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diff --git a/src/settings.c b/src/settings.c
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+++ b/src/settings.c
@@ -0,0 +1,1861 @@
+/* $Id$ */
+
+/** @file
+ * All actions handling saving and loading of the settings/configuration goes on in this file.
+ * The file consists of four parts:
+ * <ol>
+ * <li>Parsing the configuration file (openttd.cfg). This is achieved with the ini_ functions which
+ * handle various types, such as normal 'key = value' pairs, lists and value combinations of
+ * lists, strings, integers, 'bit'-masks and element selections.
+ * <li>Defining the data structures that go into the configuration. These include for example
+ * the _patches struct, but also network-settings, banlists, newgrf, etc. There are a lot
+ * of helper macros available for the various types, and also saving/loading of these settings
+ * in a savegame is handled inside these structures.
+ * <li>Handle reading and writing to the setting-structures from inside the game either from
+ * the console for example or through the gui with CMD_ functions.
+ * <li>Handle saving/loading of the PATS chunk inside the savegame.
+ * </ol>
+ * @see SettingDesc
+ * @see SaveLoad
+ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "currency.h"
+#include "functions.h"
+#include "macros.h"
+#include "screenshot.h"
+#include "sound.h"
+#include "string.h"
+#include "variables.h"
+#include "network/network.h"
+#include "settings.h"
+#include "command.h"
+#include "console.h"
+#include "saveload.h"
+#include "npf.h"
+#include "yapf/yapf.h"
+#include "newgrf.h"
+#include "newgrf_config.h"
+#include "genworld.h"
+#include "date.h"
+#include "rail.h"
+#ifdef WITH_FREETYPE
+#include "gfx.h"
+#include "fontcache.h"
+#endif
+
+/** The patch values that are used for new games and/or modified in config file */
+Patches _patches_newgame;
+
+typedef struct IniFile IniFile;
+typedef struct IniItem IniItem;
+typedef struct IniGroup IniGroup;
+typedef struct SettingsMemoryPool SettingsMemoryPool;
+
+typedef const char *SettingListCallbackProc(const IniItem *item, uint index);
+typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
+typedef void SettingDescProcList(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc);
+
+static void pool_init(SettingsMemoryPool **pool);
+static void *pool_alloc(SettingsMemoryPool **pool, uint size);
+static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size);
+static void pool_free(SettingsMemoryPool **pool);
+static bool IsSignedVarMemType(VarType vt);
+
+struct SettingsMemoryPool {
+ uint pos,size;
+ SettingsMemoryPool *next;
+ byte mem[1];
+};
+
+static SettingsMemoryPool *pool_new(uint minsize)
+{
+ SettingsMemoryPool *p;
+ if (minsize < 4096 - 12) minsize = 4096 - 12;
+
+ p = malloc(sizeof(SettingsMemoryPool) - 1 + minsize);
+ p->pos = 0;
+ p->size = minsize;
+ p->next = NULL;
+ return p;
+}
+
+static void pool_init(SettingsMemoryPool **pool)
+{
+ *pool = pool_new(0);
+}
+
+static void *pool_alloc(SettingsMemoryPool **pool, uint size)
+{
+ uint pos;
+ SettingsMemoryPool *p = *pool;
+
+ size = ALIGN(size, sizeof(void*));
+
+ // first check if there's memory in the next pool
+ if (p->next && p->next->pos + size <= p->next->size) {
+ p = p->next;
+ // then check if there's not memory in the cur pool
+ } else if (p->pos + size > p->size) {
+ SettingsMemoryPool *n = pool_new(size);
+ *pool = n;
+ n->next = p;
+ p = n;
+ }
+
+ pos = p->pos;
+ p->pos += size;
+ return p->mem + pos;
+}
+
+static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size)
+{
+ byte *p = pool_alloc(pool, size + 1);
+ p[size] = 0;
+ memcpy(p, mem, size);
+ return p;
+}
+
+static void pool_free(SettingsMemoryPool **pool)
+{
+ SettingsMemoryPool *p = *pool, *n;
+ *pool = NULL;
+ while (p) {
+ n = p->next;
+ free(p);
+ p = n;
+ }
+}
+
+// structs describing the ini format.
+struct IniItem {
+ char *name;
+ char *value;
+ char *comment;
+ IniItem *next;
+};
+
+struct IniGroup {
+ char *name; // name of group
+ char *comment; //comment for group
+ IniItem *item, **last_item;
+ IniGroup *next;
+ IniFile *ini;
+ IniGroupType type; // type of group
+};
+
+struct IniFile {
+ SettingsMemoryPool *pool;
+ IniGroup *group, **last_group;
+ char *comment; // last comment in file
+};
+
+// allocate an inifile object
+static IniFile *ini_alloc(void)
+{
+ IniFile *ini;
+ SettingsMemoryPool *pool;
+ pool_init(&pool);
+ ini = (IniFile*)pool_alloc(&pool, sizeof(IniFile));
+ ini->pool = pool;
+ ini->group = NULL;
+ ini->last_group = &ini->group;
+ ini->comment = NULL;
+ return ini;
+}
+
+// allocate an ini group object
+static IniGroup *ini_group_alloc(IniFile *ini, const char *grpt, int len)
+{
+ IniGroup *grp = pool_alloc(&ini->pool, sizeof(IniGroup));
+ grp->ini = ini;
+ grp->name = pool_strdup(&ini->pool, grpt, len);
+ if (!strcmp(grp->name, "newgrf") || !strcmp(grp->name, "servers") || !strcmp(grp->name, "bans")) {
+ grp->type = IGT_LIST;
+ } else {
+ grp->type = IGT_VARIABLES;
+ }
+ grp->next = NULL;
+ grp->item = NULL;
+ grp->comment = NULL;
+ grp->last_item = &grp->item;
+ *ini->last_group = grp;
+ ini->last_group = &grp->next;
+ return grp;
+}
+
+static IniItem *ini_item_alloc(IniGroup *group, const char *name, int len)
+{
+ IniItem *item = pool_alloc(&group->ini->pool, sizeof(IniItem));
+ item->name = pool_strdup(&group->ini->pool, name, len);
+ item->next = NULL;
+ item->comment = NULL;
+ item->value = NULL;
+ *group->last_item = item;
+ group->last_item = &item->next;
+ return item;
+}
+
+// load an ini file into the "abstract" format
+static IniFile *ini_load(const char *filename)
+{
+ char buffer[1024], c, *s, *t, *e;
+ FILE *in;
+ IniFile *ini;
+ IniGroup *group = NULL;
+ IniItem *item;
+
+ char *comment = NULL;
+ uint comment_size = 0;
+ uint comment_alloc = 0;
+
+ ini = ini_alloc();
+
+ in = fopen(filename, "r");
+ if (in == NULL) return ini;
+
+ // for each line in the file
+ while (fgets(buffer, sizeof(buffer), in)) {
+
+ // trim whitespace from the left side
+ for (s = buffer; *s == ' ' || *s == '\t'; s++);
+
+ // trim whitespace from right side.
+ e = s + strlen(s);
+ while (e > s && ((c=e[-1]) == '\n' || c == '\r' || c == ' ' || c == '\t')) e--;
+ *e = '\0';
+
+ // skip comments and empty lines
+ if (*s == '#' || *s == ';' || *s == '\0') {
+ uint ns = comment_size + (e - s + 1);
+ uint a = comment_alloc;
+ uint pos;
+ // add to comment
+ if (ns > a) {
+ a = max(a, 128);
+ do a*=2; while (a < ns);
+ comment = realloc(comment, comment_alloc = a);
+ }
+ pos = comment_size;
+ comment_size += (e - s + 1);
+ comment[pos + e - s] = '\n'; // comment newline
+ memcpy(comment + pos, s, e - s); // copy comment contents
+ continue;
+ }
+
+ // it's a group?
+ if (s[0] == '[') {
+ if (e[-1] != ']') {
+ ShowInfoF("ini: invalid group name '%s'\n", buffer);
+ } else {
+ e--;
+ }
+ s++; // skip [
+ group = ini_group_alloc(ini, s, e - s);
+ if (comment_size) {
+ group->comment = pool_strdup(&ini->pool, comment, comment_size);
+ comment_size = 0;
+ }
+ } else if (group) {
+ // find end of keyname
+ for (t = s; *t != '\0' && *t != '=' && *t != '\t' && *t != ' '; t++);
+
+ // it's an item in an existing group
+ item = ini_item_alloc(group, s, t-s);
+ if (comment_size) {
+ item->comment = pool_strdup(&ini->pool, comment, comment_size);
+ comment_size = 0;
+ }
+
+ // find start of parameter
+ while (*t == '=' || *t == ' ' || *t == '\t') t++;
+
+
+ // remove starting quotation marks
+ if (*t == '\"') t++;
+ // remove ending quotation marks
+ e = t + strlen(t);
+ if (e > t && e[-1] == '\"') e--;
+ *e = '\0';
+
+ item->value = pool_strdup(&ini->pool, t, e - t);
+ } else {
+ // it's an orphan item
+ ShowInfoF("ini: '%s' outside of group\n", buffer);
+ }
+ }
+
+ if (comment_size > 0) {
+ ini->comment = pool_strdup(&ini->pool, comment, comment_size);
+ comment_size = 0;
+ }
+
+ free(comment);
+ fclose(in);
+
+ return ini;
+}
+
+// lookup a group or make a new one
+static IniGroup *ini_getgroup(IniFile *ini, const char *name, int len)
+{
+ IniGroup *group;
+
+ if (len == -1) len = strlen(name);
+
+ // does it exist already?
+ for (group = ini->group; group; group = group->next)
+ if (!memcmp(group->name, name, len) && group->name[len] == 0)
+ return group;
+
+ // otherwise make a new one
+ group = ini_group_alloc(ini, name, len);
+ group->comment = pool_strdup(&ini->pool, "\n", 1);
+ return group;
+}
+
+// lookup an item or make a new one
+static IniItem *ini_getitem(IniGroup *group, const char *name, bool create)
+{
+ IniItem *item;
+ uint len = strlen(name);
+
+ for (item = group->item; item; item = item->next)
+ if (strcmp(item->name, name) == 0) return item;
+
+ if (!create) return NULL;
+
+ // otherwise make a new one
+ return ini_item_alloc(group, name, len);
+}
+
+// save ini file from the "abstract" format.
+static bool ini_save(const char *filename, IniFile *ini)
+{
+ FILE *f;
+ IniGroup *group;
+ IniItem *item;
+
+ f = fopen(filename, "w");
+ if (f == NULL) return false;
+
+ for (group = ini->group; group != NULL; group = group->next) {
+ if (group->comment) fputs(group->comment, f);
+ fprintf(f, "[%s]\n", group->name);
+ for (item = group->item; item != NULL; item = item->next) {
+ assert(item->value != NULL);
+ if (item->comment != NULL) fputs(item->comment, f);
+
+ /* Don't give an equal sign to list items that don't have a parameter */
+ if (group->type == IGT_LIST && *item->value == '\0') {
+ fprintf(f, "%s\n", item->name);
+ } else {
+ fprintf(f, "%s = %s\n", item->name, item->value);
+ }
+ }
+ }
+ if (ini->comment) fputs(ini->comment, f);
+
+ fclose(f);
+ return true;
+}
+
+static void ini_free(IniFile *ini)
+{
+ pool_free(&ini->pool);
+}
+
+/** Find the index value of a ONEofMANY type in a string seperated by |
+ * @param many full domain of values the ONEofMANY setting can have
+ * @param one the current value of the setting for which a value needs found
+ * @param onelen force calculation of the *one parameter
+ * @return the integer index of the full-list, or -1 if not found */
+static int lookup_oneofmany(const char *many, const char *one, int onelen)
+{
+ const char *s;
+ int idx;
+
+ if (onelen == -1) onelen = strlen(one);
+
+ // check if it's an integer
+ if (*one >= '0' && *one <= '9')
+ return strtoul(one, NULL, 0);
+
+ idx = 0;
+ for (;;) {
+ // find end of item
+ s = many;
+ while (*s != '|' && *s != 0) s++;
+ if (s - many == onelen && !memcmp(one, many, onelen)) return idx;
+ if (*s == 0) return -1;
+ many = s + 1;
+ idx++;
+ }
+}
+
+/** Find the set-integer value MANYofMANY type in a string
+ * @param many full domain of values the MANYofMANY setting can have
+ * @param str the current string value of the setting, each individual
+ * of seperated by a whitespace\tab or | character
+ * @return the 'fully' set integer, or -1 if a set is not found */
+static uint32 lookup_manyofmany(const char *many, const char *str)
+{
+ const char *s;
+ int r;
+ uint32 res = 0;
+
+ for (;;) {
+ // skip "whitespace"
+ while (*str == ' ' || *str == '\t' || *str == '|') str++;
+ if (*str == 0) break;
+
+ s = str;
+ while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
+
+ r = lookup_oneofmany(many, str, s - str);
+ if (r == -1) return (uint32)-1;
+
+ SETBIT(res, r); // value found, set it
+ if (*s == 0) break;
+ str = s + 1;
+ }
+ return res;
+}
+
+/** Parse an integerlist string and set each found value
+ * @param p the string to be parsed. Each element in the list is seperated by a
+ * comma or a space character
+ * @param items pointer to the integerlist-array that will be filled with values
+ * @param maxitems the maximum number of elements the integerlist-array has
+ * @return returns the number of items found, or -1 on an error */
+static int parse_intlist(const char *p, int *items, int maxitems)
+{
+ int n = 0, v;
+ char *end;
+
+ for (;;) {
+ v = strtol(p, &end, 0);
+ if (p == end || n == maxitems) return -1;
+ p = end;
+ items[n++] = v;
+ if (*p == '\0') break;
+ if (*p != ',' && *p != ' ') return -1;
+ p++;
+ }
+
+ return n;
+}
+
+/** Load parsed string-values into an integer-array (intlist)
+ * @param str the string that contains the values (and will be parsed)
+ * @param array pointer to the integer-arrays that will be filled
+ * @param nelems the number of elements the array holds. Maximum is 64 elements
+ * @param type the type of elements the array holds (eg INT8, UINT16, etc.)
+ * @return return true on success and false on error */
+static bool load_intlist(const char *str, void *array, int nelems, VarType type)
+{
+ int items[64];
+ int i, nitems;
+
+ if (str == NULL) {
+ memset(items, 0, sizeof(items));
+ nitems = nelems;
+ } else {
+ nitems = parse_intlist(str, items, lengthof(items));
+ if (nitems != nelems) return false;
+ }
+
+ switch (type) {
+ case SLE_VAR_BL:
+ case SLE_VAR_I8:
+ case SLE_VAR_U8:
+ for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
+ break;
+ case SLE_VAR_I16:
+ case SLE_VAR_U16:
+ for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
+ break;
+ case SLE_VAR_I32:
+ case SLE_VAR_U32:
+ for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
+ break;
+ default: NOT_REACHED();
+ }
+
+ return true;
+}
+
+/** Convert an integer-array (intlist) to a string representation. Each value
+ * is seperated by a comma or a space character
+ * @param buf output buffer where the string-representation will be stored
+ * @param array pointer to the integer-arrays that is read from
+ * @param nelems the number of elements the array holds.
+ * @param type the type of elements the array holds (eg INT8, UINT16, etc.) */
+static void make_intlist(char *buf, const void *array, int nelems, VarType type)
+{
+ int i, v = 0;
+ const byte *p = (const byte*)array;
+
+ for (i = 0; i != nelems; i++) {
+ switch (type) {
+ case SLE_VAR_BL:
+ case SLE_VAR_I8: v = *(int8*)p; p += 1; break;
+ case SLE_VAR_U8: v = *(byte*)p; p += 1; break;
+ case SLE_VAR_I16: v = *(int16*)p; p += 2; break;
+ case SLE_VAR_U16: v = *(uint16*)p; p += 2; break;
+ case SLE_VAR_I32: v = *(int32*)p; p += 4; break;
+ case SLE_VAR_U32: v = *(uint32*)p; p += 4; break;
+ default: NOT_REACHED();
+ }
+ buf += sprintf(buf, (i == 0) ? "%d" : ",%d", v);
+ }
+}
+
+/** Convert a ONEofMANY structure to a string representation.
+ * @param buf output buffer where the string-representation will be stored
+ * @param many the full-domain string of possible values
+ * @param id the value of the variable and whose string-representation must be found */
+static void make_oneofmany(char *buf, const char *many, int id)
+{
+ int orig_id = id;
+
+ // Look for the id'th element
+ while (--id >= 0) {
+ for (; *many != '|'; many++) {
+ if (*many == '\0') { // not found
+ sprintf(buf, "%d", orig_id);
+ return;
+ }
+ }
+ many++; // pass the |-character
+ }
+
+ // copy string until next item (|) or the end of the list if this is the last one
+ while (*many != '\0' && *many != '|') *buf++ = *many++;
+ *buf = '\0';
+}
+
+/** Convert a MANYofMANY structure to a string representation.
+ * @param buf output buffer where the string-representation will be stored
+ * @param many the full-domain string of possible values
+ * @param x the value of the variable and whose string-representation must
+ * be found in the bitmasked many string */
+static void make_manyofmany(char *buf, const char *many, uint32 x)
+{
+ const char *start;
+ int i = 0;
+ bool init = true;
+
+ for (; x != 0; x >>= 1, i++) {
+ start = many;
+ while (*many != 0 && *many != '|') many++; // advance to the next element
+
+ if (HASBIT(x, 0)) { // item found, copy it
+ if (!init) *buf++ = '|';
+ init = false;
+ if (start == many) {
+ buf += sprintf(buf, "%d", i);
+ } else {
+ memcpy(buf, start, many - start);
+ buf += many - start;
+ }
+ }
+
+ if (*many == '|') many++;
+ }
+
+ *buf = '\0';
+}
+
+/** Convert a string representation (external) of a setting to the internal rep.
+ * @param desc SettingDesc struct that holds all information about the variable
+ * @param str input string that will be parsed based on the type of desc
+ * @return return the parsed value of the setting */
+static const void *string_to_val(const SettingDescBase *desc, const char *str)
+{
+ switch (desc->cmd) {
+ case SDT_NUMX: {
+ char *end;
+ unsigned long val = strtoul(str, &end, 0);
+ if (*end != '\0') ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name);
+ return (void*)val;
+ }
+ case SDT_ONEOFMANY: {
+ long r = lookup_oneofmany(desc->many, str, -1);
+ if (r != -1) return (void*)r;
+ ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
+ return 0;
+ }
+ case SDT_MANYOFMANY: {
+ unsigned long r = lookup_manyofmany(desc->many, str);
+ if (r != (unsigned long)-1) return (void*)r;
+ ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
+ return 0;
+ }
+ case SDT_BOOLX:
+ if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0)
+ return (void*)true;
+ if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0)
+ return (void*)false;
+ ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name);
+ break;
+
+ case SDT_STRING:
+ case SDT_INTLIST: return str;
+ }
+
+ return NULL;
+}
+
+/** Set the value of a setting and if needed clamp the value to
+ * the preset minimum and maximum.
+ * @param ptr the variable itself
+ * @param sd pointer to the 'information'-database of the variable
+ * @param val signed long version of the new value
+ * @pre SettingDesc is of type SDT_BOOLX, SDT_NUMX,
+ * SDT_ONEOFMANY or SDT_MANYOFMANY. Other types are not supported as of now */
+static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
+{
+ const SettingDescBase *sdb = &sd->desc;
+
+ if (sdb->cmd != SDT_BOOLX &&
+ sdb->cmd != SDT_NUMX &&
+ sdb->cmd != SDT_ONEOFMANY &&
+ sdb->cmd != SDT_MANYOFMANY) {
+ return;
+ }
+
+ /* We cannot know the maximum value of a bitset variable, so just have faith */
+ if (sdb->cmd != SDT_MANYOFMANY) {
+ /* We need to take special care of the uint32 type as we receive from the function
+ * a signed integer. While here also bail out on 64-bit settings as those are not
+ * supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed
+ * 32-bit variable
+ * TODO: Support 64-bit settings/variables */
+ switch (GetVarMemType(sd->save.conv)) {
+ case SLE_VAR_BL:
+ case SLE_VAR_I8:
+ case SLE_VAR_U8:
+ case SLE_VAR_I16:
+ case SLE_VAR_U16:
+ case SLE_VAR_I32: {
+ /* Override the minimum value. No value below sdb->min, except special value 0 */
+ int32 min = ((sdb->flags & SGF_0ISDISABLED) && val <= sdb->min) ? 0 : sdb->min;
+ val = clamp(val, min, sdb->max);
+ } break;
+ case SLE_VAR_U32: {
+ /* Override the minimum value. No value below sdb->min, except special value 0 */
+ uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
+ WriteValue(ptr, SLE_VAR_U32, (int64)clampu(val, min, sdb->max));
+ return;
+ }
+ case SLE_VAR_I64:
+ case SLE_VAR_U64:
+ default: NOT_REACHED(); break;
+ }
+ }
+
+ WriteValue(ptr, sd->save.conv, (int64)val);
+}
+
+/** Load values from a group of an IniFile structure into the internal representation
+ * @param ini pointer to IniFile structure that holds administrative information
+ * @param sd pointer to SettingDesc structure whose internally pointed variables will
+ * be given values
+ * @param grpname the group of the IniFile to search in for the new values */
+static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
+{
+ IniGroup *group;
+ IniGroup *group_def = ini_getgroup(ini, grpname, -1);
+ IniItem *item;
+ const void *p;
+ void *ptr;
+ const char *s;
+
+ for (; sd->save.cmd != SL_END; sd++) {
+ const SettingDescBase *sdb = &sd->desc;
+ const SaveLoad *sld = &sd->save;
+
+ if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
+
+ // XXX - wtf is this?? (group override?)
+ s = strchr(sdb->name, '.');
+ if (s != NULL) {
+ group = ini_getgroup(ini, sdb->name, s - sdb->name);
+ s++;
+ } else {
+ s = sdb->name;
+ group = group_def;
+ }
+
+ item = ini_getitem(group, s, false);
+ p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value);
+ ptr = GetVariableAddress(object, sld);
+
+ switch (sdb->cmd) {
+ case SDT_BOOLX: /* All four are various types of (integer) numbers */
+ case SDT_NUMX:
+ case SDT_ONEOFMANY:
+ case SDT_MANYOFMANY:
+ Write_ValidateSetting(ptr, sd, (unsigned long)p); break;
+
+ case SDT_STRING:
+ switch (GetVarMemType(sld->conv)) {
+ case SLE_VAR_STRB:
+ case SLE_VAR_STRBQ:
+ if (p != NULL) ttd_strlcpy((char*)ptr, p, sld->length);
+ break;
+ case SLE_VAR_STR:
+ case SLE_VAR_STRQ:
+ if (p != NULL) {
+ free(*(char**)ptr);
+ *(char**)ptr = strdup((const char*)p);
+ }
+ break;
+ case SLE_VAR_CHAR: *(char*)ptr = *(char*)p; break;
+ default: NOT_REACHED(); break;
+ }
+ break;
+
+ case SDT_INTLIST: {
+ if (!load_intlist(p, ptr, sld->length, GetVarMemType(sld->conv)))
+ ShowInfoF("ini: error in array '%s'", sdb->name);
+ break;
+ }
+ default: NOT_REACHED(); break;
+ }
+ }
+}
+
+/** Save the values of settings to the inifile.
+ * @param ini pointer to IniFile structure
+ * @param sd read-only SettingDesc structure which contains the unmodified,
+ * loaded values of the configuration file and various information about it
+ * @param grpname holds the name of the group (eg. [network]) where these will be saved
+ * The function works as follows: for each item in the SettingDesc structure we
+ * have a look if the value has changed since we started the game (the original
+ * values are reloaded when saving). If settings indeed have changed, we get
+ * these and save them.
+ */
+static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
+{
+ IniGroup *group_def = NULL, *group;
+ IniItem *item;
+ char buf[512];
+ const char *s;
+ void *ptr;
+
+ for (; sd->save.cmd != SL_END; sd++) {
+ const SettingDescBase *sdb = &sd->desc;
+ const SaveLoad *sld = &sd->save;
+
+ /* If the setting is not saved to the configuration
+ * file, just continue with the next setting */
+ if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
+ if (sld->conv & SLF_CONFIG_NO) continue;
+
+ // XXX - wtf is this?? (group override?)
+ s = strchr(sdb->name, '.');
+ if (s != NULL) {
+ group = ini_getgroup(ini, sdb->name, s - sdb->name);
+ s++;
+ } else {
+ if (group_def == NULL) group_def = ini_getgroup(ini, grpname, -1);
+ s = sdb->name;
+ group = group_def;
+ }
+
+ item = ini_getitem(group, s, true);
+ ptr = GetVariableAddress(object, sld);
+
+ if (item->value != NULL) {
+ // check if the value is the same as the old value
+ const void *p = string_to_val(sdb, item->value);
+
+ /* The main type of a variable/setting is in bytes 8-15
+ * The subtype (what kind of numbers do we have there) is in 0-7 */
+ switch (sdb->cmd) {
+ case SDT_BOOLX:
+ case SDT_NUMX:
+ case SDT_ONEOFMANY:
+ case SDT_MANYOFMANY:
+ switch (GetVarMemType(sld->conv)) {
+ case SLE_VAR_BL:
+ if (*(bool*)ptr == (bool)(unsigned long)p) continue;
+ break;
+ case SLE_VAR_I8:
+ case SLE_VAR_U8:
+ if (*(byte*)ptr == (byte)(unsigned long)p) continue;
+ break;
+ case SLE_VAR_I16:
+ case SLE_VAR_U16:
+ if (*(uint16*)ptr == (uint16)(unsigned long)p) continue;
+ break;
+ case SLE_VAR_I32:
+ case SLE_VAR_U32:
+ if (*(uint32*)ptr == (uint32)(unsigned long)p) continue;
+ break;
+ default: NOT_REACHED();
+ }
+ break;
+ default: break; /* Assume the other types are always changed */
+ }
+ }
+
+ /* Value has changed, get the new value and put it into a buffer */
+ switch (sdb->cmd) {
+ case SDT_BOOLX:
+ case SDT_NUMX:
+ case SDT_ONEOFMANY:
+ case SDT_MANYOFMANY: {
+ uint32 i = (uint32)ReadValue(ptr, sld->conv);
+
+ switch (sdb->cmd) {
+ case SDT_BOOLX: strcpy(buf, (i != 0) ? "true" : "false"); break;
+ case SDT_NUMX: sprintf(buf, IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
+ case SDT_ONEOFMANY: make_oneofmany(buf, sdb->many, i); break;
+ case SDT_MANYOFMANY: make_manyofmany(buf, sdb->many, i); break;
+ default: NOT_REACHED();
+ }
+ } break;
+
+ case SDT_STRING:
+ switch (GetVarMemType(sld->conv)) {
+ case SLE_VAR_STRB: strcpy(buf, (char*)ptr); break;
+ case SLE_VAR_STRBQ:sprintf(buf, "\"%s\"", (char*)ptr); break;
+ case SLE_VAR_STR: strcpy(buf, *(char**)ptr); break;
+ case SLE_VAR_STRQ: sprintf(buf, "\"%s\"", *(char**)ptr); break;
+ case SLE_VAR_CHAR: sprintf(buf, "\"%c\"", *(char*)ptr); break;
+ default: NOT_REACHED();
+ }
+ break;
+
+ case SDT_INTLIST:
+ make_intlist(buf, ptr, sld->length, GetVarMemType(sld->conv));
+ break;
+ default: NOT_REACHED();
+ }
+
+ /* The value is different, that means we have to write it to the ini */
+ item->value = pool_strdup(&ini->pool, buf, strlen(buf));
+ }
+}
+
+/** Loads all items from a 'grpname' section into a list
+ * The list parameter can be a NULL pointer, in this case nothing will be
+ * saved and a callback function should be defined that will take over the
+ * list-handling and store the data itself somewhere.
+ * @param IniFile handle to the ini file with the source data
+ * @param grpname character string identifying the section-header of the ini
+ * file that will be parsed
+ * @param list pointer to an string(pointer) array that will store the parsed
+ * entries of the given section
+ * @param len the maximum number of items available for the above list
+ * @param proc callback function that can override how the values are stored
+ * inside the list */
+static void ini_load_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc)
+{
+ IniGroup *group = ini_getgroup(ini, grpname, -1);
+ IniItem *item;
+ const char *entry;
+ uint i, j;
+
+ if (group == NULL) return;
+
+ for (i = j = 0, item = group->item; item != NULL; item = item->next) {
+ entry = (proc != NULL) ? proc(item, i++) : item->name;
+
+ if (entry == NULL || list == NULL) continue;
+
+ if (j == len) break;
+ list[j++] = strdup(entry);
+ }
+}
+
+/** Saves all items from a list into the 'grpname' section
+ * The list parameter can be a NULL pointer, in this case a callback function
+ * should be defined that will provide the source data to be saved.
+ * @param IniFile handle to the ini file where the destination data is saved
+ * @param grpname character string identifying the section-header of the ini file
+ * @param list pointer to an string(pointer) array that will be used as the
+ * source to be saved into the relevant ini section
+ * @param len the maximum number of items available for the above list
+ * @param proc callback function that can will provide the source data if defined */
+static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc)
+{
+ IniGroup *group = ini_getgroup(ini, grpname, -1);
+ IniItem *item = NULL;
+ const char *entry;
+ uint i;
+ bool first = true;
+
+ if (proc == NULL && list == NULL) return;
+ if (group == NULL) return;
+ group->item = NULL;
+
+ for (i = 0; i != len; i++) {
+ entry = (proc != NULL) ? proc(NULL, i) : list[i];
+
+ if (entry == NULL || *entry == '\0') continue;
+
+ if (first) { // add first item to the head of the group
+ item = ini_item_alloc(group, entry, strlen(entry));
+ item->value = item->name;
+ group->item = item;
+ first = false;
+ } else { // all other items are attached to the previous one
+ item->next = ini_item_alloc(group, entry, strlen(entry));
+ item = item->next;
+ item->value = item->name;
+ }
+ }
+}
+
+//***************************
+// OTTD specific INI stuff
+//***************************
+
+/** Settings-macro usage:
+ * The list might look daunting at first, but is in general easy to understand.
+ * We have two types of list:
+ * 1. SDTG_something
+ * 2. SDT_something
+ * The 'G' stands for global, so this is the one you will use for a
+ * SettingDescGlobVarList section meaning global variables. The other uses a
+ * Base/Offset and runtime variable selection mechanism, known from the saveload * convention (it also has global so it should not be hard).
+ * Of each type there are again two versions, the normal one and one prefixed
+ * with 'COND'.
+ * COND means that the setting is only valid in certain savegame versions
+ * (since patches are saved to the savegame, this bookkeeping is necessary.
+ * Now there are a lot of types. Easy ones are:
+ * - VAR: any number type, 'type' field specifies what number. eg int8 or uint32
+ * - BOOL: a boolean number type
+ * - STR: a string or character. 'type' field specifies what string. Normal, string, or quoted
+ * A bit more difficult to use are MMANY (meaning ManyOfMany) and OMANY (OneOfMany)
+ * These are actually normal numbers, only bitmasked. In MMANY several bits can
+ * be set, in the other only one.
+ * The most complex type is INTLIST. This is basically an array of numbers. If
+ * the intlist is only valid in certain savegame versions because for example
+ * it has grown in size its length cannot be automatically be calculated so
+ * use SDT(G)_CONDLISTO() meaning Old.
+ * If nothing fits you, you can use the GENERAL macros, but it exposes the
+ * internal structure somewhat so it needs a little looking. There are _NULL()
+ * macros as well, these fill up space so you can add more patches there (in
+ * place) and you DON'T have to increase the savegame version. */
+
+#define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, proc)\
+ {name, (const void*)(def), cmd, guiflags, min, max, interval, many, str, proc}
+
+/* Macros for various objects to go in the configuration file.
+ * This section is for global variables */
+#define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, proc, from, to)\
+{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)}
+
+#define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, from, to)\
+ SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, interval, NULL, str, proc, from, to)
+#define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc)\
+ SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, 0, SL_MAX_VERSION)
+
+#define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\
+ SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_UINT8, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, proc, from, to)
+#define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\
+ SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION)
+
+#define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
+ SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
+#define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\
+ SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
+
+#define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
+ SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
+#define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\
+ SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
+
+#define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\
+ SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, 0, full, str, proc, from, to)
+#define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\
+ SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max full, str, proc, 0, SL_MAX_VERSION)
+
+#define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\
+ SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, 0, full, str, proc, from, to)
+#define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\
+ SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION)
+
+#define SDTG_CONDNULL(length, from, to)\
+ {{"", NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_CONDNULL(length, from, to)}
+
+#define SDTG_END() {{NULL, NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_END()}
+
+/* Macros for various objects to go in the configuration file.
+ * This section is for structures where their various members are saved */
+#define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, interval, full, str, proc, from, to)\
+ {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)}
+
+#define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
+ SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, interval, NULL, str, proc, from, to)
+#define SDT_VAR(base, var, type, flags, guiflags, def, min, max, interval, str, proc)\
+ SDT_CONDVAR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc)
+
+#define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\
+ SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, 0, NULL, str, proc, from, to)
+#define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\
+ SDT_CONDBOOL(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
+
+#define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\
+ SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, from, to)
+#define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\
+ SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
+#define SDT_CONDLISTO(base, var, length, type, from, to, flags, guiflags, def, str, proc)\
+ SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
+
+#define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\
+ SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, from, to)
+#define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\
+ SDT_CONDSTR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
+#define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\
+ SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, 0, base, var, length, def, 0, 0, NULL, str, proc, from, to)
+
+#define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\
+ SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, 0, NULL, str, proc, from, to)
+#define SDT_CHR(base, var, flags, guiflags, def, str, proc)\
+ SDT_CONDCHR(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
+
+#define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc)\
+ SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, 0, full, str, proc, from, to)
+#define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc)\
+ SDT_CONDOMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc)
+
+#define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\
+ SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, 0, full, str, proc, from, to)
+#define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\
+ SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc)
+
+#define SDT_CONDNULL(length, from, to)\
+ {{"", NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_CONDNULL(length, from, to)}
+
+#define SDT_END() {{NULL, NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_END()}
+
+/* Shortcuts for macros below. Logically if we don't save the value
+ * we also don't sync it in a network game */
+#define S SLF_SAVE_NO | SLF_NETWORK_NO
+#define NS SLF_SAVE_NO
+#define C SLF_CONFIG_NO
+#define N SLF_NETWORK_NO
+
+#define D0 SGF_0ISDISABLED
+#define NC SGF_NOCOMMA
+#define MS SGF_MULTISTRING
+#define NO SGF_NETWORK_ONLY
+#define CR SGF_CURRENCY
+
+#include "table/strings.h"
+
+/* Begin - Callback Functions for the various settings */
+#include "window.h"
+#include "gui.h"
+#include "town.h"
+#include "gfx.h"
+// virtual PositionMainToolbar function, calls the right one.
+static int32 v_PositionMainToolbar(int32 p1)
+{
+ if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
+ return 0;
+}
+
+static int32 AiNew_PatchActive_Warning(int32 p1)
+{
+ if (p1 == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_ACTIVATED, 0, 0);
+ return 0;
+}
+
+static int32 Ai_In_Multiplayer_Warning(int32 p1)
+{
+ if (p1 == 1) {
+ ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
+ _patches.ainew_active = true;
+ }
+ return 0;
+}
+
+static int32 PopulationInLabelActive(int32 p1)
+{
+ Town* t;
+
+ FOR_ALL_TOWNS(t) UpdateTownVirtCoord(t);
+
+ return 0;
+}
+
+static int32 RedrawScreen(int32 p1)
+{
+ MarkWholeScreenDirty();
+ return 0;
+}
+
+static int32 InValidateDetailsWindow(int32 p1)
+{
+ InvalidateWindowClasses(WC_VEHICLE_DETAILS);
+ return 0;
+}
+
+static int32 InvalidateStationBuildWindow(int32 p1)
+{
+ InvalidateWindow(WC_BUILD_STATION, 0);
+ return 0;
+}
+
+/* Check service intervals of vehicles, p1 is value of % or day based servicing */
+static int32 CheckInterval(int32 p1)
+{
+ bool warning;
+ const Patches *ptc = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
+
+ if (p1) {
+ warning = ( (IS_INT_INSIDE(ptc->servint_trains, 5, 90+1) || ptc->servint_trains == 0) &&
+ (IS_INT_INSIDE(ptc->servint_roadveh, 5, 90+1) || ptc->servint_roadveh == 0) &&
+ (IS_INT_INSIDE(ptc->servint_aircraft, 5, 90+1) || ptc->servint_aircraft == 0) &&
+ (IS_INT_INSIDE(ptc->servint_ships, 5, 90+1) || ptc->servint_ships == 0) );
+ } else {
+ warning = ( (IS_INT_INSIDE(ptc->servint_trains, 30, 800+1) || ptc->servint_trains == 0) &&
+ (IS_INT_INSIDE(ptc->servint_roadveh, 30, 800+1) || ptc->servint_roadveh == 0) &&
+ (IS_INT_INSIDE(ptc->servint_aircraft, 30, 800+1) || ptc->servint_aircraft == 0) &&
+ (IS_INT_INSIDE(ptc->servint_ships, 30, 800+1) || ptc->servint_ships == 0) );
+ }
+
+ if (!warning)
+ ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE, 0, 0);
+
+ return InValidateDetailsWindow(0);
+}
+
+static int32 EngineRenewUpdate(int32 p1)
+{
+ DoCommandP(0, 0, _patches.autorenew, NULL, CMD_SET_AUTOREPLACE);
+ return 0;
+}
+
+static int32 EngineRenewMonthsUpdate(int32 p1)
+{
+ DoCommandP(0, 1, _patches.autorenew_months, NULL, CMD_SET_AUTOREPLACE);
+ return 0;
+}
+
+static int32 EngineRenewMoneyUpdate(int32 p1)
+{
+ DoCommandP(0, 2, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
+ return 0;
+}
+/* End - Callback Functions */
+
+#ifndef EXTERNAL_PLAYER
+#define EXTERNAL_PLAYER "timidity"
+#endif
+
+static const SettingDesc _music_settings[] = {
+ SDT_VAR(MusicFileSettings, playlist, SLE_UINT8, S, 0, 0, 0, 5, 1, STR_NULL, NULL),
+ SDT_VAR(MusicFileSettings, music_vol, SLE_UINT8, S, 0, 128, 0, 100, 1, STR_NULL, NULL),
+ SDT_VAR(MusicFileSettings, effect_vol, SLE_UINT8, S, 0, 128, 0, 100, 1, STR_NULL, NULL),
+ SDT_LIST(MusicFileSettings, custom_1, SLE_UINT8, S, 0, NULL, STR_NULL, NULL),
+ SDT_LIST(MusicFileSettings, custom_2, SLE_UINT8, S, 0, NULL, STR_NULL, NULL),
+ SDT_BOOL(MusicFileSettings, playing, S, 0, true, STR_NULL, NULL),
+ SDT_BOOL(MusicFileSettings, shuffle, S, 0, false, STR_NULL, NULL),
+ SDT_STR(MusicFileSettings, extmidi, SLE_STRB, S, 0, EXTERNAL_PLAYER, STR_NULL, NULL),
+ SDT_END()
+};
+
+/* win32_v.c only settings */
+#ifdef WIN32
+extern bool _force_full_redraw, _double_size, _window_maximize;
+extern uint _display_hz, _fullscreen_bpp;
+
+static const SettingDescGlobVarList _win32_settings[] = {
+ SDTG_VAR("display_hz", SLE_UINT, S, 0, _display_hz, 0, 0, 120, 0, STR_NULL, NULL),
+ SDTG_BOOL("force_full_redraw", S, 0, _force_full_redraw,false, STR_NULL, NULL),
+ SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp, 8, 8, 32, 0, STR_NULL, NULL),
+ SDTG_BOOL("double_size", S, 0, _double_size, false, STR_NULL, NULL),
+ SDTG_BOOL("window_maximize", S, 0, _window_maximize, false, STR_NULL, NULL),
+ SDTG_END()
+};
+#endif /* WIN32 */
+
+static const SettingDescGlobVarList _misc_settings[] = {
+ SDTG_MMANY("display_opt", SLE_UINT8, S, 0, _display_opt, (DO_SHOW_TOWN_NAMES|DO_SHOW_STATION_NAMES|DO_SHOW_SIGNS|DO_FULL_ANIMATION|DO_FULL_DETAIL|DO_TRANS_BUILDINGS|DO_WAYPOINTS), "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|TRANS_BUILDINGS|FULL_DETAIL|WAYPOINTS", STR_NULL, NULL),
+ SDTG_VAR("news_display_opt", SLE_UINT, S, 0, _news_display_opt,0xAAAAAAAA,0,0xAAAAAAAA,0,STR_NULL, NULL), // default to all full messages: 10101010101010101010 = 0xAAAAAAAA
+ SDTG_BOOL("news_ticker_sound", S, 0, _news_ticker_sound, true, STR_NULL, NULL),
+ SDTG_BOOL("fullscreen", S, 0, _fullscreen, false, STR_NULL, NULL),
+ SDTG_STR("videodriver", SLE_STRB,C|S,0, _ini_videodriver, NULL, STR_NULL, NULL),
+ SDTG_STR("musicdriver", SLE_STRB,C|S,0, _ini_musicdriver, NULL, STR_NULL, NULL),
+ SDTG_STR("sounddriver", SLE_STRB,C|S,0, _ini_sounddriver, NULL, STR_NULL, NULL),
+ SDTG_STR("language", SLE_STRB, S, 0, _dynlang.curr_file, NULL, STR_NULL, NULL),
+ SDTG_LIST("resolution", SLE_UINT16, S, 0, _cur_resolution, "640,480", STR_NULL, NULL),
+ SDTG_STR("screenshot_format",SLE_STRB, S, 0, _screenshot_format_name,NULL, STR_NULL, NULL),
+ SDTG_STR("savegame_format", SLE_STRB, S, 0, _savegame_format, NULL, STR_NULL, NULL),
+ SDTG_BOOL("rightclick_emulate", S, 0, _rightclick_emulate, false, STR_NULL, NULL),
+#ifdef WITH_FREETYPE
+ SDTG_STR("small_font", SLE_STRB, S, 0, _freetype.small_font, NULL, STR_NULL, NULL),
+ SDTG_STR("medium_font", SLE_STRB, S, 0, _freetype.medium_font, NULL, STR_NULL, NULL),
+ SDTG_STR("large_font", SLE_STRB, S, 0, _freetype.large_font, NULL, STR_NULL, NULL),
+ SDTG_VAR("small_size", SLE_UINT, S, 0, _freetype.small_size, 6, 0, 72, 0, STR_NULL, NULL),
+ SDTG_VAR("medium_size", SLE_UINT, S, 0, _freetype.medium_size, 10, 0, 72, 0, STR_NULL, NULL),
+ SDTG_VAR("large_size", SLE_UINT, S, 0, _freetype.large_size, 16, 0, 72, 0, STR_NULL, NULL),
+#endif
+ SDTG_END()
+};
+
+#ifdef ENABLE_NETWORK
+static const SettingDescGlobVarList _network_settings[] = {
+ SDTG_VAR("sync_freq", SLE_UINT16,C|S,0, _network_sync_freq, 100, 0, 100, 0, STR_NULL, NULL),
+ SDTG_VAR("frame_freq", SLE_UINT8,C|S,0, _network_frame_freq, 0, 0, 100, 0, STR_NULL, NULL),
+ SDTG_VAR("max_join_time", SLE_UINT16, S, 0, _network_max_join_time, 500, 0, 32000, 0, STR_NULL, NULL),
+ SDTG_BOOL("pause_on_join", S, 0, _network_pause_on_join, true, STR_NULL, NULL),
+ SDTG_STR("server_bind_ip", SLE_STRB, S, 0, _network_server_bind_ip_host, "0.0.0.0", STR_NULL, NULL),
+ SDTG_VAR("server_port", SLE_UINT16, S, 0, _network_server_port, NETWORK_DEFAULT_PORT, 0, 65535, 0, STR_NULL, NULL),
+ SDTG_BOOL("server_advertise", S, 0, _network_advertise, false, STR_NULL, NULL),
+ SDTG_VAR("lan_internet", SLE_UINT8, S, 0, _network_lan_internet, 0, 0, 1, 0, STR_NULL, NULL),
+ SDTG_STR("player_name", SLE_STRB, S, 0, _network_player_name, NULL, STR_NULL, NULL),
+ SDTG_STR("server_password", SLE_STRB, S, 0, _network_server_password, NULL, STR_NULL, NULL),
+ SDTG_STR("rcon_password", SLE_STRB, S, 0, _network_rcon_password, NULL, STR_NULL, NULL),
+ SDTG_STR("server_name", SLE_STRB, S, 0, _network_server_name, NULL, STR_NULL, NULL),
+ SDTG_STR("connect_to_ip", SLE_STRB, S, 0, _network_default_ip, NULL, STR_NULL, NULL),
+ SDTG_STR("network_id", SLE_STRB, S, 0, _network_unique_id, NULL, STR_NULL, NULL),
+ SDTG_BOOL("autoclean_companies", S, 0, _network_autoclean_companies, false, STR_NULL, NULL),
+ SDTG_VAR("autoclean_unprotected",SLE_UINT8, S, 0, _network_autoclean_unprotected,12, 0, 60, 0, STR_NULL, NULL),
+ SDTG_VAR("autoclean_protected", SLE_UINT8, S, 0, _network_autoclean_protected, 36, 0, 180, 0, STR_NULL, NULL),
+ SDTG_VAR("max_companies", SLE_UINT8, S, 0, _network_game_info.companies_max, 8, 0, 8, 0, STR_NULL, NULL),
+ SDTG_VAR("max_clients", SLE_UINT8, S, 0, _network_game_info.clients_max, 10, 0, 10, 0, STR_NULL, NULL),
+ SDTG_VAR("max_spectators", SLE_UINT8, S, 0, _network_game_info.spectators_max, 10, 0, 10, 0, STR_NULL, NULL),
+ SDTG_VAR("restart_game_year", SLE_INT32, S,D0, _network_restart_game_year, 0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL),
+ SDTG_VAR("min_players", SLE_UINT8, S, 0, _network_min_players, 0, 0, 10, 0, STR_NULL, NULL),
+ SDTG_END()
+};
+#endif /* ENABLE_NETWORK */
+
+static const SettingDesc _gameopt_settings[] = {
+ /* In version 4 a new difficulty setting has been added to the difficulty settings,
+ * town attitude towards demolishing. Needs special handling because some dimwit thought
+ * it funny to have the GameDifficulty struct be an array while it is a struct of
+ * same-sized members
+ * XXX - To save file-space and since values are never bigger than about 10? only
+ * save the first 16 bits in the savegame. Question is why the values are still int32
+ * and why not byte for example? */
+ SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3),
+ SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION),
+ SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 9, 0, 9, 0, STR_NULL, NULL),
+ SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL),
+ SDT_OMANY(GameOptions, units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL),
+ SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0, 20, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL),
+ SDT_OMANY(GameOptions, landscape, SLE_UINT8, 0, 0, 0, 3, "normal|hilly|desert|candy", STR_NULL, NULL),
+ SDT_VAR(GameOptions, snow_line, SLE_UINT8, 0, 0, 1, 0, 56, 0, STR_NULL, NULL),
+ SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8, 0, 22, N, 0, 0, 0, "", STR_NULL, NULL),
+ SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8,23, SL_MAX_VERSION, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL),
+ SDT_OMANY(GameOptions, road_side, SLE_UINT8, 0, 0, 1, 1, "left|right", STR_NULL, NULL),
+ SDT_END()
+};
+
+/* Some patches do not need to be synchronised when playing in multiplayer.
+ * These include for example the GUI settings and will not be saved with the
+ * savegame.
+ * It is also a bit tricky since you would think that service_interval
+ * for example doesn't need to be synched. Every client assigns the
+ * service_interval value to the v->service_interval, meaning that every client
+ * assigns his value. If the setting was player-based, that would mean that
+ * vehicles could decide on different moments that they are heading back to a
+ * service depot, causing desyncs on a massive scale. */
+const SettingDesc _patch_settings[] = {
+ /***************************************************************************/
+ /* User-interface section of the GUI-configure patches window */
+ SDT_BOOL(Patches, vehicle_speed, S, 0, true, STR_CONFIG_PATCHES_VEHICLESPEED, NULL),
+ SDT_BOOL(Patches, status_long_date, S, 0, true, STR_CONFIG_PATCHES_LONGDATE, NULL),
+ SDT_BOOL(Patches, show_finances, S, 0, true, STR_CONFIG_PATCHES_SHOWFINANCES, NULL),
+ SDT_BOOL(Patches, autoscroll, S, 0, false, STR_CONFIG_PATCHES_AUTOSCROLL, NULL),
+ SDT_BOOL(Patches, reverse_scroll, S, 0, false, STR_CONFIG_PATCHES_REVERSE_SCROLLING, NULL),
+ SDT_BOOL(Patches, measure_tooltip, S, 0, false, STR_CONFIG_PATCHES_MEASURE_TOOLTIP, NULL),
+ SDT_VAR(Patches, errmsg_duration, SLE_UINT8, S, 0, 5, 0, 20, 0, STR_CONFIG_PATCHES_ERRMSG_DURATION, NULL),
+ SDT_VAR(Patches, toolbar_pos, SLE_UINT8, S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_TOOLBAR_POS, v_PositionMainToolbar),
+ SDT_VAR(Patches, window_snap_radius, SLE_UINT8, S,D0, 10, 1, 32, 0, STR_CONFIG_PATCHES_SNAP_RADIUS, NULL),
+ SDT_BOOL(Patches, invisible_trees, S, 0, false, STR_CONFIG_PATCHES_INVISIBLE_TREES, RedrawScreen),
+ SDT_BOOL(Patches, population_in_label, S, 0, true, STR_CONFIG_PATCHES_POPULATION_IN_LABEL, PopulationInLabelActive),
+ SDT_VAR(Patches, map_x, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_X, NULL),
+ SDT_VAR(Patches, map_y, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_Y, NULL),
+ SDT_BOOL(Patches, link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR,NULL),
+ SDT_VAR(Patches, liveries, SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_LIVERIES, RedrawScreen),
+ SDT_BOOL(Patches, prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL),
+
+ /***************************************************************************/
+ /* Construction section of the GUI-configure patches window */
+ SDT_BOOL(Patches, build_on_slopes, 0, 0, true, STR_CONFIG_PATCHES_BUILDONSLOPES, NULL),
+ SDT_BOOL(Patches, extra_dynamite, 0, 0, false, STR_CONFIG_PATCHES_EXTRADYNAMITE, NULL),
+ SDT_BOOL(Patches, longbridges, 0, 0, true, STR_CONFIG_PATCHES_LONGBRIDGES, NULL),
+ SDT_BOOL(Patches, signal_side, N, 0, true, STR_CONFIG_PATCHES_SIGNALSIDE, RedrawScreen),
+ SDT_BOOL(Patches, always_small_airport, 0, 0, false, STR_CONFIG_PATCHES_SMALL_AIRPORTS, NULL),
+ SDT_VAR(Patches, drag_signals_density,SLE_UINT8,S, 0, 4, 1, 20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY,NULL),
+
+ /***************************************************************************/
+ /* Vehicle section of the GUI-configure patches window */
+ SDT_BOOL(Patches, realistic_acceleration, 0, 0, false, STR_CONFIG_PATCHES_REALISTICACCEL, NULL),
+ SDT_BOOL(Patches, forbid_90_deg, 0, 0, false, STR_CONFIG_PATCHES_FORBID_90_DEG, NULL),
+ SDT_BOOL(Patches, mammoth_trains, 0, 0, true, STR_CONFIG_PATCHES_MAMMOTHTRAINS, NULL),
+ SDT_BOOL(Patches, gotodepot, 0, 0, true, STR_CONFIG_PATCHES_GOTODEPOT, NULL),
+ SDT_BOOL(Patches, roadveh_queue, 0, 0, true, STR_CONFIG_PATCHES_ROADVEH_QUEUE, NULL),
+ SDT_BOOL(Patches, new_pathfinding_all, 0, 0, false, STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL, NULL),
+
+ SDT_CONDBOOL(Patches, yapf.ship_use_yapf, 28, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_YAPF_SHIPS, NULL),
+ SDT_CONDBOOL(Patches, yapf.road_use_yapf, 28, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_YAPF_ROAD, NULL),
+ SDT_CONDBOOL(Patches, yapf.rail_use_yapf, 28, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_YAPF_RAIL, NULL),
+
+ SDT_BOOL(Patches, train_income_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_INCOME_LESS, NULL),
+ SDT_VAR(Patches, order_review_system,SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_ORDER_REVIEW, NULL),
+ SDT_BOOL(Patches, never_expire_vehicles, 0, 0, false, STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES,NULL),
+ SDT_BOOL(Patches, lost_train_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_LOST_TRAIN, NULL),
+ SDT_BOOL(Patches, autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, EngineRenewUpdate),
+ SDT_VAR(Patches, autorenew_months, SLE_INT16, S, 0, 6, -12, 12, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, EngineRenewMonthsUpdate),
+ SDT_VAR(Patches, autorenew_money, SLE_UINT, S,CR,100000, 0, 2000000, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY, EngineRenewMoneyUpdate),
+ SDT_VAR(Patches, max_trains, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_TRAINS, NULL),
+ SDT_VAR(Patches, max_roadveh, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_ROADVEH, NULL),
+ SDT_VAR(Patches, max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_AIRCRAFT, NULL),
+ SDT_VAR(Patches, max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_SHIPS, NULL),
+ SDT_BOOL(Patches, servint_ispercent, 0, 0, false, STR_CONFIG_PATCHES_SERVINT_ISPERCENT, CheckInterval),
+ SDT_VAR(Patches, servint_trains, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_TRAINS, InValidateDetailsWindow),
+ SDT_VAR(Patches, servint_roadveh, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_ROADVEH, InValidateDetailsWindow),
+ SDT_VAR(Patches, servint_ships, SLE_UINT16, 0,D0, 360, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_SHIPS, InValidateDetailsWindow),
+ SDT_VAR(Patches, servint_aircraft, SLE_UINT16, 0,D0, 100, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT, InValidateDetailsWindow),
+ SDT_BOOL(Patches, no_servicing_if_no_breakdowns, 0, 0, false, STR_CONFIG_PATCHES_NOSERVICE, NULL),
+ SDT_BOOL(Patches, wagon_speed_limits, 0, 0, true, STR_CONFIG_PATCHES_WAGONSPEEDLIMITS, NULL),
+ SDT_CONDBOOL(Patches, disable_elrails, 38, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_DISABLE_ELRAILS, SettingsDisableElrail),
+ SDT_CONDVAR(Patches, freight_trains, SLE_UINT8, 39, SL_MAX_VERSION, 0, 0, 1, 1, 255, 1, STR_CONFIG_PATCHES_FREIGHT_TRAINS, NULL),
+
+ /***************************************************************************/
+ /* Station section of the GUI-configure patches window */
+ SDT_BOOL(Patches, join_stations, 0, 0, true, STR_CONFIG_PATCHES_JOINSTATIONS, NULL),
+ SDT_BOOL(Patches, full_load_any, 0, 0, true, STR_CONFIG_PATCHES_FULLLOADANY, NULL),
+ SDT_BOOL(Patches, improved_load, 0, 0, false, STR_CONFIG_PATCHES_IMPROVEDLOAD, NULL),
+ SDT_BOOL(Patches, selectgoods, 0, 0, true, STR_CONFIG_PATCHES_SELECTGOODS, NULL),
+ SDT_BOOL(Patches, new_nonstop, 0, 0, false, STR_CONFIG_PATCHES_NEW_NONSTOP, NULL),
+ SDT_BOOL(Patches, nonuniform_stations, 0, 0, true, STR_CONFIG_PATCHES_NONUNIFORM_STATIONS,NULL),
+ SDT_VAR(Patches, station_spread,SLE_UINT8,0, 0, 12, 4, 64, 0, STR_CONFIG_PATCHES_STATION_SPREAD, InvalidateStationBuildWindow),
+ SDT_BOOL(Patches, serviceathelipad, 0, 0, true, STR_CONFIG_PATCHES_SERVICEATHELIPAD, NULL),
+ SDT_BOOL(Patches, modified_catchment, 0, 0, true, STR_CONFIG_PATCHES_CATCHMENT, NULL),
+ SDT_CONDBOOL(Patches, gradual_loading, 40, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_GRADUAL_LOADING, NULL),
+
+ /***************************************************************************/
+ /* Economy section of the GUI-configure patches window */
+ SDT_BOOL(Patches, inflation, 0, 0, true, STR_CONFIG_PATCHES_INFLATION, NULL),
+ SDT_BOOL(Patches, build_rawmaterial_ind, 0, 0, false, STR_CONFIG_PATCHES_BUILDXTRAIND, NULL),
+ SDT_BOOL(Patches, multiple_industry_per_town, 0, 0, false, STR_CONFIG_PATCHES_MULTIPINDTOWN, NULL),
+ SDT_BOOL(Patches, same_industry_close, 0, 0, false, STR_CONFIG_PATCHES_SAMEINDCLOSE, NULL),
+ SDT_BOOL(Patches, bribe, 0, 0, true, STR_CONFIG_PATCHES_BRIBE, NULL),
+ SDT_VAR(Patches, snow_line_height,SLE_UINT8, 0, 0, 7, 2, 13, 0, STR_CONFIG_PATCHES_SNOWLINE_HEIGHT, NULL),
+ SDT_VAR(Patches, colored_news_year,SLE_INT32, 0,NC, 2000, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_COLORED_NEWS_YEAR,NULL),
+ SDT_VAR(Patches, starting_year, SLE_INT32, 0,NC, 1950, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_STARTING_YEAR,NULL),
+ SDT_VAR(Patches, ending_year, SLE_INT32,0,NC|NO,2051, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_ENDING_YEAR, NULL),
+ SDT_BOOL(Patches, smooth_economy, 0, 0, true, STR_CONFIG_PATCHES_SMOOTH_ECONOMY, NULL),
+ SDT_BOOL(Patches, allow_shares, 0, 0, true, STR_CONFIG_PATCHES_ALLOW_SHARES, NULL),
+
+ /***************************************************************************/
+ /* AI section of the GUI-configure patches window */
+ SDT_BOOL(Patches, ainew_active, 0, 0, false, STR_CONFIG_PATCHES_AINEW_ACTIVE, AiNew_PatchActive_Warning),
+ SDT_BOOL(Patches, ai_in_multiplayer, 0, 0, false, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, Ai_In_Multiplayer_Warning),
+ SDT_BOOL(Patches, ai_disable_veh_train, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, NULL),
+ SDT_BOOL(Patches, ai_disable_veh_roadveh, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH, NULL),
+ SDT_BOOL(Patches, ai_disable_veh_aircraft,0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT,NULL),
+ SDT_BOOL(Patches, ai_disable_veh_ship, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_SHIPS, NULL),
+
+ /***************************************************************************/
+ /* Patches without any GUI representation */
+ SDT_BOOL(Patches, keep_all_autosave, S, 0, false, STR_NULL, NULL),
+ SDT_BOOL(Patches, autosave_on_exit, S, 0, false, STR_NULL, NULL),
+ SDT_VAR(Patches, max_num_autosaves, SLE_UINT8, S, 0, 16, 0, 255, 0, STR_NULL, NULL),
+ SDT_BOOL(Patches, bridge_pillars, S, 0, true, STR_NULL, NULL),
+ SDT_VAR(Patches, extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, 0, STR_NULL, NULL),
+ SDT_BOOL(Patches, auto_euro, S, 0, true, STR_NULL, NULL),
+ SDT_VAR(Patches, dist_local_authority,SLE_UINT8, 0, 0, 20, 5, 60, 0, STR_NULL, NULL),
+ SDT_VAR(Patches, wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 100, 0, STR_NULL, NULL),
+ SDT_VAR(Patches, wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 100, 0, STR_NULL, NULL),
+
+ /***************************************************************************/
+ /* New Pathfinding patch settings */
+ SDT_VAR(Patches, pf_maxlength, SLE_UINT16, 0, 0, 4096, 64, 65535, 0, STR_NULL, NULL),
+ SDT_VAR(Patches, pf_maxdepth, SLE_UINT8, 0, 0, 48, 4, 255, 0, STR_NULL, NULL),
+ /* The maximum number of nodes to search */
+ SDT_VAR(Patches, npf_max_search_nodes,SLE_UINT, 0, 0, 10000, 500, 100000, 0, STR_NULL, NULL),
+
+ /* When a red signal is encountered, a small detour can be made around
+ * it. This specifically occurs when a track is doubled, in which case
+ * the detour is typically 2 tiles. It is also often used at station
+ * entrances, when there is a choice of multiple platforms. If we take
+ * a typical 4 platform station, the detour is 4 tiles. To properly
+ * support larger stations we increase this value.
+ * We want to prevent that trains that want to leave at one side of a
+ * station, leave through the other side, turn around, enter the
+ * station on another platform and exit the station on the right side
+ * again, just because the sign at the right side was red. If we take
+ * a typical 5 length station, this detour is 10 or 11 tiles (not
+ * sure), so we set the default penalty at 10 (the station tile
+ * penalty will further prevent this.
+ * We give presignal exits (and combo's) a different (larger) penalty, because
+ * we really don't want trains waiting in front of a presignal exit. */
+ SDT_VAR(Patches, npf_rail_firstred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
+ SDT_VAR(Patches, npf_rail_firstred_exit_penalty,SLE_UINT, 0, 0, (100 * NPF_TILE_LENGTH),0, 100000, 0, STR_NULL, NULL),
+ /* This penalty is for when the last signal before the target is red.
+ * This is useful for train stations, where there are multiple
+ * platforms to choose from, which lie in different signal blocks.
+ * Every target in a occupied signal block (ie an occupied platform)
+ * will get this penalty. */
+ SDT_VAR(Patches, npf_rail_lastred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
+ /* When a train plans a route over a station tile, this penalty is
+ * applied. We want that trains plan a route around a typical, 4x5
+ * station, which means two tiles to the right, and two tiles back to
+ * the left around it, or 5 tiles of station through it. If we assign
+ * a penalty of 1 tile for every station tile passed, the route will
+ * be around it. */
+ SDT_VAR(Patches, npf_rail_station_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
+ SDT_VAR(Patches, npf_rail_slope_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
+ /* This penalty is applied when a train makes a turn. Its value of 1 makes
+ * sure that it has a minimal impact on the pathfinding, only when two
+ * paths have equal length it will make a difference */
+ SDT_VAR(Patches, npf_rail_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL),
+ /* Ths penalty is applied when a vehicle reverses inside a depot (doesn't
+ * apply to ships, as they can just come out the other end). XXX: Is this a
+ * good value? */
+ SDT_VAR(Patches, npf_rail_depot_reverse_penalty,SLE_UINT, 0, 0, (NPF_TILE_LENGTH * 50), 0, 100000, 0, STR_NULL, NULL),
+ SDT_VAR(Patches, npf_buoy_penalty, SLE_UINT, 0, 0, (2 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
+ /* This penalty is applied when a ship makes a turn. It is bigger than the
+ * rail curve penalty, since ships (realisticly) have more trouble with
+ * making turns */
+ SDT_VAR(Patches, npf_water_curve_penalty, SLE_UINT, 0, 0, (NPF_TILE_LENGTH / 4), 0, 100000, 0, STR_NULL, NULL),
+ /* This is the penalty for road, same as for rail. */
+ SDT_VAR(Patches, npf_road_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL),
+ /* This is the penalty for level crossings, for both road and rail vehicles */
+ SDT_VAR(Patches, npf_crossing_penalty, SLE_UINT, 0, 0, (3 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
+
+
+ // The maximum number of nodes to search
+ SDT_CONDBOOL(Patches, yapf.disable_node_optimization , 28, SL_MAX_VERSION, 0, 0, false , STR_NULL, NULL),
+ SDT_CONDVAR (Patches, yapf.max_search_nodes , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000 , 500, 1000000, 0, STR_NULL, NULL),
+ SDT_CONDBOOL(Patches, yapf.rail_firstred_twoway_eol , 28, SL_MAX_VERSION, 0, 0, true , STR_NULL, NULL),
+ SDT_CONDVAR (Patches, yapf.rail_firstred_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
+ SDT_CONDVAR (Patches, yapf.rail_firstred_exit_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
+ SDT_CONDVAR (Patches, yapf.rail_lastred_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
+ SDT_CONDVAR (Patches, yapf.rail_lastred_exit_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
+ SDT_CONDVAR (Patches, yapf.rail_station_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 30 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
+ SDT_CONDVAR (Patches, yapf.rail_slope_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
+ SDT_CONDVAR (Patches, yapf.rail_curve45_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
+ SDT_CONDVAR (Patches, yapf.rail_curve90_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 6 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
+ // This penalty is applied when a train reverses inside a depot
+ SDT_CONDVAR (Patches, yapf.rail_depot_reverse_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 50 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
+ // This is the penalty for level crossings (for trains only)
+ SDT_CONDVAR (Patches, yapf.rail_crossing_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
+ // look-ahead how many signals are checked
+ SDT_CONDVAR (Patches, yapf.rail_look_ahead_max_signals, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 , 1, 100, 0, STR_NULL, NULL),
+ // look-ahead n-th red signal penalty polynomial: penalty = p2 * n^2 + p1 * n + p0
+ SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p0 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, 500 , -1000000, 1000000, 0, STR_NULL, NULL),
+ SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p1 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, -100 , -1000000, 1000000, 0, STR_NULL, NULL),
+ SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p2 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, 5 , -1000000, 1000000, 0, STR_NULL, NULL),
+ // penalties for too long or too short station platforms
+ SDT_CONDVAR (Patches, yapf.rail_longer_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL),
+ SDT_CONDVAR (Patches, yapf.rail_longer_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL),
+ SDT_CONDVAR (Patches, yapf.rail_shorter_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 40 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL),
+ SDT_CONDVAR (Patches, yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL),
+ // road vehicles - penalties
+ SDT_CONDVAR (Patches, yapf.road_slope_penalty , SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
+ SDT_CONDVAR (Patches, yapf.road_curve_penalty , SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
+ SDT_CONDVAR (Patches, yapf.road_crossing_penalty , SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
+
+ /***************************************************************************/
+ /* Terrain genation related patch options */
+ SDT_CONDVAR(Patches, land_generator, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 1, 0, 1, 0, STR_CONFIG_PATCHES_LAND_GENERATOR, NULL),
+ SDT_CONDVAR(Patches, oil_refinery_limit, SLE_UINT8, 30, SL_MAX_VERSION, 0, 0, 16, 12, 48, 0, STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE, NULL),
+ SDT_CONDVAR(Patches, tgen_smoothness, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 1, 0, 3, 0, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN, NULL),
+ SDT_CONDVAR(Patches, generation_seed, SLE_UINT32, 30, SL_MAX_VERSION, 0, 0, GENERATE_NEW_SEED, 0, MAX_UVALUE(uint32), 0, STR_NULL, NULL),
+ SDT_CONDVAR(Patches, tree_placer, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_TREE_PLACER, NULL),
+ SDT_VAR (Patches, heightmap_rotation, SLE_UINT8, S, MS, 0, 0, 1, 0, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION, NULL),
+ SDT_VAR (Patches, se_flat_world_height, SLE_UINT8, S, 0, 0, 0, 15, 0, STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT, NULL),
+
+ SDT_END()
+};
+
+static const SettingDesc _currency_settings[] = {
+ SDT_VAR(CurrencySpec, rate, SLE_UINT16, S, 0, 1, 0, 100, 0, STR_NULL, NULL),
+ SDT_CHR(CurrencySpec, separator, S, 0, ".", STR_NULL, NULL),
+ SDT_VAR(CurrencySpec, to_euro, SLE_INT32, S, 0, 0, 0,1000, 0, STR_NULL, NULL),
+ SDT_STR(CurrencySpec, prefix, SLE_STRBQ, S, 0, NULL, STR_NULL, NULL),
+ SDT_STR(CurrencySpec, suffix, SLE_STRBQ, S, 0, " credits", STR_NULL, NULL),
+ SDT_END()
+};
+
+/* Undefine for the shortcut macros above */
+#undef S
+#undef C
+#undef N
+
+#undef D0
+#undef NC
+#undef MS
+#undef NO
+#undef CR
+
+
+/* Load a GRF configuration from the given group name */
+static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
+{
+ IniGroup *group = ini_getgroup(ini, grpname, -1);
+ IniItem *item;
+ GRFConfig *first = NULL;
+ GRFConfig **curr = &first;
+
+ if (group == NULL) return NULL;
+
+ for (item = group->item; item != NULL; item = item->next) {
+ GRFConfig *c = calloc(1, sizeof(*c));
+ c->filename = strdup(item->name);
+
+ /* Parse parameters */
+ if (*item->value != '\0') {
+ c->num_params = parse_intlist(item->value, (int*)c->param, lengthof(c->param));
+ if (c->num_params == (byte)-1) {
+ ShowInfoF("ini: error in array '%s'", item->name);
+ c->num_params = 0;
+ }
+ }
+
+ /* Check if item is valid */
+ if (!FillGRFDetails(c, is_static)) {
+ const char *msg;
+
+ if (HASBIT(c->flags, GCF_NOT_FOUND)) {
+ msg = "not found";
+ } else if (HASBIT(c->flags, GCF_UNSAFE)) {
+ msg = "unsafe for static use";
+ } else if (HASBIT(c->flags, GCF_SYSTEM)) {
+ msg = "system NewGRF";
+ } else {
+ msg = "unknown";
+ }
+
+ ShowInfoF("ini: ignoring invalid NewGRF '%s': %s", item->name, msg);
+ ClearGRFConfig(&c);
+ continue;
+ }
+
+ /* Mark file as static to avoid saving in savegame. */
+ if (is_static) SETBIT(c->flags, GCF_STATIC);
+
+ /* Add item to list */
+ *curr = c;
+ curr = &c->next;
+ }
+
+ return first;
+}
+
+
+/* Save a GRF configuration to the given group name */
+static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
+{
+ IniGroup *group = ini_getgroup(ini, grpname, -1);
+ IniItem **item;
+ const GRFConfig *c;
+
+ if (group == NULL) return;
+ group->item = NULL;
+ item = &group->item;
+
+ for (c = list; c != NULL; c = c->next) {
+ char params[512];
+ GRFBuildParamList(params, c, lastof(params));
+
+ *item = ini_item_alloc(group, c->filename, strlen(c->filename));
+ (*item)->value = pool_strdup(&ini->pool, params, strlen(params));
+ item = &(*item)->next;
+ }
+}
+
+/* Common handler for saving/loading variables to the configuration file */
+static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list)
+{
+ proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
+ proc(ini, (const SettingDesc*)_music_settings, "music", &msf);
+#ifdef WIN32
+ proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
+#endif /* WIN32 */
+
+ proc(ini, _gameopt_settings, "gameopt", &_opt_newgame);
+ proc(ini, _patch_settings, "patches", &_patches_newgame);
+ proc(ini, _currency_settings,"currency", &_custom_currency);
+
+#ifdef ENABLE_NETWORK
+ proc(ini, (const SettingDesc*)_network_settings, "network", NULL);
+ proc_list(ini, "servers", _network_host_list, lengthof(_network_host_list), NULL);
+ proc_list(ini, "bans", _network_ban_list, lengthof(_network_ban_list), NULL);
+#endif /* ENABLE_NETWORK */
+}
+
+/** Load the values from the configuration files */
+void LoadFromConfig(void)
+{
+ IniFile *ini = ini_load(_config_file);
+ HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list);
+ _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
+ _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
+ ini_free(ini);
+}
+
+/** Save the values to the configuration file */
+void SaveToConfig(void)
+{
+ IniFile *ini = ini_load(_config_file);
+ HandleSettingDescs(ini, ini_save_settings, ini_save_setting_list);
+ GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
+ GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
+ ini_save(_config_file, ini);
+ ini_free(ini);
+}
+
+static const SettingDesc *GetSettingDescription(uint index)
+{
+ if (index >= lengthof(_patch_settings)) return NULL;
+ return &_patch_settings[index];
+}
+
+/** Network-safe changing of patch-settings (server-only).
+ * @param p1 the index of the patch in the SettingDesc array which identifies it
+ * @param p2 the new value for the patch
+ * The new value is properly clamped to its minimum/maximum when setting
+ * @see _patch_settings
+ */
+int32 CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ const SettingDesc *sd = GetSettingDescription(p1);
+
+ if (sd == NULL) return CMD_ERROR;
+ if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ Patches *patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
+ void *var = GetVariableAddress(patches_ptr, &sd->save);
+ Write_ValidateSetting(var, sd, (int32)p2);
+ if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
+
+ InvalidateWindow(WC_GAME_OPTIONS, 0);
+ }
+
+ return 0;
+}
+
+/** Top function to save the new value of an element of the Patches struct
+ * @param index offset in the SettingDesc array of the Patches struct which
+ * identifies the patch member we want to change
+ * @param object pointer to a valid patches struct that has its settings change.
+ * This only affects patch-members that are not needed to be the same on all
+ * clients in a network game.
+ * @param value new value of the patch */
+bool SetPatchValue(uint index, const Patches *object, int32 value)
+{
+ const SettingDesc *sd = &_patch_settings[index];
+ /* If an item is player-based, we do not send it over the network
+ * (if any) to change. Also *hack*hack* we update the _newgame version
+ * of patches because changing a player-based setting in a game also
+ * changes its defaults. At least that is the convention we have chosen */
+ if (sd->save.conv & SLF_NETWORK_NO) {
+ void *var = GetVariableAddress(object, &sd->save);
+ Write_ValidateSetting(var, sd, value);
+
+ if (_game_mode != GM_MENU) {
+ void *var2 = GetVariableAddress(&_patches_newgame, &sd->save);
+ Write_ValidateSetting(var2, sd, value);
+ }
+ if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
+ InvalidateWindow(WC_GAME_OPTIONS, 0);
+ return true;
+ }
+
+ /* send non-player-based settings over the network */
+ if (!_networking || (_networking && _network_server)) {
+ return DoCommandP(0, index, value, NULL, CMD_CHANGE_PATCH_SETTING);
+ }
+ return false;
+}
+
+const SettingDesc *GetPatchFromName(const char *name, uint *i)
+{
+ const SettingDesc *sd;
+
+ for (*i = 0, sd = _patch_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
+ if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
+ if (strcmp(sd->desc.name, name) == 0) return sd;
+ }
+
+ return NULL;
+}
+
+/* Those 2 functions need to be here, else we have to make some stuff non-static
+ * and besides, it is also better to keep stuff like this at the same place */
+bool IConsoleSetPatchSetting(const char *name, int32 value)
+{
+ bool success;
+ uint index;
+ const SettingDesc *sd = GetPatchFromName(name, &index);
+ const Patches *patches_ptr;
+ void *ptr;
+
+ if (sd == NULL) {
+ IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name);
+ return true;
+ }
+
+ patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
+ ptr = GetVariableAddress(patches_ptr, &sd->save);
+
+ success = SetPatchValue(index, patches_ptr, value);
+ return success;
+}
+
+void IConsoleGetPatchSetting(const char *name)
+{
+ char value[20];
+ uint index;
+ const SettingDesc *sd = GetPatchFromName(name, &index);
+ const void *ptr;
+
+ if (sd == NULL) {
+ IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name);
+ return;
+ }
+
+ ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_patches_newgame : &_patches, &sd->save);
+
+ if (sd->desc.cmd == SDT_BOOLX) {
+ snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off");
+ } else {
+ snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv));
+ }
+
+ IConsolePrintF(_icolour_warn, "Current value for '%s' is: '%s' (min: %s%d, max: %d)",
+ name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
+}
+
+/** Save and load handler for patches/settings
+ * @param osd SettingDesc struct containing all information
+ * @param object can be either NULL in which case we load global variables or
+ * a pointer to a struct which is getting saved */
+static void LoadSettings(const SettingDesc *osd, void *object)
+{
+ for (; osd->save.cmd != SL_END; osd++) {
+ const SaveLoad *sld = &osd->save;
+ void *ptr = GetVariableAddress(object, sld);
+
+ if (!SlObjectMember(ptr, sld)) continue;
+ }
+}
+
+/** Loadhandler for a list of global variables
+ * @note this is actually a stub for LoadSettings with the
+ * object pointer set to NULL */
+static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg)
+{
+ LoadSettings((const SettingDesc*)sdg, NULL);
+}
+
+/** Save and load handler for patches/settings
+ * @param osd SettingDesc struct containing all information
+ * @param object can be either NULL in which case we load global variables or
+ * a pointer to a struct which is getting saved */
+static void SaveSettings(const SettingDesc *sd, void *object)
+{
+ /* We need to write the CH_RIFF header, but unfortunately can't call
+ * SlCalcLength() because we have a different format. So do this manually */
+ const SettingDesc *i;
+ size_t length = 0;
+ for (i = sd; i->save.cmd != SL_END; i++) {
+ const void *ptr = GetVariableAddress(object, &i->save);
+ length += SlCalcObjMemberLength(ptr, &i->save);
+ }
+ SlSetLength(length);
+
+ for (i = sd; i->save.cmd != SL_END; i++) {
+ void *ptr = GetVariableAddress(object, &i->save);
+ SlObjectMember(ptr, &i->save);
+ }
+}
+
+/** Savehandler for a list of global variables
+ * @note this is actually a stub for SaveSettings with the
+ * object pointer set to NULL */
+static inline void SaveSettingsGlobList(const SettingDescGlobVarList *sdg)
+{
+ SaveSettings((const SettingDesc*)sdg, NULL);
+}
+
+static void Load_OPTS(void)
+{
+ /* Copy over default setting since some might not get loaded in
+ * a networking environment. This ensures for example that the local
+ * autosave-frequency stays when joining a network-server */
+ _opt = _opt_newgame;
+ LoadSettings(_gameopt_settings, &_opt);
+}
+
+static void Save_OPTS(void)
+{
+ SaveSettings(_gameopt_settings, &_opt);
+}
+
+static void Load_PATS(void)
+{
+ /* Copy over default setting since some might not get loaded in
+ * a networking environment. This ensures for example that the local
+ * signal_side stays when joining a network-server */
+ _patches = _patches_newgame;
+ LoadSettings(_patch_settings, &_patches);
+}
+
+static void Save_PATS(void)
+{
+ SaveSettings(_patch_settings, &_patches);
+}
+
+void CheckConfig(void)
+{
+ // fix up news_display_opt from old to new
+ int i;
+ uint32 tmp;
+ for (i = 0, tmp = _news_display_opt; i != 10; i++, tmp >>= 2) {
+ if ((tmp & 0x3) == 0x3) { // old settings
+ _news_display_opt = 0xAAAAAAAA; // set all news-messages to full 1010101010...
+ break;
+ }
+ }
+
+ // Increase old default values for pf_maxdepth and pf_maxlength
+ // to support big networks.
+ if (_patches_newgame.pf_maxdepth == 16 && _patches_newgame.pf_maxlength == 512) {
+ _patches_newgame.pf_maxdepth = 48;
+ _patches_newgame.pf_maxlength = 4096;
+ }
+}
+
+void UpdatePatches(void)
+{
+ /* Since old(er) savegames don't have any patches saved, we initialise
+ * them with the default values just as it was in the old days.
+ * Also new games need this copying-over */
+ _patches = _patches_newgame; /* backwards compatibility */
+}
+
+const ChunkHandler _setting_chunk_handlers[] = {
+ { 'OPTS', Save_OPTS, Load_OPTS, CH_RIFF},
+ { 'PATS', Save_PATS, Load_PATS, CH_RIFF | CH_LAST},
+};
+
+static bool IsSignedVarMemType(VarType vt)
+{
+ switch (GetVarMemType(vt)) {
+ case SLE_VAR_I8:
+ case SLE_VAR_I16:
+ case SLE_VAR_I32:
+ case SLE_VAR_I64:
+ return true;
+ }
+ return false;
+}