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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_airport.hpp Everything to query and build airports. */
+
+#ifndef SCRIPT_AIRPORT_HPP
+#define SCRIPT_AIRPORT_HPP
+
+#include "script_object.hpp"
+
+/**
+ * Class that handles all airport related functions.
+ */
+class AIAirport : public AIObject {
+public:
+ /**
+ * The types of airports available in the game.
+ */
+ enum AirportType {
+ /* Note: the values _are_ important as they represent an in-game value */
+ AT_SMALL = 0, ///< The small airport.
+ AT_LARGE = 1, ///< The large airport.
+ AT_METROPOLITAN = 3, ///< The metropolitan airport.
+ AT_INTERNATIONAL = 4, ///< The international airport.
+ AT_COMMUTER = 5, ///< The commuter airport.
+ AT_INTERCON = 7, ///< The intercontinental airport.
+
+ /* Next are the airports which only have helicopter platforms */
+ AT_HELIPORT = 2, ///< The heliport.
+ AT_HELISTATION = 8, ///< The helistation.
+ AT_HELIDEPOT = 6, ///< The helidepot.
+
+ AT_INVALID = 255, ///< Invalid airport.
+ };
+
+ /**
+ * All plane types available.
+ */
+ enum PlaneType {
+ /* Note: the values _are_ important as they represent an in-game value */
+ PT_HELICOPTER = 0, ///< A helicopter.
+ PT_SMALL_PLANE = 1, ///< A small plane.
+ PT_BIG_PLANE = 3, ///< A big plane.
+
+ PT_INVALID = -1, ///< An invalid PlaneType
+ };
+
+ /**
+ * Checks whether the given AirportType is valid and available.
+ * @param type The AirportType to check.
+ * @return True if and only if the AirportType is valid and available.
+ * @post return value == true -> IsAirportInformationAvailable returns true.
+ */
+ static bool IsValidAirportType(AirportType type);
+
+ /**
+ * Can you get information on this airport type? As opposed to
+ * IsValidAirportType this will return also return true when
+ * an airport type is no longer buildable.
+ * @param type The AirportType to check.
+ * @return True if and only if the AirportType is valid.
+ * @post return value == false -> IsValidAirportType returns false.
+ */
+ static bool IsAirportInformationAvailable(AirportType type);
+
+ /**
+ * Get the cost to build this AirportType.
+ * @param type The AirportType to check.
+ * @pre AirportAvailable(type).
+ * @return The cost of building this AirportType.
+ */
+ static Money GetPrice(AirportType type);
+
+ /**
+ * Checks whether the given tile is actually a tile with a hangar.
+ * @param tile The tile to check.
+ * @pre AIMap::IsValidTile(tile).
+ * @return True if and only if the tile has a hangar.
+ */
+ static bool IsHangarTile(TileIndex tile);
+
+ /**
+ * Checks whether the given tile is actually a tile with an airport.
+ * @param tile The tile to check.
+ * @pre AIMap::IsValidTile(tile).
+ * @return True if and only if the tile has an airport.
+ */
+ static bool IsAirportTile(TileIndex tile);
+
+ /**
+ * Get the width of this type of airport.
+ * @param type The type of airport.
+ * @pre IsAirportInformationAvailable(type).
+ * @return The width in tiles.
+ */
+ static int32 GetAirportWidth(AirportType type);
+
+ /**
+ * Get the height of this type of airport.
+ * @param type The type of airport.
+ * @pre IsAirportInformationAvailable(type).
+ * @return The height in tiles.
+ */
+ static int32 GetAirportHeight(AirportType type);
+
+ /**
+ * Get the coverage radius of this type of airport.
+ * @param type The type of airport.
+ * @pre IsAirportInformationAvailable(type).
+ * @return The radius in tiles.
+ */
+ static int32 GetAirportCoverageRadius(AirportType type);
+
+ /**
+ * Get the number of hangars of the airport.
+ * @param tile Any tile of the airport.
+ * @pre AIMap::IsValidTile(tile).
+ * @return The number of hangars of the airport.
+ */
+ static int32 GetNumHangars(TileIndex tile);
+
+ /**
+ * Get the first hanger tile of the airport.
+ * @param tile Any tile of the airport.
+ * @pre AIMap::IsValidTile(tile).
+ * @pre GetNumHangars(tile) > 0.
+ * @return The first hanger tile of the airport.
+ * @note Possible there are more hangars, but you won't be able to find them
+ * without walking over all the tiles of the airport and using
+ * IsHangarTile() on them.
+ */
+ static TileIndex GetHangarOfAirport(TileIndex tile);
+
+ /**
+ * Builds a airport with tile at the topleft corner.
+ * @param tile The topleft corner of the airport.
+ * @param type The type of airport to build.
+ * @param station_id The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT.
+ * @pre AIMap::IsValidTile(tile).
+ * @pre AirportAvailable(type).
+ * @pre station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id).
+ * @exception AIError::ERR_AREA_NOT_CLEAR
+ * @exception AIError::ERR_FLAT_LAND_REQUIRED
+ * @exception AIError::ERR_LOCAL_AUTHORITY_REFUSES
+ * @exception AIStation::ERR_STATION_TOO_LARGE
+ * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
+ * @return Whether the airport has been/can be build or not.
+ */
+ static bool BuildAirport(TileIndex tile, AirportType type, StationID station_id);
+
+ /**
+ * Removes an airport.
+ * @param tile Any tile of the airport.
+ * @pre AIMap::IsValidTile(tile).
+ * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
+ * @return Whether the airport has been/can be removed or not.
+ */
+ static bool RemoveAirport(TileIndex tile);
+
+ /**
+ * Get the AirportType of an existing airport.
+ * @param tile Any tile of the airport.
+ * @pre AITile::IsStationTile(tile).
+ * @pre AIStation::HasStationType(AIStation.GetStationID(tile), AIStation::STATION_AIRPORT).
+ * @return The AirportType of the airport.
+ */
+ static AirportType GetAirportType(TileIndex tile);
+
+ /**
+ * Get the noise that will be added to the nearest town if an airport was
+ * built at this tile.
+ * @param tile The tile to check.
+ * @param type The AirportType to check.
+ * @pre IsAirportInformationAvailable(type).
+ * @return The amount of noise added to the nearest town.
+ * @note The noise will be added to the town with TownID GetNearestTown(tile, type).
+ */
+ static int GetNoiseLevelIncrease(TileIndex tile, AirportType type);
+
+ /**
+ * Get the TownID of the town whose local authority will influence
+ * an airport at some tile.
+ * @param tile The tile to check.
+ * @param type The AirportType to check.
+ * @pre IsAirportInformationAvailable(type).
+ * @return The TownID of the town closest to the tile.
+ */
+ static TownID GetNearestTown(TileIndex tile, AirportType type);
+};
+
+#endif /* SCRIPT_AIRPORT_HPP */