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Diffstat (limited to 'src/player_gui.cpp')
-rw-r--r--src/player_gui.cpp90
1 files changed, 45 insertions, 45 deletions
diff --git a/src/player_gui.cpp b/src/player_gui.cpp
index d7eeadac4..dd7262bc3 100644
--- a/src/player_gui.cpp
+++ b/src/player_gui.cpp
@@ -146,15 +146,15 @@ static void PlayerFinancesWndProc(Window *w, WindowEvent *e)
w->height = new_height;
SetWindowDirty(w);
- SetWindowWidgetHiddenState(w, 6, player != _local_player);
- SetWindowWidgetHiddenState(w, 7, player != _local_player);
+ w->SetWidgetHiddenState(6, player != _local_player);
+ w->SetWidgetHiddenState(7, player != _local_player);
}
/* Borrow button only shows when there is any more money to loan */
- SetWindowWidgetDisabledState(w, 6, p->current_loan == _economy.max_loan);
+ w->SetWidgetDisabledState(6, p->current_loan == _economy.max_loan);
/* Repay button only shows when there is any more money to repay */
- SetWindowWidgetDisabledState(w, 7, player != _local_player || p->current_loan == 0);
+ w->SetWidgetDisabledState(7, player != _local_player || p->current_loan == 0);
SetDParam(0, p->index);
SetDParam(1, p->index);
@@ -293,10 +293,10 @@ static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE:
- LowerWindowWidget(w, WP(w, livery_d).livery_class + 2);
+ w->LowerWidget(WP(w, livery_d).livery_class + 2);
if (!_loaded_newgrf_features.has_2CC) {
- HideWindowWidget(w, 11);
- HideWindowWidget(w, 12);
+ w->HideWidget(11);
+ w->HideWidget(12);
}
break;
@@ -306,10 +306,10 @@ static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e)
int y = 51;
/* Disable dropdown controls if no scheme is selected */
- SetWindowWidgetDisabledState(w, 9, (WP(w, livery_d).sel == 0));
- SetWindowWidgetDisabledState(w, 10, (WP(w, livery_d).sel == 0));
- SetWindowWidgetDisabledState(w, 11, (WP(w, livery_d).sel == 0));
- SetWindowWidgetDisabledState(w, 12, (WP(w, livery_d).sel == 0));
+ w->SetWidgetDisabledState( 9, (WP(w, livery_d).sel == 0));
+ w->SetWidgetDisabledState(10, (WP(w, livery_d).sel == 0));
+ w->SetWidgetDisabledState(11, (WP(w, livery_d).sel == 0));
+ w->SetWidgetDisabledState(12, (WP(w, livery_d).sel == 0));
if (!(WP(w, livery_d).sel == 0)) {
for (scheme = LS_BEGIN; scheme < LS_END; scheme++) {
@@ -357,10 +357,10 @@ static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e)
case 6: {
LiveryScheme scheme;
- RaiseWindowWidget(w, WP(w, livery_d).livery_class + 2);
+ w->RaiseWidget(WP(w, livery_d).livery_class + 2);
WP(w, livery_d).livery_class = (LiveryClass)(e->we.click.widget - 2);
WP(w, livery_d).sel = 0;
- LowerWindowWidget(w, WP(w, livery_d).livery_class + 2);
+ w->LowerWidget(WP(w, livery_d).livery_class + 2);
/* Select the first item in the list */
for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
@@ -660,7 +660,7 @@ void DrawFaceStringLabel(const Window *w, byte widget_index, StringID str, uint8
/* Write the label in gold (0x2) to the left of the button. */
DrawStringRightAligned(w->widget[widget_index].left - (is_bool_widget ? 5 : 14), w->widget[widget_index].top + 1, str, TC_GOLD);
- if (!IsWindowWidgetDisabled(w, widget_index)) {
+ if (!w->IsWidgetDisabled(widget_index)) {
if (is_bool_widget) {
/* if it a bool button write yes or no */
str = (val != 0) ? STR_FACE_YES : STR_FACE_NO;
@@ -672,7 +672,7 @@ void DrawFaceStringLabel(const Window *w, byte widget_index, StringID str, uint8
/* Draw the value/bool in white (0xC). If the button clicked adds 1px to x and y text coordinates (IsWindowWidgetLowered()). */
DrawStringCentered(w->widget[widget_index].left + (w->widget[widget_index].right - w->widget[widget_index].left) / 2 +
- IsWindowWidgetLowered(w, widget_index), w->widget[widget_index].top + 1 + IsWindowWidgetLowered(w, widget_index), str, TC_WHITE);
+ w->IsWidgetLowered(widget_index), w->widget[widget_index].top + 1 + w->IsWidgetLowered(widget_index), str, TC_WHITE);
}
}
@@ -692,14 +692,14 @@ static void SelectPlayerFaceWndProc(Window *w, WindowEvent *e)
switch (e->event) {
case WE_PAINT:
/* lower the non-selected gender button */
- SetWindowWidgetLoweredState(w, PFW_WIDGET_MALE, !is_female);
- SetWindowWidgetLoweredState(w, PFW_WIDGET_FEMALE, is_female);
+ w->SetWidgetLoweredState(PFW_WIDGET_MALE, !is_female);
+ w->SetWidgetLoweredState(PFW_WIDGET_FEMALE, is_female);
/* advanced player face selection window */
if (WP(w, facesel_d).advanced) {
/* lower the non-selected ethnicity button */
- SetWindowWidgetLoweredState(w, PFW_WIDGET_ETHNICITY_EUR, !HasBit(ge, ETHNICITY_BLACK));
- SetWindowWidgetLoweredState(w, PFW_WIDGET_ETHNICITY_AFR, HasBit(ge, ETHNICITY_BLACK));
+ w->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_EUR, !HasBit(ge, ETHNICITY_BLACK));
+ w->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_AFR, HasBit(ge, ETHNICITY_BLACK));
/* Disable dynamically the widgets which PlayerFaceVariable has less than 2 options
@@ -707,44 +707,44 @@ static void SelectPlayerFaceWndProc(Window *w, WindowEvent *e)
* If the widgets depend on a HAS-variable and this is false the widgets will be disabled, too. */
/* Eye colour buttons */
- SetWindowWidgetsDisabledState(w, _pf_info[PFV_EYE_COLOUR].valid_values[ge] < 2,
+ w->SetWidgetsDisabledState(_pf_info[PFV_EYE_COLOUR].valid_values[ge] < 2,
PFW_WIDGET_EYECOLOUR, PFW_WIDGET_EYECOLOUR_L, PFW_WIDGET_EYECOLOUR_R, WIDGET_LIST_END);
/* Chin buttons */
- SetWindowWidgetsDisabledState(w, _pf_info[PFV_CHIN].valid_values[ge] < 2,
+ w->SetWidgetsDisabledState(_pf_info[PFV_CHIN].valid_values[ge] < 2,
PFW_WIDGET_CHIN, PFW_WIDGET_CHIN_L, PFW_WIDGET_CHIN_R, WIDGET_LIST_END);
/* Eyebrows buttons */
- SetWindowWidgetsDisabledState(w, _pf_info[PFV_EYEBROWS].valid_values[ge] < 2,
+ w->SetWidgetsDisabledState(_pf_info[PFV_EYEBROWS].valid_values[ge] < 2,
PFW_WIDGET_EYEBROWS, PFW_WIDGET_EYEBROWS_L, PFW_WIDGET_EYEBROWS_R, WIDGET_LIST_END);
/* Lips or (if it a male face with a moustache) moustache buttons */
- SetWindowWidgetsDisabledState(w, _pf_info[is_moust_male ? PFV_MOUSTACHE : PFV_LIPS].valid_values[ge] < 2,
+ w->SetWidgetsDisabledState(_pf_info[is_moust_male ? PFV_MOUSTACHE : PFV_LIPS].valid_values[ge] < 2,
PFW_WIDGET_LIPS_MOUSTACHE, PFW_WIDGET_LIPS_MOUSTACHE_L, PFW_WIDGET_LIPS_MOUSTACHE_R, WIDGET_LIST_END);
/* Nose buttons | male faces with moustache haven't any nose options */
- SetWindowWidgetsDisabledState(w, _pf_info[PFV_NOSE].valid_values[ge] < 2 || is_moust_male,
+ w->SetWidgetsDisabledState(_pf_info[PFV_NOSE].valid_values[ge] < 2 || is_moust_male,
PFW_WIDGET_NOSE, PFW_WIDGET_NOSE_L, PFW_WIDGET_NOSE_R, WIDGET_LIST_END);
/* Hair buttons */
- SetWindowWidgetsDisabledState(w, _pf_info[PFV_HAIR].valid_values[ge] < 2,
+ w->SetWidgetsDisabledState(_pf_info[PFV_HAIR].valid_values[ge] < 2,
PFW_WIDGET_HAIR, PFW_WIDGET_HAIR_L, PFW_WIDGET_HAIR_R, WIDGET_LIST_END);
/* Jacket buttons */
- SetWindowWidgetsDisabledState(w, _pf_info[PFV_JACKET].valid_values[ge] < 2,
+ w->SetWidgetsDisabledState(_pf_info[PFV_JACKET].valid_values[ge] < 2,
PFW_WIDGET_JACKET, PFW_WIDGET_JACKET_L, PFW_WIDGET_JACKET_R, WIDGET_LIST_END);
/* Collar buttons */
- SetWindowWidgetsDisabledState(w, _pf_info[PFV_COLLAR].valid_values[ge] < 2,
+ w->SetWidgetsDisabledState(_pf_info[PFV_COLLAR].valid_values[ge] < 2,
PFW_WIDGET_COLLAR, PFW_WIDGET_COLLAR_L, PFW_WIDGET_COLLAR_R, WIDGET_LIST_END);
/* Tie/earring buttons | female faces without earring haven't any earring options */
- SetWindowWidgetsDisabledState(w, _pf_info[PFV_TIE_EARRING].valid_values[ge] < 2 ||
+ w->SetWidgetsDisabledState(_pf_info[PFV_TIE_EARRING].valid_values[ge] < 2 ||
(is_female && GetPlayerFaceBits(*pf, PFV_HAS_TIE_EARRING, ge) == 0),
PFW_WIDGET_TIE_EARRING, PFW_WIDGET_TIE_EARRING_L, PFW_WIDGET_TIE_EARRING_R, WIDGET_LIST_END);
/* Glasses buttons | faces without glasses haven't any glasses options */
- SetWindowWidgetsDisabledState(w, _pf_info[PFV_GLASSES].valid_values[ge] < 2 || GetPlayerFaceBits(*pf, PFV_HAS_GLASSES, ge) == 0,
+ w->SetWidgetsDisabledState(_pf_info[PFV_GLASSES].valid_values[ge] < 2 || GetPlayerFaceBits(*pf, PFV_HAS_GLASSES, ge) == 0,
PFW_WIDGET_GLASSES, PFW_WIDGET_GLASSES_L, PFW_WIDGET_GLASSES_R, WIDGET_LIST_END);
}
@@ -1074,34 +1074,34 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
const Player *p = GetPlayer((PlayerID)w->window_number);
bool local = w->window_number == _local_player;
- SetWindowWidgetHiddenState(w, PCW_WIDGET_NEW_FACE, !local);
- SetWindowWidgetHiddenState(w, PCW_WIDGET_COLOR_SCHEME, !local);
- SetWindowWidgetHiddenState(w, PCW_WIDGET_PRESIDENT_NAME, !local);
- SetWindowWidgetHiddenState(w, PCW_WIDGET_COMPANY_NAME, !local);
+ w->SetWidgetHiddenState(PCW_WIDGET_NEW_FACE, !local);
+ w->SetWidgetHiddenState(PCW_WIDGET_COLOR_SCHEME, !local);
+ w->SetWidgetHiddenState(PCW_WIDGET_PRESIDENT_NAME, !local);
+ w->SetWidgetHiddenState(PCW_WIDGET_COMPANY_NAME, !local);
w->widget[PCW_WIDGET_BUILD_VIEW_HQ].data = (local && p->location_of_house == 0) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ;
if (local && p->location_of_house != 0) w->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built.
- SetWindowWidgetDisabledState(w, PCW_WIDGET_BUILD_VIEW_HQ, !local && p->location_of_house == 0);
- SetWindowWidgetHiddenState(w, PCW_WIDGET_RELOCATE_HQ, !local || p->location_of_house == 0);
- SetWindowWidgetHiddenState(w, PCW_WIDGET_BUY_SHARE, local);
- SetWindowWidgetHiddenState(w, PCW_WIDGET_SELL_SHARE, local);
- SetWindowWidgetHiddenState(w, PCW_WIDGET_COMPANY_PASSWORD, !local || !_networking);
+ w->SetWidgetDisabledState(PCW_WIDGET_BUILD_VIEW_HQ, !local && p->location_of_house == 0);
+ w->SetWidgetHiddenState(PCW_WIDGET_RELOCATE_HQ, !local || p->location_of_house == 0);
+ w->SetWidgetHiddenState(PCW_WIDGET_BUY_SHARE, local);
+ w->SetWidgetHiddenState(PCW_WIDGET_SELL_SHARE, local);
+ w->SetWidgetHiddenState(PCW_WIDGET_COMPANY_PASSWORD, !local || !_networking);
if (!local) {
if (_patches.allow_shares) { // Shares are allowed
/* If all shares are owned by someone (none by nobody), disable buy button */
- SetWindowWidgetDisabledState(w, PCW_WIDGET_BUY_SHARE, GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0 ||
+ w->SetWidgetDisabledState(PCW_WIDGET_BUY_SHARE, GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0 ||
/* Only 25% left to buy. If the player is human, disable buying it up.. TODO issues! */
(GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) ||
/* Spectators cannot do anything of course */
_local_player == PLAYER_SPECTATOR);
/* If the player doesn't own any shares, disable sell button */
- SetWindowWidgetDisabledState(w, PCW_WIDGET_SELL_SHARE, (GetAmountOwnedBy(p, _local_player) == 0) ||
+ w->SetWidgetDisabledState(PCW_WIDGET_SELL_SHARE, (GetAmountOwnedBy(p, _local_player) == 0) ||
/* Spectators cannot do anything of course */
_local_player == PLAYER_SPECTATOR);
} else { // Shares are not allowed, disable buy/sell buttons
- DisableWindowWidget(w, PCW_WIDGET_BUY_SHARE);
- DisableWindowWidget(w, PCW_WIDGET_SELL_SHARE);
+ w->DisableWidget(PCW_WIDGET_BUY_SHARE);
+ w->DisableWidget(PCW_WIDGET_SELL_SHARE);
}
}
@@ -1149,7 +1149,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
wf->caption_color = wf->window_number;
WP(wf, livery_d).livery_class = LC_OTHER;
WP(wf, livery_d).sel = 1;
- LowerWindowWidget(wf, 2);
+ wf->LowerWidget(2);
}
break;
}
@@ -1177,7 +1177,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
return;
SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, w);
SetTileSelectSize(2, 2);
- LowerWindowWidget(w, PCW_WIDGET_BUILD_VIEW_HQ);
+ w->LowerWidget(PCW_WIDGET_BUILD_VIEW_HQ);
InvalidateWidget(w, PCW_WIDGET_BUILD_VIEW_HQ);
} else {
ScrollMainWindowToTile(tile);
@@ -1188,7 +1188,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
case PCW_WIDGET_RELOCATE_HQ:
SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, w);
SetTileSelectSize(2, 2);
- LowerWindowWidget(w, PCW_WIDGET_RELOCATE_HQ);
+ w->LowerWidget(PCW_WIDGET_RELOCATE_HQ);
InvalidateWidget(w, PCW_WIDGET_RELOCATE_HQ);
break;