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-rw-r--r--src/script/api/script_tunnel.cpp134
1 files changed, 134 insertions, 0 deletions
diff --git a/src/script/api/script_tunnel.cpp b/src/script/api/script_tunnel.cpp
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+++ b/src/script/api/script_tunnel.cpp
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_tunnel.cpp Implementation of AITunnel. */
+
+#include "../../stdafx.h"
+#include "script_tunnel.hpp"
+#include "script_rail.hpp"
+#include "../../ai/ai_instance.hpp"
+#include "../../tunnel_map.h"
+#include "../../command_func.h"
+
+/* static */ bool AITunnel::IsTunnelTile(TileIndex tile)
+{
+ if (!::IsValidTile(tile)) return false;
+ return ::IsTunnelTile(tile);
+}
+
+/* static */ TileIndex AITunnel::GetOtherTunnelEnd(TileIndex tile)
+{
+ if (!::IsValidTile(tile)) return INVALID_TILE;
+
+ /* If it's a tunnel already, take the easy way out! */
+ if (IsTunnelTile(tile)) return ::GetOtherTunnelEnd(tile);
+
+ int start_z;
+ Slope start_tileh = ::GetTileSlope(tile, &start_z);
+ DiagDirection direction = ::GetInclinedSlopeDirection(start_tileh);
+ if (direction == INVALID_DIAGDIR) return INVALID_TILE;
+
+ TileIndexDiff delta = ::TileOffsByDiagDir(direction);
+ int end_z;
+ do {
+ tile += delta;
+ if (!::IsValidTile(tile)) return INVALID_TILE;
+
+ ::GetTileSlope(tile, &end_z);
+ } while (start_z != end_z);
+
+ return tile;
+}
+
+/**
+ * Helper function to connect a just built tunnel to nearby roads.
+ * @param instance The AI we have to built the road for.
+ */
+static void _DoCommandReturnBuildTunnel2(class AIInstance *instance)
+{
+ if (!AITunnel::_BuildTunnelRoad2()) {
+ AIInstance::DoCommandReturn(instance);
+ return;
+ }
+
+ /* This can never happen, as in test-mode this callback is never executed,
+ * and in execute-mode, the other callback is called. */
+ NOT_REACHED();
+}
+
+/**
+ * Helper function to connect a just built tunnel to nearby roads.
+ * @param instance The AI we have to built the road for.
+ */
+static void _DoCommandReturnBuildTunnel1(class AIInstance *instance)
+{
+ if (!AITunnel::_BuildTunnelRoad1()) {
+ AIInstance::DoCommandReturn(instance);
+ return;
+ }
+
+ /* This can never happen, as in test-mode this callback is never executed,
+ * and in execute-mode, the other callback is called. */
+ NOT_REACHED();
+}
+
+/* static */ bool AITunnel::BuildTunnel(AIVehicle::VehicleType vehicle_type, TileIndex start)
+{
+ EnforcePrecondition(false, ::IsValidTile(start));
+ EnforcePrecondition(false, vehicle_type == AIVehicle::VT_RAIL || vehicle_type == AIVehicle::VT_ROAD);
+ EnforcePrecondition(false, vehicle_type != AIVehicle::VT_RAIL || AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType()));
+
+ uint type = 0;
+ if (vehicle_type == AIVehicle::VT_ROAD) {
+ type |= (TRANSPORT_ROAD << 8);
+ type |= ::RoadTypeToRoadTypes((::RoadType)AIObject::GetRoadType());
+ } else {
+ type |= (TRANSPORT_RAIL << 8);
+ type |= AIRail::GetCurrentRailType();
+ }
+
+ /* For rail we do nothing special */
+ if (vehicle_type == AIVehicle::VT_RAIL) {
+ return AIObject::DoCommand(start, type, 0, CMD_BUILD_TUNNEL);
+ }
+
+ AIObject::SetCallbackVariable(0, start);
+ return AIObject::DoCommand(start, type, 0, CMD_BUILD_TUNNEL, NULL, &::_DoCommandReturnBuildTunnel1);
+}
+
+/* static */ bool AITunnel::_BuildTunnelRoad1()
+{
+ /* Build the piece of road on the 'start' side of the tunnel */
+ TileIndex end = AIObject::GetCallbackVariable(0);
+ TileIndex start = AITunnel::GetOtherTunnelEnd(end);
+
+ DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
+ DiagDirection dir_2 = ::ReverseDiagDir(dir_1);
+
+ return AIObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD, NULL, &::_DoCommandReturnBuildTunnel2);
+}
+
+/* static */ bool AITunnel::_BuildTunnelRoad2()
+{
+ /* Build the piece of road on the 'end' side of the tunnel */
+ TileIndex end = AIObject::GetCallbackVariable(0);
+ TileIndex start = AITunnel::GetOtherTunnelEnd(end);
+
+ DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
+ DiagDirection dir_2 = ::ReverseDiagDir(dir_1);
+
+ return AIObject::DoCommand(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD);
+}
+
+/* static */ bool AITunnel::RemoveTunnel(TileIndex tile)
+{
+ EnforcePrecondition(false, IsTunnelTile(tile));
+
+ return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
+}