diff options
Diffstat (limited to 'src/players.cpp')
-rw-r--r-- | src/players.cpp | 190 |
1 files changed, 71 insertions, 119 deletions
diff --git a/src/players.cpp b/src/players.cpp index d0c9a8deb..24ec57bbb 100644 --- a/src/players.cpp +++ b/src/players.cpp @@ -26,6 +26,7 @@ #include "ai/ai.h" #include "date.h" #include "window.h" +#include "player_face.h" /** * Sets the local player and updates the patch settings that are set on a @@ -64,22 +65,10 @@ void DrawPlayerIcon(PlayerID p, int x, int y) DrawSprite(SPR_PLAYER_ICON, PLAYER_SPRITE_COLOR(p), x, y); } -/** The gender/race combinations that we have faces for */ -enum GenderRace { - GENDER_FEMALE = 0, ///< This bit set means a female, otherwise male - RACE_BLACK = 1, ///< This bit set means black, otherwise white - - WHITE_MALE = 0, ///< A male of Caucasian origin - WHITE_FEMALE = 1 << GENDER_FEMALE, ///< A female of Caucasian origin - BLACK_MALE = 1 << RACE_BLACK, ///< A male of African origin - BLACK_FEMALE = 1 << RACE_BLACK | 1 << GENDER_FEMALE, ///< A female of African origin -}; -DECLARE_ENUM_AS_BIT_SET(GenderRace); ///< See GenderRace as a bitset - /** - * Draws the face of a player. + * Converts an old player face format to the new player face format * - * Meaning of the bits in face (some bits are used in several times): + * Meaning of the bits in the old face (some bits are used in several times): * - 4 and 5: chin * - 6 to 9: eyebrows * - 10 to 13: nose @@ -91,124 +80,87 @@ DECLARE_ENUM_AS_BIT_SET(GenderRace); ///< See GenderRace as a bitset * - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white) * - 31: gender (0 = male, 1 = female) * - * @param face the bit-encoded representation of the face - * @param color the (background) color of the gradient - * @param x x-position to draw the face - * @param y y-position to draw the face - * - * @note all magic hexadecimal numbers in this function as sprite IDs. - * @todo replace magic hexadecimal numbers with enums + * @param face the face in the old format + * @return the face in the new format */ -void DrawPlayerFace(uint32 face, int color, int x, int y) +PlayerFace ConvertFromOldPlayerFace(uint32 face) { - GenderRace gen_race = WHITE_MALE; - - if (HASBIT(face, 31)) SetBitT(gen_race, GENDER_FEMALE); - if (HASBIT(face, 27) && (HASBIT(face, 26) == HASBIT(face, 19))) SetBitT(gen_race, RACE_BLACK); + PlayerFace pf = 0; + GenderEthnicity ge = GE_WM; + + if (HASBIT(face, 31)) SetBitT(ge, GENDER_FEMALE); + if (HASBIT(face, 27) && (HASBIT(face, 26) == HASBIT(face, 19))) SetBitT(ge, ETHNICITY_BLACK); + + SetPlayerFaceBits(pf, PFV_GEN_ETHN, ge, ge); + SetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1); + SetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge, clampu(GB(face, 20, 3), 5, 7) - 5); + SetPlayerFaceBits(pf, PFV_CHIN, ge, ScalePlayerFaceValue(PFV_CHIN, ge, GB(face, 4, 2))); + SetPlayerFaceBits(pf, PFV_EYEBROWS, ge, ScalePlayerFaceValue(PFV_EYEBROWS, ge, GB(face, 6, 4))); + SetPlayerFaceBits(pf, PFV_HAIR, ge, ScalePlayerFaceValue(PFV_HAIR, ge, GB(face, 16, 4))); + SetPlayerFaceBits(pf, PFV_JACKET, ge, ScalePlayerFaceValue(PFV_JACKET, ge, GB(face, 20, 2))); + SetPlayerFaceBits(pf, PFV_COLLAR, ge, ScalePlayerFaceValue(PFV_COLLAR, ge, GB(face, 22, 2))); + SetPlayerFaceBits(pf, PFV_GLASSES, ge, GB(face, 28, 1)); - /* Draw the gradient (background) */ - DrawSprite(SPR_GRADIENT, GENERAL_SPRITE_COLOR(color), x, y); - - /* Draw the cheeks */ - static const SpriteID cheeks_table[] = { 0x325, 0x326, 0x390, 0x3B0 }; - DrawSprite(cheeks_table[gen_race], PAL_NONE, x, y); - - /* Draw the chin */ - uint chin = GB(face, 4, 2); - if (HASBIT(gen_race, RACE_BLACK)) { - DrawSprite((HASBIT(gen_race, GENDER_FEMALE) ? 0x3B1 : 0x391) + (chin >> 1), PAL_NONE, x, y); - } else { - DrawSprite(0x327 + (HASBIT(gen_race, GENDER_FEMALE) ? 0 : chin), PAL_NONE, x, y); - } - - /* Draw the eyes */ - uint eye_colour = GB(face, 20, 3); - uint eyebrows = GB(face, 6, 4); - SpriteID pal; - - if (eye_colour < 6) { - pal = PALETTE_TO_BROWN; - } else if (eye_colour == 6) { - pal = PALETTE_TO_BLUE; - } else { - pal = PALETTE_TO_GREEN; - } - - switch (gen_race) { - case WHITE_MALE: DrawSprite(0x32B + (eyebrows * 12 >> 4), pal, x, y); break; - case WHITE_FEMALE: DrawSprite(0x337 + eyebrows, pal, x, y); break; - case BLACK_MALE: DrawSprite(0x39A + (eyebrows * 11 >> 4), pal, x, y); break; - case BLACK_FEMALE: DrawSprite(0x3B8 + eyebrows, pal, x, y); break; - } - - /* Draw the mouth */ - uint nose = GB(face, 13, 3); uint lips = GB(face, 10, 4); - - if (!HASBIT(gen_race, GENDER_FEMALE)) { - lips = (lips * 15 >> 4); - - if (lips < 3) { - /* Moustache, including nose and lips */ - DrawSprite((HASBIT(gen_race, RACE_BLACK) ? 0x397 : 0x367) + lips, PAL_NONE, x, y); - - /* Skip the rest */ - goto skip_mouth; + if (!HASBIT(ge, GENDER_FEMALE) && lips < 4) { + SetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge, true); + SetPlayerFaceBits(pf, PFV_MOUSTACHE, ge, max(lips, 1U) - 1); + } else { + if (!HASBIT(ge, GENDER_FEMALE)) { + lips -= 3; + if (HASBIT(ge, ETHNICITY_BLACK) && lips > 8) lips = 0; + } else { + lips = ScalePlayerFaceValue(PFV_LIPS, ge, lips); } + SetPlayerFaceBits(pf, PFV_LIPS, ge, lips); - /* Lips */ - lips -= 3; - if (HASBIT(gen_race, RACE_BLACK)) { - if (lips > 8) lips = 0; - lips += 0x3A5 - 0x35B; + uint nose = GB(face, 13, 3); + if (ge == GE_WF) { + nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females + } else { + nose = ScalePlayerFaceValue(PFV_NOSE, ge, nose); } - DrawSprite(lips + 0x35B, PAL_NONE, x, y); - } else if (HASBIT(gen_race, RACE_BLACK)) { - /* Female lips with make up */ - DrawSprite((lips * 9 >> 4) + 0x3C8, PAL_NONE, x, y); - } else { - /* Female lips */ - DrawSprite((lips * 10 >> 4) + 0x351, PAL_NONE, x, y); + SetPlayerFaceBits(pf, PFV_NOSE, ge, nose); } - { - /* Nose */ - static const SpriteID mouth_table[] = { 0x34C, 0x34D, 0x34F }; - switch (gen_race) { - case WHITE_MALE: DrawSprite(0x349 + nose, PAL_NONE, x, y); break; - case WHITE_FEMALE: DrawSprite(mouth_table[(nose * 3 >> 3)], PAL_NONE, x, y); break; - case BLACK_MALE: DrawSprite(0x393 + (nose & 3), PAL_NONE, x, y); break; - case BLACK_FEMALE: DrawSprite(0x3B3 + (nose * 5 >> 3), PAL_NONE, x, y); break; - } - } -skip_mouth: - - /* Draw the hair */ - uint hair = GB(face, 16, 4); - switch (gen_race) { - case WHITE_MALE: DrawSprite(0x382 + (hair * 9 >> 4), PAL_NONE, x, y); break; - case WHITE_FEMALE: DrawSprite(0x38B + (hair * 5 >> 4), PAL_NONE, x, y); break; - case BLACK_MALE: DrawSprite(0x3D4 + (hair * 5 >> 4), PAL_NONE, x, y); break; - case BLACK_FEMALE: DrawSprite(0x3D9 + (hair * 5 >> 4), PAL_NONE, x, y); break; + uint tie_earring = GB(face, 24, 4); + if (!HASBIT(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring + if (HASBIT(ge, GENDER_FEMALE)) SetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge, true); + SetPlayerFaceBits(pf, PFV_TIE_EARRING, ge, HASBIT(ge, GENDER_FEMALE) ? tie_earring : ScalePlayerFaceValue(PFV_TIE_EARRING, ge, tie_earring / 2)); } - /* Draw the tie, ear rings etc. */ - uint tie = GB(face, 20, 8); - if (HASBIT(gen_race, GENDER_FEMALE)) { - DrawSprite(0x378 + (GB(tie, 0, 2) * 3 >> 2), PAL_NONE, x, y); - DrawSprite(0x37B + (GB(tie, 2, 2) * 4 >> 2), PAL_NONE, x, y); + return pf; +} - tie >>= 4; - if (tie < 3) DrawSprite((HASBIT(gen_race, RACE_BLACK) ? 0x3D1 : 0x37F) + tie, PAL_NONE, x, y); - } else { - DrawSprite(0x36B + (GB(tie, 0, 2) * 3 >> 2), PAL_NONE, x, y); - DrawSprite(0x36E + (GB(tie, 2, 2) * 4 >> 2), PAL_NONE, x, y); - DrawSprite(0x372 + (GB(tie, 4, 4) * 6 >> 4), PAL_NONE, x, y); +/** + * Checks whether a player's face is a valid encoding. + * Unused bits are not enforced to be 0. + * @param pf the fact to check + * @return true if and only if the face is valid + */ +bool IsValidPlayerFace(PlayerFace pf) +{ + if (!ArePlayerFaceBitsValid(pf, PFV_GEN_ETHN, GE_WM)) return false; + + GenderEthnicity ge = (GenderEthnicity)GetPlayerFaceBits(pf, PFV_GEN_ETHN, GE_WM); + bool has_moustache = !HASBIT(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0; + bool has_tie_earring = !HASBIT(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0; + bool has_glasses = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0; + + if (!ArePlayerFaceBitsValid(pf, PFV_EYE_COLOUR, ge)) return false; + for (PlayerFaceVariable pfv = PFV_CHEEKS; pfv < PFV_END; pfv++) { + switch (pfv) { + case PFV_MOUSTACHE: if (!has_moustache) continue; break; + case PFV_LIPS: /* FALL THROUGH */ + case PFV_NOSE: if (has_moustache) continue; break; + case PFV_TIE_EARRING: if (!has_tie_earring) continue; break; + case PFV_GLASSES: if (!has_glasses) continue; break; + default: break; + } + if (!ArePlayerFaceBitsValid(pf, pfv, ge)) return false; } - /* draw the glasses */ - uint glasses = GB(face, 28, 3); - if (glasses <= 1) DrawSprite((HASBIT(gen_race, RACE_BLACK) ? 0x3AE : 0x347) + glasses, PAL_NONE, x, y); + return true; } void InvalidatePlayerWindows(const Player *p) @@ -519,7 +471,7 @@ Player *DoStartupNewPlayer(bool is_ai) p->avail_railtypes = GetPlayerRailtypes(p->index); p->inaugurated_year = _cur_year; - p->face = Random(); + p->face = ConvertFromOldPlayerFace(Random()); /* Engine renewal settings */ p->engine_renew_list = NULL; |