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-rw-r--r--src/saveload/oldloader.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/saveload/oldloader.h b/src/saveload/oldloader.h
index a2953196b..12d8a348e 100644
--- a/src/saveload/oldloader.h
+++ b/src/saveload/oldloader.h
@@ -125,12 +125,12 @@ static inline uint32 ReadUint32(LoadgameState *ls)
* - OCL_CHUNK: load another proc to load a part of the savegame, 'amount' times
* - OCL_ASSERT: to check if we are really at the place we expect to be.. because old savegames are too binary to be sure ;)
*/
-#define OCL_SVAR(type, base, offset) { type, 1, nullptr, (uint)cpp_offsetof(base, offset), nullptr }
+#define OCL_SVAR(type, base, offset) { type, 1, nullptr, (uint)cpp_offsetof(base, offset), nullptr }
#define OCL_VAR(type, amount, pointer) { type, amount, pointer, 0, nullptr }
-#define OCL_END() { OC_END, 0, nullptr, 0, nullptr }
-#define OCL_CNULL(type, amount) { OC_NULL | type, amount, nullptr, 0, nullptr }
-#define OCL_CCHUNK(type, amount, proc) { OC_CHUNK | type, amount, nullptr, 0, proc }
-#define OCL_ASSERT(type, size) { OC_ASSERT | type, 1, nullptr, size, nullptr }
+#define OCL_END() { OC_END, 0, nullptr, 0, nullptr }
+#define OCL_CNULL(type, amount) { OC_NULL | type, amount, nullptr, 0, nullptr }
+#define OCL_CCHUNK(type, amount, proc) { OC_CHUNK | type, amount, nullptr, 0, proc }
+#define OCL_ASSERT(type, size) { OC_ASSERT | type, 1, nullptr, size, nullptr }
#define OCL_NULL(amount) OCL_CNULL((OldChunkType)0, amount)
#define OCL_CHUNK(amount, proc) OCL_CCHUNK((OldChunkType)0, amount, proc)