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-rw-r--r--src/script/api/script_event.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/src/script/api/script_event.cpp b/src/script/api/script_event.cpp
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+++ b/src/script/api/script_event.cpp
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_event.cpp Implementation of AIEvent. */
+
+#include "../../stdafx.h"
+#include "script_event_types.hpp"
+
+#include <queue>
+
+/** The queue of events for an AI. */
+struct AIEventData {
+ std::queue<AIEvent *> stack; ///< The actual queue.
+};
+
+/* static */ void AIEventController::CreateEventPointer()
+{
+ assert(AIObject::GetEventPointer() == NULL);
+
+ AIObject::GetEventPointer() = new AIEventData();
+}
+
+/* static */ void AIEventController::FreeEventPointer()
+{
+ AIEventData *data = (AIEventData *)AIObject::GetEventPointer();
+
+ /* Free all waiting events (if any) */
+ while (!data->stack.empty()) {
+ AIEvent *e = data->stack.front();
+ data->stack.pop();
+ e->Release();
+ }
+
+ /* Now kill our data pointer */
+ delete data;
+}
+
+/* static */ bool AIEventController::IsEventWaiting()
+{
+ if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer();
+ AIEventData *data = (AIEventData *)AIObject::GetEventPointer();
+
+ return !data->stack.empty();
+}
+
+/* static */ AIEvent *AIEventController::GetNextEvent()
+{
+ if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer();
+ AIEventData *data = (AIEventData *)AIObject::GetEventPointer();
+
+ if (data->stack.empty()) return NULL;
+
+ AIEvent *e = data->stack.front();
+ data->stack.pop();
+ return e;
+}
+
+/* static */ void AIEventController::InsertEvent(AIEvent *event)
+{
+ if (AIObject::GetEventPointer() == NULL) AIEventController::CreateEventPointer();
+ AIEventData *data = (AIEventData *)AIObject::GetEventPointer();
+
+ event->AddRef();
+ data->stack.push(event);
+}
+