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-rw-r--r--src/rail_cmd.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp
index 185a83556..10feedd6e 100644
--- a/src/rail_cmd.cpp
+++ b/src/rail_cmd.cpp
@@ -2367,7 +2367,7 @@ static void TileLoop_Track(TileIndex tile)
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC: {
uint z;
- Slope slope = GetTilePixelSlope(tile, &z);
+ Slope slope = GetTileSlope(tile, &z);
bool half = false;
/* for non-flat track, use lower part of track
@@ -2379,31 +2379,31 @@ static void TileLoop_Track(TileIndex tile)
switch (f) {
case FOUNDATION_NONE:
/* no foundation - is the track on the upper side of three corners raised tile? */
- if (IsSlopeWithThreeCornersRaised(slope)) z += TILE_HEIGHT;
+ if (IsSlopeWithThreeCornersRaised(slope)) z++;
break;
case FOUNDATION_INCLINED_X:
case FOUNDATION_INCLINED_Y:
/* sloped track - is it on a steep slope? */
- if (IsSteepSlope(slope)) z += TILE_HEIGHT;
+ if (IsSteepSlope(slope)) z++;
break;
case FOUNDATION_STEEP_LOWER:
/* only lower part of steep slope */
- z += TILE_HEIGHT;
+ z++;
break;
default:
/* if it is a steep slope, then there is a track on higher part */
- if (IsSteepSlope(slope)) z += TILE_HEIGHT;
- z += TILE_HEIGHT;
+ if (IsSteepSlope(slope)) z++;
+ z++;
break;
}
half = IsInsideMM(f, FOUNDATION_STEEP_BOTH, FOUNDATION_HALFTILE_N + 1);
} else {
/* is the depot on a non-flat tile? */
- if (slope != SLOPE_FLAT) z += TILE_HEIGHT;
+ if (slope != SLOPE_FLAT) z++;
}
/* 'z' is now the lowest part of the highest track bit -
@@ -2411,7 +2411,7 @@ static void TileLoop_Track(TileIndex tile)
* for two track bits, it is 'z' of higher track bit
* For non-continuous foundations (and STEEP_BOTH), 'half' is set */
if (z > GetSnowLine()) {
- if (half && z - GetSnowLine() == TILE_HEIGHT) {
+ if (half && z - GetSnowLine() == 1) {
/* track on non-continuous foundation, lower part is not under snow */
new_ground = RAIL_GROUND_HALF_SNOW;
} else {