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-rw-r--r--src/saveload/afterload.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 3efed69e4..b4e3ce986 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2195,7 +2195,7 @@ bool AfterLoadGame()
/* Animated tiles would sometimes not be actually animated or
* in case of old savegames duplicate. */
- extern SmallVector<TileIndex, 256> _animated_tiles;
+ extern std::vector<TileIndex> _animated_tiles;
for (auto tile = _animated_tiles.begin(); tile < _animated_tiles.end(); /* Nothing */) {
/* Remove if tile is not animated */
@@ -2939,7 +2939,7 @@ bool AfterLoadGame()
* So, make articulated parts catch up. */
RoadVehicle *v;
bool roadside = _settings_game.vehicle.road_side == 1;
- SmallVector<uint, 16> skip_frames;
+ std::vector<uint> skip_frames;
FOR_ALL_ROADVEHICLES(v) {
if (!v->IsFrontEngine()) continue;
skip_frames.clear();