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-rw-r--r--src/saveload/ai_sl.cpp2
-rw-r--r--src/saveload/game_sl.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp
index 2a927504b..e8b5339c0 100644
--- a/src/saveload/ai_sl.cpp
+++ b/src/saveload/ai_sl.cpp
@@ -51,7 +51,7 @@ static void SaveReal_AIPL(int *index_ptr)
_ai_saveload_is_random = config->IsRandom();
_ai_saveload_settings[0] = '\0';
- config->SettingsToString(_ai_saveload_settings, lengthof(_ai_saveload_settings));
+ config->SettingsToString(_ai_saveload_settings, lastof(_ai_saveload_settings));
SlObject(NULL, _ai_company);
/* If the AI was active, store his data too */
diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp
index d9fc4ce2f..141353d81 100644
--- a/src/saveload/game_sl.cpp
+++ b/src/saveload/game_sl.cpp
@@ -50,7 +50,7 @@ static void SaveReal_GSDT(int *index_ptr)
_game_saveload_is_random = config->IsRandom();
_game_saveload_settings[0] = '\0';
- config->SettingsToString(_game_saveload_settings, lengthof(_game_saveload_settings));
+ config->SettingsToString(_game_saveload_settings, lastof(_game_saveload_settings));
SlObject(NULL, _game_script);
Game::Save();