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-rw-r--r--src/script/api/game/game_story_page.hpp.sq39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/script/api/game/game_story_page.hpp.sq b/src/script/api/game/game_story_page.hpp.sq
new file mode 100644
index 000000000..abc9500d1
--- /dev/null
+++ b/src/script/api/game/game_story_page.hpp.sq
@@ -0,0 +1,39 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
+
+#include "../script_story_page.hpp"
+#include "../template/template_story_page.hpp.sq"
+
+
+template <> const char *GetClassName<ScriptStoryPage, ST_GS>() { return "GSStoryPage"; }
+
+void SQGSStoryPage_Register(Squirrel *engine)
+{
+ DefSQClass<ScriptStoryPage, ST_GS> SQGSStoryPage("GSStoryPage");
+ SQGSStoryPage.PreRegister(engine);
+ SQGSStoryPage.AddConstructor<void (ScriptStoryPage::*)(), 1>(engine, "x");
+
+ SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::STORY_PAGE_INVALID, "STORY_PAGE_INVALID");
+ SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::STORY_PAGE_ELEMENT_INVALID, "STORY_PAGE_ELEMENT_INVALID");
+ SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPET_TEXT, "SPET_TEXT");
+ SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPET_LOCATION, "SPET_LOCATION");
+ SQGSStoryPage.DefSQConst(engine, ScriptStoryPage::SPET_GOAL, "SPET_GOAL");
+
+ SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::IsValidStoryPage, "IsValidStoryPage", 2, ".i");
+ SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::IsValidStoryPageElement, "IsValidStoryPageElement", 2, ".i");
+ SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::New, "New", 3, ".i.");
+ SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::NewElement, "NewElement", 5, ".iii.");
+ SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::UpdateElement, "UpdateElement", 4, ".ii.");
+ SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::SetTitle, "SetTitle", 3, ".i.");
+ SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::Remove, "Remove", 2, ".i");
+
+ SQGSStoryPage.PostRegister(engine);
+}