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-rw-r--r--src/roadveh_cmd.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 2b259635f..12f206f9b 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -496,7 +496,7 @@ void RoadVehicle::UpdateDeltaXY(Direction direction)
static void ClearCrashedStation(RoadVehicle *v)
{
- RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
+ RoadStop *rs = RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile));
/* Mark the station entrance as not busy */
rs->SetEntranceBusy(false);
@@ -1040,7 +1040,7 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
} else {
/* Proper station type, check if there is free loading bay */
if (!_settings_game.pf.roadveh_queue && IsStandardRoadStopTile(tile) &&
- !GetRoadStopByTile(tile, rstype)->HasFreeBay()) {
+ !RoadStop::GetByTile(tile, rstype)->HasFreeBay()) {
/* Station is full and RV queuing is off */
trackdirs = TRACKDIR_BIT_NONE;
}
@@ -1491,7 +1491,7 @@ again:
return false;
}
if (IsRoadStop(v->tile)) {
- RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
+ RoadStop *rs = RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile));
/* Vehicle is leaving a road stop tile, mark bay as free
* For drive-through stops, only do it if the vehicle stopped here */
@@ -1640,7 +1640,7 @@ again:
GetRoadStopType(v->tile) == (IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
v->frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
- RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
+ RoadStop *rs = RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile));
Station *st = Station::GetByTile(v->tile);
/* Vehicle is at the stop position (at a bay) in a road stop.
@@ -1655,7 +1655,7 @@ again:
/* Check if next inline bay is free */
if (IsDriveThroughStopTile(next_tile) && (GetRoadStopType(next_tile) == type) && GetStationIndex(v->tile) == GetStationIndex(next_tile)) {
- RoadStop *rs_n = GetRoadStopByTile(next_tile, type);
+ RoadStop *rs_n = RoadStop::GetByTile(next_tile, type);
if (rs_n->IsFreeBay(HasBit(v->state, RVS_USING_SECOND_BAY)) && rs_n->num_vehicles < RoadStop::MAX_VEHICLES) {
/* Bay in next stop along is free - use it */