diff options
Diffstat (limited to 'src/script/api/game/game_enginelist.hpp.sq')
-rw-r--r-- | src/script/api/game/game_enginelist.hpp.sq | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/script/api/game/game_enginelist.hpp.sq b/src/script/api/game/game_enginelist.hpp.sq new file mode 100644 index 000000000..1f052b833 --- /dev/null +++ b/src/script/api/game/game_enginelist.hpp.sq @@ -0,0 +1,25 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ + +#include "../script_enginelist.hpp" +#include "../template/template_enginelist.hpp.sq" + + +template <> const char *GetClassName<ScriptEngineList, ST_GS>() { return "GSEngineList"; } + +void SQGSEngineList_Register(Squirrel *engine) +{ + DefSQClass<ScriptEngineList, ST_GS> SQGSEngineList("GSEngineList"); + SQGSEngineList.PreRegister(engine, "GSList"); + SQGSEngineList.AddConstructor<void (ScriptEngineList::*)(ScriptVehicle::VehicleType vehicle_type), 2>(engine, "xi"); + + SQGSEngineList.PostRegister(engine); +} |