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-rw-r--r--src/script/api/script_object.cpp279
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diff --git a/src/script/api/script_object.cpp b/src/script/api/script_object.cpp
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_object.cpp Implementation of AIObject. */
+
+#include "../../stdafx.h"
+#include "../../script/squirrel.hpp"
+#include "../../command_func.h"
+#include "../../network/network.h"
+#include "../../tunnelbridge.h"
+
+#include "../../ai/ai_storage.hpp"
+#include "../../ai/ai_instance.hpp"
+#include "script_error.hpp"
+
+/**
+ * Get the storage associated with the current AIInstance.
+ * @return The storage.
+ */
+static AIStorage *GetStorage()
+{
+ return AIObject::GetActiveInstance()->GetStorage();
+}
+
+
+/* static */ AIInstance *AIObject::ActiveInstance::active = NULL;
+
+AIObject::ActiveInstance::ActiveInstance(AIInstance *instance)
+{
+ this->last_active = AIObject::ActiveInstance::active;
+ AIObject::ActiveInstance::active = instance;
+}
+
+AIObject::ActiveInstance::~ActiveInstance()
+{
+ AIObject::ActiveInstance::active = this->last_active;
+}
+
+/* static */ AIInstance *AIObject::GetActiveInstance()
+{
+ assert(AIObject::ActiveInstance::active != NULL);
+ return AIObject::ActiveInstance::active;
+}
+
+
+/* static */ void AIObject::SetDoCommandDelay(uint ticks)
+{
+ assert(ticks > 0);
+ GetStorage()->delay = ticks;
+}
+
+/* static */ uint AIObject::GetDoCommandDelay()
+{
+ return GetStorage()->delay;
+}
+
+/* static */ void AIObject::SetDoCommandMode(AIModeProc *proc, AIObject *instance)
+{
+ GetStorage()->mode = proc;
+ GetStorage()->mode_instance = instance;
+}
+
+/* static */ AIModeProc *AIObject::GetDoCommandMode()
+{
+ return GetStorage()->mode;
+}
+
+/* static */ AIObject *AIObject::GetDoCommandModeInstance()
+{
+ return GetStorage()->mode_instance;
+}
+
+/* static */ void AIObject::SetDoCommandCosts(Money value)
+{
+ GetStorage()->costs = CommandCost(value);
+}
+
+/* static */ void AIObject::IncreaseDoCommandCosts(Money value)
+{
+ GetStorage()->costs.AddCost(value);
+}
+
+/* static */ Money AIObject::GetDoCommandCosts()
+{
+ return GetStorage()->costs.GetCost();
+}
+
+/* static */ void AIObject::SetLastError(AIErrorType last_error)
+{
+ GetStorage()->last_error = last_error;
+}
+
+/* static */ AIErrorType AIObject::GetLastError()
+{
+ return GetStorage()->last_error;
+}
+
+/* static */ void AIObject::SetLastCost(Money last_cost)
+{
+ GetStorage()->last_cost = last_cost;
+}
+
+/* static */ Money AIObject::GetLastCost()
+{
+ return GetStorage()->last_cost;
+}
+
+/* static */ void AIObject::SetRoadType(RoadType road_type)
+{
+ GetStorage()->road_type = road_type;
+}
+
+/* static */ RoadType AIObject::GetRoadType()
+{
+ return GetStorage()->road_type;
+}
+
+/* static */ void AIObject::SetRailType(RailType rail_type)
+{
+ GetStorage()->rail_type = rail_type;
+}
+
+/* static */ RailType AIObject::GetRailType()
+{
+ return GetStorage()->rail_type;
+}
+
+/* static */ void AIObject::SetLastCommandRes(bool res)
+{
+ GetStorage()->last_command_res = res;
+ /* Also store the results of various global variables */
+ SetNewVehicleID(_new_vehicle_id);
+ SetNewSignID(_new_sign_id);
+ SetNewTunnelEndtile(_build_tunnel_endtile);
+ SetNewGroupID(_new_group_id);
+}
+
+/* static */ bool AIObject::GetLastCommandRes()
+{
+ return GetStorage()->last_command_res;
+}
+
+/* static */ void AIObject::SetNewVehicleID(VehicleID vehicle_id)
+{
+ GetStorage()->new_vehicle_id = vehicle_id;
+}
+
+/* static */ VehicleID AIObject::GetNewVehicleID()
+{
+ return GetStorage()->new_vehicle_id;
+}
+
+/* static */ void AIObject::SetNewSignID(SignID sign_id)
+{
+ GetStorage()->new_sign_id = sign_id;
+}
+
+/* static */ SignID AIObject::GetNewSignID()
+{
+ return GetStorage()->new_sign_id;
+}
+
+/* static */ void AIObject::SetNewTunnelEndtile(TileIndex tile)
+{
+ GetStorage()->new_tunnel_endtile = tile;
+}
+
+/* static */ TileIndex AIObject::GetNewTunnelEndtile()
+{
+ return GetStorage()->new_tunnel_endtile;
+}
+
+/* static */ void AIObject::SetNewGroupID(GroupID group_id)
+{
+ GetStorage()->new_group_id = group_id;
+}
+
+/* static */ GroupID AIObject::GetNewGroupID()
+{
+ return GetStorage()->new_group_id;
+}
+
+/* static */ void AIObject::SetAllowDoCommand(bool allow)
+{
+ GetStorage()->allow_do_command = allow;
+}
+
+/* static */ bool AIObject::GetAllowDoCommand()
+{
+ return GetStorage()->allow_do_command;
+}
+
+/* static */ bool AIObject::CanSuspend()
+{
+ Squirrel *squirrel = AIObject::GetActiveInstance()->engine;
+ return GetStorage()->allow_do_command && squirrel->CanSuspend();
+}
+
+/* static */ void *&AIObject::GetEventPointer()
+{
+ return GetStorage()->event_data;
+}
+
+/* static */ void *&AIObject::GetLogPointer()
+{
+ return GetStorage()->log_data;
+}
+
+/* static */ void AIObject::SetCallbackVariable(int index, int value)
+{
+ if ((size_t)index >= GetStorage()->callback_value.size()) GetStorage()->callback_value.resize(index + 1);
+ GetStorage()->callback_value[index] = value;
+}
+
+/* static */ int AIObject::GetCallbackVariable(int index)
+{
+ return GetStorage()->callback_value[index];
+}
+
+/* static */ bool AIObject::DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text, AISuspendCallbackProc *callback)
+{
+ if (!AIObject::CanSuspend()) {
+ throw AI_FatalError("You are not allowed to execute any DoCommand (even indirect) in your constructor, Save(), Load(), and any valuator.");
+ }
+
+ /* Set the default callback to return a true/false result of the DoCommand */
+ if (callback == NULL) callback = &AIInstance::DoCommandReturn;
+
+ /* Are we only interested in the estimate costs? */
+ bool estimate_only = GetDoCommandMode() != NULL && !GetDoCommandMode()();
+
+#ifdef ENABLE_NETWORK
+ /* Only set p2 when the command does not come from the network. */
+ if (GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = UINT32_MAX;
+#endif
+
+ /* Try to perform the command. */
+ CommandCost res = ::DoCommandPInternal(tile, p1, p2, cmd, _networking ? CcAI : NULL, text, false, estimate_only);
+
+ /* We failed; set the error and bail out */
+ if (res.Failed()) {
+ SetLastError(AIError::StringToError(res.GetErrorMessage()));
+ return false;
+ }
+
+ /* No error, then clear it. */
+ SetLastError(AIError::ERR_NONE);
+
+ /* Estimates, update the cost for the estimate and be done */
+ if (estimate_only) {
+ IncreaseDoCommandCosts(res.GetCost());
+ return true;
+ }
+
+ /* Costs of this operation. */
+ SetLastCost(res.GetCost());
+ SetLastCommandRes(true);
+
+ if (_networking) {
+ /* Suspend the AI till the command is really executed. */
+ throw AI_VMSuspend(-(int)GetDoCommandDelay(), callback);
+ } else {
+ IncreaseDoCommandCosts(res.GetCost());
+
+ /* Suspend the AI player for 1+ ticks, so it simulates multiplayer. This
+ * both avoids confusion when a developer launched his AI in a
+ * multiplayer game, but also gives time for the GUI and human player
+ * to interact with the game. */
+ throw AI_VMSuspend(GetDoCommandDelay(), callback);
+ }
+
+ NOT_REACHED();
+}