summaryrefslogtreecommitdiff
path: root/src/script/api/script_event_types.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/script/api/script_event_types.hpp')
-rw-r--r--src/script/api/script_event_types.hpp778
1 files changed, 778 insertions, 0 deletions
diff --git a/src/script/api/script_event_types.hpp b/src/script/api/script_event_types.hpp
new file mode 100644
index 000000000..8c541241b
--- /dev/null
+++ b/src/script/api/script_event_types.hpp
@@ -0,0 +1,778 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_event_types.hpp The detailed types of all events. */
+
+#ifndef SCRIPT_EVENT_TYPES_HPP
+#define SCRIPT_EVENT_TYPES_HPP
+
+#include "script_event.hpp"
+#include "script_company.hpp"
+
+/**
+ * Event Vehicle Crash, indicating a vehicle of yours is crashed.
+ * It contains the crash site, the crashed vehicle and the reason for the crash.
+ */
+class AIEventVehicleCrashed : public AIEvent {
+public:
+ /**
+ * The reasons for vehicle crashes
+ */
+ enum CrashReason {
+ CRASH_TRAIN, ///< Two trains collided
+ CRASH_RV_LEVEL_CROSSING, ///< Road vehicle got under a train
+ CRASH_RV_UFO, ///< Road vehicle got under a landing ufo
+ CRASH_PLANE_LANDING, ///< Plane crashed on landing
+ CRASH_AIRCRAFT_NO_AIRPORT, ///< Aircraft crashed after it found not a single airport for landing
+ CRASH_FLOODED, ///< Vehicle was flooded
+ };
+
+ /**
+ * @param vehicle The vehicle that crashed.
+ * @param crash_site Where the vehicle crashed.
+ * @param crash_reason The reason why the vehicle crashed.
+ */
+ AIEventVehicleCrashed(VehicleID vehicle, TileIndex crash_site, CrashReason crash_reason) :
+ AIEvent(AI_ET_VEHICLE_CRASHED),
+ crash_site(crash_site),
+ vehicle(vehicle),
+ crash_reason(crash_reason)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventVehicleCrashed *Convert(AIEvent *instance) { return (AIEventVehicleCrashed *)instance; }
+
+ /**
+ * Get the VehicleID of the crashed vehicle.
+ * @return The crashed vehicle.
+ */
+ VehicleID GetVehicleID() { return this->vehicle; }
+
+ /**
+ * Find the tile the vehicle crashed.
+ * @return The crash site.
+ */
+ TileIndex GetCrashSite() { return this->crash_site; }
+
+ /**
+ * Get the reason for crashing
+ * @return The reason for crashing
+ */
+ CrashReason GetCrashReason() { return this->crash_reason; }
+
+private:
+ TileIndex crash_site; ///< The location of the crash.
+ VehicleID vehicle; ///< The crashed vehicle.
+ CrashReason crash_reason; ///< The reason for crashing.
+};
+
+/**
+ * Event Subsidy Offered, indicating someone offered a subsidy.
+ */
+class AIEventSubsidyOffer : public AIEvent {
+public:
+ /**
+ * @param subsidy_id The index of this subsidy in the _subsidies array.
+ */
+ AIEventSubsidyOffer(SubsidyID subsidy_id) :
+ AIEvent(AI_ET_SUBSIDY_OFFER),
+ subsidy_id(subsidy_id)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventSubsidyOffer *Convert(AIEvent *instance) { return (AIEventSubsidyOffer *)instance; }
+
+ /**
+ * Get the SubsidyID of the subsidy.
+ * @return The subsidy id.
+ */
+ SubsidyID GetSubsidyID() { return this->subsidy_id; }
+
+private:
+ SubsidyID subsidy_id; ///< The subsidy that got offered.
+};
+
+/**
+ * Event Subsidy Offer Expired, indicating a subsidy will no longer be awarded.
+ */
+class AIEventSubsidyOfferExpired : public AIEvent {
+public:
+ /**
+ * @param subsidy_id The index of this subsidy in the _subsidies array.
+ */
+ AIEventSubsidyOfferExpired(SubsidyID subsidy_id) :
+ AIEvent(AI_ET_SUBSIDY_OFFER_EXPIRED),
+ subsidy_id(subsidy_id)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventSubsidyOfferExpired *Convert(AIEvent *instance) { return (AIEventSubsidyOfferExpired *)instance; }
+
+ /**
+ * Get the SubsidyID of the subsidy.
+ * @return The subsidy id.
+ */
+ SubsidyID GetSubsidyID() { return this->subsidy_id; }
+
+private:
+ SubsidyID subsidy_id; ///< The subsidy offer that expired.
+};
+
+/**
+ * Event Subidy Awarded, indicating a subsidy is awarded to some company.
+ */
+class AIEventSubsidyAwarded : public AIEvent {
+public:
+ /**
+ * @param subsidy_id The index of this subsidy in the _subsidies array.
+ */
+ AIEventSubsidyAwarded(SubsidyID subsidy_id) :
+ AIEvent(AI_ET_SUBSIDY_AWARDED),
+ subsidy_id(subsidy_id)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventSubsidyAwarded *Convert(AIEvent *instance) { return (AIEventSubsidyAwarded *)instance; }
+
+ /**
+ * Get the SubsidyID of the subsidy.
+ * @return The subsidy id.
+ */
+ SubsidyID GetSubsidyID() { return this->subsidy_id; }
+
+private:
+ SubsidyID subsidy_id; ///< The subsidy that was awared.
+};
+
+/**
+ * Event Subsidy Expired, indicating a route that was once subsidized no longer is.
+ */
+class AIEventSubsidyExpired : public AIEvent {
+public:
+ /**
+ * @param subsidy_id The index of this subsidy in the _subsidies array.
+ */
+ AIEventSubsidyExpired(SubsidyID subsidy_id) :
+ AIEvent(AI_ET_SUBSIDY_EXPIRED),
+ subsidy_id(subsidy_id)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventSubsidyExpired *Convert(AIEvent *instance) { return (AIEventSubsidyExpired *)instance; }
+
+ /**
+ * Get the SubsidyID of the subsidy.
+ * @return The subsidy id.
+ */
+ SubsidyID GetSubsidyID() { return this->subsidy_id; }
+
+private:
+ SubsidyID subsidy_id; ///< The subsidy that expired.
+};
+
+/**
+ * Event Engine Preview, indicating a manufacturer offer you to test a new engine.
+ * You can get the same information about the offered engine as a real user
+ * would see in the offer window. And you can also accept the offer.
+ */
+class AIEventEnginePreview : public AIEvent {
+public:
+ /**
+ * @param engine The engine offered to test.
+ */
+ AIEventEnginePreview(EngineID engine) :
+ AIEvent(AI_ET_ENGINE_PREVIEW),
+ engine(engine)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventEnginePreview *Convert(AIEvent *instance) { return (AIEventEnginePreview *)instance; }
+
+ /**
+ * Get the name of the offered engine.
+ * @return The name the engine has.
+ */
+ char *GetName();
+
+ /**
+ * Get the cargo-type of the offered engine. In case it can transport multiple cargos, it
+ * returns the first/main.
+ * @return The cargo-type of the engine.
+ */
+ CargoID GetCargoType();
+
+ /**
+ * Get the capacity of the offered engine. In case it can transport multiple cargos, it
+ * returns the first/main.
+ * @return The capacity of the engine.
+ */
+ int32 GetCapacity();
+
+ /**
+ * Get the maximum speed of the offered engine.
+ * @return The maximum speed the engine has.
+ * @note The speed is in OpenTTD's internal speed unit.
+ * This is mph / 1.6, which is roughly km/h.
+ * To get km/h multiply this number by 1.00584.
+ */
+ int32 GetMaxSpeed();
+
+ /**
+ * Get the new cost of the offered engine.
+ * @return The new cost the engine has.
+ */
+ Money GetPrice();
+
+ /**
+ * Get the running cost of the offered engine.
+ * @return The running cost of the vehicle per year.
+ * @note Cost is per year; divide by 365 to get per day.
+ */
+ Money GetRunningCost();
+
+ /**
+ * Get the type of the offered engine.
+ * @return The type the engine has.
+ */
+#ifdef DOXYGEN_AI_DOCS
+ AIVehicle::VehicleType GetVehicleType();
+#else
+ int32 GetVehicleType();
+#endif
+
+ /**
+ * Accept the engine preview.
+ * @return True when the accepting succeeded.
+ */
+ bool AcceptPreview();
+
+private:
+ EngineID engine; ///< The engine the preview is for.
+
+ /**
+ * Check whether the engine from this preview is still valid.
+ * @return True iff the engine is still valid.
+ */
+ bool IsEngineValid() const;
+};
+
+/**
+ * Event Company New, indicating a new company has been created.
+ */
+class AIEventCompanyNew : public AIEvent {
+public:
+ /**
+ * @param owner The new company.
+ */
+ AIEventCompanyNew(Owner owner) :
+ AIEvent(AI_ET_COMPANY_NEW),
+ owner((AICompany::CompanyID)owner)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventCompanyNew *Convert(AIEvent *instance) { return (AIEventCompanyNew *)instance; }
+
+ /**
+ * Get the CompanyID of the company that has been created.
+ * @return The CompanyID of the company.
+ */
+ AICompany::CompanyID GetCompanyID() { return this->owner; }
+
+private:
+ AICompany::CompanyID owner; ///< The new company.
+};
+
+/**
+ * Event Company In Trouble, indicating a company is in trouble and might go
+ * bankrupt soon.
+ */
+class AIEventCompanyInTrouble : public AIEvent {
+public:
+ /**
+ * @param owner The company that is in trouble.
+ */
+ AIEventCompanyInTrouble(Owner owner) :
+ AIEvent(AI_ET_COMPANY_IN_TROUBLE),
+ owner((AICompany::CompanyID)owner)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventCompanyInTrouble *Convert(AIEvent *instance) { return (AIEventCompanyInTrouble *)instance; }
+
+ /**
+ * Get the CompanyID of the company that is in trouble.
+ * @return The CompanyID of the company in trouble.
+ */
+ AICompany::CompanyID GetCompanyID() { return this->owner; }
+
+private:
+ AICompany::CompanyID owner; ///< The company that is in trouble.
+};
+
+/**
+ * Event Company Ask Merger, indicating a company can be bought (cheaply) by you.
+ */
+class AIEventCompanyAskMerger : public AIEvent {
+public:
+ /**
+ * @param owner The company that can be bough.
+ * @param value The value/costs of buying the company.
+ */
+ AIEventCompanyAskMerger(Owner owner, int32 value) :
+ AIEvent(AI_ET_COMPANY_ASK_MERGER),
+ owner((AICompany::CompanyID)owner),
+ value(value)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventCompanyAskMerger *Convert(AIEvent *instance) { return (AIEventCompanyAskMerger *)instance; }
+
+ /**
+ * Get the CompanyID of the company that can be bought.
+ * @return The CompanyID of the company that can be bought.
+ * @note If the company is bought this will become invalid.
+ */
+ AICompany::CompanyID GetCompanyID() { return this->owner; }
+
+ /**
+ * Get the value of the new company.
+ * @return The value of the new company.
+ */
+ int32 GetValue() { return this->value; }
+
+ /**
+ * Take over the company for this merger.
+ * @return true if the merger was a success.
+ */
+ bool AcceptMerger();
+
+private:
+ AICompany::CompanyID owner; ///< The company that is in trouble.
+ int32 value; ///< The value of the company, i.e. the amount you would pay.
+};
+
+/**
+ * Event Company Merger, indicating a company has been bought by another
+ * company.
+ */
+class AIEventCompanyMerger : public AIEvent {
+public:
+ /**
+ * @param old_owner The company bought off.
+ * @param new_owner The company that bougth owner.
+ */
+ AIEventCompanyMerger(Owner old_owner, Owner new_owner) :
+ AIEvent(AI_ET_COMPANY_MERGER),
+ old_owner((AICompany::CompanyID)old_owner),
+ new_owner((AICompany::CompanyID)new_owner)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventCompanyMerger *Convert(AIEvent *instance) { return (AIEventCompanyMerger *)instance; }
+
+ /**
+ * Get the CompanyID of the company that has been bought.
+ * @return The CompanyID of the company that has been bought.
+ * @note: The value below is not valid anymore as CompanyID, and
+ * AICompany::ResolveCompanyID will return COMPANY_COMPANY. It's
+ * only usefull if you're keeping track of company's yourself.
+ */
+ AICompany::CompanyID GetOldCompanyID() { return this->old_owner; }
+
+ /**
+ * Get the CompanyID of the new owner.
+ * @return The CompanyID of the new owner.
+ */
+ AICompany::CompanyID GetNewCompanyID() { return this->new_owner; }
+
+private:
+ AICompany::CompanyID old_owner; ///< The company that ended to exist.
+ AICompany::CompanyID new_owner; ///< The company that's the end result of the merger.
+};
+
+/**
+ * Event Company Bankrupt, indicating a company has gone bankrupt.
+ */
+class AIEventCompanyBankrupt : public AIEvent {
+public:
+ /**
+ * @param owner The company that has gone bankrupt.
+ */
+ AIEventCompanyBankrupt(Owner owner) :
+ AIEvent(AI_ET_COMPANY_BANKRUPT),
+ owner((AICompany::CompanyID)owner)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventCompanyBankrupt *Convert(AIEvent *instance) { return (AIEventCompanyBankrupt *)instance; }
+
+ /**
+ * Get the CompanyID of the company that has gone bankrupt.
+ * @return The CompanyID of the company that has gone bankrupt.
+ */
+ AICompany::CompanyID GetCompanyID() { return this->owner; }
+
+private:
+ AICompany::CompanyID owner; ///< The company that has gone bankrupt.
+};
+
+/**
+ * Event Vehicle Lost, indicating a vehicle can't find its way to its destination.
+ */
+class AIEventVehicleLost : public AIEvent {
+public:
+ /**
+ * @param vehicle_id The vehicle that is lost.
+ */
+ AIEventVehicleLost(VehicleID vehicle_id) :
+ AIEvent(AI_ET_VEHICLE_LOST),
+ vehicle_id(vehicle_id)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventVehicleLost *Convert(AIEvent *instance) { return (AIEventVehicleLost *)instance; }
+
+ /**
+ * Get the VehicleID of the vehicle that is lost.
+ * @return The VehicleID of the vehicle that is lost.
+ */
+ VehicleID GetVehicleID() { return this->vehicle_id; }
+
+private:
+ VehicleID vehicle_id; ///< The vehicle that is lost.
+};
+
+/**
+ * Event VehicleWaitingInDepot, indicating a vehicle has arrived a depot and is now waiting there.
+ */
+class AIEventVehicleWaitingInDepot : public AIEvent {
+public:
+ /**
+ * @param vehicle_id The vehicle that is waiting in a depot.
+ */
+ AIEventVehicleWaitingInDepot(VehicleID vehicle_id) :
+ AIEvent(AI_ET_VEHICLE_WAITING_IN_DEPOT),
+ vehicle_id(vehicle_id)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventVehicleWaitingInDepot *Convert(AIEvent *instance) { return (AIEventVehicleWaitingInDepot *)instance; }
+
+ /**
+ * Get the VehicleID of the vehicle that is waiting in a depot.
+ * @return The VehicleID of the vehicle that is waiting in a depot.
+ */
+ VehicleID GetVehicleID() { return this->vehicle_id; }
+
+private:
+ VehicleID vehicle_id; ///< The vehicle that is waiting in the depot.
+};
+
+/**
+ * Event Vehicle Unprofitable, indicating a vehicle lost money last year.
+ */
+class AIEventVehicleUnprofitable : public AIEvent {
+public:
+ /**
+ * @param vehicle_id The vehicle that was unprofitable.
+ */
+ AIEventVehicleUnprofitable(VehicleID vehicle_id) :
+ AIEvent(AI_ET_VEHICLE_UNPROFITABLE),
+ vehicle_id(vehicle_id)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventVehicleUnprofitable *Convert(AIEvent *instance) { return (AIEventVehicleUnprofitable *)instance; }
+
+ /**
+ * Get the VehicleID of the vehicle that lost money.
+ * @return The VehicleID of the vehicle that lost money.
+ */
+ VehicleID GetVehicleID() { return this->vehicle_id; }
+
+private:
+ VehicleID vehicle_id; ///< The vehicle that is unprofitable.
+};
+
+/**
+ * Event Industry Open, indicating a new industry has been created.
+ */
+class AIEventIndustryOpen : public AIEvent {
+public:
+ /**
+ * @param industry_id The new industry.
+ */
+ AIEventIndustryOpen(IndustryID industry_id) :
+ AIEvent(AI_ET_INDUSTRY_OPEN),
+ industry_id(industry_id)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventIndustryOpen *Convert(AIEvent *instance) { return (AIEventIndustryOpen *)instance; }
+
+ /**
+ * Get the IndustryID of the new industry.
+ * @return The IndustryID of the industry.
+ */
+ IndustryID GetIndustryID() { return this->industry_id; }
+
+private:
+ IndustryID industry_id; ///< The industry that opened.
+};
+
+/**
+ * Event Industry Close, indicating an industry is going to be closed.
+ */
+class AIEventIndustryClose : public AIEvent {
+public:
+ /**
+ * @param industry_id The new industry.
+ */
+ AIEventIndustryClose(IndustryID industry_id) :
+ AIEvent(AI_ET_INDUSTRY_CLOSE),
+ industry_id(industry_id)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventIndustryClose *Convert(AIEvent *instance) { return (AIEventIndustryClose *)instance; }
+
+ /**
+ * Get the IndustryID of the closing industry.
+ * @return The IndustryID of the industry.
+ */
+ IndustryID GetIndustryID() { return this->industry_id; }
+
+private:
+ IndustryID industry_id; ///< The industry that closed.
+};
+
+/**
+ * Event Engine Available, indicating a new engine is available.
+ */
+class AIEventEngineAvailable : public AIEvent {
+public:
+ /**
+ * @param engine The engine that is available.
+ */
+ AIEventEngineAvailable(EngineID engine) :
+ AIEvent(AI_ET_ENGINE_AVAILABLE),
+ engine(engine)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventEngineAvailable *Convert(AIEvent *instance) { return (AIEventEngineAvailable *)instance; }
+
+ /**
+ * Get the EngineID of the new engine.
+ * @return The EngineID of the new engine.
+ */
+ EngineID GetEngineID() { return this->engine; }
+
+private:
+ EngineID engine; ///< The engine that became available.
+};
+
+/**
+ * Event Station First Vehicle, indicating a station has been visited by a vehicle for the first time.
+ */
+class AIEventStationFirstVehicle : public AIEvent {
+public:
+ /**
+ * @param station The station visited for the first time.
+ * @param vehicle The vehicle visiting the station.
+ */
+ AIEventStationFirstVehicle(StationID station, VehicleID vehicle) :
+ AIEvent(AI_ET_STATION_FIRST_VEHICLE),
+ station(station),
+ vehicle(vehicle)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventStationFirstVehicle *Convert(AIEvent *instance) { return (AIEventStationFirstVehicle *)instance; }
+
+ /**
+ * Get the StationID of the visited station.
+ * @return The StationID of the visited station.
+ */
+ StationID GetStationID() { return this->station; }
+
+ /**
+ * Get the VehicleID of the first vehicle.
+ * @return The VehicleID of the first vehicle.
+ */
+ VehicleID GetVehicleID() { return this->vehicle; }
+
+private:
+ StationID station; ///< The station the vehicle arived at.
+ VehicleID vehicle; ///< The vehicle that arrived at the station.
+};
+
+/**
+ * Event Disaster Zeppeliner Crashed, indicating a zeppeliner has crashed on an airport and is blocking the runway.
+ */
+class AIEventDisasterZeppelinerCrashed : public AIEvent {
+public:
+ /**
+ * @param station The station containing the affected airport
+ */
+ AIEventDisasterZeppelinerCrashed(StationID station) :
+ AIEvent(AI_ET_DISASTER_ZEPPELINER_CRASHED),
+ station(station)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventDisasterZeppelinerCrashed *Convert(AIEvent *instance) { return (AIEventDisasterZeppelinerCrashed *)instance; }
+
+ /**
+ * Get the StationID of the station containing the affected airport.
+ * @return The StationID of the station containing the affected airport.
+ */
+ StationID GetStationID() { return this->station; }
+
+private:
+ StationID station; ///< The station the zeppeliner crashed.
+};
+
+/**
+ * Event Disaster Zeppeliner Cleared, indicating a previously crashed zeppeliner has been removed, and the airport is operating again.
+ */
+class AIEventDisasterZeppelinerCleared : public AIEvent {
+public:
+ /**
+ * @param station The station containing the affected airport
+ */
+ AIEventDisasterZeppelinerCleared(StationID station) :
+ AIEvent(AI_ET_DISASTER_ZEPPELINER_CLEARED),
+ station(station)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventDisasterZeppelinerCleared *Convert(AIEvent *instance) { return (AIEventDisasterZeppelinerCleared *)instance; }
+
+ /**
+ * Get the StationID of the station containing the affected airport.
+ * @return The StationID of the station containing the affected airport.
+ */
+ StationID GetStationID() { return this->station; }
+
+private:
+ StationID station; ///< The station the zeppeliner crashed.
+};
+
+/**
+ * Event Town Founded, indicating a new town has been created.
+ */
+class AIEventTownFounded : public AIEvent {
+public:
+ /**
+ * @param town The town that was created.
+ */
+ AIEventTownFounded(TownID town) :
+ AIEvent(AI_ET_TOWN_FOUNDED),
+ town(town)
+ {}
+
+ /**
+ * Convert an AIEvent to the real instance.
+ * @param instance The instance to convert.
+ * @return The converted instance.
+ */
+ static AIEventTownFounded *Convert(AIEvent *instance) { return (AIEventTownFounded *)instance; }
+
+ /**
+ * Get the TownID of the town.
+ * @return The TownID of the town that was created.
+ */
+ TownID GetTownID() { return this->town; }
+
+private:
+ TownID town; ///< The town that got founded.
+};
+
+#endif /* SCRIPT_EVENT_TYPES_HPP */