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-rw-r--r--src/script/api/script_list.cpp887
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diff --git a/src/script/api/script_list.cpp b/src/script/api/script_list.cpp
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_list.cpp Implementation of AIList. */
+
+#include "../../stdafx.h"
+#include "script_list.hpp"
+#include "../../debug.h"
+#include "../../script/squirrel.hpp"
+
+/**
+ * Base class for any AIList sorter.
+ */
+class AIListSorter {
+protected:
+ AIList *list; ///< The list that's being sorted.
+ bool has_no_more_items; ///< Whether we have more items to iterate over.
+ int32 item_next; ///< The next item we will show.
+
+public:
+ /**
+ * Virtual dtor, needed to mute warnings.
+ */
+ virtual ~AIListSorter() { }
+
+ /**
+ * Get the first item of the sorter.
+ */
+ virtual int32 Begin() = 0;
+
+ /**
+ * Stop iterating a sorter.
+ */
+ virtual void End() = 0;
+
+ /**
+ * Get the next item of the sorter.
+ */
+ virtual int32 Next() = 0;
+
+ /**
+ * See if the sorter has reached the end.
+ */
+ bool IsEnd()
+ {
+ return this->list->buckets.empty() || this->has_no_more_items;
+ }
+
+ /**
+ * Callback from the list if an item gets removed.
+ */
+ virtual void Remove(int item) = 0;
+};
+
+/**
+ * Sort by value, ascending.
+ */
+class AIListSorterValueAscending : public AIListSorter {
+private:
+ AIList::AIListBucket::iterator bucket_iter; ///< The iterator over the list to find the buckets.
+ AIList::AIItemList *bucket_list; ///< The current bucket list we're iterator over.
+ AIList::AIItemList::iterator bucket_list_iter; ///< The iterator over the bucket list.
+
+public:
+ /**
+ * Create a new sorter.
+ * @param list The list to sort.
+ */
+ AIListSorterValueAscending(AIList *list)
+ {
+ this->list = list;
+ this->End();
+ }
+
+ int32 Begin()
+ {
+ if (this->list->buckets.empty()) return 0;
+ this->has_no_more_items = false;
+
+ this->bucket_iter = this->list->buckets.begin();
+ this->bucket_list = &(*this->bucket_iter).second;
+ this->bucket_list_iter = this->bucket_list->begin();
+ this->item_next = *this->bucket_list_iter;
+
+ int32 item_current = this->item_next;
+ FindNext();
+ return item_current;
+ }
+
+ void End()
+ {
+ this->bucket_list = NULL;
+ this->has_no_more_items = true;
+ this->item_next = 0;
+ }
+
+ /**
+ * Find the next item, and store that information.
+ */
+ void FindNext()
+ {
+ if (this->bucket_list == NULL) {
+ this->has_no_more_items = true;
+ return;
+ }
+
+ this->bucket_list_iter++;
+ if (this->bucket_list_iter == this->bucket_list->end()) {
+ this->bucket_iter++;
+ if (this->bucket_iter == this->list->buckets.end()) {
+ this->bucket_list = NULL;
+ return;
+ }
+ this->bucket_list = &(*this->bucket_iter).second;
+ this->bucket_list_iter = this->bucket_list->begin();
+ }
+ this->item_next = *this->bucket_list_iter;
+ }
+
+ int32 Next()
+ {
+ if (this->IsEnd()) return 0;
+
+ int32 item_current = this->item_next;
+ FindNext();
+ return item_current;
+ }
+
+ void Remove(int item)
+ {
+ if (this->IsEnd()) return;
+
+ /* If we remove the 'next' item, skip to the next */
+ if (item == this->item_next) {
+ FindNext();
+ return;
+ }
+ }
+};
+
+/**
+ * Sort by value, descending.
+ */
+class AIListSorterValueDescending : public AIListSorter {
+private:
+ AIList::AIListBucket::iterator bucket_iter; ///< The iterator over the list to find the buckets.
+ AIList::AIItemList *bucket_list; ///< The current bucket list we're iterator over.
+ AIList::AIItemList::iterator bucket_list_iter; ///< The iterator over the bucket list.
+
+public:
+ /**
+ * Create a new sorter.
+ * @param list The list to sort.
+ */
+ AIListSorterValueDescending(AIList *list)
+ {
+ this->list = list;
+ this->End();
+ }
+
+ int32 Begin()
+ {
+ if (this->list->buckets.empty()) return 0;
+ this->has_no_more_items = false;
+
+ /* Go to the end of the bucket-list */
+ this->bucket_iter = this->list->buckets.begin();
+ for (size_t i = this->list->buckets.size(); i > 1; i--) this->bucket_iter++;
+ this->bucket_list = &(*this->bucket_iter).second;
+
+ /* Go to the end of the items in the bucket */
+ this->bucket_list_iter = this->bucket_list->begin();
+ for (size_t i = this->bucket_list->size(); i > 1; i--) this->bucket_list_iter++;
+ this->item_next = *this->bucket_list_iter;
+
+ int32 item_current = this->item_next;
+ FindNext();
+ return item_current;
+ }
+
+ void End()
+ {
+ this->bucket_list = NULL;
+ this->has_no_more_items = true;
+ this->item_next = 0;
+ }
+
+ /**
+ * Find the next item, and store that information.
+ */
+ void FindNext()
+ {
+ if (this->bucket_list == NULL) {
+ this->has_no_more_items = true;
+ return;
+ }
+
+ if (this->bucket_list_iter == this->bucket_list->begin()) {
+ if (this->bucket_iter == this->list->buckets.begin()) {
+ this->bucket_list = NULL;
+ return;
+ }
+ this->bucket_iter--;
+ this->bucket_list = &(*this->bucket_iter).second;
+ /* Go to the end of the items in the bucket */
+ this->bucket_list_iter = this->bucket_list->begin();
+ for (size_t i = this->bucket_list->size(); i > 1; i--) this->bucket_list_iter++;
+ } else {
+ this->bucket_list_iter--;
+ }
+ this->item_next = *this->bucket_list_iter;
+ }
+
+ int32 Next()
+ {
+ if (this->IsEnd()) return 0;
+
+ int32 item_current = this->item_next;
+ FindNext();
+ return item_current;
+ }
+
+ void Remove(int item)
+ {
+ if (this->IsEnd()) return;
+
+ /* If we remove the 'next' item, skip to the next */
+ if (item == this->item_next) {
+ FindNext();
+ return;
+ }
+ }
+};
+
+/**
+ * Sort by item, ascending.
+ */
+class AIListSorterItemAscending : public AIListSorter {
+private:
+ AIList::AIListMap::iterator item_iter; ///< The iterator over the items in the map.
+
+public:
+ /**
+ * Create a new sorter.
+ * @param list The list to sort.
+ */
+ AIListSorterItemAscending(AIList *list)
+ {
+ this->list = list;
+ this->End();
+ }
+
+ int32 Begin()
+ {
+ if (this->list->items.empty()) return 0;
+ this->has_no_more_items = false;
+
+ this->item_iter = this->list->items.begin();
+ this->item_next = (*this->item_iter).first;
+
+ int32 item_current = this->item_next;
+ FindNext();
+ return item_current;
+ }
+
+ void End()
+ {
+ this->has_no_more_items = true;
+ }
+
+ /**
+ * Find the next item, and store that information.
+ */
+ void FindNext()
+ {
+ if (this->item_iter == this->list->items.end()) {
+ this->has_no_more_items = true;
+ return;
+ }
+ this->item_iter++;
+ if (this->item_iter != this->list->items.end()) item_next = (*this->item_iter).first;
+ }
+
+ int32 Next()
+ {
+ if (this->IsEnd()) return 0;
+
+ int32 item_current = this->item_next;
+ FindNext();
+ return item_current;
+ }
+
+ void Remove(int item)
+ {
+ if (this->IsEnd()) return;
+
+ /* If we remove the 'next' item, skip to the next */
+ if (item == this->item_next) {
+ FindNext();
+ return;
+ }
+ }
+};
+
+/**
+ * Sort by item, descending.
+ */
+class AIListSorterItemDescending : public AIListSorter {
+private:
+ AIList::AIListMap::iterator item_iter; ///< The iterator over the items in the map.
+
+public:
+ /**
+ * Create a new sorter.
+ * @param list The list to sort.
+ */
+ AIListSorterItemDescending(AIList *list)
+ {
+ this->list = list;
+ this->End();
+ }
+
+ int32 Begin()
+ {
+ if (this->list->items.empty()) return 0;
+ this->has_no_more_items = false;
+
+ this->item_iter = this->list->items.begin();
+ for (size_t i = this->list->items.size(); i > 1; i--) this->item_iter++;
+ this->item_next = (*this->item_iter).first;
+
+ int32 item_current = this->item_next;
+ FindNext();
+ return item_current;
+ }
+
+ void End()
+ {
+ this->has_no_more_items = true;
+ }
+
+ /**
+ * Find the next item, and store that information.
+ */
+ void FindNext()
+ {
+ if (this->item_iter == this->list->items.end()) {
+ this->has_no_more_items = true;
+ return;
+ }
+ this->item_iter--;
+ if (this->item_iter != this->list->items.end()) item_next = (*this->item_iter).first;
+ }
+
+ int32 Next()
+ {
+ if (this->IsEnd()) return 0;
+
+ int32 item_current = this->item_next;
+ FindNext();
+ return item_current;
+ }
+
+ void Remove(int item)
+ {
+ if (this->IsEnd()) return;
+
+ /* If we remove the 'next' item, skip to the next */
+ if (item == this->item_next) {
+ FindNext();
+ return;
+ }
+ }
+};
+
+
+
+AIList::AIList()
+{
+ /* Default sorter */
+ this->sorter = new AIListSorterValueDescending(this);
+ this->sorter_type = SORT_BY_VALUE;
+ this->sort_ascending = false;
+ this->initialized = false;
+ this->modifications = 0;
+}
+
+AIList::~AIList()
+{
+ delete this->sorter;
+}
+
+bool AIList::HasItem(int32 item)
+{
+ return this->items.count(item) == 1;
+}
+
+void AIList::Clear()
+{
+ this->modifications++;
+
+ this->items.clear();
+ this->buckets.clear();
+ this->sorter->End();
+}
+
+void AIList::AddItem(int32 item, int32 value)
+{
+ this->modifications++;
+
+ if (this->HasItem(item)) return;
+
+ this->items[item] = 0;
+ this->buckets[0].insert(item);
+
+ this->SetValue(item, value);
+}
+
+void AIList::RemoveItem(int32 item)
+{
+ this->modifications++;
+
+ if (!this->HasItem(item)) return;
+
+ int32 value = this->GetValue(item);
+
+ this->sorter->Remove(item);
+ this->buckets[value].erase(item);
+ if (this->buckets[value].empty()) this->buckets.erase(value);
+ this->items.erase(item);
+}
+
+int32 AIList::Begin()
+{
+ this->initialized = true;
+ return this->sorter->Begin();
+}
+
+int32 AIList::Next()
+{
+ if (this->initialized == false) {
+ DEBUG(ai, 0, "Next() is invalid as Begin() is never called");
+ return 0;
+ }
+ return this->sorter->Next();
+}
+
+bool AIList::IsEmpty()
+{
+ return this->items.empty();
+}
+
+bool AIList::IsEnd()
+{
+ if (this->initialized == false) {
+ DEBUG(ai, 0, "IsEnd() is invalid as Begin() is never called");
+ return true;
+ }
+ return this->sorter->IsEnd();
+}
+
+int32 AIList::Count()
+{
+ return (int32)this->items.size();
+}
+
+int32 AIList::GetValue(int32 item)
+{
+ if (!this->HasItem(item)) return 0;
+
+ return this->items[item];
+}
+
+bool AIList::SetValue(int32 item, int32 value)
+{
+ this->modifications++;
+
+ if (!this->HasItem(item)) return false;
+
+ int32 value_old = this->GetValue(item);
+ if (value_old == value) return true;
+
+ this->sorter->Remove(item);
+ this->buckets[value_old].erase(item);
+ if (this->buckets[value_old].empty()) this->buckets.erase(value_old);
+ this->items[item] = value;
+ this->buckets[value].insert(item);
+
+ return true;
+}
+
+void AIList::Sort(SorterType sorter, bool ascending)
+{
+ this->modifications++;
+
+ if (sorter != SORT_BY_VALUE && sorter != SORT_BY_ITEM) return;
+ if (sorter == this->sorter_type && ascending == this->sort_ascending) return;
+
+ delete this->sorter;
+ switch (sorter) {
+ case SORT_BY_ITEM:
+ if (ascending) {
+ this->sorter = new AIListSorterItemAscending(this);
+ } else {
+ this->sorter = new AIListSorterItemDescending(this);
+ }
+ break;
+
+ case SORT_BY_VALUE:
+ if (ascending) {
+ this->sorter = new AIListSorterValueAscending(this);
+ } else {
+ this->sorter = new AIListSorterValueDescending(this);
+ }
+ break;
+
+ default:
+ this->Sort(SORT_BY_ITEM, false);
+ return;
+ }
+ this->sorter_type = sorter;
+ this->sort_ascending = ascending;
+ this->initialized = false;
+}
+
+void AIList::AddList(AIList *list)
+{
+ AIListMap *list_items = &list->items;
+ for (AIListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) {
+ this->AddItem((*iter).first);
+ this->SetValue((*iter).first, (*iter).second);
+ }
+}
+
+void AIList::RemoveAboveValue(int32 value)
+{
+ this->modifications++;
+
+ for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
+ next_iter = iter; next_iter++;
+ if ((*iter).second > value) this->RemoveItem((*iter).first);
+ }
+}
+
+void AIList::RemoveBelowValue(int32 value)
+{
+ this->modifications++;
+
+ for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
+ next_iter = iter; next_iter++;
+ if ((*iter).second < value) this->RemoveItem((*iter).first);
+ }
+}
+
+void AIList::RemoveBetweenValue(int32 start, int32 end)
+{
+ this->modifications++;
+
+ for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
+ next_iter = iter; next_iter++;
+ if ((*iter).second > start && (*iter).second < end) this->RemoveItem((*iter).first);
+ }
+}
+
+void AIList::RemoveValue(int32 value)
+{
+ this->modifications++;
+
+ for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
+ next_iter = iter; next_iter++;
+ if ((*iter).second == value) this->RemoveItem((*iter).first);
+ }
+}
+
+void AIList::RemoveTop(int32 count)
+{
+ this->modifications++;
+
+ if (!this->sort_ascending) {
+ this->Sort(this->sorter_type, !this->sort_ascending);
+ this->RemoveBottom(count);
+ this->Sort(this->sorter_type, !this->sort_ascending);
+ return;
+ }
+
+ switch (this->sorter_type) {
+ default: NOT_REACHED();
+ case SORT_BY_VALUE:
+ for (AIListBucket::iterator iter = this->buckets.begin(); iter != this->buckets.end(); iter = this->buckets.begin()) {
+ AIItemList *items = &(*iter).second;
+ size_t size = items->size();
+ for (AIItemList::iterator iter = items->begin(); iter != items->end(); iter = items->begin()) {
+ if (--count < 0) return;
+ this->RemoveItem(*iter);
+ /* When the last item is removed from the bucket, the bucket itself is removed.
+ * This means that the iterators can be invalid after a call to RemoveItem.
+ */
+ if (--size == 0) break;
+ }
+ }
+ break;
+
+ case SORT_BY_ITEM:
+ for (AIListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter = this->items.begin()) {
+ if (--count < 0) return;
+ this->RemoveItem((*iter).first);
+ }
+ break;
+ }
+}
+
+void AIList::RemoveBottom(int32 count)
+{
+ this->modifications++;
+
+ if (!this->sort_ascending) {
+ this->Sort(this->sorter_type, !this->sort_ascending);
+ this->RemoveTop(count);
+ this->Sort(this->sorter_type, !this->sort_ascending);
+ return;
+ }
+
+ switch (this->sorter_type) {
+ default: NOT_REACHED();
+ case SORT_BY_VALUE:
+ for (AIListBucket::reverse_iterator iter = this->buckets.rbegin(); iter != this->buckets.rend(); iter = this->buckets.rbegin()) {
+ AIItemList *items = &(*iter).second;
+ size_t size = items->size();
+ for (AIItemList::reverse_iterator iter = items->rbegin(); iter != items->rend(); iter = items->rbegin()) {
+ if (--count < 0) return;
+ this->RemoveItem(*iter);
+ /* When the last item is removed from the bucket, the bucket itself is removed.
+ * This means that the iterators can be invalid after a call to RemoveItem.
+ */
+ if (--size == 0) break;
+ }
+ }
+
+ case SORT_BY_ITEM:
+ for (AIListMap::reverse_iterator iter = this->items.rbegin(); iter != this->items.rend(); iter = this->items.rbegin()) {
+ if (--count < 0) return;
+ this->RemoveItem((*iter).first);
+ }
+ break;
+ }
+}
+
+void AIList::RemoveList(AIList *list)
+{
+ this->modifications++;
+
+ AIListMap *list_items = &list->items;
+ for (AIListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) {
+ this->RemoveItem((*iter).first);
+ }
+}
+
+void AIList::KeepAboveValue(int32 value)
+{
+ this->modifications++;
+
+ for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
+ next_iter = iter; next_iter++;
+ if ((*iter).second <= value) this->RemoveItem((*iter).first);
+ }
+}
+
+void AIList::KeepBelowValue(int32 value)
+{
+ this->modifications++;
+
+ for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
+ next_iter = iter; next_iter++;
+ if ((*iter).second >= value) this->RemoveItem((*iter).first);
+ }
+}
+
+void AIList::KeepBetweenValue(int32 start, int32 end)
+{
+ this->modifications++;
+
+ for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
+ next_iter = iter; next_iter++;
+ if ((*iter).second <= start || (*iter).second >= end) this->RemoveItem((*iter).first);
+ }
+}
+
+void AIList::KeepValue(int32 value)
+{
+ this->modifications++;
+
+ for (AIListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
+ next_iter = iter; next_iter++;
+ if ((*iter).second != value) this->RemoveItem((*iter).first);
+ }
+}
+
+void AIList::KeepTop(int32 count)
+{
+ this->modifications++;
+
+ this->RemoveBottom(this->Count() - count);
+}
+
+void AIList::KeepBottom(int32 count)
+{
+ this->modifications++;
+
+ this->RemoveTop(this->Count() - count);
+}
+
+void AIList::KeepList(AIList *list)
+{
+ this->modifications++;
+
+ AIList tmp;
+ for (AIListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) {
+ tmp.AddItem((*iter).first);
+ tmp.SetValue((*iter).first, (*iter).second);
+ }
+
+ tmp.RemoveList(list);
+ this->RemoveList(&tmp);
+}
+
+SQInteger AIList::_get(HSQUIRRELVM vm)
+{
+ if (sq_gettype(vm, 2) != OT_INTEGER) return SQ_ERROR;
+
+ SQInteger idx;
+ sq_getinteger(vm, 2, &idx);
+
+ if (!this->HasItem(idx)) return SQ_ERROR;
+
+ sq_pushinteger(vm, this->GetValue(idx));
+ return 1;
+}
+
+SQInteger AIList::_set(HSQUIRRELVM vm)
+{
+ if (sq_gettype(vm, 2) != OT_INTEGER) return SQ_ERROR;
+ if (sq_gettype(vm, 3) != OT_INTEGER || sq_gettype(vm, 3) == OT_NULL) {
+ return sq_throwerror(vm, _SC("you can only assign integers to this list"));
+ }
+
+ SQInteger idx, val;
+ sq_getinteger(vm, 2, &idx);
+ if (sq_gettype(vm, 3) == OT_NULL) {
+ this->RemoveItem(idx);
+ return 0;
+ }
+
+ sq_getinteger(vm, 3, &val);
+ if (!this->HasItem(idx)) {
+ this->AddItem(idx, val);
+ return 0;
+ }
+
+ this->SetValue(idx, val);
+ return 0;
+}
+
+SQInteger AIList::_nexti(HSQUIRRELVM vm)
+{
+ if (sq_gettype(vm, 2) == OT_NULL) {
+ if (this->IsEmpty()) {
+ sq_pushnull(vm);
+ return 1;
+ }
+ sq_pushinteger(vm, this->Begin());
+ return 1;
+ }
+
+ SQInteger idx;
+ sq_getinteger(vm, 2, &idx);
+
+ int val = this->Next();
+ if (this->IsEnd()) {
+ sq_pushnull(vm);
+ return 1;
+ }
+
+ sq_pushinteger(vm, val);
+ return 1;
+}
+
+SQInteger AIList::Valuate(HSQUIRRELVM vm)
+{
+ this->modifications++;
+
+ /* The first parameter is the instance of AIList. */
+ int nparam = sq_gettop(vm) - 1;
+
+ if (nparam < 1) {
+ return sq_throwerror(vm, _SC("You need to give a least a Valuator as parameter to AIList::Valuate"));
+ }
+
+ /* Make sure the valuator function is really a function, and not any
+ * other type. It's parameter 2 for us, but for the user it's the
+ * first parameter they give. */
+ SQObjectType valuator_type = sq_gettype(vm, 2);
+ if (valuator_type != OT_CLOSURE && valuator_type != OT_NATIVECLOSURE) {
+ return sq_throwerror(vm, _SC("parameter 1 has an invalid type (expected function)"));
+ }
+
+ /* Don't allow docommand from a Valuator, as we can't resume in
+ * mid C++-code. */
+ bool backup_allow = AIObject::GetAllowDoCommand();
+ AIObject::SetAllowDoCommand(false);
+
+ /* Push the function to call */
+ sq_push(vm, 2);
+
+ for (AIListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) {
+ /* Check for changing of items. */
+ int previous_modification_count = this->modifications;
+
+ /* Push the root table as instance object, this is what squirrel does for meta-functions. */
+ sq_pushroottable(vm);
+ /* Push all arguments for the valuator function. */
+ sq_pushinteger(vm, (*iter).first);
+ for (int i = 0; i < nparam - 1; i++) {
+ sq_push(vm, i + 3);
+ }
+
+ /* Call the function. Squirrel pops all parameters and pushes the return value. */
+ if (SQ_FAILED(sq_call(vm, nparam + 1, SQTrue, SQTrue))) {
+ AIObject::SetAllowDoCommand(backup_allow);
+ return SQ_ERROR;
+ }
+
+ /* Retreive the return value */
+ SQInteger value;
+ switch (sq_gettype(vm, -1)) {
+ case OT_INTEGER: {
+ sq_getinteger(vm, -1, &value);
+ break;
+ }
+
+ case OT_BOOL: {
+ SQBool v;
+ sq_getbool(vm, -1, &v);
+ value = v ? 1 : 0;
+ break;
+ }
+
+ default: {
+ /* See below for explanation. The extra pop is the return value. */
+ sq_pop(vm, nparam + 4);
+
+ AIObject::SetAllowDoCommand(backup_allow);
+ return sq_throwerror(vm, _SC("return value of valuator is not valid (not integer/bool)"));
+ }
+ }
+
+ /* Was something changed? */
+ if (previous_modification_count != this->modifications) {
+ /* See below for explanation. The extra pop is the return value. */
+ sq_pop(vm, nparam + 4);
+
+ AIObject::SetAllowDoCommand(backup_allow);
+ return sq_throwerror(vm, _SC("modifying valuated list outside of valuator function"));
+ }
+
+ this->SetValue((*iter).first, value);
+
+ /* Pop the return value. */
+ sq_poptop(vm);
+
+ Squirrel::DecreaseOps(vm, 5);
+ }
+ /* Pop from the squirrel stack:
+ * 1. The root stable (as instance object).
+ * 2. The valuator function.
+ * 3. The parameters given to this function.
+ * 4. The AIList instance object. */
+ sq_pop(vm, nparam + 3);
+
+ AIObject::SetAllowDoCommand(backup_allow);
+ return 0;
+}