diff options
Diffstat (limited to 'src/saveload/company_sl.cpp')
-rw-r--r-- | src/saveload/company_sl.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/saveload/company_sl.cpp b/src/saveload/company_sl.cpp index b238ad818..6f2195ba0 100644 --- a/src/saveload/company_sl.cpp +++ b/src/saveload/company_sl.cpp @@ -266,7 +266,7 @@ static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops) } /* Keep backwards compatible for savegames, so load the old AI block */ - if (CheckSavegameVersion(107) && cprops->is_ai) { + if (IsSavegameVersionBefore(107) && cprops->is_ai) { CompanyOldAI old_ai; char nothing; @@ -285,7 +285,7 @@ static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops) } /* Write each livery entry. */ - int num_liveries = CheckSavegameVersion(63) ? LS_END - 4 : (CheckSavegameVersion(85) ? LS_END - 2: LS_END); + int num_liveries = IsSavegameVersionBefore(63) ? LS_END - 4 : (IsSavegameVersionBefore(85) ? LS_END - 2: LS_END); if (c != NULL) { for (i = 0; i < num_liveries; i++) { SlObject(&c->livery[i], _company_livery_desc); @@ -345,7 +345,7 @@ static void Check_PLYR() SaveLoad_PLYR_common(NULL, cprops); /* We do not load old custom names */ - if (CheckSavegameVersion(84)) + if (IsSavegameVersionBefore(84)) { if (GB(cprops->name_1, 11, 5) == 15) { cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE; |