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-rw-r--r--src/settings_type.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index c586d3198..adef05995 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -51,7 +51,7 @@ struct GUISettings {
bool smooth_scroll; ///< smooth scroll viewports
bool measure_tooltip; ///< show a permanent tooltip when dragging tools
byte liveries; ///< options for displaying company liveries, 0=none, 1=self, 2=all
- bool prefer_teamchat; ///< choose the chat message target with <ENTER>, true=all players, false=your team
+ bool prefer_teamchat; ///< choose the chat message target with <ENTER>, true=all clients, false=your team
uint8 advanced_vehicle_list; ///< use the "advanced" vehicle list
uint8 loading_indicators; ///< show loading indicators
uint8 default_rail_type; ///< the default rail type for the rail GUI
@@ -111,7 +111,7 @@ struct NetworkSettings {
char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< passowrd for rconsole (server side)
bool server_advertise; ///< advertise the server to the masterserver
uint8 lan_internet; ///< search on the LAN or internet for servers
- char player_name[NETWORK_NAME_LENGTH]; ///< name of the player
+ char client_name[NETWORK_NAME_LENGTH]; ///< name of the player (as client)
char default_company_pass[NETWORK_PASSWORD_LENGTH]; ///< default password for new companies in encrypted form
char connect_to_ip[NETWORK_HOSTNAME_LENGTH]; ///< default for the "Add server" query
char network_id[NETWORK_UNIQUE_ID_LENGTH]; ///< semi-unique ID of the client
@@ -122,7 +122,7 @@ struct NetworkSettings {
uint8 max_clients; ///< maximum amount of clients
uint8 max_spectators; ///< maximum amount of spectators
Year restart_game_year; ///< year the server restarts
- uint8 min_players; ///< minimum amount of players to unpause the game
+ uint8 min_active_clients; ///< minimum amount of active clients to unpause the game
uint8 server_lang; ///< language of the server
bool reload_cfg; ///< reload the config file before restarting
char last_host[NETWORK_HOSTNAME_LENGTH]; ///< IP address of the last joined server
@@ -277,10 +277,10 @@ struct VehicleSettings {
bool realistic_acceleration; ///< realistic acceleration for trains
bool wagon_speed_limits; ///< enable wagon speed limits
bool disable_elrails; ///< when true, the elrails are disabled
- UnitID max_trains; ///< max trains in game per player
- UnitID max_roadveh; ///< max trucks in game per player
- UnitID max_aircraft; ///< max planes in game per player
- UnitID max_ships; ///< max ships in game per player
+ UnitID max_trains; ///< max trains in game per company
+ UnitID max_roadveh; ///< max trucks in game per company
+ UnitID max_aircraft; ///< max planes in game per company
+ UnitID max_ships; ///< max ships in game per company
bool servint_ispercent; ///< service intervals are in percents
uint16 servint_trains; ///< service interval for trains
uint16 servint_roadveh; ///< service interval for road vehicles
@@ -302,7 +302,7 @@ struct EconomySettings {
bool allow_shares; ///< allow the buying/selling of shares
byte dist_local_authority; ///< distance for town local authority, default 20
bool exclusive_rights; ///< allow buying exclusive rights
- bool give_money; ///< allow giving other players money
+ bool give_money; ///< allow giving other companies money
bool mod_road_rebuild; ///< roadworks remove unneccesary RoadBits
bool multiple_industry_per_town; ///< allow many industries of the same type per town
bool same_industry_close; ///< allow same type industries to be built close to each other