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-rw-r--r--src/road_cmd.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index bc2c86444..886593b33 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -220,7 +220,7 @@ CommandCost CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
MarkTileDirtyByTile(tile);
}
}
- return CommandCost(COUNTBITS(c) * _price.remove_road);
+ return CommandCost(CountBits(c) * _price.remove_road);
}
case ROAD_TILE_CROSSING: {
@@ -352,7 +352,7 @@ static CommandCost CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existi
/* Single bits on slopes.
* We check for the roads that need at least 2 bits */
if (_patches.build_on_slopes && !_is_old_ai_player &&
- existing == ROAD_NONE && COUNTBITS(*pieces) == 1 &&
+ existing == ROAD_NONE && CountBits(*pieces) == 1 &&
(_valid_tileh_slopes_road[2][tileh] & *pieces) == ROAD_NONE) {
return CommandCost(_price.terraform);
}
@@ -531,7 +531,7 @@ do_clear:;
pieces &= ComplementRoadBits(existing);
}
- cost.AddCost(COUNTBITS(pieces) * _price.build_road);
+ cost.AddCost(CountBits(pieces) * _price.build_road);
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
/* Pay for *every* tile of the bridge or tunnel */
cost.MultiplyCost(DistanceManhattan(IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile), tile));
@@ -838,7 +838,7 @@ static CommandCost ClearTile_Road(TileIndex tile, byte flags)
/* Clear the road if only one piece is on the tile OR the AI tries
* to clear town road OR we are not using the DC_AUTO flag */
- if ((COUNTBITS(b) == 1 && GetRoadBits(tile, ROADTYPE_TRAM) == ROAD_NONE) ||
+ if ((CountBits(b) == 1 && GetRoadBits(tile, ROADTYPE_TRAM) == ROAD_NONE) ||
((flags & DC_AI_BUILDING) && IsTileOwner(tile, OWNER_TOWN)) ||
!(flags & DC_AUTO)
) {
@@ -906,7 +906,7 @@ Foundation GetRoadFoundation(Slope tileh, RoadBits bits)
* created directly, but the state itself is still perfectly drawable.
* However, as we do not want this to be build directly, we need to check
* for that situation in here. */
- return (tileh != 0 && COUNTBITS(bits) == 1) ? FOUNDATION_LEVELED : FOUNDATION_NONE;
+ return (tileh != 0 && CountBits(bits) == 1) ? FOUNDATION_LEVELED : FOUNDATION_NONE;
}
if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) return FOUNDATION_LEVELED;
}
@@ -1241,7 +1241,7 @@ static void TileLoop_Road(TileIndex tile)
/* Show an animation to indicate road work */
if (t->road_build_months != 0 &&
(DistanceManhattan(t->xy, tile) < 8 || grp != 0) &&
- GetRoadTileType(tile) == ROAD_TILE_NORMAL && COUNTBITS(GetAllRoadBits(tile)) > 1 ) {
+ GetRoadTileType(tile) == ROAD_TILE_NORMAL && CountBits(GetAllRoadBits(tile)) > 1 ) {
if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile) && CHANCE16(1, 40)) {
StartRoadWorks(tile);