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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_gamesettings.hpp Everything to read game settings. */
+
+#ifndef SCRIPT_GAMESETTINGS_HPP
+#define SCRIPT_GAMESETTINGS_HPP
+
+#include "script_vehicle.hpp"
+
+/**
+ * Class that handles all game settings related functions.
+ *
+ * @note AIGameSettings::IsValid and AIGameSettings::GetValue are functions
+ * that rely on the settings as OpenTTD stores them in savegame and
+ * openttd.cfg. No guarantees can be given on the long term validity,
+ * consistency and stability of the names, values and value ranges.
+ * Using these settings can be dangerous and could cause issues in
+ * future versions. To make sure that a setting still exists in the
+ * current version you have to run AIGameSettings::IsValid before
+ * accessing it.
+ *
+ * @note The names of the setting for AIGameSettings::IsValid and
+ * AIGameSettings::GetValue are the same ones as those that are shown by
+ * the list_settings command in the in-game console. Settings that are
+ * string based are NOT supported and AIGAmeSettings::IsValid will return
+ * false for them. These settings will not be supported either because
+ * they have no relevance for the AI (default client names, server IPs,
+ * etc.).
+ */
+class AIGameSettings : public AIObject {
+public:
+ /**
+ * Is the given game setting a valid setting for this instance of OpenTTD?
+ * @param setting The setting to check for existence.
+ * @warning Results of this function are not governed by the API. This means
+ * that a setting that previously existed can be gone or has
+ * changed its name.
+ * @note Results achieved in the past offer no gurantee for the future.
+ * @return True if and only if the setting is valid.
+ */
+ static bool IsValid(const char *setting);
+
+ /**
+ * Gets the value of the game setting.
+ * @param setting The setting to get the value of.
+ * @pre IsValid(setting).
+ * @warning Results of this function are not governed by the API. This means
+ * that the value of settings may be out of the expected range. It
+ * also means that a setting that previously existed can be gone or
+ * has changed its name/characteristics.
+ * @note Results achieved in the past offer no gurantee for the future.
+ * @return The value for the setting.
+ */
+ static int32 GetValue(const char *setting);
+
+ /**
+ * Checks whether the given vehicle-type is disabled for AIs.
+ * @param vehicle_type The vehicle-type to check.
+ * @return True if the vehicle-type is disabled.
+ */
+ static bool IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type);
+};
+
+#endif /* SCRIPT_GAMESETTINGS_HPP */