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-rw-r--r--src/roadveh.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/roadveh.h b/src/roadveh.h
index 410dab64e..1e9ec8180 100644
--- a/src/roadveh.h
+++ b/src/roadveh.h
@@ -22,4 +22,23 @@ static inline bool IsRoadVehInDepotStopped(const Vehicle* v)
void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcCloneRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
+
+/**
+ * This class 'wraps' Vehicle; you do not actually instantiate this class.
+ * You create a Vehicle using AllocateVehicle, so it is added to the pool
+ * and you reinitialize that to a Train using:
+ * v = new (v) RoadVehicle();
+ *
+ * As side-effect the vehicle type is set correctly.
+ */
+struct RoadVehicle : public Vehicle {
+ /** Initializes the Vehicle to a road vehicle */
+ RoadVehicle() { this->type = VEH_ROAD; }
+
+ /** We want to 'destruct' the right class. */
+ virtual ~RoadVehicle() {}
+
+ const char *GetTypeString() { return "road vehicle"; }
+};
+
#endif /* ROADVEH_H */