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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_controller.hpp The controller of the AI. */
+
+#ifndef SCRIPT_CONTROLLER_HPP
+#define SCRIPT_CONTROLLER_HPP
+
+#include "../../core/string_compare_type.hpp"
+#include <map>
+
+/**
+ * The Controller, the class each AI should extend. It creates the AI, makes
+ * sure the logic kicks in correctly, and that GetTick() has a valid value.
+ */
+class AIController {
+ friend class AIScanner;
+ friend class AIInstance;
+
+public:
+ /**
+ * Initializer of the AIController.
+ */
+ AIController();
+
+ /**
+ * Destructor of the AIController.
+ */
+ ~AIController();
+
+ /**
+ * This function is called to start your AI. Your AI starts here. If you
+ * return from this function, your AI dies, so make sure that doesn't
+ * happen.
+ * @note Cannot be called from within your AI.
+ */
+ void Start();
+
+ /**
+ * Find at which tick your AI currently is.
+ * @return returns the current tick.
+ */
+ static uint GetTick();
+
+ /**
+ * Get the number of operations the AI may still execute this tick.
+ * @return The amount of operations left to execute.
+ * @note This number can go negative when certain uninteruptable
+ * operations are executed. The amount of operations that you go
+ * over the limit will be deducted from the next tick you would
+ * be allowed to run.
+ */
+ static int GetOpsTillSuspend();
+
+ /**
+ * Get the value of one of your settings you set via info.nut.
+ * @param name The name of the setting.
+ * @return the value for the setting, or -1 if the setting is not known.
+ */
+ static int GetSetting(const char *name);
+
+ /**
+ * Get the OpenTTD version of this executable. The version is formatted
+ * with the bits having the following meaning:
+ * 28-31 major version
+ * 24-27 minor version
+ * 20-23 build
+ * 19 1 if it is a release, 0 if it is not.
+ * 0-18 revision number; 0 when the revision is unknown.
+ * @return The version in newgrf format.
+ */
+ static uint GetVersion();
+
+ /**
+ * Change the minimum amount of time the AI should be put in suspend mode
+ * when you execute a command. Normally in SP this is 1, and in MP it is
+ * what ever delay the server has been programmed to delay commands
+ * (normally between 1 and 5). To give a more 'real' effect to your AI,
+ * you can control that number here.
+ * @param ticks The minimum amount of ticks to wait.
+ * @pre Ticks should be positive. Too big values will influence performance of the AI.
+ * @note If the number is lower than the MP setting, the MP setting wins.
+ */
+ static void SetCommandDelay(int ticks);
+
+ /**
+ * Sleep for X ticks. The code continues after this line when the X AI ticks
+ * are passed. Mind that an AI tick is different from in-game ticks and
+ * differ per AI speed.
+ * @param ticks the ticks to wait
+ * @pre ticks > 0.
+ * @post the value of GetTick() will be changed exactly 'ticks' in value after
+ * calling this.
+ */
+ static void Sleep(int ticks);
+
+ /**
+ * When Squirrel triggers a print, this function is called.
+ * Squirrel calls this when 'print' is used, or when the script made an error.
+ * @param error_msg If true, it is a Squirrel error message.
+ * @param message The message Squirrel logged.
+ * @note Use AILog.Info/Warning/Error instead of 'print'.
+ */
+ static void Print(bool error_msg, const char *message);
+
+ /**
+ * Import a library.
+ * @param library The name of the library to import.
+ * @param class_name Under which name you want it to be available (or "" if you just want the returning object).
+ * @param version Which version you want specificly.
+ * @return The loaded library object. If class_name is set, it is also available (under the scope of the import) under that name.
+ * @note This command can be called from the global space, and does not need an instance.
+ */
+ static HSQOBJECT Import(const char *library, const char *class_name, int version);
+
+private:
+ typedef std::map<const char *, const char *, StringCompare> LoadedLibraryList; ///< The type for loaded libraries.
+
+ uint ticks; ///< The amount of ticks we're sleeping.
+ LoadedLibraryList loaded_library; ///< The libraries we loaded.
+ int loaded_library_count; ///< The amount of libraries.
+
+ /**
+ * Register all classes that are known inside the NoAI API.
+ */
+ void RegisterClasses();
+};
+
+#endif /* SCRIPT_CONTROLLER_HPP */