diff options
Diffstat (limited to 'src/saveload/ai_sl.cpp')
-rw-r--r-- | src/saveload/ai_sl.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp index 31828be24..00ae7d72f 100644 --- a/src/saveload/ai_sl.cpp +++ b/src/saveload/ai_sl.cpp @@ -87,15 +87,15 @@ static void Load_AIPL() config->Change(_ai_saveload_name, -1, false, _ai_saveload_is_random); if (!config->HasScript()) { if (strcmp(_ai_saveload_name, "%_dummy") != 0) { - DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); - DEBUG(ai, 0, "A random other AI will be loaded in its place."); + DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); + DEBUG(script, 0, "A random other AI will be loaded in its place."); } else { - DEBUG(ai, 0, "The savegame had no AIs available at the time of saving."); - DEBUG(ai, 0, "A random available AI will be loaded now."); + DEBUG(script, 0, "The savegame had no AIs available at the time of saving."); + DEBUG(script, 0, "A random available AI will be loaded now."); } } else { - DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); - DEBUG(ai, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible."); + DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version); + DEBUG(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible."); } /* Make sure the AI doesn't get the saveload data, as he was not the * writer of the saveload data in the first place */ |