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-rw-r--r--src/roadveh_cmd.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 6be3e106d..b07a81887 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -128,8 +128,7 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
v = AllocateVehicle();
- if (v == NULL || IsOrderPoolFull())
- return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
+ if (v == NULL) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
/* find the first free roadveh id */
unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Road);