current_company;
+
+ if (IsTileType(cur_tile, MP_STATION) && IsRoadStop(cur_tile)) {
+ RemoveRoadStop(cur_tile, flags);
+ }
+
+ RoadStop *road_stop = new RoadStop(cur_tile);
+ /* Insert into linked list of RoadStops. */
+ RoadStop **currstop = FindRoadStopSpot(type, st);
+ *currstop = road_stop;
+
+ if (type) {
+ st->truck_station.Add(cur_tile);
+ } else {
+ st->bus_station.Add(cur_tile);
+ }
+
+ /* Initialize an empty station. */
+ st->AddFacility((type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP, cur_tile);
+
+ st->rect.BeforeAddTile(cur_tile, StationRect::ADD_TRY);
+
+ RoadStopType rs_type = type ? ROADSTOP_TRUCK : ROADSTOP_BUS;
+ if (is_drive_through) {
+ /* Update company infrastructure counts. If the current tile is a normal
+ * road tile, count only the new road bits needed to get a full diagonal road. */
+ RoadType rt;
+ FOR_EACH_SET_ROADTYPE(rt, cur_rts | rts) {
+ Company *c = Company::GetIfValid(rt == ROADTYPE_ROAD ? road_owner : tram_owner);
+ if (c != NULL) {
+ c->infrastructure.road[rt] += 2 - (IsNormalRoadTile(cur_tile) && HasBit(cur_rts, rt) ? CountBits(GetRoadBits(cur_tile, rt)) : 0);
+ DirtyCompanyInfrastructureWindows(c->index);
+ }
+ }
+
+ MakeDriveThroughRoadStop(cur_tile, st->owner, road_owner, tram_owner, st->index, rs_type, rts | cur_rts, DiagDirToAxis(ddir));
+ road_stop->MakeDriveThrough();
+ } else {
+ /* Non-drive-through stop never overbuild and always count as two road bits. */
+ Company::Get(st->owner)->infrastructure.road[FIND_FIRST_BIT(rts)] += 2;
+ MakeRoadStop(cur_tile, st->owner, st->index, rs_type, rts, ddir);
+ }
+ Company::Get(st->owner)->infrastructure.station++;
+ DirtyCompanyInfrastructureWindows(st->owner);
+
+ MarkTileDirtyByTile(cur_tile);
+ }
+ }
+
+ if (st != NULL) {
+ st->UpdateVirtCoord();
+ UpdateStationAcceptance(st, false);
+ st->RecomputeIndustriesNear();
+ InvalidateWindowData(WC_SELECT_STATION, 0, 0);
+ InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
+ SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_ROADVEHS);
+ }
+ return cost;
+}
+
+
+static Vehicle *ClearRoadStopStatusEnum(Vehicle *v, void *)
+{
+ if (v->type == VEH_ROAD) {
+ /* Okay... we are a road vehicle on a drive through road stop.
+ * But that road stop has just been removed, so we need to make
+ * sure we are in a valid state... however, vehicles can also
+ * turn on road stop tiles, so only clear the 'road stop' state
+ * bits and only when the state was 'in road stop', otherwise
+ * we'll end up clearing the turn around bits. */
+ RoadVehicle *rv = RoadVehicle::From(v);
+ if (HasBit(rv->state, RVS_IN_DT_ROAD_STOP)) rv->state &= RVSB_ROAD_STOP_TRACKDIR_MASK;
+ }
+
+ return NULL;
+}
+
+
+/**
+ * Remove a bus station/truck stop
+ * @param tile TileIndex been queried
+ * @param flags operation to perform
+ * @return cost or failure of operation
+ */
+static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags)
+{
+ Station *st = Station::GetByTile(tile);
+
+ if (_current_company != OWNER_WATER) {
+ CommandCost ret = CheckOwnership(st->owner);
+ if (ret.Failed()) return ret;
+ }
+
+ bool is_truck = IsTruckStop(tile);
+
+ RoadStop **primary_stop;
+ RoadStop *cur_stop;
+ if (is_truck) { // truck stop
+ primary_stop = &st->truck_stops;
+ cur_stop = RoadStop::GetByTile(tile, ROADSTOP_TRUCK);
+ } else {
+ primary_stop = &st->bus_stops;
+ cur_stop = RoadStop::GetByTile(tile, ROADSTOP_BUS);
+ }
+
+ assert(cur_stop != NULL);
+
+ /* don't do the check for drive-through road stops when company bankrupts */
+ if (IsDriveThroughStopTile(tile) && (flags & DC_BANKRUPT)) {
+ /* remove the 'going through road stop' status from all vehicles on that tile */
+ if (flags & DC_EXEC) FindVehicleOnPos(tile, NULL, &ClearRoadStopStatusEnum);
+ } else {
+ CommandCost ret = EnsureNoVehicleOnGround(tile);
+ if (ret.Failed()) return ret;
+ }
+
+ if (flags & DC_EXEC) {
+ if (*primary_stop == cur_stop) {
+ /* removed the first stop in the list */
+ *primary_stop = cur_stop->next;
+ /* removed the only stop? */
+ if (*primary_stop == NULL) {
+ st->facilities &= (is_truck ? ~FACIL_TRUCK_STOP : ~FACIL_BUS_STOP);
+ }
+ } else {
+ /* tell the predecessor in the list to skip this stop */
+ RoadStop *pred = *primary_stop;
+ while (pred->next != cur_stop) pred = pred->next;
+ pred->next = cur_stop->next;
+ }
+
+ /* Update company infrastructure counts. */
+ RoadType rt;
+ FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
+ Company *c = Company::GetIfValid(GetRoadOwner(tile, rt));
+ if (c != NULL) {
+ c->infrastructure.road[rt] -= 2;
+ DirtyCompanyInfrastructureWindows(c->index);
+ }
+ }
+ Company::Get(st->owner)->infrastructure.station--;
+
+ if (IsDriveThroughStopTile(tile)) {
+ /* Clears the tile for us */
+ cur_stop->ClearDriveThrough();
+ } else {
+ DoClearSquare(tile);
+ }
+
+ SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_ROADVEHS);
+ delete cur_stop;
+
+ /* Make sure no vehicle is going to the old roadstop */
+ RoadVehicle *v;
+ FOR_ALL_ROADVEHICLES(v) {
+ if (v->First() == v && v->current_order.IsType(OT_GOTO_STATION) &&
+ v->dest_tile == tile) {
+ v->dest_tile = v->GetOrderStationLocation(st->index);
+ }
+ }
+
+ st->rect.AfterRemoveTile(st, tile);
+
+ st->UpdateVirtCoord();
+ st->RecomputeIndustriesNear();
+ DeleteStationIfEmpty(st);
+
+ /* Update the tile area of the truck/bus stop */
+ if (is_truck) {
+ st->truck_station.Clear();
+ for (const RoadStop *rs = st->truck_stops; rs != NULL; rs = rs->next) st->truck_station.Add(rs->xy);
+ } else {
+ st->bus_station.Clear();
+ for (const RoadStop *rs = st->bus_stops; rs != NULL; rs = rs->next) st->bus_station.Add(rs->xy);
+ }
+ }
+
+ return CommandCost(EXPENSES_CONSTRUCTION, _price[is_truck ? PR_CLEAR_STATION_TRUCK : PR_CLEAR_STATION_BUS]);
+}
+
+/**
+ * Remove bus or truck stops.
+ * @param tile Northernmost tile of the removal area.
+ * @param flags Operation to perform.
+ * @param p1 bit 0..7: Width of the removal area.
+ * bit 8..15: Height of the removal area.
+ * @param p2 bit 0: 0 For bus stops, 1 for truck stops.
+ * @param text Unused.
+ * @return The cost of this operation or an error.
+ */
+CommandCost CmdRemoveRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+{
+ uint8 width = (uint8)GB(p1, 0, 8);
+ uint8 height = (uint8)GB(p1, 8, 8);
+
+ /* Check for incorrect width / height. */
+ if (width == 0 || height == 0) return CMD_ERROR;
+ /* Check if the first tile and the last tile are valid */
+ if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, height - 1) == INVALID_TILE) return CMD_ERROR;
+
+ TileArea roadstop_area(tile, width, height);
+
+ int quantity = 0;
+ CommandCost cost(EXPENSES_CONSTRUCTION);
+ TILE_AREA_LOOP(cur_tile, roadstop_area) {
+ /* Make sure the specified tile is a road stop of the correct type */
+ if (!IsTileType(cur_tile, MP_STATION) || !IsRoadStop(cur_tile) || (uint32)GetRoadStopType(cur_tile) != GB(p2, 0, 1)) continue;
+
+ /* Save the stop info before it is removed */
+ bool is_drive_through = IsDriveThroughStopTile(cur_tile);
+ RoadTypes rts = GetRoadTypes(cur_tile);
+ RoadBits road_bits = IsDriveThroughStopTile(cur_tile) ?
+ ((GetRoadStopDir(cur_tile) == DIAGDIR_NE) ? ROAD_X : ROAD_Y) :
+ DiagDirToRoadBits(GetRoadStopDir(cur_tile));
+
+ Owner road_owner = GetRoadOwner(cur_tile, ROADTYPE_ROAD);
+ Owner tram_owner = GetRoadOwner(cur_tile, ROADTYPE_TRAM);
+ CommandCost ret = RemoveRoadStop(cur_tile, flags);
+ if (ret.Failed()) return ret;
+ cost.AddCost(ret);
+
+ quantity++;
+ /* If the stop was a drive-through stop replace the road */
+ if ((flags & DC_EXEC) && is_drive_through) {
+ MakeRoadNormal(cur_tile, road_bits, rts, ClosestTownFromTile(cur_tile, UINT_MAX)->index,
+ road_owner, tram_owner);
+
+ /* Update company infrastructure counts. */
+ RoadType rt;
+ FOR_EACH_SET_ROADTYPE(rt, rts) {
+ Company *c = Company::GetIfValid(GetRoadOwner(cur_tile, rt));
+ if (c != NULL) {
+ c->infrastructure.road[rt] += CountBits(road_bits);
+ DirtyCompanyInfrastructureWindows(c->index);
+ }
+ }
+ }
+ }
+
+ if (quantity == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_STATION);
+
+ return cost;
+}
+
+/**
+ * Computes the minimal distance from town's xy to any airport's tile.
+ * @param it An iterator over all airport tiles.
+ * @param town_tile town's tile (t->xy)
+ * @return minimal manhattan distance from town_tile to any airport's tile
+ */
+static uint GetMinimalAirportDistanceToTile(TileIterator &it, TileIndex town_tile)
+{
+ uint mindist = UINT_MAX;
+
+ for (TileIndex cur_tile = it; cur_tile != INVALID_TILE; cur_tile = ++it) {
+ mindist = min(mindist, DistanceManhattan(town_tile, cur_tile));
+ }
+
+ return mindist;
+}
+
+/**
+ * Get a possible noise reduction factor based on distance from town center.
+ * The further you get, the less noise you generate.
+ * So all those folks at city council can now happily slee... work in their offices
+ * @param as airport information
+ * @param it An iterator over all airport tiles.
+ * @param town_tile TileIndex of town's center, the one who will receive the airport's candidature
+ * @return the noise that will be generated, according to distance
+ */
+uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIterator &it, TileIndex town_tile)
+{
+ /* 0 cannot be accounted, and 1 is the lowest that can be reduced from town.
+ * So no need to go any further*/
+ if (as->noise_level < 2) return as->noise_level;
+
+ uint distance = GetMinimalAirportDistanceToTile(it, town_tile);
+
+ /* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance
+ * adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance.
+ * Basically, it says that the less tolerant a town is, the bigger the distance before
+ * an actual decrease can be granted */
+ uint8 town_tolerance_distance = 8 + (_settings_game.difficulty.town_council_tolerance * 4);
+
+ /* now, we want to have the distance segmented using the distance judged bareable by town
+ * This will give us the coefficient of reduction the distance provides. */
+ uint noise_reduction = distance / town_tolerance_distance;
+
+ /* If the noise reduction equals the airport noise itself, don't give it for free.
+ * Otherwise, simply reduce the airport's level. */
+ return noise_reduction >= as->noise_level ? 1 : as->noise_level - noise_reduction;
+}
+
+/**
+ * Finds the town nearest to given airport. Based on minimal manhattan distance to any airport's tile.
+ * If two towns have the same distance, town with lower index is returned.
+ * @param as airport's description
+ * @param it An iterator over all airport tiles
+ * @return nearest town to airport
+ */
+Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it)
+{
+ Town *t, *nearest = NULL;
+ uint add = as->size_x + as->size_y - 2; // GetMinimalAirportDistanceToTile can differ from DistanceManhattan by this much
+ uint mindist = UINT_MAX - add; // prevent overflow
+ FOR_ALL_TOWNS(t) {
+ if (DistanceManhattan(t->xy, it) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often
+ TileIterator *copy = it.Clone();
+ uint dist = GetMinimalAirportDistanceToTile(*copy, t->xy);
+ delete copy;
+ if (dist < mindist) {
+ nearest = t;
+ mindist = dist;
+ }
+ }
+ }
+
+ return nearest;
+}
+
+
+/** Recalculate the noise generated by the airports of each town */
+void UpdateAirportsNoise()
+{
+ Town *t;
+ const Station *st;
+
+ FOR_ALL_TOWNS(t) t->noise_reached = 0;
+
+ FOR_ALL_STATIONS(st) {
+ if (st->airport.tile != INVALID_TILE && st->airport.type != AT_OILRIG) {
+ const AirportSpec *as = st->airport.GetSpec();
+ AirportTileIterator it(st);
+ Town *nearest = AirportGetNearestTown(as, it);
+ nearest->noise_reached += GetAirportNoiseLevelForTown(as, it, nearest->xy);
+ }
+ }
+}
+
+/**
+ * Place an Airport.
+ * @param tile tile where airport will be built
+ * @param flags operation to perform
+ * @param p1
+ * - p1 = (bit 0- 7) - airport type, @see airport.h
+ * - p1 = (bit 8-15) - airport layout
+ * @param p2 various bitstuffed elements
+ * - p2 = (bit 0) - allow airports directly adjacent to other airports.
+ * - p2 = (bit 16-31) - station ID to join (NEW_STATION if build new one)
+ * @param text unused
+ * @return the cost of this operation or an error
+ */
+CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+{
+ StationID station_to_join = GB(p2, 16, 16);
+ bool reuse = (station_to_join != NEW_STATION);
+ if (!reuse) station_to_join = INVALID_STATION;
+ bool distant_join = (station_to_join != INVALID_STATION);
+ byte airport_type = GB(p1, 0, 8);
+ byte layout = GB(p1, 8, 8);
+
+ if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
+
+ if (airport_type >= NUM_AIRPORTS) return CMD_ERROR;
+
+ CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags);
+ if (ret.Failed()) return ret;
+
+ /* Check if a valid, buildable airport was chosen for construction */
+ const AirportSpec *as = AirportSpec::Get(airport_type);
+ if (!as->IsAvailable() || layout >= as->num_table) return CMD_ERROR;
+
+ Direction rotation = as->rotation[layout];
+ int w = as->size_x;
+ int h = as->size_y;
+ if (rotation == DIR_E || rotation == DIR_W) Swap(w, h);
+ TileArea airport_area = TileArea(tile, w, h);
+
+ if (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread) {
+ return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
+ }
+
+ CommandCost cost = CheckFlatLand(airport_area, flags);
+ if (cost.Failed()) return cost;
+
+ /* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */
+ AirportTileTableIterator iter(as->table[layout], tile);
+ Town *nearest = AirportGetNearestTown(as, iter);
+ uint newnoise_level = GetAirportNoiseLevelForTown(as, iter, nearest->xy);
+
+ /* Check if local auth would allow a new airport */
+ StringID authority_refuse_message = STR_NULL;
+ Town *authority_refuse_town = NULL;
+
+ if (_settings_game.economy.station_noise_level) {
+ /* do not allow to build a new airport if this raise the town noise over the maximum allowed by town */
+ if ((nearest->noise_reached + newnoise_level) > nearest->MaxTownNoise()) {
+ authority_refuse_message = STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE;
+ authority_refuse_town = nearest;
+ }
+ } else {
+ Town *t = ClosestTownFromTile(tile, UINT_MAX);
+ uint num = 0;
+ const Station *st;
+ FOR_ALL_STATIONS(st) {
+ if (st->town == t && (st->facilities & FACIL_AIRPORT) && st->airport.type != AT_OILRIG) num++;
+ }
+ if (num >= 2) {
+ authority_refuse_message = STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT;
+ authority_refuse_town = t;
+ }
+ }
+
+ if (authority_refuse_message != STR_NULL) {
+ SetDParam(0, authority_refuse_town->index);
+ return_cmd_error(authority_refuse_message);
+ }
+
+ Station *st = NULL;
+ ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p2, 0), airport_area, &st);
+ if (ret.Failed()) return ret;
+
+ /* Distant join */
+ if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join);
+
+ ret = BuildStationPart(&st, flags, reuse, airport_area, (GetAirport(airport_type)->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_AIRPORT : STATIONNAMING_HELIPORT);
+ if (ret.Failed()) return ret;
+
+ if (st != NULL && st->airport.tile != INVALID_TILE) {
+ return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT);
+ }
+
+ for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) {
+ cost.AddCost(_price[PR_BUILD_STATION_AIRPORT]);
+ }
+
+ if (flags & DC_EXEC) {
+ /* Always add the noise, so there will be no need to recalculate when option toggles */
+ nearest->noise_reached += newnoise_level;
+
+ st->AddFacility(FACIL_AIRPORT, tile);
+ st->airport.type = airport_type;
+ st->airport.layout = layout;
+ st->airport.flags = 0;
+ st->airport.rotation = rotation;
+
+ st->rect.BeforeAddRect(tile, w, h, StationRect::ADD_TRY);
+
+ for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) {
+ MakeAirport(iter, st->owner, st->index, iter.GetStationGfx(), WATER_CLASS_INVALID);
+ SetStationTileRandomBits(iter, GB(Random(), 0, 4));
+ st->airport.Add(iter);
+
+ if (AirportTileSpec::Get(GetTranslatedAirportTileID(iter.GetStationGfx()))->animation.status != ANIM_STATUS_NO_ANIMATION) AddAnimatedTile(iter);
+ }
+
+ /* Only call the animation trigger after all tiles have been built */
+ for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) {
+ AirportTileAnimationTrigger(st, iter, AAT_BUILT);
+ }
+
+ UpdateAirplanesOnNewStation(st);
+
+ Company::Get(st->owner)->infrastructure.airport++;
+ DirtyCompanyInfrastructureWindows(st->owner);
+
+ st->UpdateVirtCoord();
+ UpdateStationAcceptance(st, false);
+ st->RecomputeIndustriesNear();
+ InvalidateWindowData(WC_SELECT_STATION, 0, 0);
+ InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
+ InvalidateWindowData(WC_STATION_VIEW, st->index);
+
+ if (_settings_game.economy.station_noise_level) {
+ SetWindowDirty(WC_TOWN_VIEW, st->town->index);
+ }
+ }
+
+ return cost;
+}
+
+/**
+ * Remove an airport
+ * @param tile TileIndex been queried
+ * @param flags operation to perform
+ * @return cost or failure of operation
+ */
+static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
+{
+ Station *st = Station::GetByTile(tile);
+
+ if (_current_company != OWNER_WATER) {
+ CommandCost ret = CheckOwnership(st->owner);
+ if (ret.Failed()) return ret;
+ }
+
+ tile = st->airport.tile;
+
+ CommandCost cost(EXPENSES_CONSTRUCTION);
+
+ const Aircraft *a;
+ FOR_ALL_AIRCRAFT(a) {
+ if (!a->IsNormalAircraft()) continue;
+ if (a->targetairport == st->index && a->state != FLYING) return CMD_ERROR;
+ }
+
+ if (flags & DC_EXEC) {
+ const AirportSpec *as = st->airport.GetSpec();
+ /* The noise level is the noise from the airport and reduce it to account for the distance to the town center.
+ * And as for construction, always remove it, even if the setting is not set, in order to avoid the
+ * need of recalculation */
+ AirportTileIterator it(st);
+ Town *nearest = AirportGetNearestTown(as, it);
+ nearest->noise_reached -= GetAirportNoiseLevelForTown(as, it, nearest->xy);
+ }
+
+ TILE_AREA_LOOP(tile_cur, st->airport) {
+ if (!st->TileBelongsToAirport(tile_cur)) continue;
+
+ CommandCost ret = EnsureNoVehicleOnGround(tile_cur);
+ if (ret.Failed()) return ret;
+
+ cost.AddCost(_price[PR_CLEAR_STATION_AIRPORT]);
+
+ if (flags & DC_EXEC) {
+ if (IsHangarTile(tile_cur)) OrderBackup::Reset(tile_cur, false);
+ DeleteAnimatedTile(tile_cur);
+ DoClearSquare(tile_cur);
+ DeleteNewGRFInspectWindow(GSF_AIRPORTTILES, tile_cur);
+ }
+ }
+
+ if (flags & DC_EXEC) {
+ /* Clear the persistent storage. */
+ delete st->airport.psa;
+
+ for (uint i = 0; i < st->airport.GetNumHangars(); ++i) {
+ DeleteWindowById(
+ WC_VEHICLE_DEPOT, st->airport.GetHangarTile(i)
+ );
+ }
+
+ st->rect.AfterRemoveRect(st, st->airport);
+
+ st->airport.Clear();
+ st->facilities &= ~FACIL_AIRPORT;
+
+ InvalidateWindowData(WC_STATION_VIEW, st->index);
+
+ if (_settings_game.economy.station_noise_level) {
+ SetWindowDirty(WC_TOWN_VIEW, st->town->index);
+ }
+
+ Company::Get(st->owner)->infrastructure.airport--;
+ DirtyCompanyInfrastructureWindows(st->owner);
+
+ st->UpdateVirtCoord();
+ st->RecomputeIndustriesNear();
+ DeleteStationIfEmpty(st);
+ DeleteNewGRFInspectWindow(GSF_AIRPORTS, st->index);
+ }
+
+ return cost;
+}
+
+/**
+ * Open/close an airport to incoming aircraft.
+ * @param tile Unused.
+ * @param flags Operation to perform.
+ * @param p1 Station ID of the airport.
+ * @param p2 Unused.
+ * @param text unused
+ * @return the cost of this operation or an error
+ */
+CommandCost CmdOpenCloseAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+{
+ if (!Station::IsValidID(p1)) return CMD_ERROR;
+ Station *st = Station::Get(p1);
+
+ if (!(st->facilities & FACIL_AIRPORT) || st->owner == OWNER_NONE) return CMD_ERROR;
+
+ CommandCost ret = CheckOwnership(st->owner);
+ if (ret.Failed()) return ret;
+
+ if (flags & DC_EXEC) {
+ st->airport.flags ^= AIRPORT_CLOSED_block;
+ SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_CLOSE_AIRPORT);
+ }
+ return CommandCost();
+}
+
+/**
+ * Tests whether the company's vehicles have this station in orders
+ * @param station station ID
+ * @param include_company If true only check vehicles of \a company, if false only check vehicles of other companies
+ * @param company company ID
+ */
+bool HasStationInUse(StationID station, bool include_company, CompanyID company)
+{
+ const Vehicle *v;
+ FOR_ALL_VEHICLES(v) {
+ if ((v->owner == company) == include_company) {
+ const Order *order;
+ FOR_VEHICLE_ORDERS(v, order) {
+ if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT)) && order->GetDestination() == station) {
+ return true;
+ }
+ }
+ }
+ }
+ return false;
+}
+
+static const TileIndexDiffC _dock_tileoffs_chkaround[] = {
+ {-1, 0},
+ { 0, 0},
+ { 0, 0},
+ { 0, -1}
+};
+static const byte _dock_w_chk[4] = { 2, 1, 2, 1 };
+static const byte _dock_h_chk[4] = { 1, 2, 1, 2 };
+
+/**
+ * Build a dock/haven.
+ * @param tile tile where dock will be built
+ * @param flags operation to perform
+ * @param p1 (bit 0) - allow docks directly adjacent to other docks.
+ * @param p2 bit 16-31: station ID to join (NEW_STATION if build new one)
+ * @param text unused
+ * @return the cost of this operation or an error
+ */
+CommandCost CmdBuildDock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+{
+ StationID station_to_join = GB(p2, 16, 16);
+ bool reuse = (station_to_join != NEW_STATION);
+ if (!reuse) station_to_join = INVALID_STATION;
+ bool distant_join = (station_to_join != INVALID_STATION);
+
+ if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
+
+ DiagDirection direction = GetInclinedSlopeDirection(GetTileSlope(tile));
+ if (direction == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
+ direction = ReverseDiagDir(direction);
+
+ /* Docks cannot be placed on rapids */
+ if (HasTileWaterGround(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
+
+ CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags);
+ if (ret.Failed()) return ret;
+
+ if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
+
+ ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (ret.Failed()) return ret;
+
+ TileIndex tile_cur = tile + TileOffsByDiagDir(direction);
+
+ if (!IsTileType(tile_cur, MP_WATER) || GetTileSlope(tile_cur) != SLOPE_FLAT) {
+ return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
+ }
+
+ if (MayHaveBridgeAbove(tile_cur) && IsBridgeAbove(tile_cur)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
+
+ /* Get the water class of the water tile before it is cleared.*/
+ WaterClass wc = GetWaterClass(tile_cur);
+
+ ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (ret.Failed()) return ret;
+
+ tile_cur += TileOffsByDiagDir(direction);
+ if (!IsTileType(tile_cur, MP_WATER) || GetTileSlope(tile_cur) != SLOPE_FLAT) {
+ return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
+ }
+
+ TileArea dock_area = TileArea(tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]),
+ _dock_w_chk[direction], _dock_h_chk[direction]);
+
+ /* middle */
+ Station *st = NULL;
+ ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p1, 0), dock_area, &st);
+ if (ret.Failed()) return ret;
+
+ /* Distant join */
+ if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join);
+
+ ret = BuildStationPart(&st, flags, reuse, dock_area, STATIONNAMING_DOCK);
+ if (ret.Failed()) return ret;
+
+ if (st != NULL && st->dock_tile != INVALID_TILE) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK);
+
+ if (flags & DC_EXEC) {
+ st->dock_tile = tile;
+ st->AddFacility(FACIL_DOCK, tile);
+
+ st->rect.BeforeAddRect(dock_area.tile, dock_area.w, dock_area.h, StationRect::ADD_TRY);
+
+ /* If the water part of the dock is on a canal, update infrastructure counts.
+ * This is needed as we've unconditionally cleared that tile before. */
+ if (wc == WATER_CLASS_CANAL) {
+ Company::Get(st->owner)->infrastructure.water++;
+ }
+ Company::Get(st->owner)->infrastructure.station += 2;
+ DirtyCompanyInfrastructureWindows(st->owner);
+
+ MakeDock(tile, st->owner, st->index, direction, wc);
+
+ st->UpdateVirtCoord();
+ UpdateStationAcceptance(st, false);
+ st->RecomputeIndustriesNear();
+ InvalidateWindowData(WC_SELECT_STATION, 0, 0);
+ InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
+ SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_SHIPS);
+ }
+
+ return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_STATION_DOCK]);
+}
+
+/**
+ * Remove a dock
+ * @param tile TileIndex been queried
+ * @param flags operation to perform
+ * @return cost or failure of operation
+ */
+static CommandCost RemoveDock(TileIndex tile, DoCommandFlag flags)
+{
+ Station *st = Station::GetByTile(tile);
+ CommandCost ret = CheckOwnership(st->owner);
+ if (ret.Failed()) return ret;
+
+ TileIndex docking_location = TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
+
+ TileIndex tile1 = st->dock_tile;
+ TileIndex tile2 = tile1 + TileOffsByDiagDir(GetDockDirection(tile1));
+
+ ret = EnsureNoVehicleOnGround(tile1);
+ if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile2);
+ if (ret.Failed()) return ret;
+
+ if (flags & DC_EXEC) {
+ DoClearSquare(tile1);
+ MarkTileDirtyByTile(tile1);
+ MakeWaterKeepingClass(tile2, st->owner);
+
+ st->rect.AfterRemoveTile(st, tile1);
+ st->rect.AfterRemoveTile(st, tile2);
+
+ st->dock_tile = INVALID_TILE;
+ st->facilities &= ~FACIL_DOCK;
+
+ Company::Get(st->owner)->infrastructure.station -= 2;
+ DirtyCompanyInfrastructureWindows(st->owner);
+
+ SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_SHIPS);
+ st->UpdateVirtCoord();
+ st->RecomputeIndustriesNear();
+ DeleteStationIfEmpty(st);
+
+ /* All ships that were going to our station, can't go to it anymore.
+ * Just clear the order, then automatically the next appropriate order
+ * will be selected and in case of no appropriate order it will just
+ * wander around the world. */
+ Ship *s;
+ FOR_ALL_SHIPS(s) {
+ if (s->current_order.IsType(OT_LOADING) && s->tile == docking_location) {
+ s->LeaveStation();
+ }
+
+ if (s->dest_tile == docking_location) {
+ s->dest_tile = 0;
+ s->current_order.Free();
+ }
+ }
+ }
+
+ return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_STATION_DOCK]);
+}
+
+#include "table/station_land.h"
+
+const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx)
+{
+ return &_station_display_datas[st][gfx];
+}
+
+/**
+ * Check whether a sprite is a track sprite, which can be replaced by a non-track ground sprite and a rail overlay.
+ * If the ground sprite is suitable, \a ground is replaced with the new non-track ground sprite, and \a overlay_offset
+ * is set to the overlay to draw.
+ * @param ti Positional info for the tile to decide snowyness etc. May be NULL.
+ * @param [in,out] ground Groundsprite to draw.
+ * @param [out] overlay_offset Overlay to draw.
+ * @return true if overlay can be drawn.
+ */
+bool SplitGroundSpriteForOverlay(const TileInfo *ti, SpriteID *ground, RailTrackOffset *overlay_offset)
+{
+ bool snow_desert;
+ switch (*ground) {
+ case SPR_RAIL_TRACK_X:
+ snow_desert = false;
+ *overlay_offset = RTO_X;
+ break;
+
+ case SPR_RAIL_TRACK_Y:
+ snow_desert = false;
+ *overlay_offset = RTO_Y;
+ break;
+
+ case SPR_RAIL_TRACK_X_SNOW:
+ snow_desert = true;
+ *overlay_offset = RTO_X;
+ break;
+
+ case SPR_RAIL_TRACK_Y_SNOW:
+ snow_desert = true;
+ *overlay_offset = RTO_Y;
+ break;
+
+ default:
+ return false;
+ }
+
+ if (ti != NULL) {
+ /* Decide snow/desert from tile */
+ switch (_settings_game.game_creation.landscape) {
+ case LT_ARCTIC:
+ snow_desert = (uint)ti->z > GetSnowLine() * TILE_HEIGHT;
+ break;
+
+ case LT_TROPIC:
+ snow_desert = GetTropicZone(ti->tile) == TROPICZONE_DESERT;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ *ground = snow_desert ? SPR_FLAT_SNOW_DESERT_TILE : SPR_FLAT_GRASS_TILE;
+ return true;
+}
+
+static void DrawTile_Station(TileInfo *ti)
+{
+ const NewGRFSpriteLayout *layout = NULL;
+ DrawTileSprites tmp_rail_layout;
+ const DrawTileSprites *t = NULL;
+ RoadTypes roadtypes;
+ int32 total_offset;
+ const RailtypeInfo *rti = NULL;
+ uint32 relocation = 0;
+ uint32 ground_relocation = 0;
+ BaseStation *st = NULL;
+ const StationSpec *statspec = NULL;
+ uint tile_layout = 0;
+
+ if (HasStationRail(ti->tile)) {
+ rti = GetRailTypeInfo(GetRailType(ti->tile));
+ roadtypes = ROADTYPES_NONE;
+ total_offset = rti->GetRailtypeSpriteOffset();
+
+ if (IsCustomStationSpecIndex(ti->tile)) {
+ /* look for customization */
+ st = BaseStation::GetByTile(ti->tile);
+ statspec = st->speclist[GetCustomStationSpecIndex(ti->tile)].spec;
+
+ if (statspec != NULL) {
+ tile_layout = GetStationGfx(ti->tile);
+
+ if (HasBit(statspec->callback_mask, CBM_STATION_SPRITE_LAYOUT)) {
+ uint16 callback = GetStationCallback(CBID_STATION_SPRITE_LAYOUT, 0, 0, statspec, st, ti->tile);
+ if (callback != CALLBACK_FAILED) tile_layout = (callback & ~1) + GetRailStationAxis(ti->tile);
+ }
+
+ /* Ensure the chosen tile layout is valid for this custom station */
+ if (statspec->renderdata != NULL) {
+ layout = &statspec->renderdata[tile_layout < statspec->tiles ? tile_layout : (uint)GetRailStationAxis(ti->tile)];
+ if (!layout->NeedsPreprocessing()) {
+ t = layout;
+ layout = NULL;
+ }
+ }
+ }
+ }
+ } else {
+ roadtypes = IsRoadStop(ti->tile) ? GetRoadTypes(ti->tile) : ROADTYPES_NONE;
+ total_offset = 0;
+ }
+
+ StationGfx gfx = GetStationGfx(ti->tile);
+ if (IsAirport(ti->tile)) {
+ gfx = GetAirportGfx(ti->tile);
+ if (gfx >= NEW_AIRPORTTILE_OFFSET) {
+ const AirportTileSpec *ats = AirportTileSpec::Get(gfx);
+ if (ats->grf_prop.spritegroup[0] != NULL && DrawNewAirportTile(ti, Station::GetByTile(ti->tile), gfx, ats)) {
+ return;
+ }
+ /* No sprite group (or no valid one) found, meaning no graphics associated.
+ * Use the substitute one instead */
+ assert(ats->grf_prop.subst_id != INVALID_AIRPORTTILE);
+ gfx = ats->grf_prop.subst_id;
+ }
+ switch (gfx) {
+ case APT_RADAR_GRASS_FENCE_SW:
+ t = &_station_display_datas_airport_radar_grass_fence_sw[GetAnimationFrame(ti->tile)];
+ break;
+ case APT_GRASS_FENCE_NE_FLAG:
+ t = &_station_display_datas_airport_flag_grass_fence_ne[GetAnimationFrame(ti->tile)];
+ break;
+ case APT_RADAR_FENCE_SW:
+ t = &_station_display_datas_airport_radar_fence_sw[GetAnimationFrame(ti->tile)];
+ break;
+ case APT_RADAR_FENCE_NE:
+ t = &_station_display_datas_airport_radar_fence_ne[GetAnimationFrame(ti->tile)];
+ break;
+ case APT_GRASS_FENCE_NE_FLAG_2:
+ t = &_station_display_datas_airport_flag_grass_fence_ne_2[GetAnimationFrame(ti->tile)];
+ break;
+ }
+ }
+
+ Owner owner = GetTileOwner(ti->tile);
+
+ PaletteID palette;
+ if (Company::IsValidID(owner)) {
+ palette = COMPANY_SPRITE_COLOUR(owner);
+ } else {
+ /* Some stations are not owner by a company, namely oil rigs */
+ palette = PALETTE_TO_GREY;
+ }
+
+ if (layout == NULL && (t == NULL || t->seq == NULL)) t = GetStationTileLayout(GetStationType(ti->tile), gfx);
+
+ /* don't show foundation for docks */
+ if (ti->tileh != SLOPE_FLAT && !IsDock(ti->tile)) {
+ if (statspec != NULL && HasBit(statspec->flags, SSF_CUSTOM_FOUNDATIONS)) {
+ /* Station has custom foundations.
+ * Check whether the foundation continues beyond the tile's upper sides. */
+ uint edge_info = 0;
+ int z;
+ Slope slope = GetFoundationPixelSlope(ti->tile, &z);
+ if (!HasFoundationNW(ti->tile, slope, z)) SetBit(edge_info, 0);
+ if (!HasFoundationNE(ti->tile, slope, z)) SetBit(edge_info, 1);
+ SpriteID image = GetCustomStationFoundationRelocation(statspec, st, ti->tile, tile_layout, edge_info);
+ if (image == 0) goto draw_default_foundation;
+
+ if (HasBit(statspec->flags, SSF_EXTENDED_FOUNDATIONS)) {
+ /* Station provides extended foundations. */
+
+ static const uint8 foundation_parts[] = {
+ 0, 0, 0, 0, // Invalid, Invalid, Invalid, SLOPE_SW
+ 0, 1, 2, 3, // Invalid, SLOPE_EW, SLOPE_SE, SLOPE_WSE
+ 0, 4, 5, 6, // Invalid, SLOPE_NW, SLOPE_NS, SLOPE_NWS
+ 7, 8, 9 // SLOPE_NE, SLOPE_ENW, SLOPE_SEN
+ };
+
+ AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
+ } else {
+ /* Draw simple foundations, built up from 8 possible foundation sprites. */
+
+ /* Each set bit represents one of the eight composite sprites to be drawn.
+ * 'Invalid' entries will not drawn but are included for completeness. */
+ static const uint8 composite_foundation_parts[] = {
+ /* Invalid (00000000), Invalid (11010001), Invalid (11100100), SLOPE_SW (11100000) */
+ 0x00, 0xD1, 0xE4, 0xE0,
+ /* Invalid (11001010), SLOPE_EW (11001001), SLOPE_SE (11000100), SLOPE_WSE (11000000) */
+ 0xCA, 0xC9, 0xC4, 0xC0,
+ /* Invalid (11010010), SLOPE_NW (10010001), SLOPE_NS (11100100), SLOPE_NWS (10100000) */
+ 0xD2, 0x91, 0xE4, 0xA0,
+ /* SLOPE_NE (01001010), SLOPE_ENW (00001001), SLOPE_SEN (01000100) */
+ 0x4A, 0x09, 0x44
+ };
+
+ uint8 parts = composite_foundation_parts[ti->tileh];
+
+ /* If foundations continue beyond the tile's upper sides then
+ * mask out the last two pieces. */
+ if (HasBit(edge_info, 0)) ClrBit(parts, 6);
+ if (HasBit(edge_info, 1)) ClrBit(parts, 7);
+
+ if (parts == 0) {
+ /* We always have to draw at least one sprite to make sure there is a boundingbox and a sprite with the
+ * correct offset for the childsprites.
+ * So, draw the (completely empty) sprite of the default foundations. */
+ goto draw_default_foundation;
+ }
+
+ StartSpriteCombine();
+ for (int i = 0; i < 8; i++) {
+ if (HasBit(parts, i)) {
+ AddSortableSpriteToDraw(image + i, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
+ }
+ }
+ EndSpriteCombine();
+ }
+
+ OffsetGroundSprite(31, 1);
+ ti->z += ApplyPixelFoundationToSlope(FOUNDATION_LEVELED, &ti->tileh);
+ } else {
+draw_default_foundation:
+ DrawFoundation(ti, FOUNDATION_LEVELED);
+ }
+ }
+
+ if (IsBuoy(ti->tile)) {
+ DrawWaterClassGround(ti);
+ SpriteID sprite = GetCanalSprite(CF_BUOY, ti->tile);
+ if (sprite != 0) total_offset = sprite - SPR_IMG_BUOY;
+ } else if (IsDock(ti->tile) || (IsOilRig(ti->tile) && IsTileOnWater(ti->tile))) {
+ if (ti->tileh == SLOPE_FLAT) {
+ DrawWaterClassGround(ti);
+ } else {
+ assert(IsDock(ti->tile));
+ TileIndex water_tile = ti->tile + TileOffsByDiagDir(GetDockDirection(ti->tile));
+ WaterClass wc = GetWaterClass(water_tile);
+ if (wc == WATER_CLASS_SEA) {
+ DrawShoreTile(ti->tileh);
+ } else {
+ DrawClearLandTile(ti, 3);
+ }
+ }
+ } else {
+ if (layout != NULL) {
+ /* Sprite layout which needs preprocessing */
+ bool separate_ground = HasBit(statspec->flags, SSF_SEPARATE_GROUND);
+ uint32 var10_values = layout->PrepareLayout(total_offset, rti->fallback_railtype, 0, 0, separate_ground);
+ uint8 var10;
+ FOR_EACH_SET_BIT(var10, var10_values) {
+ uint32 var10_relocation = GetCustomStationRelocation(statspec, st, ti->tile, var10);
+ layout->ProcessRegisters(var10, var10_relocation, separate_ground);
+ }
+ tmp_rail_layout.seq = layout->GetLayout(&tmp_rail_layout.ground);
+ t = &tmp_rail_layout;
+ total_offset = 0;
+ } else if (statspec != NULL) {
+ /* Simple sprite layout */
+ ground_relocation = relocation = GetCustomStationRelocation(statspec, st, ti->tile, 0);
+ if (HasBit(statspec->flags, SSF_SEPARATE_GROUND)) {
+ ground_relocation = GetCustomStationRelocation(statspec, st, ti->tile, 1);
+ }
+ ground_relocation += rti->fallback_railtype;
+ }
+
+ SpriteID image = t->ground.sprite;
+ PaletteID pal = t->ground.pal;
+ RailTrackOffset overlay_offset;
+ if (rti != NULL && rti->UsesOverlay() && SplitGroundSpriteForOverlay(ti, &image, &overlay_offset)) {
+ SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
+ DrawGroundSprite(image, PAL_NONE);
+ DrawGroundSprite(ground + overlay_offset, PAL_NONE);
+
+ if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationReservation(ti->tile)) {
+ SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
+ DrawGroundSprite(overlay + overlay_offset, PALETTE_CRASH);
+ }
+ } else {
+ image += HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE) ? ground_relocation : total_offset;
+ if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += ground_relocation;
+ DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
+
+ /* PBS debugging, draw reserved tracks darker */
+ if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationRail(ti->tile) && HasStationReservation(ti->tile)) {
+ const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
+ DrawGroundSprite(GetRailStationAxis(ti->tile) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
+ }
+ }
+ }
+
+ if (HasStationRail(ti->tile) && HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti);
+
+ if (HasBit(roadtypes, ROADTYPE_TRAM)) {
+ Axis axis = GetRoadStopDir(ti->tile) == DIAGDIR_NE ? AXIS_X : AXIS_Y;
+ DrawGroundSprite((HasBit(roadtypes, ROADTYPE_ROAD) ? SPR_TRAMWAY_OVERLAY : SPR_TRAMWAY_TRAM) + (axis ^ 1), PAL_NONE);
+ DrawTramCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y);
+ }
+
+ if (IsRailWaypoint(ti->tile)) {
+ /* Don't offset the waypoint graphics; they're always the same. */
+ total_offset = 0;
+ }
+
+ DrawRailTileSeq(ti, t, TO_BUILDINGS, total_offset, relocation, palette);
+}
+
+void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image)
+{
+ int32 total_offset = 0;
+ PaletteID pal = COMPANY_SPRITE_COLOUR(_local_company);
+ const DrawTileSprites *t = GetStationTileLayout(st, image);
+ const RailtypeInfo *rti = NULL;
+
+ if (railtype != INVALID_RAILTYPE) {
+ rti = GetRailTypeInfo(railtype);
+ total_offset = rti->GetRailtypeSpriteOffset();
+ }
+
+ SpriteID img = t->ground.sprite;
+ RailTrackOffset overlay_offset;
+ if (rti != NULL && rti->UsesOverlay() && SplitGroundSpriteForOverlay(NULL, &img, &overlay_offset)) {
+ SpriteID ground = GetCustomRailSprite(rti, INVALID_TILE, RTSG_GROUND);
+ DrawSprite(img, PAL_NONE, x, y);
+ DrawSprite(ground + overlay_offset, PAL_NONE, x, y);
+ } else {
+ DrawSprite(img + total_offset, HasBit(img, PALETTE_MODIFIER_COLOUR) ? pal : PAL_NONE, x, y);
+ }
+
+ if (roadtype == ROADTYPE_TRAM) {
+ DrawSprite(SPR_TRAMWAY_TRAM + (t->ground.sprite == SPR_ROAD_PAVED_STRAIGHT_X ? 1 : 0), PAL_NONE, x, y);
+ }
+
+ /* Default waypoint has no railtype specific sprites */
+ DrawRailTileSeqInGUI(x, y, t, st == STATION_WAYPOINT ? 0 : total_offset, 0, pal);
+}
+
+static int GetSlopePixelZ_Station(TileIndex tile, uint x, uint y)
+{
+ return GetTileMaxPixelZ(tile);
+}
+
+static Foundation GetFoundation_Station(TileIndex tile, Slope tileh)
+{
+ return FlatteningFoundation(tileh);
+}
+
+static void GetTileDesc_Station(TileIndex tile, TileDesc *td)
+{
+ td->owner[0] = GetTileOwner(tile);
+ if (IsDriveThroughStopTile(tile)) {
+ Owner road_owner = INVALID_OWNER;
+ Owner tram_owner = INVALID_OWNER;
+ RoadTypes rts = GetRoadTypes(tile);
+ if (HasBit(rts, ROADTYPE_ROAD)) road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
+ if (HasBit(rts, ROADTYPE_TRAM)) tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
+
+ /* Is there a mix of owners? */
+ if ((tram_owner != INVALID_OWNER && tram_owner != td->owner[0]) ||
+ (road_owner != INVALID_OWNER && road_owner != td->owner[0])) {
+ uint i = 1;
+ if (road_owner != INVALID_OWNER) {
+ td->owner_type[i] = STR_LAND_AREA_INFORMATION_ROAD_OWNER;
+ td->owner[i] = road_owner;
+ i++;
+ }
+ if (tram_owner != INVALID_OWNER) {
+ td->owner_type[i] = STR_LAND_AREA_INFORMATION_TRAM_OWNER;
+ td->owner[i] = tram_owner;
+ }
+ }
+ }
+ td->build_date = BaseStation::GetByTile(tile)->build_date;
+
+ if (HasStationTileRail(tile)) {
+ const StationSpec *spec = GetStationSpec(tile);
+
+ if (spec != NULL) {
+ td->station_class = StationClass::Get(spec->cls_id)->name;
+ td->station_name = spec->name;
+
+ if (spec->grf_prop.grffile != NULL) {
+ const GRFConfig *gc = GetGRFConfig(spec->grf_prop.grffile->grfid);
+ td->grf = gc->GetName();
+ }
+ }
+
+ const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
+ td->rail_speed = rti->max_speed;
+ }
+
+ if (IsAirport(tile)) {
+ const AirportSpec *as = Station::GetByTile(tile)->airport.GetSpec();
+ td->airport_class = AirportClass::Get(as->cls_id)->name;
+ td->airport_name = as->name;
+
+ const AirportTileSpec *ats = AirportTileSpec::GetByTile(tile);
+ td->airport_tile_name = ats->name;
+
+ if (as->grf_prop.grffile != NULL) {
+ const GRFConfig *gc = GetGRFConfig(as->grf_prop.grffile->grfid);
+ td->grf = gc->GetName();
+ } else if (ats->grf_prop.grffile != NULL) {
+ const GRFConfig *gc = GetGRFConfig(ats->grf_prop.grffile->grfid);
+ td->grf = gc->GetName();
+ }
+ }
+
+ StringID str;
+ switch (GetStationType(tile)) {
+ default: NOT_REACHED();
+ case STATION_RAIL: str = STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION; break;
+ case STATION_AIRPORT:
+ str = (IsHangar(tile) ? STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR : STR_LAI_STATION_DESCRIPTION_AIRPORT);
+ break;
+ case STATION_TRUCK: str = STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA; break;
+ case STATION_BUS: str = STR_LAI_STATION_DESCRIPTION_BUS_STATION; break;
+ case STATION_OILRIG: str = STR_INDUSTRY_NAME_OIL_RIG; break;
+ case STATION_DOCK: str = STR_LAI_STATION_DESCRIPTION_SHIP_DOCK; break;
+ case STATION_BUOY: str = STR_LAI_STATION_DESCRIPTION_BUOY; break;
+ case STATION_WAYPOINT: str = STR_LAI_STATION_DESCRIPTION_WAYPOINT; break;
+ }
+ td->str = str;
+}
+
+
+static TrackStatus GetTileTrackStatus_Station(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
+{
+ TrackBits trackbits = TRACK_BIT_NONE;
+
+ switch (mode) {
+ case TRANSPORT_RAIL:
+ if (HasStationRail(tile) && !IsStationTileBlocked(tile)) {
+ trackbits = TrackToTrackBits(GetRailStationTrack(tile));
+ }
+ break;
+
+ case TRANSPORT_WATER:
+ /* buoy is coded as a station, it is always on open water */
+ if (IsBuoy(tile)) {
+ trackbits = TRACK_BIT_ALL;
+ /* remove tracks that connect NE map edge */
+ if (TileX(tile) == 0) trackbits &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
+ /* remove tracks that connect NW map edge */
+ if (TileY(tile) == 0) trackbits &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
+ }
+ break;
+
+ case TRANSPORT_ROAD:
+ if ((GetRoadTypes(tile) & sub_mode) != 0 && IsRoadStop(tile)) {
+ DiagDirection dir = GetRoadStopDir(tile);
+ Axis axis = DiagDirToAxis(dir);
+
+ if (side != INVALID_DIAGDIR) {
+ if (axis != DiagDirToAxis(side) || (IsStandardRoadStopTile(tile) && dir != side)) break;
+ }
+
+ trackbits = AxisToTrackBits(axis);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits), TRACKDIR_BIT_NONE);
+}
+
+
+static void TileLoop_Station(TileIndex tile)
+{
+ /* FIXME -- GetTileTrackStatus_Station -> animated stationtiles
+ * hardcoded.....not good */
+ switch (GetStationType(tile)) {
+ case STATION_AIRPORT:
+ AirportTileAnimationTrigger(Station::GetByTile(tile), tile, AAT_TILELOOP);
+ break;
+
+ case STATION_DOCK:
+ if (GetTileSlope(tile) != SLOPE_FLAT) break; // only handle water part
+ /* FALL THROUGH */
+ case STATION_OILRIG: //(station part)
+ case STATION_BUOY:
+ TileLoop_Water(tile);
+ break;
+
+ default: break;
+ }
+}
+
+
+static void AnimateTile_Station(TileIndex tile)
+{
+ if (HasStationRail(tile)) {
+ AnimateStationTile(tile);
+ return;
+ }
+
+ if (IsAirport(tile)) {
+ AnimateAirportTile(tile);
+ }
+}
+
+
+static bool ClickTile_Station(TileIndex tile)
+{
+ const BaseStation *bst = BaseStation::GetByTile(tile);
+
+ if (bst->facilities & FACIL_WAYPOINT) {
+ ShowWaypointWindow(Waypoint::From(bst));
+ } else if (IsHangar(tile)) {
+ const Station *st = Station::From(bst);
+ ShowDepotWindow(st->airport.GetHangarTile(st->airport.GetHangarNum(tile)), VEH_AIRCRAFT);
+ } else {
+ ShowStationViewWindow(bst->index);
+ }
+ return true;
+}
+
+static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
+{
+ if (v->type == VEH_TRAIN) {
+ StationID station_id = GetStationIndex(tile);
+ if (!v->current_order.ShouldStopAtStation(v, station_id)) return VETSB_CONTINUE;
+ if (!IsRailStation(tile) || !v->IsFrontEngine()) return VETSB_CONTINUE;
+
+ int station_ahead;
+ int station_length;
+ int stop = GetTrainStopLocation(station_id, tile, Train::From(v), &station_ahead, &station_length);
+
+ /* Stop whenever that amount of station ahead + the distance from the
+ * begin of the platform to the stop location is longer than the length
+ * of the platform. Station ahead 'includes' the current tile where the
+ * vehicle is on, so we need to subtract that. */
+ if (!IsInsideBS(stop + station_ahead, station_length, TILE_SIZE)) return VETSB_CONTINUE;
+
+ DiagDirection dir = DirToDiagDir(v->direction);
+
+ x &= 0xF;
+ y &= 0xF;
+
+ if (DiagDirToAxis(dir) != AXIS_X) Swap(x, y);
+ if (y == TILE_SIZE / 2) {
+ if (dir != DIAGDIR_SE && dir != DIAGDIR_SW) x = TILE_SIZE - 1 - x;
+ stop &= TILE_SIZE - 1;
+
+ if (x == stop) return VETSB_ENTERED_STATION | (VehicleEnterTileStatus)(station_id << VETS_STATION_ID_OFFSET); // enter station
+ if (x < stop) {
+ uint16 spd;
+
+ v->vehstatus |= VS_TRAIN_SLOWING;
+ spd = max(0, (stop - x) * 20 - 15);
+ if (spd < v->cur_speed) v->cur_speed = spd;
+ }
+ }
+ } else if (v->type == VEH_ROAD) {
+ RoadVehicle *rv = RoadVehicle::From(v);
+ if (rv->state < RVSB_IN_ROAD_STOP && !IsReversingRoadTrackdir((Trackdir)rv->state) && rv->frame == 0) {
+ if (IsRoadStop(tile) && rv->IsFrontEngine()) {
+ /* Attempt to allocate a parking bay in a road stop */
+ return RoadStop::GetByTile(tile, GetRoadStopType(tile))->Enter(rv) ? VETSB_CONTINUE : VETSB_CANNOT_ENTER;
+ }
+ }
+ }
+
+ return VETSB_CONTINUE;
+}
+
+/**
+ * Run the watched cargo callback for all houses in the catchment area.
+ * @param st Station.
+ */
+void TriggerWatchedCargoCallbacks(Station *st)
+{
+ /* Collect cargoes accepted since the last big tick. */
+ uint cargoes = 0;
+ for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
+ if (HasBit(st->goods[cid].acceptance_pickup, GoodsEntry::GES_ACCEPTED_BIGTICK)) SetBit(cargoes, cid);
+ }
+
+ /* Anything to do? */
+ if (cargoes == 0) return;
+
+ /* Loop over all houses in the catchment. */
+ Rect r = st->GetCatchmentRect();
+ TileArea ta(TileXY(r.left, r.top), TileXY(r.right, r.bottom));
+ TILE_AREA_LOOP(tile, ta) {
+ if (IsTileType(tile, MP_HOUSE)) {
+ WatchedCargoCallback(tile, cargoes);
+ }
+ }
+}
+
+/**
+ * This function is called for each station once every 250 ticks.
+ * Not all stations will get the tick at the same time.
+ * @param st the station receiving the tick.
+ * @return true if the station is still valid (wasn't deleted)
+ */
+static bool StationHandleBigTick(BaseStation *st)
+{
+ if (!st->IsInUse()) {
+ if (++st->delete_ctr >= 8) delete st;
+ return false;
+ }
+
+ if (Station::IsExpected(st)) {
+ TriggerWatchedCargoCallbacks(Station::From(st));
+
+ for (CargoID i = 0; i < NUM_CARGO; i++) {
+ ClrBit(Station::From(st)->goods[i].acceptance_pickup, GoodsEntry::GES_ACCEPTED_BIGTICK);
+ }
+ }
+
+
+ if ((st->facilities & FACIL_WAYPOINT) == 0) UpdateStationAcceptance(Station::From(st), true);
+
+ return true;
+}
+
+static inline void byte_inc_sat(byte *p)
+{
+ byte b = *p + 1;
+ if (b != 0) *p = b;
+}
+
+static void UpdateStationRating(Station *st)
+{
+ bool waiting_changed = false;
+
+ byte_inc_sat(&st->time_since_load);
+ byte_inc_sat(&st->time_since_unload);
+
+ const CargoSpec *cs;
+ FOR_ALL_CARGOSPECS(cs) {
+ GoodsEntry *ge = &st->goods[cs->Index()];
+ /* Slowly increase the rating back to his original level in the case we
+ * didn't deliver cargo yet to this station. This happens when a bribe
+ * failed while you didn't moved that cargo yet to a station. */
+ if (!HasBit(ge->acceptance_pickup, GoodsEntry::GES_PICKUP) && ge->rating < INITIAL_STATION_RATING) {
+ ge->rating++;
+ }
+
+ /* Only change the rating if we are moving this cargo */
+ if (HasBit(ge->acceptance_pickup, GoodsEntry::GES_PICKUP)) {
+ byte_inc_sat(&ge->time_since_pickup);
+
+ bool skip = false;
+ int rating = 0;
+ uint waiting = ge->cargo.Count();
+
+ if (HasBit(cs->callback_mask, CBM_CARGO_STATION_RATING_CALC)) {
+ /* Perform custom station rating. If it succeeds the speed, days in transit and
+ * waiting cargo ratings must not be executed. */
+
+ /* NewGRFs expect last speed to be 0xFF when no vehicle has arrived yet. */
+ uint last_speed = ge->HasVehicleEverTriedLoading() ? ge->last_speed : 0xFF;
+
+ uint32 var18 = min(ge->time_since_pickup, 0xFF) | (min(waiting, 0xFFFF) << 8) | (min(last_speed, 0xFF) << 24);
+ /* Convert to the 'old' vehicle types */
+ uint32 var10 = (st->last_vehicle_type == VEH_INVALID) ? 0x0 : (st->last_vehicle_type + 0x10);
+ uint16 callback = GetCargoCallback(CBID_CARGO_STATION_RATING_CALC, var10, var18, cs);
+ if (callback != CALLBACK_FAILED) {
+ skip = true;
+ rating = GB(callback, 0, 14);
+
+ /* Simulate a 15 bit signed value */
+ if (HasBit(callback, 14)) rating -= 0x4000;
+ }
+ }
+
+ if (!skip) {
+ int b = ge->last_speed - 85;
+ if (b >= 0) rating += b >> 2;
+
+ byte waittime = ge->time_since_pickup;
+ if (st->last_vehicle_type == VEH_SHIP) waittime >>= 2;
+ (waittime > 21) ||
+ (rating += 25, waittime > 12) ||
+ (rating += 25, waittime > 6) ||
+ (rating += 45, waittime > 3) ||
+ (rating += 35, true);
+
+ (rating -= 90, waiting > 1500) ||
+ (rating += 55, waiting > 1000) ||
+ (rating += 35, waiting > 600) ||
+ (rating += 10, waiting > 300) ||
+ (rating += 20, waiting > 100) ||
+ (rating += 10, true);
+ }
+
+ if (Company::IsValidID(st->owner) && HasBit(st->town->statues, st->owner)) rating += 26;
+
+ byte age = ge->last_age;
+ (age >= 3) ||
+ (rating += 10, age >= 2) ||
+ (rating += 10, age >= 1) ||
+ (rating += 13, true);
+
+ {
+ int or_ = ge->rating; // old rating
+
+ /* only modify rating in steps of -2, -1, 0, 1 or 2 */
+ ge->rating = rating = or_ + Clamp(Clamp(rating, 0, 255) - or_, -2, 2);
+
+ /* if rating is <= 64 and more than 200 items waiting,
+ * remove some random amount of goods from the station */
+ if (rating <= 64 && waiting >= 200) {
+ int dec = Random() & 0x1F;
+ if (waiting < 400) dec &= 7;
+ waiting -= dec + 1;
+ waiting_changed = true;
+ }
+
+ /* if rating is <= 127 and there are any items waiting, maybe remove some goods. */
+ if (rating <= 127 && waiting != 0) {
+ uint32 r = Random();
+ if (rating <= (int)GB(r, 0, 7)) {
+ /* Need to have int, otherwise it will just overflow etc. */
+ waiting = max((int)waiting - (int)GB(r, 8, 2) - 1, 0);
+ waiting_changed = true;
+ }
+ }
+
+ /* At some point we really must cap the cargo. Previously this
+ * was a strict 4095, but now we'll have a less strict, but
+ * increasingly aggressive truncation of the amount of cargo. */
+ static const uint WAITING_CARGO_THRESHOLD = 1 << 12;
+ static const uint WAITING_CARGO_CUT_FACTOR = 1 << 6;
+ static const uint MAX_WAITING_CARGO = 1 << 15;
+
+ if (waiting > WAITING_CARGO_THRESHOLD) {
+ uint difference = waiting - WAITING_CARGO_THRESHOLD;
+ waiting -= (difference / WAITING_CARGO_CUT_FACTOR);
+
+ waiting = min(waiting, MAX_WAITING_CARGO);
+ waiting_changed = true;
+ }
+
+ if (waiting_changed) ge->cargo.Truncate(waiting);
+ }
+ }
+ }
+
+ StationID index = st->index;
+ if (waiting_changed) {
+ SetWindowDirty(WC_STATION_VIEW, index); // update whole window
+ } else {
+ SetWindowWidgetDirty(WC_STATION_VIEW, index, WID_SV_ACCEPT_RATING_LIST); // update only ratings list
+ }
+}
+
+/* called for every station each tick */
+static void StationHandleSmallTick(BaseStation *st)
+{
+ if ((st->facilities & FACIL_WAYPOINT) != 0 || !st->IsInUse()) return;
+
+ byte b = st->delete_ctr + 1;
+ if (b >= STATION_RATING_TICKS) b = 0;
+ st->delete_ctr = b;
+
+ if (b == 0) UpdateStationRating(Station::From(st));
+}
+
+void OnTick_Station()
+{
+ if (_game_mode == GM_EDITOR) return;
+
+ BaseStation *st;
+ FOR_ALL_BASE_STATIONS(st) {
+ StationHandleSmallTick(st);
+
+ /* Run STATION_ACCEPTANCE_TICKS = 250 tick interval trigger for station animation.
+ * Station index is included so that triggers are not all done
+ * at the same time. */
+ if ((_tick_counter + st->index) % STATION_ACCEPTANCE_TICKS == 0) {
+ /* Stop processing this station if it was deleted */
+ if (!StationHandleBigTick(st)) continue;
+ TriggerStationAnimation(st, st->xy, SAT_250_TICKS);
+ if (Station::IsExpected(st)) AirportAnimationTrigger(Station::From(st), AAT_STATION_250_TICKS);
+ }
+ }
+}
+
+/** Monthly loop for stations. */
+void StationMonthlyLoop()
+{
+ Station *st;
+
+ FOR_ALL_STATIONS(st) {
+ for (CargoID i = 0; i < NUM_CARGO; i++) {
+ GoodsEntry *ge = &st->goods[i];
+ SB(ge->acceptance_pickup, GoodsEntry::GES_LAST_MONTH, 1, GB(ge->acceptance_pickup, GoodsEntry::GES_CURRENT_MONTH, 1));
+ ClrBit(ge->acceptance_pickup, GoodsEntry::GES_CURRENT_MONTH);
+ }
+ }
+}
+
+
+void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius)
+{
+ Station *st;
+
+ FOR_ALL_STATIONS(st) {
+ if (st->owner == owner &&
+ DistanceManhattan(tile, st->xy) <= radius) {
+ for (CargoID i = 0; i < NUM_CARGO; i++) {
+ GoodsEntry *ge = &st->goods[i];
+
+ if (ge->acceptance_pickup != 0) {
+ ge->rating = Clamp(ge->rating + amount, 0, 255);
+ }
+ }
+ }
+ }
+}
+
+static uint UpdateStationWaiting(Station *st, CargoID type, uint amount, SourceType source_type, SourceID source_id)
+{
+ /* We can't allocate a CargoPacket? Then don't do anything
+ * at all; i.e. just discard the incoming cargo. */
+ if (!CargoPacket::CanAllocateItem()) return 0;
+
+ GoodsEntry &ge = st->goods[type];
+ amount += ge.amount_fract;
+ ge.amount_fract = GB(amount, 0, 8);
+
+ amount >>= 8;
+ /* No new "real" cargo item yet. */
+ if (amount == 0) return 0;
+
+ ge.cargo.Append(new CargoPacket(st->index, st->xy, amount, source_type, source_id));
+
+ if (!HasBit(ge.acceptance_pickup, GoodsEntry::GES_PICKUP)) {
+ InvalidateWindowData(WC_STATION_LIST, st->index);
+ SetBit(ge.acceptance_pickup, GoodsEntry::GES_PICKUP);
+ }
+
+ TriggerStationRandomisation(st, st->xy, SRT_NEW_CARGO, type);
+ TriggerStationAnimation(st, st->xy, SAT_NEW_CARGO, type);
+ AirportAnimationTrigger(st, AAT_STATION_NEW_CARGO, type);
+
+ SetWindowDirty(WC_STATION_VIEW, st->index);
+ st->MarkTilesDirty(true);
+ return amount;
+}
+
+static bool IsUniqueStationName(const char *name)
+{
+ const Station *st;
+
+ FOR_ALL_STATIONS(st) {
+ if (st->name != NULL && strcmp(st->name, name) == 0) return false;
+ }
+
+ return true;
+}
+
+/**
+ * Rename a station
+ * @param tile unused
+ * @param flags operation to perform
+ * @param p1 station ID that is to be renamed
+ * @param p2 unused
+ * @param text the new name or an empty string when resetting to the default
+ * @return the cost of this operation or an error
+ */
+CommandCost CmdRenameStation(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+{
+ Station *st = Station::GetIfValid(p1);
+ if (st == NULL) return CMD_ERROR;
+
+ CommandCost ret = CheckOwnership(st->owner);
+ if (ret.Failed()) return ret;
+
+ bool reset = StrEmpty(text);
+
+ if (!reset) {
+ if (Utf8StringLength(text) >= MAX_LENGTH_STATION_NAME_CHARS) return CMD_ERROR;
+ if (!IsUniqueStationName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
+ }
+
+ if (flags & DC_EXEC) {
+ free(st->name);
+ st->name = reset ? NULL : strdup(text);
+
+ st->UpdateVirtCoord();
+ InvalidateWindowData(WC_STATION_LIST, st->owner, 1);
+ }
+
+ return CommandCost();
+}
+
+/**
+ * Find all stations around a rectangular producer (industry, house, headquarter, ...)
+ *
+ * @param location The location/area of the producer
+ * @param stations The list to store the stations in
+ */
+void FindStationsAroundTiles(const TileArea &location, StationList *stations)
+{
+ /* area to search = producer plus station catchment radius */
+ uint max_rad = (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED);
+
+ uint x = TileX(location.tile);
+ uint y = TileY(location.tile);
+
+ uint min_x = (x > max_rad) ? x - max_rad : 0;
+ uint max_x = x + location.w + max_rad;
+ uint min_y = (y > max_rad) ? y - max_rad : 0;
+ uint max_y = y + location.h + max_rad;
+
+ if (min_x == 0 && _settings_game.construction.freeform_edges) min_x = 1;
+ if (min_y == 0 && _settings_game.construction.freeform_edges) min_y = 1;
+ if (max_x >= MapSizeX()) max_x = MapSizeX() - 1;
+ if (max_y >= MapSizeY()) max_y = MapSizeY() - 1;
+
+ for (uint cy = min_y; cy < max_y; cy++) {
+ for (uint cx = min_x; cx < max_x; cx++) {
+ TileIndex cur_tile = TileXY(cx, cy);
+ if (!IsTileType(cur_tile, MP_STATION)) continue;
+
+ Station *st = Station::GetByTile(cur_tile);
+ /* st can be NULL in case of waypoints */
+ if (st == NULL) continue;
+
+ if (_settings_game.station.modified_catchment) {
+ int rad = st->GetCatchmentRadius();
+ int rad_x = cx - x;
+ int rad_y = cy - y;
+
+ if (rad_x < -rad || rad_x >= rad + location.w) continue;
+ if (rad_y < -rad || rad_y >= rad + location.h) continue;
+ }
+
+ /* Insert the station in the set. This will fail if it has
+ * already been added.
+ */
+ stations->Include(st);
+ }
+ }
+}
+
+/**
+ * Run a tile loop to find stations around a tile, on demand. Cache the result for further requests
+ * @return pointer to a StationList containing all stations found
+ */
+const StationList *StationFinder::GetStations()
+{
+ if (this->tile != INVALID_TILE) {
+ FindStationsAroundTiles(*this, &this->stations);
+ this->tile = INVALID_TILE;
+ }
+ return &this->stations;
+}
+
+uint MoveGoodsToStation(CargoID type, uint amount, SourceType source_type, SourceID source_id, const StationList *all_stations)
+{
+ /* Return if nothing to do. Also the rounding below fails for 0. */
+ if (amount == 0) return 0;
+
+ Station *st1 = NULL; // Station with best rating
+ Station *st2 = NULL; // Second best station
+ uint best_rating1 = 0; // rating of st1
+ uint best_rating2 = 0; // rating of st2
+
+ for (Station * const *st_iter = all_stations->Begin(); st_iter != all_stations->End(); ++st_iter) {
+ Station *st = *st_iter;
+
+ /* Is the station reserved exclusively for somebody else? */
+ if (st->town->exclusive_counter > 0 && st->town->exclusivity != st->owner) continue;
+
+ if (st->goods[type].rating == 0) continue; // Lowest possible rating, better not to give cargo anymore
+
+ if (_settings_game.order.selectgoods && !st->goods[type].HasVehicleEverTriedLoading()) continue; // Selectively servicing stations, and not this one
+
+ if (IsCargoInClass(type, CC_PASSENGERS)) {
+ if (st->facilities == FACIL_TRUCK_STOP) continue; // passengers are never served by just a truck stop
+ } else {
+ if (st->facilities == FACIL_BUS_STOP) continue; // non-passengers are never served by just a bus stop
+ }
+
+ /* This station can be used, add it to st1/st2 */
+ if (st1 == NULL || st->goods[type].rating >= best_rating1) {
+ st2 = st1; best_rating2 = best_rating1; st1 = st; best_rating1 = st->goods[type].rating;
+ } else if (st2 == NULL || st->goods[type].rating >= best_rating2) {
+ st2 = st; best_rating2 = st->goods[type].rating;
+ }
+ }
+
+ /* no stations around at all? */
+ if (st1 == NULL) return 0;
+
+ /* From now we'll calculate with fractal cargo amounts.
+ * First determine how much cargo we really have. */
+ amount *= best_rating1 + 1;
+
+ if (st2 == NULL) {
+ /* only one station around */
+ return UpdateStationWaiting(st1, type, amount, source_type, source_id);
+ }
+
+ /* several stations around, the best two (highest rating) are in st1 and st2 */
+ assert(st1 != NULL);
+ assert(st2 != NULL);
+ assert(best_rating1 != 0 || best_rating2 != 0);
+
+ /* Then determine the amount the worst station gets. We do it this way as the
+ * best should get a bonus, which in this case is the rounding difference from
+ * this calculation. In reality that will mean the bonus will be pretty low.
+ * Nevertheless, the best station should always get the most cargo regardless
+ * of rounding issues. */
+ uint worst_cargo = amount * best_rating2 / (best_rating1 + best_rating2);
+ assert(worst_cargo <= (amount - worst_cargo));
+
+ /* And then send the cargo to the stations! */
+ uint moved = UpdateStationWaiting(st1, type, amount - worst_cargo, source_type, source_id);
+ /* These two UpdateStationWaiting's can't be in the statement as then the order
+ * of execution would be undefined and that could cause desyncs with callbacks. */
+ return moved + UpdateStationWaiting(st2, type, worst_cargo, source_type, source_id);
+}
+
+void BuildOilRig(TileIndex tile)
+{
+ if (!Station::CanAllocateItem()) {
+ DEBUG(misc, 0, "Can't allocate station for oilrig at 0x%X, reverting to oilrig only", tile);
+ return;
+ }
+
+ Station *st = new Station(tile);
+ st->town = ClosestTownFromTile(tile, UINT_MAX);
+
+ st->string_id = GenerateStationName(st, tile, STATIONNAMING_OILRIG);
+
+ assert(IsTileType(tile, MP_INDUSTRY));
+ DeleteAnimatedTile(tile);
+ MakeOilrig(tile, st->index, GetWaterClass(tile));
+
+ st->owner = OWNER_NONE;
+ st->airport.type = AT_OILRIG;
+ st->airport.Add(tile);
+ st->dock_tile = tile;
+ st->facilities = FACIL_AIRPORT | FACIL_DOCK;
+ st->build_date = _date;
+
+ st->rect.BeforeAddTile(tile, StationRect::ADD_FORCE);
+
+ st->UpdateVirtCoord();
+ UpdateStationAcceptance(st, false);
+ st->RecomputeIndustriesNear();
+}
+
+void DeleteOilRig(TileIndex tile)
+{
+ Station *st = Station::GetByTile(tile);
+
+ MakeWaterKeepingClass(tile, OWNER_NONE);
+
+ st->dock_tile = INVALID_TILE;
+ st->airport.Clear();
+ st->facilities &= ~(FACIL_AIRPORT | FACIL_DOCK);
+ st->airport.flags = 0;
+
+ st->rect.AfterRemoveTile(st, tile);
+
+ st->UpdateVirtCoord();
+ st->RecomputeIndustriesNear();
+ if (!st->IsInUse()) delete st;
+}
+
+static void ChangeTileOwner_Station(TileIndex tile, Owner old_owner, Owner new_owner)
+{
+ if (IsRoadStopTile(tile)) {
+ for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
+ /* Update all roadtypes, no matter if they are present */
+ if (GetRoadOwner(tile, rt) == old_owner) {
+ if (HasTileRoadType(tile, rt)) {
+ /* A drive-through road-stop has always two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
+ Company::Get(old_owner)->infrastructure.road[rt] -= 2;
+ if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.road[rt] += 2;
+ }
+ SetRoadOwner(tile, rt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner);
+ }
+ }
+ }
+
+ if (!IsTileOwner(tile, old_owner)) return;
+
+ if (new_owner != INVALID_OWNER) {
+ /* Update company infrastructure counts. Only do it here
+ * if the new owner is valid as otherwise the clear
+ * command will do it for us. No need to dirty windows
+ * here, we'll redraw the whole screen anyway.*/
+ Company *old_company = Company::Get(old_owner);
+ Company *new_company = Company::Get(new_owner);
+
+ /* Update counts for underlying infrastructure. */
+ switch (GetStationType(tile)) {
+ case STATION_RAIL:
+ case STATION_WAYPOINT:
+ if (!IsStationTileBlocked(tile)) {
+ old_company->infrastructure.rail[GetRailType(tile)]--;
+ new_company->infrastructure.rail[GetRailType(tile)]++;
+ }
+ break;
+
+ case STATION_BUS:
+ case STATION_TRUCK:
+ /* Road stops were already handled above. */
+ break;
+
+ case STATION_BUOY:
+ case STATION_DOCK:
+ if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
+ old_company->infrastructure.water--;
+ new_company->infrastructure.water++;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ /* Update station tile count. */
+ if (!IsBuoy(tile) && !IsAirport(tile)) {
+ old_company->infrastructure.station--;
+ new_company->infrastructure.station++;
+ }
+
+ /* for buoys, owner of tile is owner of water, st->owner == OWNER_NONE */
+ SetTileOwner(tile, new_owner);
+ InvalidateWindowClassesData(WC_STATION_LIST, 0);
+ } else {
+ if (IsDriveThroughStopTile(tile)) {
+ /* Remove the drive-through road stop */
+ DoCommand(tile, 1 | 1 << 8, (GetStationType(tile) == STATION_TRUCK) ? ROADSTOP_TRUCK : ROADSTOP_BUS, DC_EXEC | DC_BANKRUPT, CMD_REMOVE_ROAD_STOP);
+ assert(IsTileType(tile, MP_ROAD));
+ /* Change owner of tile and all roadtypes */
+ ChangeTileOwner(tile, old_owner, new_owner);
+ } else {
+ DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
+ /* Set tile owner of water under (now removed) buoy and dock to OWNER_NONE.
+ * Update owner of buoy if it was not removed (was in orders).
+ * Do not update when owned by OWNER_WATER (sea and rivers). */
+ if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile)) && IsTileOwner(tile, old_owner)) SetTileOwner(tile, OWNER_NONE);
+ }
+ }
+}
+
+/**
+ * Check if a drive-through road stop tile can be cleared.
+ * Road stops built on town-owned roads check the conditions
+ * that would allow clearing of the original road.
+ * @param tile road stop tile to check
+ * @param flags command flags
+ * @return true if the road can be cleared
+ */
+static bool CanRemoveRoadWithStop(TileIndex tile, DoCommandFlag flags)
+{
+ /* Yeah... water can always remove stops, right? */
+ if (_current_company == OWNER_WATER) return true;
+
+ RoadTypes rts = GetRoadTypes(tile);
+ if (HasBit(rts, ROADTYPE_TRAM)) {
+ Owner tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
+ if (tram_owner != OWNER_NONE && CheckOwnership(tram_owner).Failed()) return false;
+ }
+ if (HasBit(rts, ROADTYPE_ROAD)) {
+ Owner road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
+ if (road_owner != OWNER_TOWN) {
+ if (road_owner != OWNER_NONE && CheckOwnership(road_owner).Failed()) return false;
+ } else {
+ if (CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile, ROADTYPE_ROAD), OWNER_TOWN, ROADTYPE_ROAD, flags).Failed()) return false;
+ }
+ }
+
+ return true;
+}
+
+/**
+ * Clear a single tile of a station.
+ * @param tile The tile to clear.
+ * @param flags The DoCommand flags related to the "command".
+ * @return The cost, or error of clearing.
+ */
+CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags)
+{
+ if (flags & DC_AUTO) {
+ switch (GetStationType(tile)) {
+ default: break;
+ case STATION_RAIL: return_cmd_error(STR_ERROR_MUST_DEMOLISH_RAILROAD);
+ case STATION_WAYPOINT: return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
+ case STATION_AIRPORT: return_cmd_error(STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST);
+ case STATION_TRUCK: return_cmd_error(HasTileRoadType(tile, ROADTYPE_TRAM) ? STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST : STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST);
+ case STATION_BUS: return_cmd_error(HasTileRoadType(tile, ROADTYPE_TRAM) ? STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST : STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST);
+ case STATION_BUOY: return_cmd_error(STR_ERROR_BUOY_IN_THE_WAY);
+ case STATION_DOCK: return_cmd_error(STR_ERROR_MUST_DEMOLISH_DOCK_FIRST);
+ case STATION_OILRIG:
+ SetDParam(1, STR_INDUSTRY_NAME_OIL_RIG);
+ return_cmd_error(STR_ERROR_GENERIC_OBJECT_IN_THE_WAY);
+ }
+ }
+
+ switch (GetStationType(tile)) {
+ case STATION_RAIL: return RemoveRailStation(tile, flags);
+ case STATION_WAYPOINT: return RemoveRailWaypoint(tile, flags);
+ case STATION_AIRPORT: return RemoveAirport(tile, flags);
+ case STATION_TRUCK:
+ if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile, flags)) {
+ return_cmd_error(STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST);
+ }
+ return RemoveRoadStop(tile, flags);
+ case STATION_BUS:
+ if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile, flags)) {
+ return_cmd_error(STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST);
+ }
+ return RemoveRoadStop(tile, flags);
+ case STATION_BUOY: return RemoveBuoy(tile, flags);
+ case STATION_DOCK: return RemoveDock(tile, flags);
+ default: break;
+ }
+
+ return CMD_ERROR;
+}
+
+static CommandCost TerraformTile_Station(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
+{
+ if (_settings_game.construction.build_on_slopes && AutoslopeEnabled()) {
+ /* TODO: If you implement newgrf callback 149 'land slope check', you have to decide what to do with it here.
+ * TTDP does not call it.
+ */
+ if (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new)) {
+ switch (GetStationType(tile)) {
+ case STATION_WAYPOINT:
+ case STATION_RAIL: {
+ DiagDirection direction = AxisToDiagDir(GetRailStationAxis(tile));
+ if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, direction)) break;
+ if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, ReverseDiagDir(direction))) break;
+ return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
+ }
+
+ case STATION_AIRPORT:
+ return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
+
+ case STATION_TRUCK:
+ case STATION_BUS: {
+ DiagDirection direction = GetRoadStopDir(tile);
+ if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, direction)) break;
+ if (IsDriveThroughStopTile(tile)) {
+ if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, ReverseDiagDir(direction))) break;
+ }
+ return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
+ }
+
+ default: break;
+ }
+ }
+ }
+ return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+}
+
+
+extern const TileTypeProcs _tile_type_station_procs = {
+ DrawTile_Station, // draw_tile_proc
+ GetSlopePixelZ_Station, // get_slope_z_proc
+ ClearTile_Station, // clear_tile_proc
+ NULL, // add_accepted_cargo_proc
+ GetTileDesc_Station, // get_tile_desc_proc
+ GetTileTrackStatus_Station, // get_tile_track_status_proc
+ ClickTile_Station, // click_tile_proc
+ AnimateTile_Station, // animate_tile_proc
+ TileLoop_Station, // tile_loop_proc
+ ChangeTileOwner_Station, // change_tile_owner_proc
+ NULL, // add_produced_cargo_proc
+ VehicleEnter_Station, // vehicle_enter_tile_proc
+ GetFoundation_Station, // get_foundation_proc
+ TerraformTile_Station, // terraform_tile_proc
+};