summaryrefslogtreecommitdiff
path: root/src/saveload/afterload.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r--src/saveload/afterload.cpp77
1 files changed, 70 insertions, 7 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 2f2362a81..de48d461a 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -312,7 +312,7 @@ static void FixOwnerOfRailTrack(TileIndex t)
if (IsLevelCrossingTile(t)) {
/* else change the crossing to normal road (road vehicles won't care) */
MakeRoadNormal(t, GetCrossingRoadBits(t), GetRoadTypes(t), GetTownIndex(t),
- GetRoadOwner(t, ROADTYPE_ROAD), GetRoadOwner(t, ROADTYPE_TRAM), GetRoadOwner(t, ROADTYPE_HWAY));
+ GetRoadOwner(t, ROADTYPE_ROAD), GetRoadOwner(t, ROADTYPE_TRAM));
return;
}
@@ -709,7 +709,7 @@ bool AfterLoadGame()
/* Added the RoadType */
bool old_bridge = CheckSavegameVersion(42);
for (TileIndex t = 0; t < map_size; t++) {
- switch(GetTileType(t)) {
+ switch (GetTileType(t)) {
case MP_ROAD:
SB(_m[t].m5, 6, 2, GB(_m[t].m5, 4, 2));
switch (GetRoadTileType(t)) {
@@ -744,6 +744,73 @@ bool AfterLoadGame()
}
}
+ if (CheckSavegameVersion(114)) {
+ bool fix_roadtypes = !CheckSavegameVersion(61);
+ bool old_bridge = CheckSavegameVersion(42);
+
+ for (TileIndex t = 0; t < map_size; t++) {
+ switch (GetTileType(t)) {
+ case MP_ROAD:
+ if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_me[t].m7, 5, 3));
+ SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); //snow/desert
+ switch (GetRoadTileType(t)) {
+ default: NOT_REACHED();
+ case ROAD_TILE_NORMAL:
+ SB(_me[t].m7, 0, 4, GB(_m[t].m3, 0, 4)); // road works
+ SB(_m[t].m6, 3, 3, GB(_m[t].m3, 4, 3)); // ground
+ SB(_m[t].m3, 0, 4, GB(_m[t].m4, 4, 4)); // tram bits
+ SB(_m[t].m3, 4, 4, GB(_m[t].m5, 0, 4)); // tram owner
+ SB(_m[t].m5, 0, 4, GB(_m[t].m4, 0, 4)); // road bits
+ break;
+
+ case ROAD_TILE_CROSSING:
+ SB(_me[t].m7, 0, 5, GB(_m[t].m4, 0, 5)); // road owner
+ SB(_m[t].m6, 3, 3, GB(_m[t].m3, 4, 3)); // ground
+ SB(_m[t].m3, 4, 4, GB(_m[t].m5, 0, 4)); // tram owner
+ SB(_m[t].m5, 0, 1, GB(_m[t].m4, 6, 1)); // road axis
+ SB(_m[t].m5, 5, 1, GB(_m[t].m4, 5, 1)); // crossing state
+ break;
+
+ case ROAD_TILE_DEPOT:
+ break;
+ }
+ if (!HasTownOwnedRoad(t)) {
+ const Town *town = CalcClosestTownFromTile(t, (uint)-1);
+ if (town != NULL) SetTownIndex(t, town->index);
+ }
+ _m[t].m4 = 0;
+ break;
+
+ case MP_STATION:
+ if (!IsRoadStop(t)) break;
+
+ if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_m[t].m3, 0, 3));
+ SB(_me[t].m7, 0, 5, HasBit(_m[t].m6, 2) ? OWNER_TOWN : GetTileOwner(t));
+ SB(_m[t].m3, 4, 4, _m[t].m1);
+ _m[t].m4 = 0;
+ break;
+
+ case MP_TUNNELBRIDGE:
+ if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
+ if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
+ if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_m[t].m3, 0, 3));
+
+ Owner o = GetTileOwner(t);
+ SB(_me[t].m7, 0, 5, o); // road owner
+ SB(_m[t].m3, 4, 4, o == OWNER_NONE ? OWNER_TOWN : o); // tram owner
+ }
+ SB(_m[t].m6, 2, 4, GB(_m[t].m2, 4, 4)); // bridge type
+ SB(_me[t].m7, 5, 1, GB(_m[t].m4, 7, 1)); // snow/desert
+
+ _m[t].m2 = 0;
+ _m[t].m4 = 0;
+ break;
+
+ default: break;
+ }
+ }
+ }
+
if (CheckSavegameVersion(42)) {
Vehicle *v;
@@ -769,7 +836,7 @@ bool AfterLoadGame()
axis == AXIS_X ? ROAD_Y : ROAD_X,
ROADTYPES_ROAD,
town,
- GetTileOwner(t), OWNER_NONE, OWNER_NONE
+ GetTileOwner(t), OWNER_NONE
);
}
} else {
@@ -942,10 +1009,6 @@ bool AfterLoadGame()
}
break;
- case MP_ROAD: /* Clear PBS reservation on crossing */
- if (IsLevelCrossing(t)) ClrBit(_m[t].m5, 0);
- break;
-
case MP_STATION: /* Clear PBS reservation on station */
ClrBit(_m[t].m3, 6);
break;