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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_list.hpp A list which can keep item/value pairs, which you can walk. */
+/** @defgroup AIList Classes that create a list of items. */
+
+#ifndef SCRIPT_LIST_HPP
+#define SCRIPT_LIST_HPP
+
+#include "script_object.hpp"
+#include <map>
+#include <set>
+
+class AIListSorter;
+
+/**
+ * Class that creates a list which can keep item/value pairs, which you can walk.
+ */
+class AIList : public AIObject {
+public:
+ /** Type of sorter */
+ enum SorterType {
+ SORT_BY_VALUE, ///< Sort the list based on the value of the item.
+ SORT_BY_ITEM, ///< Sort the list based on the item itself.
+ };
+
+ /** Sort ascending */
+ static const bool SORT_ASCENDING = true;
+ /** Sort descnding */
+ static const bool SORT_DESCENDING = false;
+
+private:
+ AIListSorter *sorter; ///< Sorting algorithm
+ SorterType sorter_type; ///< Sorting type
+ bool sort_ascending; ///< Whether to sort ascending or descending
+ bool initialized; ///< Whether an iteration has been started
+ int modifications; ///< Number of modification that has been done. To prevent changing data while valuating.
+
+public:
+ typedef std::set<int32> AIItemList; ///< The list of items inside the bucket
+ typedef std::map<int32, AIItemList> AIListBucket; ///< The bucket list per value
+ typedef std::map<int32, int32> AIListMap; ///< List per item
+
+ AIListMap items; ///< The items in the list
+ AIListBucket buckets; ///< The items in the list, sorted by value
+
+ AIList();
+ ~AIList();
+
+ /**
+ * Add a single item to the list.
+ * @param item the item to add. Should be unique, otherwise it is ignored.
+ * @param value the value to assign.
+ * @note the value is set to 0 by default.
+ */
+ void AddItem(int32 item, int32 value = 0);
+
+ /**
+ * Remove a single item from the list.
+ * @param item the item to remove. If not existing, it is ignored.
+ */
+ void RemoveItem(int32 item);
+
+ /**
+ * Clear the list, making Count() returning 0 and IsEmpty() returning true.
+ */
+ void Clear();
+
+ /**
+ * Check if an item is in the list.
+ * @param item the item to check for.
+ * @return true if the item is in the list.
+ */
+ bool HasItem(int32 item);
+
+ /**
+ * Go to the beginning of the list.
+ * @return the item value of the first item.
+ * @note returns 0 if beyond end-of-list. Use IsEnd() to check for end-of-list.
+ */
+ int32 Begin();
+
+ /**
+ * Go to the next item in the list.
+ * @return the item value of the next item.
+ * @note returns 0 if beyond end-of-list. Use IsEnd() to check for end-of-list.
+ */
+ int32 Next();
+
+ /**
+ * Check if a list is empty.
+ * @return true if the list is empty.
+ */
+ bool IsEmpty();
+
+ /**
+ * Check if there is a element left. In other words, if this is false,
+ * the last call to Begin() or Next() returned a valid item.
+ * @return true if the current item is beyond end-of-list.
+ */
+ bool IsEnd();
+
+ /**
+ * Returns the amount of items in the list.
+ * @return amount of items in the list.
+ */
+ int32 Count();
+
+ /**
+ * Get the value that belongs to this item.
+ * @param item the item to get the value from
+ * @return the value that belongs to this item.
+ */
+ int32 GetValue(int32 item);
+
+ /**
+ * Set a value of an item directly.
+ * @param item the item to set the value for.
+ * @param value the value to give to the item
+ * @return true if we could set the item to value, false otherwise.
+ * @note Changing values of items while looping through a list might cause
+ * entries to be skipped. Be very careful with such operations.
+ */
+ bool SetValue(int32 item, int32 value);
+
+ /**
+ * Sort this list by the given sorter and direction.
+ * @param sorter the type of sorter to use
+ * @param ascending if true, lowest value is on top, else at bottom.
+ * @note the current item stays at the same place.
+ * @see SORT_ASCENDING SORT_DESCENDING
+ */
+ void Sort(SorterType sorter, bool ascending);
+
+ /**
+ * Add one list to another one.
+ * @param list The list that will be added to the caller.
+ * @post The list to be added ('list') stays unmodified.
+ * @note All added items keep their value as it was in 'list'.
+ * @note If the item already exists inside the caller, the value of the
+ * list that is added is set on the item.
+ */
+ void AddList(AIList *list);
+
+ /**
+ * Removes all items with a higher value than 'value'.
+ * @param value the value above which all items are removed.
+ */
+ void RemoveAboveValue(int32 value);
+
+ /**
+ * Removes all items with a lower value than 'value'.
+ * @param value the value below which all items are removed.
+ */
+ void RemoveBelowValue(int32 value);
+
+ /**
+ * Removes all items with a value above start and below end.
+ * @param start the lower bound of the to be removed values (exclusive).
+ * @param end the upper bound of the to be removed valuens (exclusive).
+ */
+ void RemoveBetweenValue(int32 start, int32 end);
+
+ /**
+ * Remove all items with this value.
+ * @param value the value to remove.
+ */
+ void RemoveValue(int32 value);
+
+ /**
+ * Remove the first count items.
+ * @param count the amount of items to remove.
+ */
+ void RemoveTop(int32 count);
+
+ /**
+ * Remove the last count items.
+ * @param count the amount of items to remove.
+ */
+ void RemoveBottom(int32 count);
+
+ /**
+ * Remove everything that is in the given list from this list (same item index that is).
+ * @param list the list of items to remove.
+ * @pre list != NULL
+ */
+ void RemoveList(AIList *list);
+
+ /**
+ * Keep all items with a higher value than 'value'.
+ * @param value the value above which all items are kept.
+ */
+ void KeepAboveValue(int32 value);
+
+ /**
+ * Keep all items with a lower value than 'value'.
+ * @param value the value below which all items are kept.
+ */
+ void KeepBelowValue(int32 value);
+
+ /**
+ * Keep all items with a value above start and below end.
+ * @param start the lower bound of the to be kept values (exclusive).
+ * @param end the upper bound of the to be kept values (exclusive).
+ */
+ void KeepBetweenValue(int32 start, int32 end);
+
+ /**
+ * Keep all items with this value.
+ * @param value the value to keep.
+ */
+ void KeepValue(int32 value);
+
+ /**
+ * Keep the first count items, i.e. remove everything except the first count items.
+ * @param count the amount of items to keep.
+ */
+ void KeepTop(int32 count);
+
+ /**
+ * Keep the last count items, i.e. remove everything except the last count items.
+ * @param count the amount of items to keep.
+ */
+ void KeepBottom(int32 count);
+
+ /**
+ * Keeps everything that is in the given list from this list (same item index that is).
+ * @param list the list of items to keep.
+ * @pre list != NULL
+ */
+ void KeepList(AIList *list);
+
+#ifndef DOXYGEN_AI_DOCS
+ /**
+ * Used for 'foreach()' and [] get from Squirrel.
+ */
+ SQInteger _get(HSQUIRRELVM vm);
+
+ /**
+ * Used for [] set from Squirrel.
+ */
+ SQInteger _set(HSQUIRRELVM vm);
+
+ /**
+ * Used for 'foreach()' from Squirrel.
+ */
+ SQInteger _nexti(HSQUIRRELVM vm);
+
+ /**
+ * The Valuate() wrapper from Squirrel.
+ */
+ SQInteger Valuate(HSQUIRRELVM vm);
+#else
+ /**
+ * Give all items a value defined by the valuator you give.
+ * @param valuator_function The function which will be doing the valuation.
+ * @param params The params to give to the valuators (minus the first param,
+ * which is always the index-value we are valuating).
+ * @note You may not add, remove or change (setting the value of) items while
+ * valuating. You may also not (re)sort while valuating.
+ * @note You can write your own valuators and use them. Just remember that
+ * the first parameter should be the index-value, and it should return
+ * an integer.
+ * @note Example:
+ * list.Valuate(AIBridge.GetPrice, 5);
+ * list.Valuate(AIBridge.GetMaxLength);
+ * function MyVal(bridge_id, myparam)
+ * {
+ * return myparam * bridge_id; // This is silly
+ * }
+ * list.Valuate(MyVal, 12);
+ */
+ void Valuate(void *valuator_function, int params, ...);
+#endif /* DOXYGEN_AI_DOCS */
+};
+
+#endif /* SCRIPT_LIST_HPP */