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-rw-r--r--src/script/api/script_industrytype.cpp148
1 files changed, 148 insertions, 0 deletions
diff --git a/src/script/api/script_industrytype.cpp b/src/script/api/script_industrytype.cpp
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_industrytype.cpp Implementation of AIIndustryType. */
+
+#include "../../stdafx.h"
+#include "script_industrytype.hpp"
+#include "script_map.hpp"
+#include "script_error.hpp"
+#include "../../strings_func.h"
+#include "../../industry.h"
+#include "../../newgrf_industries.h"
+#include "../../core/random_func.hpp"
+
+/* static */ bool AIIndustryType::IsValidIndustryType(IndustryType industry_type)
+{
+ if (industry_type >= NUM_INDUSTRYTYPES) return false;
+
+ return ::GetIndustrySpec(industry_type)->enabled;
+}
+
+/* static */ bool AIIndustryType::IsRawIndustry(IndustryType industry_type)
+{
+ if (!IsValidIndustryType(industry_type)) return false;
+
+ return ::GetIndustrySpec(industry_type)->IsRawIndustry();
+}
+
+/* static */ bool AIIndustryType::ProductionCanIncrease(IndustryType industry_type)
+{
+ if (!IsValidIndustryType(industry_type)) return false;
+
+ if (_settings_game.game_creation.landscape != LT_TEMPERATE) return true;
+ return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_DONT_INCR_PROD) == 0;
+}
+
+/* static */ Money AIIndustryType::GetConstructionCost(IndustryType industry_type)
+{
+ if (!IsValidIndustryType(industry_type)) return -1;
+ if (::GetIndustrySpec(industry_type)->IsRawIndustry() && _settings_game.construction.raw_industry_construction == 0) return -1;
+
+ return ::GetIndustrySpec(industry_type)->GetConstructionCost();
+}
+
+/* static */ char *AIIndustryType::GetName(IndustryType industry_type)
+{
+ if (!IsValidIndustryType(industry_type)) return NULL;
+ static const int len = 64;
+ char *industrytype_name = MallocT<char>(len);
+
+ ::GetString(industrytype_name, ::GetIndustrySpec(industry_type)->name, &industrytype_name[len - 1]);
+
+ return industrytype_name;
+}
+
+/* static */ AIList *AIIndustryType::GetProducedCargo(IndustryType industry_type)
+{
+ if (!IsValidIndustryType(industry_type)) return NULL;
+
+ const IndustrySpec *ins = ::GetIndustrySpec(industry_type);
+
+ AIList *list = new AIList();
+ for (size_t i = 0; i < lengthof(ins->produced_cargo); i++) {
+ if (ins->produced_cargo[i] != CT_INVALID) list->AddItem(ins->produced_cargo[i]);
+ }
+
+ return list;
+}
+
+/* static */ AIList *AIIndustryType::GetAcceptedCargo(IndustryType industry_type)
+{
+ if (!IsValidIndustryType(industry_type)) return NULL;
+
+ const IndustrySpec *ins = ::GetIndustrySpec(industry_type);
+
+ AIList *list = new AIList();
+ for (size_t i = 0; i < lengthof(ins->accepts_cargo); i++) {
+ if (ins->accepts_cargo[i] != CT_INVALID) list->AddItem(ins->accepts_cargo[i]);
+ }
+
+ return list;
+}
+
+/* static */ bool AIIndustryType::CanBuildIndustry(IndustryType industry_type)
+{
+ if (!IsValidIndustryType(industry_type)) return false;
+
+ if (::GetIndustryProbabilityCallback(industry_type, IACT_USERCREATION, 1) == 0) return false;
+ if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return true;
+
+ /* raw_industry_construction == 1 means "Build as other industries" */
+ return _settings_game.construction.raw_industry_construction == 1;
+}
+
+/* static */ bool AIIndustryType::CanProspectIndustry(IndustryType industry_type)
+{
+ if (!IsValidIndustryType(industry_type)) return false;
+
+ if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return false;
+ if (::GetIndustryProbabilityCallback(industry_type, IACT_USERCREATION, 1) == 0) return false;
+
+ /* raw_industry_construction == 2 means "prospect" */
+ return _settings_game.construction.raw_industry_construction == 2;
+}
+
+/* static */ bool AIIndustryType::BuildIndustry(IndustryType industry_type, TileIndex tile)
+{
+ EnforcePrecondition(false, CanBuildIndustry(industry_type));
+ EnforcePrecondition(false, AIMap::IsValidTile(tile));
+
+ uint32 seed = ::InteractiveRandom();
+ return AIObject::DoCommand(tile, (::InteractiveRandomRange(::GetIndustrySpec(industry_type)->num_table) << 8) | industry_type, seed, CMD_BUILD_INDUSTRY);
+}
+
+/* static */ bool AIIndustryType::ProspectIndustry(IndustryType industry_type)
+{
+ EnforcePrecondition(false, CanProspectIndustry(industry_type));
+
+ uint32 seed = ::InteractiveRandom();
+ return AIObject::DoCommand(0, industry_type, seed, CMD_BUILD_INDUSTRY);
+}
+
+/* static */ bool AIIndustryType::IsBuiltOnWater(IndustryType industry_type)
+{
+ if (!IsValidIndustryType(industry_type)) return false;
+
+ return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0;
+}
+
+/* static */ bool AIIndustryType::HasHeliport(IndustryType industry_type)
+{
+ if (!IsValidIndustryType(industry_type)) return false;
+
+ return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0;
+}
+
+/* static */ bool AIIndustryType::HasDock(IndustryType industry_type)
+{
+ if (!IsValidIndustryType(industry_type)) return false;
+
+ return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0;
+}