summaryrefslogtreecommitdiff
path: root/src/script/api/script_town.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/script/api/script_town.hpp')
-rw-r--r--src/script/api/script_town.hpp332
1 files changed, 332 insertions, 0 deletions
diff --git a/src/script/api/script_town.hpp b/src/script/api/script_town.hpp
new file mode 100644
index 000000000..e2efb2888
--- /dev/null
+++ b/src/script/api/script_town.hpp
@@ -0,0 +1,332 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_town.hpp Everything to query towns. */
+
+#ifndef SCRIPT_TOWN_HPP
+#define SCRIPT_TOWN_HPP
+
+#include "script_cargo.hpp"
+#include "script_company.hpp"
+
+/**
+ * Class that handles all town related functions.
+ */
+class AITown : public AIObject {
+public:
+ /**
+ * Actions that one can perform on a town.
+ */
+ enum TownAction {
+ /* Values are important, as they represent the internal state of the game. */
+
+ /**
+ * The cargo ratings temporary gains 25% of rating (in
+ * absolute percentage, so 10% becomes 35%, with a max of 99%)
+ * for all stations within 10 tiles.
+ */
+ TOWN_ACTION_ADVERTISE_SMALL = 0,
+
+ /**
+ * The cargo ratings temporary gains 44% of rating (in
+ * absolute percentage, so 10% becomes 54%, with a max of 99%)
+ * for all stations within 15 tiles.
+ */
+ TOWN_ACTION_ADVERTISE_MEDIUM = 1,
+
+ /**
+ * The cargo ratings temporary gains 63% of rating (in
+ * absolute percentage, so 10% becomes 73%, with a max of 99%)
+ * for all stations within 20 tiles.
+ */
+ TOWN_ACTION_ADVERTISE_LARGE = 2,
+
+ /**
+ * Rebuild the roads of this town for 6 months.
+ */
+ TOWN_ACTION_ROAD_REBUILD = 3,
+
+ /**
+ * Build a statue in this town.
+ */
+ TOWN_ACTION_BUILD_STATUE = 4,
+
+ /**
+ * Fund the creation of extra buildings for 3 months.
+ */
+ TOWN_ACTION_FUND_BUILDINGS = 5,
+
+ /**
+ * Buy exclusive rights for this town for 12 months.
+ */
+ TOWN_ACTION_BUY_RIGHTS = 6,
+
+ /**
+ * Bribe the town in order to get a higher rating.
+ */
+ TOWN_ACTION_BRIBE = 7,
+ };
+
+ /**
+ * Different ratings one could have in a town.
+ */
+ enum TownRating {
+ TOWN_RATING_NONE, ///< The company got no rating in the town.
+ TOWN_RATING_APPALLING, ///< The company got an appalling rating in the town .
+ TOWN_RATING_VERY_POOR, ///< The company got an very poor rating in the town.
+ TOWN_RATING_POOR, ///< The company got an poor rating in the town.
+ TOWN_RATING_MEDIOCRE, ///< The company got an mediocre rating in the town.
+ TOWN_RATING_GOOD, ///< The company got an good rating in the town.
+ TOWN_RATING_VERY_GOOD, ///< The company got an very good rating in the town.
+ TOWN_RATING_EXCELLENT, ///< The company got an excellent rating in the town.
+ TOWN_RATING_OUTSTANDING, ///< The company got an outstanding rating in the town.
+ TOWN_RATING_INVALID = -1, ///< The town rating for invalid towns/companies.
+ };
+
+ /**
+ * Possible layouts for the roads in a town.
+ */
+ enum RoadLayout {
+ /* Order IS important, as it matches an in-game value */
+ ROAD_LAYOUT_ORIGINAL, ///< Original algorithm (min. 1 distance between roads).
+ ROAD_LAYOUT_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads).
+ ROAD_LAYOUT_2x2, ///< Geometric 2x2 grid algorithm
+ ROAD_LAYOUT_3x3, ///< Geometric 3x3 grid algorithm
+ ROAD_LAYOUT_INVALID = -1, ///< The layout for invalid towns.
+ };
+
+ /**
+ * Gets the number of towns.
+ * @return The number of towns.
+ */
+ static int32 GetTownCount();
+
+ /**
+ * Checks whether the given town index is valid.
+ * @param town_id The index to check.
+ * @return True if and only if the town is valid.
+ */
+ static bool IsValidTown(TownID town_id);
+
+ /**
+ * Get the name of the town.
+ * @param town_id The town to get the name of.
+ * @pre IsValidTown(town_id).
+ * @return The name of the town.
+ */
+ static char *GetName(TownID town_id);
+
+ /**
+ * Gets the number of inhabitants in the town.
+ * @param town_id The town to get the population of.
+ * @pre IsValidTown(town_id).
+ * @return The number of inhabitants.
+ */
+ static int32 GetPopulation(TownID town_id);
+
+ /**
+ * Gets the number of houses in the town.
+ * @param town_id The town to get the number of houses of.
+ * @pre IsValidTown(town_id).
+ * @return The number of houses.
+ */
+ static int32 GetHouseCount(TownID town_id);
+
+ /**
+ * Gets the location of the town.
+ * @param town_id The town to get the location of.
+ * @pre IsValidTown(town_id).
+ * @return The location of the town.
+ */
+ static TileIndex GetLocation(TownID town_id);
+
+ /**
+ * Get the total last month's production of the given cargo at a town.
+ * @param town_id The index of the town.
+ * @param cargo_id The index of the cargo.
+ * @pre IsValidTown(town_id).
+ * @pre AICargo::IsValidCargo(cargo_id).
+ * @return The last month's production of the given cargo for this town.
+ */
+ static int32 GetLastMonthProduction(TownID town_id, CargoID cargo_id);
+
+ /**
+ * Get the total amount of cargo supplied from a town last month.
+ * @param town_id The index of the town.
+ * @param cargo_id The index of the cargo.
+ * @pre IsValidTown(town_id).
+ * @pre AICargo::IsValidCargo(cargo_id).
+ * @return The amount of cargo supplied for transport from this town last month.
+ */
+ static int32 GetLastMonthSupplied(TownID town_id, CargoID cargo_id);
+
+ /**
+ * Get the percentage of transported production of the given cargo at a town.
+ * @param town_id The index of the town.
+ * @param cargo_id The index of the cargo.
+ * @pre IsValidTown(town_id).
+ * @pre AICargo::IsValidCargo(cargo_id).
+ * @return The percentage of given cargo transported from this town last month.
+ */
+ static int32 GetLastMonthTransportedPercentage(TownID town_id, CargoID cargo_id);
+
+ /**
+ * Get the total amount of cargo effects received by a town last month.
+ * @param town_id The index of the town.
+ * @param towneffect_id The index of the cargo.
+ * @pre IsValidTown(town_id).
+ * @pre AICargo::IsValidTownEffect(cargo_id).
+ * @return The amount of cargo received by this town last month for this cargo effect.
+ */
+ static int32 GetLastMonthReceived(TownID town_id, AICargo::TownEffect towneffect_id);
+
+ /**
+ * Get the amount of cargo that needs to be delivered (per TownEffect) for a
+ * town to grow. All goals need to be reached before a town will grow.
+ * @param town_id The index of the town.
+ * @param towneffect_id The index of the towneffect.
+ * @pre IsValidTown(town_id).
+ * @pre AICargo::IsValidTownEffect(cargo_id).
+ * @return The goal of the cargo.
+ * @note Goals can change over time. For example with a changing snowline, or
+ * with a growing town.
+ */
+ static uint32 GetCargoGoal(TownID town_id, AICargo::TownEffect towneffect_id);
+
+ /**
+ * Get the amount of days between town growth.
+ * @param town_id The index of the town.
+ * @pre IsValidTown(town_id).
+ * @return True if the action succeeded.
+ * @note This function does not indicate when it will grow next. It only tells you the time between growths.
+ */
+ static int32 GetGrowthRate(TownID town_id);
+
+ /**
+ * Get the manhattan distance from the tile to the AITown::GetLocation()
+ * of the town.
+ * @param town_id The town to get the distance to.
+ * @param tile The tile to get the distance to.
+ * @pre IsValidTown(town_id).
+ * @return The distance between town and tile.
+ */
+ static int32 GetDistanceManhattanToTile(TownID town_id, TileIndex tile);
+
+ /**
+ * Get the square distance from the tile to the AITown::GetLocation()
+ * of the town.
+ * @param town_id The town to get the distance to.
+ * @param tile The tile to get the distance to.
+ * @pre IsValidTown(town_id).
+ * @return The distance between town and tile.
+ */
+ static int32 GetDistanceSquareToTile(TownID town_id, TileIndex tile);
+
+ /**
+ * Find out if this tile is within the rating influence of a town.
+ * If a station sign would be on this tile, the servicing quality of the station would
+ * influence the rating of the town.
+ * @param town_id The town to check.
+ * @param tile The tile to check.
+ * @pre IsValidTown(town_id).
+ * @return True if the tile is within the rating influence of the town.
+ */
+ static bool IsWithinTownInfluence(TownID town_id, TileIndex tile);
+
+ /**
+ * Find out if this town has a statue for the current company.
+ * @param town_id The town to check.
+ * @pre IsValidTown(town_id).
+ * @return True if the town has a statue.
+ */
+ static bool HasStatue(TownID town_id);
+
+ /**
+ * Find out if the town is a city.
+ * @param town_id The town to check.
+ * @pre IsValidTown(town_id).
+ * @return True if the town is a city.
+ */
+ static bool IsCity(TownID town_id);
+
+ /**
+ * Find out how long the town is undergoing road reconstructions.
+ * @param town_id The town to check.
+ * @pre IsValidTown(town_id).
+ * @return The number of months the road reworks are still going to take.
+ * The value 0 means that there are currently no road reworks.
+ */
+ static int GetRoadReworkDuration(TownID town_id);
+
+ /**
+ * Find out which company currently has the exclusive rights of this town.
+ * @param town_id The town to check.
+ * @pre IsValidTown(town_id).
+ * @return The company that has the exclusive rights. The value
+ * AICompany::COMPANY_INVALID means that there are currently no
+ * exclusive rights given out to anyone.
+ */
+ static AICompany::CompanyID GetExclusiveRightsCompany(TownID town_id);
+
+ /**
+ * Find out how long the town is under influence of the exclusive rights.
+ * @param town_id The town to check.
+ * @pre IsValidTown(town_id).
+ * @return The number of months the exclusive rights hold.
+ * The value 0 means that there are currently no exclusive rights
+ * given out to anyone.
+ */
+ static int32 GetExclusiveRightsDuration(TownID town_id);
+
+ /**
+ * Find out if an action can currently be performed on the town.
+ * @param town_id The town to perform the action on.
+ * @param town_action The action to perform on the town.
+ * @pre IsValidTown(town_id).
+ * @return True if and only if the action can performed.
+ */
+ static bool IsActionAvailable(TownID town_id, TownAction town_action);
+
+ /**
+ * Perform a town action on this town.
+ * @param town_id The town to perform the action on.
+ * @param town_action The action to perform on the town.
+ * @pre IsValidTown(town_id).
+ * @pre IsActionAvailable(town_id, town_action).
+ * @return True if the action succeeded.
+ */
+ static bool PerformTownAction(TownID town_id, TownAction town_action);
+
+ /**
+ * Get the rating of a company within a town.
+ * @param town_id The town to get the rating for.
+ * @param company_id The company to get the rating for.
+ * @pre IsValidTown(town_id).
+ * @pre AICompany.ResolveCompanyID(company) != AICompany::COMPANY_INVALID.
+ * @return The rating as shown to humans.
+ */
+ static TownRating GetRating(TownID town_id, AICompany::CompanyID company_id);
+
+ /**
+ * Get the maximum level of noise that still can be added by airports
+ * before the town start to refuse building a new airport.
+ * @param town_id The town to get the allowed noise from.
+ * @return The noise that still can be added.
+ */
+ static int GetAllowedNoise(TownID town_id);
+
+ /**
+ * Get the road layout for a town.
+ * @param town_id The town to get the road layout from.
+ * @return The RoadLayout for the town.
+ */
+ static RoadLayout GetRoadLayout(TownID town_id);
+};
+
+#endif /* SCRIPT_TOWN_HPP */