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+/* $Id$ */
+
+/** @file settings_internal.h Functions and types used internally for the settings configurations. */
+
+#ifndef SETTINGS_INTERNAL_H
+#define SETTINGS_INTERNAL_H
+
+#include "saveload.h"
+
+/** Convention/Type of settings. This is then further specified if necessary
+ * with the SLE_ (SLE_VAR/SLE_FILE) enums in saveload.h
+ * @see VarTypes
+ * @see SettingDescBase */
+enum SettingDescTypeLong {
+ /* 4 bytes allocated a maximum of 16 types for GenericType */
+ SDT_BEGIN = 0,
+ SDT_NUMX = 0, ///< any number-type
+ SDT_BOOLX = 1, ///< a boolean number
+ SDT_ONEOFMANY = 2, ///< bitmasked number where only ONE bit may be set
+ SDT_MANYOFMANY = 3, ///< bitmasked number where MULTIPLE bits may be set
+ SDT_INTLIST = 4, ///< list of integers seperated by a comma ','
+ SDT_STRING = 5, ///< string with a pre-allocated buffer
+ SDT_END,
+ /* 10 more possible primitives */
+};
+
+template <> struct EnumPropsT<SettingDescTypeLong> : MakeEnumPropsT<SettingDescTypeLong, byte, SDT_BEGIN, SDT_END, SDT_END> {};
+typedef TinyEnumT<SettingDescTypeLong> SettingDescType;
+
+
+enum SettingGuiFlagLong {
+ /* 8 bytes allocated for a maximum of 8 flags
+ * Flags directing saving/loading of a variable */
+ SGF_NONE = 0,
+ SGF_0ISDISABLED = 1 << 0, ///< a value of zero means the feature is disabled
+ SGF_NOCOMMA = 1 << 1, ///< number without any thousand seperators (no formatting)
+ SGF_MULTISTRING = 1 << 2, ///< the value represents a limited number of string-options (internally integer)
+ SGF_NETWORK_ONLY = 1 << 3, ///< this setting only applies to network games
+ SGF_CURRENCY = 1 << 4, ///< the number represents money, so when reading value multiply by exchange rate
+ SGF_NO_NETWORK = 1 << 5, ///< this setting does not apply to network games; it may not be changed during the game
+ SGF_END = 1 << 6,
+ /* 3 more possible flags */
+};
+
+DECLARE_ENUM_AS_BIT_SET(SettingGuiFlagLong);
+template <> struct EnumPropsT<SettingGuiFlagLong> : MakeEnumPropsT<SettingGuiFlagLong, byte, SGF_NONE, SGF_END, SGF_END> {};
+typedef TinyEnumT<SettingGuiFlagLong> SettingGuiFlag;
+
+
+typedef int32 OnChange(int32 var); ///< callback prototype on data modification
+typedef int32 OnConvert(const char *value); ///< callback prototype for convertion error
+
+struct SettingDescBase {
+ const char *name; ///< name of the setting. Used in configuration file and for console
+ const void *def; ///< default value given when none is present
+ SettingDescType cmd; ///< various flags for the variable
+ SettingGuiFlag flags; ///< handles how a setting would show up in the GUI (text/currency, etc.)
+ int32 min, max; ///< minimum and maximum values
+ int32 interval; ///< the interval to use between settings in the 'patches' window. If interval is '0' the interval is dynamically determined
+ const char *many; ///< ONE/MANY_OF_MANY: string of possible values for this type
+ StringID str; ///< (translated) string with descriptive text; gui and console
+ OnChange *proc; ///< callback procedure for when the value is changed
+ OnConvert *proc_cnvt; ///< callback procedure when loading value mechanism fails
+};
+
+struct SettingDesc {
+ SettingDescBase desc; ///< Settings structure (going to configuration file)
+ SaveLoad save; ///< Internal structure (going to savegame, parts to config)
+};
+
+/* NOTE: The only difference between SettingDesc and SettingDescGlob is
+ * that one uses global variables as a source and the other offsets
+ * in a struct which are bound to a certain variable during runtime.
+ * The only way to differentiate between these two is to check if an object
+ * has been passed to the function or not. If not, then it is a global variable
+ * and save->variable has its address, otherwise save->variable only holds the
+ * offset in a certain struct */
+typedef SettingDesc SettingDescGlobVarList;
+
+enum IniGroupType {
+ IGT_VARIABLES = 0, ///< values of the form "landscape = hilly"
+ IGT_LIST = 1, ///< a list of values, seperated by \n and terminated by the next group block
+};
+
+const SettingDesc *GetPatchFromName(const char *name, uint *i);
+bool SetPatchValue(uint index, const Patches *object, int32 value);
+
+#endif /* SETTINGS_H */