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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_info_docs.hpp Description of the functions an Script can/must provide in ScriptInfo. */
+
+/* This file exists purely for doxygen purposes. */
+
+/**
+ * 'Abstract' class of the Scripts use to register themselves.
+ *
+ * @note This class is not part of the API. It is purely to document what
+ * Scripts must or can implemented to provide information to OpenTTD to
+ * base configuring/starting/loading the Script on.
+ *
+ * @note The required functions are also needed for Script Libraries. As such
+ * the information here can be used for libraries, but the information
+ * will not be shown in the GUI except for error/debug messages.
+ *
+ * @api ai
+ */
+class ScriptInfo {
+public:
+ /**
+ * Gets the author name to be shown in the 'Available Scripts' window.
+ *
+ * @return The author name of the Script.
+ * @note This function is required.
+ */
+ string GetAuthor();
+
+ /**
+ * Gets the Scripts name. This is shown in the 'Available Scripts' window
+ * and at all other places where the Script is mentioned, like the debug
+ * window or OpenTTD's help message. The name is used to uniquely
+ * identify an Script within OpenTTD and this name is used in savegames
+ * and the configuration file.
+ *
+ * @return The name of the Script.
+ * @note This function is required.
+ */
+ string GetName();
+
+ /**
+ * Gets a 4 ASCII character short name of the Script to uniquely
+ * identify it from other Scripts. The short name is primarily
+ * used as unique identifier for the content system.
+ * The content system uses besides the short name also the
+ * MD5 checksum of all the source files to uniquely identify
+ * a specific version of the Script.
+ *
+ * The short name must consist of precisely four ASCII
+ * characters, or more precisely four non-zero bytes.
+ *
+ * @return The name of the Script.
+ * @note This function is required.
+ */
+ string GetShortName();
+
+ /**
+ * Gets the description to be shown in the 'Available Scripts' window.
+ *
+ * @return The description for the Script.
+ * @note This function is required.
+ */
+ string GetDescription();
+
+ /**
+ * Gets the version of the Script. This is a number to (in theory)
+ * uniquely identify the versions of an Script. Generally the
+ * 'instance' of an Script with the highest version is chosen to
+ * be loaded.
+ *
+ * When OpenTTD finds, during starting, a duplicate Script with the
+ * same version number one is randomly chosen. So it is
+ * important that this number is regularly updated/incremented.
+ *
+ * @return The version number of the Script.
+ * @note This function is required.
+ */
+ int GetVersion();
+
+ /**
+ * Gets the lowest version of the Script that OpenTTD can still load
+ * the savegame of. In other words, from which version until this
+ * version can the Script load the savegames.
+ *
+ * If this function does not exist OpenTTD assumes it can only
+ * load savegames of this version. As such it will not upgrade
+ * to this version upon load.
+ *
+ * @return The lowest version number we load the savegame data.
+ * @note This function is optional.
+ */
+ int MinVersionToLoad();
+
+ /**
+ * Gets the development/release date of the Script.
+ *
+ * The intention of this is to give the user an idea how old the
+ * Script is and whether there might be a newer version.
+ *
+ * @return The development/release date for the Script.
+ * @note This function is required.
+ */
+ string GetDate();
+
+ /**
+ * Can this Script be used as random Script?
+ *
+ * The idea behind this function is to 'forbid' highly
+ * competitive or other special Scripts from running in games unless
+ * the user explicitly selects the Script to be loaded. This to
+ * try to prevent users from complaining that the Script is too
+ * aggressive or does not build profitable routes.
+ *
+ * If this function does not exist OpenTTD assumes the Script can
+ * be used as random Script. As such it will be randomly chosen.
+ *
+ * @return True if the Script can be used as random Script.
+ * @note This function is optional.
+ *
+ * @api -game
+ */
+ bool UseAsRandomAI();
+
+ /**
+ * Gets the name of main class of the Script so OpenTTD knows
+ * what class to instantiate.
+ *
+ * @return The class name of the Script.
+ * @note This function is required.
+ */
+ string CreateInstance();
+
+ /**
+ * Gets the API version this Script is written for. If this function
+ * does not exist API compatability with version 0.7 is assumed.
+ * If the function returns something OpenTTD does not understand,
+ * for example a newer version or a string that is not a version,
+ * the Script will not be loaded.
+ *
+ * Although in the future we might need to make a separate
+ * compatability 'wrapper' for a specific version of OpenTTD, for
+ * example '0.7.1', we will use only the major and minor number
+ * and not the bugfix number as valid return for this function.
+ *
+ * Valid return values are:
+ * - "0.7"
+ * - "1.0"
+ * - "1.1"
+ * - "1.2"
+ *
+ * @return The version this Script is compatible with.
+ * @note This function is optional.
+ */
+ string GetAPIVersion();
+
+ /**
+ * Gets the URL to be shown in the 'this Script has crashed' message
+ * and in the 'Available Scripts' window. If this function does not
+ * exist no URL will be shown.
+ *
+ * This function purely exists to redirect users of the Script to the
+ * right place on the internet to discuss the Script and report bugs
+ * of this Script.
+ *
+ * @return The URL to show.
+ * @note This function is optional.
+ */
+ string GetURL();
+
+ /**
+ * Gets the settings that OpenTTD shows in the "Script Parameters" window
+ * so the user can customize the Script. This is a special function that
+ * doesn't need to return anything. Instead you can call AddSetting
+ * and AddLabels here.
+ *
+ * @note This function is optional.
+ */
+ void GetSettings();
+
+ /** Miscellaneous flags for Script settings. */
+ enum ScriptConfigFlags {
+ CONFIG_NONE, ///< Normal setting.
+ CONFIG_RANDOM, ///< When randomizing the Script, pick any value between min_value and max_value.
+ CONFIG_BOOLEAN, ///< This value is a boolean (either 0 (false) or 1 (true) ).
+ CONFIG_INGAME, ///< This setting can be changed while the Script is running.
+ CONFIG_DEVELOPER, ///< This setting will only be visible when the Script development tools are active.
+ };
+
+ /**
+ * Add a user configurable setting for this Script. You can call this
+ * as many times as you have settings.
+ * @param setting_description A table with all information about a
+ * single setting. The table should have the following name/value pairs:
+ * - name The name of the setting, this is used in openttd.cfg to
+ * store the current configuration of Scripts. Required.
+ * - description A single line describing the setting. Required.
+ * - min_value The minimum value of this setting. Required for integer
+ * settings and not allowed for boolean settings.
+ * - max_value The maximum value of this setting. Required for integer
+ * settings and not allowed for boolean settings.
+ * - easy_value The default value if the easy difficulty level
+ * is selected. Required.
+ * - medium_value The default value if the medium difficulty level
+ * is selected. Required.
+ * - hard_value The default value if the hard difficulty level
+ * is selected. Required.
+ * - custom_value The default value if the custom difficulty level
+ * is selected. Required.
+ * - random_deviation If this property has a nonzero value, then the
+ * actual value of the setting in game will be
+ * user_configured_value + random(-random_deviation, random_deviation).
+ * Not allowed if the CONFIG_RANDOM flag is set, otherwise optional.
+ * - step_size The increase/decrease of the value every time the user
+ * clicks one of the up/down arrow buttons. Optional, default is 1.
+ * - flags Bitmask of some flags, see ScriptConfigFlags. Required.
+ *
+ * @note This is a function provided by OpenTTD, you don't have to
+ * include it in your Script but should just call it from GetSettings.
+ */
+ void AddSetting(table setting_description);
+
+ /**
+ * Add labels for the values of a setting. Instead of a number the
+ * user will see the corresponding name.
+ * @param setting_name The name of the setting.
+ * @param value_names A table that maps values to names. The first
+ * character of every identifier is ignored and the rest should
+ * be the an integer of the value you define a name for. The value
+ * is a short description of that value.
+ * To define labels for a setting named "competition_level" you could
+ * for example call it like this:
+ * AddLabels("competition_level", {_0 = "no competition", _1 = "some competition",
+ * _2 = "a lot of competition"});
+ *
+ * @note This is a function provided by OpenTTD, you don't have to
+ * include it in your Script but should just call it from GetSettings.
+ */
+ void AddLabels(const char *setting_name, table value_names);
+};