diff options
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/ai_sl.cpp | 2 | ||||
-rw-r--r-- | src/saveload/game_sl.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp index 2a927504b..e8b5339c0 100644 --- a/src/saveload/ai_sl.cpp +++ b/src/saveload/ai_sl.cpp @@ -51,7 +51,7 @@ static void SaveReal_AIPL(int *index_ptr) _ai_saveload_is_random = config->IsRandom(); _ai_saveload_settings[0] = '\0'; - config->SettingsToString(_ai_saveload_settings, lengthof(_ai_saveload_settings)); + config->SettingsToString(_ai_saveload_settings, lastof(_ai_saveload_settings)); SlObject(NULL, _ai_company); /* If the AI was active, store his data too */ diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp index d9fc4ce2f..141353d81 100644 --- a/src/saveload/game_sl.cpp +++ b/src/saveload/game_sl.cpp @@ -50,7 +50,7 @@ static void SaveReal_GSDT(int *index_ptr) _game_saveload_is_random = config->IsRandom(); _game_saveload_settings[0] = '\0'; - config->SettingsToString(_game_saveload_settings, lengthof(_game_saveload_settings)); + config->SettingsToString(_game_saveload_settings, lastof(_game_saveload_settings)); SlObject(NULL, _game_script); Game::Save(); |