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-rw-r--r--src/saveload.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/saveload.h b/src/saveload.h
index f32f15222..68e55afa7 100644
--- a/src/saveload.h
+++ b/src/saveload.h
@@ -93,10 +93,10 @@ enum {
* certain characteristics about the variable it refers to. For example
* SLE_FILE_* gives the size(type) as it would be in the savegame and
* SLE_VAR_* the size(type) as it is in memory during runtime. These are
- * the first 8 bytes (0-3 SLE_FILE, 4-7 SLE_VAR).
- * Bytes 8-15 are reserved for various flags as explained below */
+ * the first 8 bits (0-3 SLE_FILE, 4-7 SLE_VAR).
+ * Bits 8-15 are reserved for various flags as explained below */
enum VarTypes {
- /* 4 bytes allocated a maximum of 16 types for NumberType */
+ /* 4 bits allocated a maximum of 16 types for NumberType */
SLE_FILE_I8 = 0,
SLE_FILE_U8 = 1,
SLE_FILE_I16 = 2,
@@ -109,7 +109,7 @@ enum VarTypes {
SLE_FILE_STRING = 9,
/* 6 more possible file-primitives */
- /* 4 bytes allocated a maximum of 16 types for NumberType */
+ /* 4 bits allocated a maximum of 16 types for NumberType */
SLE_VAR_BL = 0 << 4,
SLE_VAR_I8 = 1 << 4,
SLE_VAR_U8 = 2 << 4,
@@ -125,7 +125,7 @@ enum VarTypes {
SLE_VAR_STR = 12 << 4, ///< string pointer
SLE_VAR_STRQ = 13 << 4, ///< string pointer enclosed in quotes
SLE_VAR_NAME = 14 << 4, ///< old custom name to be converted to a char pointer
- /* 2 more possible memory-primitives */
+ /* 1 more possible memory-primitives */
/* Shortcut values */
SLE_VAR_CHAR = SLE_VAR_I8,
@@ -158,7 +158,7 @@ enum VarTypes {
SLE_STR = SLE_STRING,
SLE_STRQ = SLE_STRINGQUOTE,
- /* 8 bytes allocated for a maximum of 8 flags
+ /* 8 bits allocated for a maximum of 8 flags
* Flags directing saving/loading of a variable */
SLF_SAVE_NO = 1 << 8, ///< do not save with savegame, basically client-based
SLF_CONFIG_NO = 1 << 9, ///< do not save to config file