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-rw-r--r--src/saveload/order_sl.cpp203
1 files changed, 203 insertions, 0 deletions
diff --git a/src/saveload/order_sl.cpp b/src/saveload/order_sl.cpp
new file mode 100644
index 000000000..ef11056ed
--- /dev/null
+++ b/src/saveload/order_sl.cpp
@@ -0,0 +1,203 @@
+/* $Id$ */
+
+/** @file order_sl.cpp Code handling saving and loading of orders */
+
+#include "../stdafx.h"
+#include "../order_base.h"
+#include "../core/alloc_func.hpp"
+#include "../settings_type.h"
+
+#include "saveload.h"
+
+void Order::ConvertFromOldSavegame()
+{
+ uint8 old_flags = this->flags;
+ this->flags = 0;
+
+ /* First handle non-stop */
+ if (_settings_client.gui.sg_new_nonstop) {
+ /* OFB_NON_STOP */
+ this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
+ } else {
+ this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE);
+ }
+
+ switch (this->GetType()) {
+ /* Only a few types need the other savegame conversions. */
+ case OT_GOTO_DEPOT: case OT_GOTO_STATION: case OT_LOADING: break;
+ default: return;
+ }
+
+ if (this->GetType() != OT_GOTO_DEPOT) {
+ /* Then the load flags */
+ if ((old_flags & 2) != 0) { // OFB_UNLOAD
+ this->SetLoadType(OLFB_NO_LOAD);
+ } else if ((old_flags & 4) == 0) { // !OFB_FULL_LOAD
+ this->SetLoadType(OLF_LOAD_IF_POSSIBLE);
+ } else {
+ this->SetLoadType(_settings_client.gui.sg_full_load_any ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);
+ }
+
+ /* Finally fix the unload flags */
+ if ((old_flags & 1) != 0) { // OFB_TRANSFER
+ this->SetUnloadType(OUFB_TRANSFER);
+ } else if ((old_flags & 2) != 0) { // OFB_UNLOAD
+ this->SetUnloadType(OUFB_UNLOAD);
+ } else {
+ this->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE);
+ }
+ } else {
+ /* Then the depot action flags */
+ this->SetDepotActionType(((old_flags & 6) == 4) ? ODATFB_HALT : ODATF_SERVICE_ONLY);
+
+ /* Finally fix the depot type flags */
+ uint t = ((old_flags & 6) == 6) ? ODTFB_SERVICE : ODTF_MANUAL;
+ if ((old_flags & 2) != 0) t |= ODTFB_PART_OF_ORDERS;
+ this->SetDepotOrderType((OrderDepotTypeFlags)t);
+ }
+}
+
+/** Unpacks a order from savegames with version 4 and lower
+ * @param packed packed order
+ * @return unpacked order
+ */
+static Order UnpackVersion4Order(uint16 packed)
+{
+ return Order(GB(packed, 8, 8) << 16 | GB(packed, 4, 4) << 8 | GB(packed, 0, 4));
+}
+
+/** Unpacks a order from savegames made with TTD(Patch)
+ * @param packed packed order
+ * @return unpacked order
+ */
+Order UnpackOldOrder(uint16 packed)
+{
+ Order order = UnpackVersion4Order(packed);
+
+ /*
+ * Sanity check
+ * TTD stores invalid orders as OT_NOTHING with non-zero flags/station
+ */
+ if (!order.IsValid() && packed != 0) order.MakeDummy();
+
+ return order;
+}
+
+const SaveLoad *GetOrderDescription()
+{
+ static const SaveLoad _order_desc[] = {
+ SLE_VAR(Order, type, SLE_UINT8),
+ SLE_VAR(Order, flags, SLE_UINT8),
+ SLE_VAR(Order, dest, SLE_UINT16),
+ SLE_REF(Order, next, REF_ORDER),
+ SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, 36, SL_MAX_VERSION),
+ SLE_CONDVAR(Order, refit_subtype, SLE_UINT8, 36, SL_MAX_VERSION),
+ SLE_CONDVAR(Order, wait_time, SLE_UINT16, 67, SL_MAX_VERSION),
+ SLE_CONDVAR(Order, travel_time, SLE_UINT16, 67, SL_MAX_VERSION),
+
+ /* Leftover from the minor savegame version stuff
+ * We will never use those free bytes, but we have to keep this line to allow loading of old savegames */
+ SLE_CONDNULL(10, 5, 35),
+ SLE_END()
+ };
+
+ return _order_desc;
+}
+
+static void Save_ORDR()
+{
+ Order *order;
+
+ FOR_ALL_ORDERS(order) {
+ SlSetArrayIndex(order->index);
+ SlObject(order, GetOrderDescription());
+ }
+}
+
+static void Load_ORDR()
+{
+ if (CheckSavegameVersionOldStyle(5, 2)) {
+ /* Version older than 5.2 did not have a ->next pointer. Convert them
+ (in the old days, the orderlist was 5000 items big) */
+ size_t len = SlGetFieldLength();
+ uint i;
+
+ if (CheckSavegameVersion(5)) {
+ /* Pre-version 5 had an other layout for orders
+ (uint16 instead of uint32) */
+ len /= sizeof(uint16);
+ uint16 *orders = MallocT<uint16>(len + 1);
+
+ SlArray(orders, len, SLE_UINT16);
+
+ for (i = 0; i < len; ++i) {
+ Order *order = new (i) Order();
+ order->AssignOrder(UnpackVersion4Order(orders[i]));
+ }
+
+ free(orders);
+ } else if (CheckSavegameVersionOldStyle(5, 2)) {
+ len /= sizeof(uint16);
+ uint16 *orders = MallocT<uint16>(len + 1);
+
+ SlArray(orders, len, SLE_UINT32);
+
+ for (i = 0; i < len; ++i) {
+ new (i) Order(orders[i]);
+ }
+
+ free(orders);
+ }
+
+ /* Update all the next pointer */
+ for (i = 1; i < len; ++i) {
+ /* The orders were built like this:
+ * While the order is valid, set the previous will get it's next pointer set
+ * We start with index 1 because no order will have the first in it's next pointer */
+ if (GetOrder(i)->IsValid())
+ GetOrder(i - 1)->next = GetOrder(i);
+ }
+ } else {
+ int index;
+
+ while ((index = SlIterateArray()) != -1) {
+ Order *order = new (index) Order();
+ SlObject(order, GetOrderDescription());
+ }
+ }
+}
+
+const SaveLoad *GetOrderListDescription()
+{
+ static const SaveLoad _orderlist_desc[] = {
+ SLE_REF(OrderList, first, REF_ORDER),
+ SLE_END()
+ };
+
+ return _orderlist_desc;
+}
+
+static void Save_ORDL()
+{
+ OrderList *list;
+
+ FOR_ALL_ORDER_LISTS(list) {
+ SlSetArrayIndex(list->index);
+ SlObject(list, GetOrderListDescription());
+ }
+}
+
+static void Load_ORDL()
+{
+ int index;
+
+ while ((index = SlIterateArray()) != -1) {
+ OrderList *list = new (index) OrderList();
+ SlObject(list, GetOrderListDescription());
+ }
+}
+
+extern const ChunkHandler _order_chunk_handlers[] = {
+ { 'ORDR', Save_ORDR, Load_ORDR, CH_ARRAY},
+ { 'ORDL', Save_ORDL, Load_ORDL, CH_ARRAY | CH_LAST},
+};