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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_industrytype.hpp Everything to query and build industries. */
+
+#ifndef SCRIPT_INDUSTRYTYPE_HPP
+#define SCRIPT_INDUSTRYTYPE_HPP
+
+#include "script_list.hpp"
+
+/**
+ * Class that handles all industry-type related functions.
+ */
+class AIIndustryType : public AIObject {
+public:
+ /**
+ * Special IndustryTypes.
+ */
+ enum SpecialIndustryType {
+ INDUSTRYTYPE_UNKNOWN = 0xFE, ///< Unknown/unspecific industrytype. (Usable for AIRail::BuildNewGRFRailStation())
+ INDUSTRYTYPE_TOWN = 0xFF, ///< No industry, but town. (Usable for AIRail::BuildNewGRFRailStation())
+ };
+
+ /**
+ * Checks whether the given industry-type is valid.
+ * @param industry_type The type check.
+ * @return True if and only if the industry-type is valid.
+ */
+ static bool IsValidIndustryType(IndustryType industry_type);
+
+ /**
+ * Get the name of an industry-type.
+ * @param industry_type The type to get the name for.
+ * @pre IsValidIndustryType(industry_type).
+ * @return The name of an industry.
+ */
+ static char *GetName(IndustryType industry_type);
+
+ /**
+ * Get a list of CargoID possible produced by this industry-type.
+ * @warning This function only returns the default cargos of the industry type.
+ * Industries can specify new cargotypes on construction.
+ * @param industry_type The type to get the CargoIDs for.
+ * @pre IsValidIndustryType(industry_type).
+ * @return The CargoIDs of all cargotypes this industry could produce.
+ */
+ static AIList *GetProducedCargo(IndustryType industry_type);
+
+ /**
+ * Get a list of CargoID accepted by this industry-type.
+ * @warning This function only returns the default cargos of the industry type.
+ * Industries can specify new cargotypes on construction.
+ * @param industry_type The type to get the CargoIDs for.
+ * @pre IsValidIndustryType(industry_type).
+ * @return The CargoIDs of all cargotypes this industry accepts.
+ */
+ static AIList *GetAcceptedCargo(IndustryType industry_type);
+
+ /**
+ * Is this industry type a raw industry?
+ * @param industry_type The type of the industry.
+ * @pre IsValidIndustryType(industry_type).
+ * @return True if it should be handled as a raw industry.
+ */
+ static bool IsRawIndustry(IndustryType industry_type);
+
+ /**
+ * Can the production of this industry increase?
+ * @param industry_type The type of the industry.
+ * @pre IsValidIndustryType(industry_type).
+ * @return True if the production of this industry can increase.
+ */
+ static bool ProductionCanIncrease(IndustryType industry_type);
+
+ /**
+ * Get the cost for building this industry-type.
+ * @param industry_type The type of the industry.
+ * @pre IsValidIndustryType(industry_type).
+ * @return The cost for building this industry-type.
+ */
+ static Money GetConstructionCost(IndustryType industry_type);
+
+ /**
+ * Can you build this type of industry?
+ * @param industry_type The type of the industry.
+ * @pre IsValidIndustryType(industry_type).
+ * @return True if you can build this type of industry at locations of your choice.
+ * @note Returns false if you can only prospect this type of industry, or not build it at all.
+ */
+ static bool CanBuildIndustry(IndustryType industry_type);
+
+ /**
+ * Can you prospect this type of industry?
+ * @param industry_type The type of the industry.
+ * @pre IsValidIndustryType(industry_type).
+ * @return True if you can prospect this type of industry.
+ * @note If the setting "Manual primary industry construction method" is set
+ * to either "None" or "as other industries" this function always returns false.
+ */
+ static bool CanProspectIndustry(IndustryType industry_type);
+
+ /**
+ * Build an industry of the specified type.
+ * @param industry_type The type of the industry to build.
+ * @param tile The tile to build the industry on.
+ * @pre CanBuildIndustry(industry_type).
+ * @return True if the industry was successfully build.
+ */
+ static bool BuildIndustry(IndustryType industry_type, TileIndex tile);
+
+ /**
+ * Prospect an industry of this type. Prospecting an industries let the game try to create
+ * an industry on a random place on the map.
+ * @param industry_type The type of the industry.
+ * @pre CanProspectIndustry(industry_type).
+ * @return True if no error occurred while trying to prospect.
+ * @note Even if true is returned there is no guarantee a new industry is build.
+ * @note If true is returned the money is paid, whether a new industry was build or not.
+ */
+ static bool ProspectIndustry(IndustryType industry_type);
+
+ /**
+ * Is this type of industry built on water.
+ * @param industry_type The type of the industry.
+ * @pre IsValidIndustryType(industry_type).
+ * @return True when this type is built on water.
+ */
+ static bool IsBuiltOnWater(IndustryType industry_type);
+
+ /**
+ * Does this type of industry have a heliport?
+ * @param industry_type The type of the industry.
+ * @pre IsValidIndustryType(industry_type).
+ * @return True when this type has a heliport.
+ */
+ static bool HasHeliport(IndustryType industry_type);
+
+ /**
+ * Does this type of industry have a dock?
+ * @param industry_type The type of the industry.
+ * @pre IsValidIndustryType(industry_type).
+ * @return True when this type has a dock.
+ */
+ static bool HasDock(IndustryType industry_type);
+};
+
+#endif /* SCRIPT_INDUSTRYTYPE_HPP */