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Diffstat (limited to 'src/player_gui.cpp')
-rw-r--r--src/player_gui.cpp937
1 files changed, 466 insertions, 471 deletions
diff --git a/src/player_gui.cpp b/src/player_gui.cpp
index 77a850ead..cd057a681 100644
--- a/src/player_gui.cpp
+++ b/src/player_gui.cpp
@@ -1,6 +1,6 @@
/* $Id$ */
-/** @file player_gui.cpp Player related GUIs. */
+/** @file company_gui.cpp Company related GUIs. */
#include "stdafx.h"
#include "openttd.h"
@@ -37,10 +37,10 @@ enum {
FIRST_GUI_CALL = INT_MAX, ///< default value to specify thuis is the first call of the resizable gui
};
-static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL);
-static void DoSelectPlayerFace(Window *parent, bool show_big, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL);
+static void DoShowCompanyFinances(CompanyID company, bool show_small, bool show_stickied, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL);
+static void DoSelectCompanyManagerFace(Window *parent, bool show_big, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL);
-static void DrawPlayerEconomyStats(const Player *p, bool small)
+static void DrawCompanyEconomyStats(const Company *c, bool small)
{
int x, y, i, j, year;
const Money (*tbl)[EXPENSES_END];
@@ -58,9 +58,9 @@ static void DrawPlayerEconomyStats(const Player *p, bool small)
year = _cur_year - 2;
j = 3;
x = 215;
- tbl = p->yearly_expenses + 2;
+ tbl = c->yearly_expenses + 2;
do {
- if (year >= p->inaugurated_year) {
+ if (year >= c->inaugurated_year) {
SetDParam(0, year);
DrawStringRightAlignedUnderline(x, 15, STR_7010, TC_FROMSTRING);
sum = 0;
@@ -99,30 +99,30 @@ static void DrawPlayerEconomyStats(const Player *p, bool small)
}
DrawString(2, y, STR_7026_BANK_BALANCE, TC_FROMSTRING);
- SetDParam(0, p->player_money);
+ SetDParam(0, c->money);
DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING);
y += 10;
DrawString(2, y, STR_7027_LOAN, TC_FROMSTRING);
- SetDParam(0, p->current_loan);
+ SetDParam(0, c->current_loan);
DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING);
y += 12;
GfxFillRect(182 - 75, y - 2, 182, y - 2, 215);
- SetDParam(0, p->player_money - p->current_loan);
+ SetDParam(0, c->money - c->current_loan);
DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING);
}
-enum PlayerFinancesWindowWidgets {
- PFW_WIDGET_TOGGLE_SIZE = 2,
- PFW_WIDGET_INCREASE_LOAN = 6,
- PFW_WIDGET_REPAY_LOAN = 7,
+enum CompanyFinancesWindowWidgets {
+ CFW_WIDGET_TOGGLE_SIZE = 2,
+ CFW_WIDGET_INCREASE_LOAN = 6,
+ CFW_WIDGET_REPAY_LOAN = 7,
};
-static const Widget _player_finances_widgets[] = {
+static const Widget _company_finances_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 379, 0, 13, STR_700E_FINANCES, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 380, 394, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_7075_TOGGLE_LARGE_SMALL_WINDOW},
@@ -134,7 +134,7 @@ static const Widget _player_finances_widgets[] = {
{ WIDGETS_END},
};
-static const Widget _player_finances_small_widgets[] = {
+static const Widget _company_finances_small_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 253, 0, 13, STR_700E_FINANCES, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 254, 267, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_7075_TOGGLE_LARGE_SMALL_WINDOW},
@@ -146,12 +146,12 @@ static const Widget _player_finances_small_widgets[] = {
{ WIDGETS_END},
};
-struct PlayerFinancesWindow : Window {
+struct CompanyFinancesWindow : Window {
bool small;
- PlayerFinancesWindow(const WindowDesc *desc, PlayerID player, bool show_small,
+ CompanyFinancesWindow(const WindowDesc *desc, CompanyID company, bool show_small,
bool show_stickied, int top, int left) :
- Window(desc, player),
+ Window(desc, company),
small(show_small)
{
this->caption_color = this->window_number;
@@ -169,98 +169,98 @@ struct PlayerFinancesWindow : Window {
virtual void OnPaint()
{
- PlayerID player = (PlayerID)this->window_number;
- const Player *p = GetPlayer(player);
+ CompanyID company = (CompanyID)this->window_number;
+ const Company *c = GetCompany(company);
- /* Recheck the size of the window as it might need to be resized due to the local player changing */
- int new_height = ((player != _local_player) ? 0 : 12) + ((this->small != 0) ? 48 : 74 + 10 * EXPENSES_END);
+ /* Recheck the size of the window as it might need to be resized due to the local company changing */
+ int new_height = ((company != _local_company) ? 0 : 12) + ((this->small != 0) ? 48 : 74 + 10 * EXPENSES_END);
if (this->height != new_height) {
/* Make window dirty before and after resizing */
this->SetDirty();
this->height = new_height;
this->SetDirty();
- this->SetWidgetHiddenState(PFW_WIDGET_INCREASE_LOAN, player != _local_player);
- this->SetWidgetHiddenState(PFW_WIDGET_REPAY_LOAN, player != _local_player);
+ this->SetWidgetHiddenState(CFW_WIDGET_INCREASE_LOAN, company != _local_company);
+ this->SetWidgetHiddenState(CFW_WIDGET_REPAY_LOAN, company != _local_company);
}
/* Borrow button only shows when there is any more money to loan */
- this->SetWidgetDisabledState(PFW_WIDGET_INCREASE_LOAN, p->current_loan == _economy.max_loan);
+ this->SetWidgetDisabledState(CFW_WIDGET_INCREASE_LOAN, c->current_loan == _economy.max_loan);
/* Repay button only shows when there is any more money to repay */
- this->SetWidgetDisabledState(PFW_WIDGET_REPAY_LOAN, player != _local_player || p->current_loan == 0);
+ this->SetWidgetDisabledState(CFW_WIDGET_REPAY_LOAN, company != _local_company || c->current_loan == 0);
- SetDParam(0, p->index);
- SetDParam(1, p->index);
+ SetDParam(0, c->index);
+ SetDParam(1, c->index);
SetDParam(2, LOAN_INTERVAL);
this->DrawWidgets();
- DrawPlayerEconomyStats(p, this->small);
+ DrawCompanyEconomyStats(c, this->small);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
- case PFW_WIDGET_TOGGLE_SIZE: {/* toggle size */
+ case CFW_WIDGET_TOGGLE_SIZE: {/* toggle size */
bool new_mode = !this->small;
bool stickied = !!(this->flags4 & WF_STICKY);
int oldtop = this->top; ///< current top position of the window before closing it
int oldleft = this->left; ///< current left position of the window before closing it
- PlayerID player = (PlayerID)this->window_number;
+ CompanyID company = (CompanyID)this->window_number;
delete this;
/* Open up the (toggled size) Finance window at the same position as the previous */
- DoShowPlayerFinances(player, new_mode, stickied, oldtop, oldleft);
+ DoShowCompanyFinances(company, new_mode, stickied, oldtop, oldleft);
}
break;
- case PFW_WIDGET_INCREASE_LOAN: /* increase loan */
+ case CFW_WIDGET_INCREASE_LOAN: /* increase loan */
DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_INCREASE_LOAN | CMD_MSG(STR_702C_CAN_T_BORROW_ANY_MORE_MONEY));
break;
- case PFW_WIDGET_REPAY_LOAN: /* repay loan */
+ case CFW_WIDGET_REPAY_LOAN: /* repay loan */
DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_DECREASE_LOAN | CMD_MSG(STR_702F_CAN_T_REPAY_LOAN));
break;
}
}
};
-static const WindowDesc _player_finances_desc = {
+static const WindowDesc _company_finances_desc = {
WDP_AUTO, WDP_AUTO, 407, 86 + 10 * EXPENSES_END, 407, 86 + 10 * EXPENSES_END,
WC_FINANCES, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
- _player_finances_widgets,
+ _company_finances_widgets,
};
-static const WindowDesc _player_finances_small_desc = {
+static const WindowDesc _company_finances_small_desc = {
WDP_AUTO, WDP_AUTO, 280, 60, 280, 60,
WC_FINANCES, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
- _player_finances_small_widgets,
+ _company_finances_small_widgets,
};
/**
- * Open the small/large finance window of the player
+ * Open the small/large finance window of the company
*
- * @param player the player who's finances are requested to be seen
+ * @param company the company who's finances are requested to be seen
* @param show_small show large or small version opf the window
* @param show_stickied previous "stickyness" of the window
* @param top previous top position of the window
* @param left previous left position of the window
*
- * @pre is player a valid player
+ * @pre is company a valid company
*/
-static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied, int top, int left)
+static void DoShowCompanyFinances(CompanyID company, bool show_small, bool show_stickied, int top, int left)
{
- if (!IsValidPlayerID(player)) return;
+ if (!IsValidCompanyID(company)) return;
- if (BringWindowToFrontById(WC_FINANCES, player)) return;
- new PlayerFinancesWindow(show_small ? &_player_finances_small_desc : &_player_finances_desc, player, show_small, show_stickied, top, left);
+ if (BringWindowToFrontById(WC_FINANCES, company)) return;
+ new CompanyFinancesWindow(show_small ? &_company_finances_small_desc : &_company_finances_desc, company, show_small, show_stickied, top, left);
}
-void ShowPlayerFinances(PlayerID player)
+void ShowCompanyFinances(CompanyID company)
{
- DoShowPlayerFinances(player, false, false);
+ DoShowCompanyFinances(company, false, false);
}
/* List of colours for the livery window */
@@ -321,24 +321,24 @@ public:
}
};
-struct SelectPlayerLiveryWindow : public Window {
+struct SelectCompanyLiveryWindow : public Window {
private:
uint32 sel;
LiveryClass livery_class;
- enum PlayerLiveryWindowWidgets {
- PLW_WIDGET_CLOSE,
- PLW_WIDGET_CAPTION,
- PLW_WIDGET_CLASS_GENERAL,
- PLW_WIDGET_CLASS_RAIL,
- PLW_WIDGET_CLASS_ROAD,
- PLW_WIDGET_CLASS_SHIP,
- PLW_WIDGET_CLASS_AIRCRAFT,
- PLW_WIDGET_SPACER_CLASS,
- PLW_WIDGET_SPACER_DROPDOWN,
- PLW_WIDGET_PRI_COL_DROPDOWN,
- PLW_WIDGET_SEC_COL_DROPDOWN,
- PLW_WIDGET_MATRIX,
+ enum SelectCompanyLiveryWindowWidgets {
+ SCLW_WIDGET_CLOSE,
+ SCLW_WIDGET_CAPTION,
+ SCLW_WIDGET_CLASS_GENERAL,
+ SCLW_WIDGET_CLASS_RAIL,
+ SCLW_WIDGET_CLASS_ROAD,
+ SCLW_WIDGET_CLASS_SHIP,
+ SCLW_WIDGET_CLASS_AIRCRAFT,
+ SCLW_WIDGET_SPACER_CLASS,
+ SCLW_WIDGET_SPACER_DROPDOWN,
+ SCLW_WIDGET_PRI_COL_DROPDOWN,
+ SCLW_WIDGET_SEC_COL_DROPDOWN,
+ SCLW_WIDGET_MATRIX,
};
void ShowColourDropDownMenu(uint32 widget)
@@ -347,11 +347,11 @@ private:
const Livery *livery;
LiveryScheme scheme;
- /* Disallow other player colours for the primary colour */
- if (HasBit(this->sel, LS_DEFAULT) && widget == PLW_WIDGET_PRI_COL_DROPDOWN) {
- const Player *p;
- FOR_ALL_PLAYERS(p) {
- if (p->index != _local_player) SetBit(used_colours, p->player_color);
+ /* Disallow other company colours for the primary colour */
+ if (HasBit(this->sel, LS_DEFAULT) && widget == SCLW_WIDGET_PRI_COL_DROPDOWN) {
+ const Company *c;
+ FOR_ALL_COMPANIES(c) {
+ if (c->index != _local_company) SetBit(used_colours, c->colour);
}
}
@@ -360,36 +360,36 @@ private:
if (HasBit(this->sel, scheme)) break;
}
if (scheme == LS_END) scheme = LS_DEFAULT;
- livery = &GetPlayer((PlayerID)this->window_number)->livery[scheme];
+ livery = &GetCompany((CompanyID)this->window_number)->livery[scheme];
DropDownList *list = new DropDownList();
for (uint i = 0; i < lengthof(_colour_dropdown); i++) {
list->push_back(new DropDownListColourItem(i, HasBit(used_colours, i)));
}
- ShowDropDownList(this, list, widget == PLW_WIDGET_PRI_COL_DROPDOWN ? livery->colour1 : livery->colour2, widget);
+ ShowDropDownList(this, list, widget == SCLW_WIDGET_PRI_COL_DROPDOWN ? livery->colour1 : livery->colour2, widget);
}
public:
- SelectPlayerLiveryWindow(const WindowDesc *desc, PlayerID player) : Window(desc, player)
+ SelectCompanyLiveryWindow(const WindowDesc *desc, CompanyID company) : Window(desc, company)
{
- this->caption_color = player;
+ this->caption_color = company;
this->livery_class = LC_OTHER;
this->sel = 1;
- this->LowerWidget(PLW_WIDGET_CLASS_GENERAL);
+ this->LowerWidget(SCLW_WIDGET_CLASS_GENERAL);
this->OnInvalidateData(_loaded_newgrf_features.has_2CC);
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
- const Player *p = GetPlayer((PlayerID)this->window_number);
+ const Company *c = GetCompany((CompanyID)this->window_number);
LiveryScheme scheme = LS_DEFAULT;
int y = 51;
/* Disable dropdown controls if no scheme is selected */
- this->SetWidgetDisabledState(PLW_WIDGET_PRI_COL_DROPDOWN, this->sel == 0);
- this->SetWidgetDisabledState(PLW_WIDGET_SEC_COL_DROPDOWN, this->sel == 0);
+ this->SetWidgetDisabledState(SCLW_WIDGET_PRI_COL_DROPDOWN, this->sel == 0);
+ this->SetWidgetDisabledState(SCLW_WIDGET_SEC_COL_DROPDOWN, this->sel == 0);
if (this->sel != 0) {
for (scheme = LS_BEGIN; scheme < LS_END; scheme++) {
@@ -398,8 +398,8 @@ public:
if (scheme == LS_END) scheme = LS_DEFAULT;
}
- SetDParam(0, STR_00D1_DARK_BLUE + p->livery[scheme].colour1);
- SetDParam(1, STR_00D1_DARK_BLUE + p->livery[scheme].colour2);
+ SetDParam(0, STR_00D1_DARK_BLUE + c->livery[scheme].colour1);
+ SetDParam(1, STR_00D1_DARK_BLUE + c->livery[scheme].colour2);
this->DrawWidgets();
@@ -408,17 +408,17 @@ public:
bool sel = HasBit(this->sel, scheme) != 0;
if (scheme != LS_DEFAULT) {
- DrawSprite(p->livery[scheme].in_use ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, 2, y);
+ DrawSprite(c->livery[scheme].in_use ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, 2, y);
}
DrawString(15, y, STR_LIVERY_DEFAULT + scheme, sel ? TC_WHITE : TC_BLACK);
- DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour1), 152, y);
- DrawString(165, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour1, sel ? TC_WHITE : TC_GOLD);
+ DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(c->livery[scheme].colour1), 152, y);
+ DrawString(165, y, STR_00D1_DARK_BLUE + c->livery[scheme].colour1, sel ? TC_WHITE : TC_GOLD);
- if (!this->IsWidgetHidden(PLW_WIDGET_SEC_COL_DROPDOWN)) {
- DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour2), 277, y);
- DrawString(290, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour2, sel ? TC_WHITE : TC_GOLD);
+ if (!this->IsWidgetHidden(SCLW_WIDGET_SEC_COL_DROPDOWN)) {
+ DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(c->livery[scheme].colour2), 277, y);
+ DrawString(290, y, STR_00D1_DARK_BLUE + c->livery[scheme].colour2, sel ? TC_WHITE : TC_GOLD);
}
y += 14;
@@ -439,17 +439,17 @@ public:
switch (widget) {
/* Livery Class buttons */
- case PLW_WIDGET_CLASS_GENERAL:
- case PLW_WIDGET_CLASS_RAIL:
- case PLW_WIDGET_CLASS_ROAD:
- case PLW_WIDGET_CLASS_SHIP:
- case PLW_WIDGET_CLASS_AIRCRAFT: {
+ case SCLW_WIDGET_CLASS_GENERAL:
+ case SCLW_WIDGET_CLASS_RAIL:
+ case SCLW_WIDGET_CLASS_ROAD:
+ case SCLW_WIDGET_CLASS_SHIP:
+ case SCLW_WIDGET_CLASS_AIRCRAFT: {
LiveryScheme scheme;
- this->RaiseWidget(this->livery_class + PLW_WIDGET_CLASS_GENERAL);
- this->livery_class = (LiveryClass)(widget - PLW_WIDGET_CLASS_GENERAL);
+ this->RaiseWidget(this->livery_class + SCLW_WIDGET_CLASS_GENERAL);
+ this->livery_class = (LiveryClass)(widget - SCLW_WIDGET_CLASS_GENERAL);
this->sel = 0;
- this->LowerWidget(this->livery_class + PLW_WIDGET_CLASS_GENERAL);
+ this->LowerWidget(this->livery_class + SCLW_WIDGET_CLASS_GENERAL);
/* Select the first item in the list */
for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
@@ -459,21 +459,21 @@ public:
}
}
this->height = 49 + livery_height[this->livery_class] * 14;
- this->widget[PLW_WIDGET_MATRIX].bottom = this->height - 1;
- this->widget[PLW_WIDGET_MATRIX].data = livery_height[this->livery_class] << 8 | 1;
+ this->widget[SCLW_WIDGET_MATRIX].bottom = this->height - 1;
+ this->widget[SCLW_WIDGET_MATRIX].data = livery_height[this->livery_class] << 8 | 1;
MarkWholeScreenDirty();
break;
}
- case PLW_WIDGET_PRI_COL_DROPDOWN: /* First colour dropdown */
- ShowColourDropDownMenu(PLW_WIDGET_PRI_COL_DROPDOWN);
+ case SCLW_WIDGET_PRI_COL_DROPDOWN: /* First colour dropdown */
+ ShowColourDropDownMenu(SCLW_WIDGET_PRI_COL_DROPDOWN);
break;
- case PLW_WIDGET_SEC_COL_DROPDOWN: /* Second colour dropdown */
- ShowColourDropDownMenu(PLW_WIDGET_SEC_COL_DROPDOWN);
+ case SCLW_WIDGET_SEC_COL_DROPDOWN: /* Second colour dropdown */
+ ShowColourDropDownMenu(SCLW_WIDGET_SEC_COL_DROPDOWN);
break;
- case PLW_WIDGET_MATRIX: {
+ case SCLW_WIDGET_MATRIX: {
LiveryScheme scheme;
LiveryScheme j = (LiveryScheme)((pt.y - 48) / 14);
@@ -485,7 +485,7 @@ public:
/* If clicking on the left edge, toggle using the livery */
if (pt.x < 10) {
- DoCommandP(0, j | (2 << 8), !GetPlayer((PlayerID)this->window_number)->livery[j].in_use, NULL, CMD_SET_PLAYER_COLOR);
+ DoCommandP(0, j | (2 << 8), !GetCompany((CompanyID)this->window_number)->livery[j].in_use, NULL, CMD_SET_COMPANY_COLOR);
}
if (_ctrl_pressed) {
@@ -503,7 +503,7 @@ public:
{
for (LiveryScheme scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
if (HasBit(this->sel, scheme)) {
- DoCommandP(0, scheme | (widget == PLW_WIDGET_PRI_COL_DROPDOWN ? 0 : 256), index, NULL, CMD_SET_PLAYER_COLOR);
+ DoCommandP(0, scheme | (widget == SCLW_WIDGET_PRI_COL_DROPDOWN ? 0 : 256), index, NULL, CMD_SET_COMPANY_COLOR);
}
}
}
@@ -516,16 +516,16 @@ public:
has2cc = !!data;
- int r = this->widget[has2cc ? PLW_WIDGET_SEC_COL_DROPDOWN : PLW_WIDGET_PRI_COL_DROPDOWN].right;
- this->SetWidgetHiddenState(PLW_WIDGET_SEC_COL_DROPDOWN, !has2cc);
- this->widget[PLW_WIDGET_CAPTION].right = r;
- this->widget[PLW_WIDGET_SPACER_CLASS].right = r;
- this->widget[PLW_WIDGET_MATRIX].right = r;
+ int r = this->widget[has2cc ? SCLW_WIDGET_SEC_COL_DROPDOWN : SCLW_WIDGET_PRI_COL_DROPDOWN].right;
+ this->SetWidgetHiddenState(SCLW_WIDGET_SEC_COL_DROPDOWN, !has2cc);
+ this->widget[SCLW_WIDGET_CAPTION].right = r;
+ this->widget[SCLW_WIDGET_SPACER_CLASS].right = r;
+ this->widget[SCLW_WIDGET_MATRIX].right = r;
this->width = r + 1;
}
};
-static const Widget _select_player_livery_widgets[] = {
+static const Widget _select_company_livery_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 399, 0, 13, STR_7007_NEW_COLOR_SCHEME, STR_018C_WINDOW_TITLE_DRAG_THIS },
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 21, 14, 35, SPR_IMG_COMPANY_GENERAL, STR_LIVERY_GENERAL_TIP },
@@ -541,34 +541,34 @@ static const Widget _select_player_livery_widgets[] = {
{ WIDGETS_END },
};
-static const WindowDesc _select_player_livery_desc = {
+static const WindowDesc _select_company_livery_desc = {
WDP_AUTO, WDP_AUTO, 400, 49 + 1 * 14, 400, 49 + 1 * 14,
- WC_PLAYER_COLOR, WC_NONE,
+ WC_COMPANY_COLOR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
- _select_player_livery_widgets,
+ _select_company_livery_widgets,
};
/**
- * Draws the face of a player.
- * @param pf the player's face
+ * Draws the face of a company manager's face.
+ * @param cmf the company manager's face
* @param color the (background) color of the gradient
* @param x x-position to draw the face
* @param y y-position to draw the face
*/
-void DrawPlayerFace(PlayerFace pf, int color, int x, int y)
+void DrawCompanyManagerFace(CompanyManagerFace cmf, int color, int x, int y)
{
- GenderEthnicity ge = (GenderEthnicity)GetPlayerFaceBits(pf, PFV_GEN_ETHN, GE_WM);
+ GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, GE_WM);
- bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0;
- bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0;
- bool has_glasses = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0;
+ bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0;
+ bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0;
+ bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0;
SpriteID pal;
/* Modify eye colour palette only if 2 or more valid values exist */
- if (_pf_info[PFV_EYE_COLOUR].valid_values[ge] < 2) {
+ if (_cmf_info[CMFV_EYE_COLOUR].valid_values[ge] < 2) {
pal = PAL_NONE;
} else {
- switch (GetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge)) {
+ switch (GetCompanyManagerFaceBits(cmf, CMFV_EYE_COLOUR, ge)) {
default: NOT_REACHED();
case 0: pal = PALETTE_TO_BROWN; break;
case 1: pal = PALETTE_TO_BLUE; break;
@@ -579,90 +579,90 @@ void DrawPlayerFace(PlayerFace pf, int color, int x, int y)
/* Draw the gradient (background) */
DrawSprite(SPR_GRADIENT, GENERAL_SPRITE_COLOR(color), x, y);
- for (PlayerFaceVariable pfv = PFV_CHEEKS; pfv < PFV_END; pfv++) {
- switch (pfv) {
- case PFV_MOUSTACHE: if (!has_moustache) continue; break;
- case PFV_LIPS: /* FALL THROUGH */
- case PFV_NOSE: if (has_moustache) continue; break;
- case PFV_TIE_EARRING: if (!has_tie_earring) continue; break;
- case PFV_GLASSES: if (!has_glasses) continue; break;
+ for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
+ switch (cmfv) {
+ case CMFV_MOUSTACHE: if (!has_moustache) continue; break;
+ case CMFV_LIPS: /* FALL THROUGH */
+ case CMFV_NOSE: if (has_moustache) continue; break;
+ case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
+ case CMFV_GLASSES: if (!has_glasses) continue; break;
default: break;
}
- DrawSprite(GetPlayerFaceSprite(pf, pfv, ge), (pfv == PFV_EYEBROWS) ? pal : PAL_NONE, x, y);
+ DrawSprite(GetCompanyManagerFaceSprite(cmf, cmfv, ge), (cmfv == CMFV_EYEBROWS) ? pal : PAL_NONE, x, y);
}
}
-/** Widget description for the normal/simple player face selection dialog */
-static const Widget _select_player_face_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // PFW_WIDGET_CLOSEBOX
-{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 174, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // PFW_WIDGET_CAPTION
-{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 189, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_ADVANCED_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL
-{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 189, 14, 150, 0x0, STR_NULL}, // PFW_WIDGET_SELECT_FACE
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 94, 151, 162, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 189, 151, 162, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT
-{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 75, 86, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // PFW_WIDGET_MALE
-{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 87, 98, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // PFW_WIDGET_FEMALE
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 137, 148, STR_7046_NEW_FACE, STR_704B_GENERATE_RANDOM_NEW_FACE}, // PFW_WIDGET_RANDOM_NEW_FACE
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 16, 27, STR_FACE_ADVANCED, STR_FACE_ADVANCED_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON
+/** Widget description for the normal/simple company manager face selection dialog */
+static const Widget _select_company_manager_face_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // SCMFW_WIDGET_CLOSEBOX
+{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 174, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // SCMFW_WIDGET_CAPTION
+{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 189, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_ADVANCED_TIP}, // SCMFW_WIDGET_TOGGLE_LARGE_SMALL
+{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 189, 14, 150, 0x0, STR_NULL}, // SCMFW_WIDGET_SELECT_FACE
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 94, 151, 162, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // SCMFW_WIDGET_CANCEL
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 189, 151, 162, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // SCMFW_WIDGET_ACCEPT
+{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 75, 86, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // SCMFW_WIDGET_MALE
+{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 87, 98, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // SCMFW_WIDGET_FEMALE
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 137, 148, STR_7046_NEW_FACE, STR_704B_GENERATE_RANDOM_NEW_FACE}, // SCMFW_WIDGET_RANDOM_NEW_FACE
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 16, 27, STR_FACE_ADVANCED, STR_FACE_ADVANCED_TIP}, // SCMFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON
{ WIDGETS_END},
};
-/** Widget description for the advanced player face selection dialog */
-static const Widget _select_player_face_adv_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // PFW_WIDGET_CLOSEBOX
-{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 204, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // PFW_WIDGET_CAPTION
-{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 205, 219, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_SIMPLE_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL
-{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 219, 14, 207, 0x0, STR_NULL}, // PFW_WIDGET_SELECT_FACE
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 94, 208, 219, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 219, 208, 219, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT
-{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 96, 156, 32, 43, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // PFW_WIDGET_MALE
-{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 157, 217, 32, 43, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // PFW_WIDGET_FEMALE
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 137, 148, STR_RANDOM, STR_704B_GENERATE_RANDOM_NEW_FACE}, // PFW_WIDGET_RANDOM_NEW_FACE
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 217, 16, 27, STR_FACE_SIMPLE, STR_FACE_SIMPLE_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 158, 169, STR_FACE_LOAD, STR_FACE_LOAD_TIP}, // PFW_WIDGET_LOAD
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 170, 181, STR_FACE_FACECODE, STR_FACE_FACECODE_TIP}, // PFW_WIDGET_FACECODE
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 182, 193, STR_FACE_SAVE, STR_FACE_SAVE_TIP}, // PFW_WIDGET_SAVE
-{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 96, 156, 46, 57, STR_FACE_EUROPEAN, STR_FACE_SELECT_EUROPEAN}, // PFW_WIDGET_ETHNICITY_EUR
-{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 157, 217, 46, 57, STR_FACE_AFRICAN, STR_FACE_SELECT_AFRICAN}, // PFW_WIDGET_ETHNICITY_AFR
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 175, 217, 60, 71, STR_EMPTY, STR_FACE_MOUSTACHE_EARRING_TIP}, // PFW_WIDGET_HAS_MOUSTACHE_EARRING
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 175, 217, 72, 83, STR_EMPTY, STR_FACE_GLASSES_TIP}, // PFW_WIDGET_HAS_GLASSES
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 110, 121, SPR_ARROW_LEFT, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR_L
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 110, 121, STR_EMPTY, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 110, 121, SPR_ARROW_RIGHT, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR_R
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 158, 169, SPR_ARROW_LEFT, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN_L
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 158, 169, STR_EMPTY, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 158, 169, SPR_ARROW_RIGHT, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN_R
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 98, 109, SPR_ARROW_LEFT, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS_L
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 98, 109, STR_EMPTY, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 98, 109, SPR_ARROW_RIGHT, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS_R
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 146, 157, SPR_ARROW_LEFT, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE_L
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 146, 157, STR_EMPTY, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 146, 157, SPR_ARROW_RIGHT, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE_R
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 134, 145, SPR_ARROW_LEFT, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE_L
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 134, 145, STR_EMPTY, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 134, 145, SPR_ARROW_RIGHT, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE_R
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 86, 97, SPR_ARROW_LEFT, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR_L
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 86, 97, STR_EMPTY, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 86, 97, SPR_ARROW_RIGHT, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR_R
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 170, 181, SPR_ARROW_LEFT, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET_L
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 170, 181, STR_EMPTY, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 170, 181, SPR_ARROW_RIGHT, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET_R
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 182, 193, SPR_ARROW_LEFT, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR_L
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 182, 193, STR_EMPTY, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 182, 193, SPR_ARROW_RIGHT, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR_R
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 194, 205, SPR_ARROW_LEFT, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING_L
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 194, 205, STR_EMPTY, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 194, 205, SPR_ARROW_RIGHT, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING_R
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 122, 133, SPR_ARROW_LEFT, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES_L
-{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 122, 133, STR_EMPTY, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES
-{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 122, 133, SPR_ARROW_RIGHT, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES_R
+/** Widget description for the advanced company manager face selection dialog */
+static const Widget _select_company_manager_face_adv_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // SCMFW_WIDGET_CLOSEBOX
+{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 204, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // SCMFW_WIDGET_CAPTION
+{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 205, 219, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_SIMPLE_TIP}, // SCMFW_WIDGET_TOGGLE_LARGE_SMALL
+{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 219, 14, 207, 0x0, STR_NULL}, // SCMFW_WIDGET_SELECT_FACE
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 94, 208, 219, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // SCMFW_WIDGET_CANCEL
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 219, 208, 219, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // SCMFW_WIDGET_ACCEPT
+{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 96, 156, 32, 43, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // SCMFW_WIDGET_MALE
+{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 157, 217, 32, 43, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // SCMFW_WIDGET_FEMALE
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 137, 148, STR_RANDOM, STR_704B_GENERATE_RANDOM_NEW_FACE}, // SCMFW_WIDGET_RANDOM_NEW_FACE
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 217, 16, 27, STR_FACE_SIMPLE, STR_FACE_SIMPLE_TIP}, // SCMFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 158, 169, STR_FACE_LOAD, STR_FACE_LOAD_TIP}, // SCMFW_WIDGET_LOAD
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 170, 181, STR_FACE_FACECODE, STR_FACE_FACECODE_TIP}, // SCMFW_WIDGET_FACECODE
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 182, 193, STR_FACE_SAVE, STR_FACE_SAVE_TIP}, // SCMFW_WIDGET_SAVE
+{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 96, 156, 46, 57, STR_FACE_EUROPEAN, STR_FACE_SELECT_EUROPEAN}, // SCMFW_WIDGET_ETHNICITY_EUR
+{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 157, 217, 46, 57, STR_FACE_AFRICAN, STR_FACE_SELECT_AFRICAN}, // SCMFW_WIDGET_ETHNICITY_AFR
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 175, 217, 60, 71, STR_EMPTY, STR_FACE_MOUSTACHE_EARRING_TIP}, // SCMFW_WIDGET_HAS_MOUSTACHE_EARRING
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 175, 217, 72, 83, STR_EMPTY, STR_FACE_GLASSES_TIP}, // SCMFW_WIDGET_HAS_GLASSES
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 110, 121, SPR_ARROW_LEFT, STR_FACE_EYECOLOUR_TIP}, // SCMFW_WIDGET_EYECOLOUR_L
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 110, 121, STR_EMPTY, STR_FACE_EYECOLOUR_TIP}, // SCMFW_WIDGET_EYECOLOUR
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 110, 121, SPR_ARROW_RIGHT, STR_FACE_EYECOLOUR_TIP}, // SCMFW_WIDGET_EYECOLOUR_R
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 158, 169, SPR_ARROW_LEFT, STR_FACE_CHIN_TIP}, // SCMFW_WIDGET_CHIN_L
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 158, 169, STR_EMPTY, STR_FACE_CHIN_TIP}, // SCMFW_WIDGET_CHIN
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 158, 169, SPR_ARROW_RIGHT, STR_FACE_CHIN_TIP}, // SCMFW_WIDGET_CHIN_R
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 98, 109, SPR_ARROW_LEFT, STR_FACE_EYEBROWS_TIP}, // SCMFW_WIDGET_EYEBROWS_L
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 98, 109, STR_EMPTY, STR_FACE_EYEBROWS_TIP}, // SCMFW_WIDGET_EYEBROWS
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 98, 109, SPR_ARROW_RIGHT, STR_FACE_EYEBROWS_TIP}, // SCMFW_WIDGET_EYEBROWS_R
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 146, 157, SPR_ARROW_LEFT, STR_FACE_LIPS_MOUSTACHE_TIP}, // SCMFW_WIDGET_LIPS_MOUSTACHE_L
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 146, 157, STR_EMPTY, STR_FACE_LIPS_MOUSTACHE_TIP}, // SCMFW_WIDGET_LIPS_MOUSTACHE
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 146, 157, SPR_ARROW_RIGHT, STR_FACE_LIPS_MOUSTACHE_TIP}, // SCMFW_WIDGET_LIPS_MOUSTACHE_R
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 134, 145, SPR_ARROW_LEFT, STR_FACE_NOSE_TIP}, // SCMFW_WIDGET_NOSE_L
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 134, 145, STR_EMPTY, STR_FACE_NOSE_TIP}, // SCMFW_WIDGET_NOSE
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 134, 145, SPR_ARROW_RIGHT, STR_FACE_NOSE_TIP}, // SCMFW_WIDGET_NOSE_R
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 86, 97, SPR_ARROW_LEFT, STR_FACE_HAIR_TIP}, // SCMFW_WIDGET_HAIR_L
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 86, 97, STR_EMPTY, STR_FACE_HAIR_TIP}, // SCMFW_WIDGET_HAIR
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 86, 97, SPR_ARROW_RIGHT, STR_FACE_HAIR_TIP}, // SCMFW_WIDGET_HAIR_R
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 170, 181, SPR_ARROW_LEFT, STR_FACE_JACKET_TIP}, // SCMFW_WIDGET_JACKET_L
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 170, 181, STR_EMPTY, STR_FACE_JACKET_TIP}, // SCMFW_WIDGET_JACKET
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 170, 181, SPR_ARROW_RIGHT, STR_FACE_JACKET_TIP}, // SCMFW_WIDGET_JACKET_R
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 182, 193, SPR_ARROW_LEFT, STR_FACE_COLLAR_TIP}, // SCMFW_WIDGET_COLLAR_L
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 182, 193, STR_EMPTY, STR_FACE_COLLAR_TIP}, // SCMFW_WIDGET_COLLAR
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 182, 193, SPR_ARROW_RIGHT, STR_FACE_COLLAR_TIP}, // SCMFW_WIDGET_COLLAR_R
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 194, 205, SPR_ARROW_LEFT, STR_FACE_TIE_EARRING_TIP}, // SCMFW_WIDGET_TIE_EARRING_L
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 194, 205, STR_EMPTY, STR_FACE_TIE_EARRING_TIP}, // SCMFW_WIDGET_TIE_EARRING
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 194, 205, SPR_ARROW_RIGHT, STR_FACE_TIE_EARRING_TIP}, // SCMFW_WIDGET_TIE_EARRING_R
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 122, 133, SPR_ARROW_LEFT, STR_FACE_GLASSES_TIP_2}, // SCMFW_WIDGET_GLASSES_L
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 122, 133, STR_EMPTY, STR_FACE_GLASSES_TIP_2}, // SCMFW_WIDGET_GLASSES
+{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 122, 133, SPR_ARROW_RIGHT, STR_FACE_GLASSES_TIP_2}, // SCMFW_WIDGET_GLASSES_R
{ WIDGETS_END},
};
-class SelectPlayerFaceWindow : public Window
+class SelectCompanyManagerFaceWindow : public Window
{
- PlayerFace face; // player face bits
- bool advanced; // advance player face selection window
+ CompanyManagerFace face; ///< company manager face bits
+ bool advanced; ///< advanced company manager face selection window
GenderEthnicity ge;
bool is_female;
@@ -670,58 +670,58 @@ class SelectPlayerFaceWindow : public Window
/**
* Names of the widgets. Keep them in the same order as in the widget array.
- * Do not change the order of the widgets from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R,
+ * Do not change the order of the widgets from SCMFW_WIDGET_HAS_MOUSTACHE_EARRING to SCMFW_WIDGET_GLASSES_R,
* this order is needed for the WE_CLICK event of DrawFaceStringLabel().
*/
- enum PlayerFaceWindowWidgets {
- PFW_WIDGET_CLOSEBOX = 0,
- PFW_WIDGET_CAPTION,
- PFW_WIDGET_TOGGLE_LARGE_SMALL,
- PFW_WIDGET_SELECT_FACE,
- PFW_WIDGET_CANCEL,
- PFW_WIDGET_ACCEPT,
- PFW_WIDGET_MALE,
- PFW_WIDGET_FEMALE,
- PFW_WIDGET_RANDOM_NEW_FACE,
- PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON,
- /* from here is the advanced player face selection window */
- PFW_WIDGET_LOAD,
- PFW_WIDGET_FACECODE,
- PFW_WIDGET_SAVE,
- PFW_WIDGET_ETHNICITY_EUR,
- PFW_WIDGET_ETHNICITY_AFR,
- PFW_WIDGET_HAS_MOUSTACHE_EARRING,
- PFW_WIDGET_HAS_GLASSES,
- PFW_WIDGET_EYECOLOUR_L,
- PFW_WIDGET_EYECOLOUR,
- PFW_WIDGET_EYECOLOUR_R,
- PFW_WIDGET_CHIN_L,
- PFW_WIDGET_CHIN,
- PFW_WIDGET_CHIN_R,
- PFW_WIDGET_EYEBROWS_L,
- PFW_WIDGET_EYEBROWS,
- PFW_WIDGET_EYEBROWS_R,
- PFW_WIDGET_LIPS_MOUSTACHE_L,
- PFW_WIDGET_LIPS_MOUSTACHE,
- PFW_WIDGET_LIPS_MOUSTACHE_R,
- PFW_WIDGET_NOSE_L,
- PFW_WIDGET_NOSE,
- PFW_WIDGET_NOSE_R,
- PFW_WIDGET_HAIR_L,
- PFW_WIDGET_HAIR,
- PFW_WIDGET_HAIR_R,
- PFW_WIDGET_JACKET_L,
- PFW_WIDGET_JACKET,
- PFW_WIDGET_JACKET_R,
- PFW_WIDGET_COLLAR_L,
- PFW_WIDGET_COLLAR,
- PFW_WIDGET_COLLAR_R,
- PFW_WIDGET_TIE_EARRING_L,
- PFW_WIDGET_TIE_EARRING,
- PFW_WIDGET_TIE_EARRING_R,
- PFW_WIDGET_GLASSES_L,
- PFW_WIDGET_GLASSES,
- PFW_WIDGET_GLASSES_R,
+ enum SelectCompanyManagerFaceWidgets {
+ SCMFW_WIDGET_CLOSEBOX = 0,
+ SCMFW_WIDGET_CAPTION,
+ SCMFW_WIDGET_TOGGLE_LARGE_SMALL,
+ SCMFW_WIDGET_SELECT_FACE,
+ SCMFW_WIDGET_CANCEL,
+ SCMFW_WIDGET_ACCEPT,
+ SCMFW_WIDGET_MALE,
+ SCMFW_WIDGET_FEMALE,
+ SCMFW_WIDGET_RANDOM_NEW_FACE,
+ SCMFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON,
+ /* from here is the advanced company manager face selection window */
+ SCMFW_WIDGET_LOAD,
+ SCMFW_WIDGET_FACECODE,
+ SCMFW_WIDGET_SAVE,
+ SCMFW_WIDGET_ETHNICITY_EUR,
+ SCMFW_WIDGET_ETHNICITY_AFR,
+ SCMFW_WIDGET_HAS_MOUSTACHE_EARRING,
+ SCMFW_WIDGET_HAS_GLASSES,
+ SCMFW_WIDGET_EYECOLOUR_L,
+ SCMFW_WIDGET_EYECOLOUR,
+ SCMFW_WIDGET_EYECOLOUR_R,
+ SCMFW_WIDGET_CHIN_L,
+ SCMFW_WIDGET_CHIN,
+ SCMFW_WIDGET_CHIN_R,
+ SCMFW_WIDGET_EYEBROWS_L,
+ SCMFW_WIDGET_EYEBROWS,
+ SCMFW_WIDGET_EYEBROWS_R,
+ SCMFW_WIDGET_LIPS_MOUSTACHE_L,
+ SCMFW_WIDGET_LIPS_MOUSTACHE,
+ SCMFW_WIDGET_LIPS_MOUSTACHE_R,
+ SCMFW_WIDGET_NOSE_L,
+ SCMFW_WIDGET_NOSE,
+ SCMFW_WIDGET_NOSE_R,
+ SCMFW_WIDGET_HAIR_L,
+ SCMFW_WIDGET_HAIR,
+ SCMFW_WIDGET_HAIR_R,
+ SCMFW_WIDGET_JACKET_L,
+ SCMFW_WIDGET_JACKET,
+ SCMFW_WIDGET_JACKET_R,
+ SCMFW_WIDGET_COLLAR_L,
+ SCMFW_WIDGET_COLLAR,
+ SCMFW_WIDGET_COLLAR_R,
+ SCMFW_WIDGET_TIE_EARRING_L,
+ SCMFW_WIDGET_TIE_EARRING,
+ SCMFW_WIDGET_TIE_EARRING_R,
+ SCMFW_WIDGET_GLASSES_L,
+ SCMFW_WIDGET_GLASSES,
+ SCMFW_WIDGET_GLASSES_R,
};
/**
* Draw dynamic a label to the left of the button and a value in the button
@@ -754,17 +754,17 @@ class SelectPlayerFaceWindow : public Window
void UpdateData()
{
- this->ge = (GenderEthnicity)GB(this->face, _pf_info[PFV_GEN_ETHN].offset, _pf_info[PFV_GEN_ETHN].length); // get the gender and ethnicity
+ this->ge = (GenderEthnicity)GB(this->face, _cmf_info[CMFV_GEN_ETHN].offset, _cmf_info[CMFV_GEN_ETHN].length); // get the gender and ethnicity
this->is_female = HasBit(this->ge, GENDER_FEMALE); // get the gender: 0 == male and 1 == female
- this->is_moust_male = !is_female && GetPlayerFaceBits(this->face, PFV_HAS_MOUSTACHE, this->ge) != 0; // is a male face with moustache
+ this->is_moust_male = !is_female && GetCompanyManagerFaceBits(this->face, CMFV_HAS_MOUSTACHE, this->ge) != 0; // is a male face with moustache
}
public:
- SelectPlayerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced, int top, int left) : Window(desc, parent->window_number)
+ SelectCompanyManagerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced, int top, int left) : Window(desc, parent->window_number)
{
this->parent = parent;
this->caption_color = this->window_number;
- this->face = GetPlayer((PlayerID)this->window_number)->face;
+ this->face = GetCompany((CompanyID)this->window_number)->face;
this->advanced = advanced;
this->UpdateData();
@@ -781,105 +781,105 @@ public:
virtual void OnPaint()
{
/* lower the non-selected gender button */
- this->SetWidgetLoweredState(PFW_WIDGET_MALE, !this->is_female);
- this->SetWidgetLoweredState(PFW_WIDGET_FEMALE, this->is_female);
+ this->SetWidgetLoweredState(SCMFW_WIDGET_MALE, !this->is_female);
+ this->SetWidgetLoweredState(SCMFW_WIDGET_FEMALE, this->is_female);
- /* advanced player face selection window */
+ /* advanced company manager face selection window */
if (this->advanced) {
/* lower the non-selected ethnicity button */
- this->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_EUR, !HasBit(this->ge, ETHNICITY_BLACK));
- this->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_AFR, HasBit(this->ge, ETHNICITY_BLACK));
+ this->SetWidgetLoweredState(SCMFW_WIDGET_ETHNICITY_EUR, !HasBit(this->ge, ETHNICITY_BLACK));
+ this->SetWidgetLoweredState(SCMFW_WIDGET_ETHNICITY_AFR, HasBit(this->ge, ETHNICITY_BLACK));
- /* Disable dynamically the widgets which PlayerFaceVariable has less than 2 options
+ /* Disable dynamically the widgets which CompanyManagerFaceVariable has less than 2 options
* (or in other words you haven't any choice).
* If the widgets depend on a HAS-variable and this is false the widgets will be disabled, too. */
/* Eye colour buttons */
- this->SetWidgetsDisabledState(_pf_info[PFV_EYE_COLOUR].valid_values[this->ge] < 2,
- PFW_WIDGET_EYECOLOUR, PFW_WIDGET_EYECOLOUR_L, PFW_WIDGET_EYECOLOUR_R, WIDGET_LIST_END);
+ this->SetWidgetsDisabledState(_cmf_info[CMFV_EYE_COLOUR].valid_values[this->ge] < 2,
+ SCMFW_WIDGET_EYECOLOUR, SCMFW_WIDGET_EYECOLOUR_L, SCMFW_WIDGET_EYECOLOUR_R, WIDGET_LIST_END);
/* Chin buttons */
- this->SetWidgetsDisabledState(_pf_info[PFV_CHIN].valid_values[this->ge] < 2,
- PFW_WIDGET_CHIN, PFW_WIDGET_CHIN_L, PFW_WIDGET_CHIN_R, WIDGET_LIST_END);
+ this->SetWidgetsDisabledState(_cmf_info[CMFV_CHIN].valid_values[this->ge] < 2,
+ SCMFW_WIDGET_CHIN, SCMFW_WIDGET_CHIN_L, SCMFW_WIDGET_CHIN_R, WIDGET_LIST_END);
/* Eyebrows buttons */
- this->SetWidgetsDisabledState(_pf_info[PFV_EYEBROWS].valid_values[this->ge] < 2,
- PFW_WIDGET_EYEBROWS, PFW_WIDGET_EYEBROWS_L, PFW_WIDGET_EYEBROWS_R, WIDGET_LIST_END);
+ this->SetWidgetsDisabledState(_cmf_info[CMFV_EYEBROWS].valid_values[this->ge] < 2,
+ SCMFW_WIDGET_EYEBROWS, SCMFW_WIDGET_EYEBROWS_L, SCMFW_WIDGET_EYEBROWS_R, WIDGET_LIST_END);
/* Lips or (if it a male face with a moustache) moustache buttons */
- this->SetWidgetsDisabledState(_pf_info[this->is_moust_male ? PFV_MOUSTACHE : PFV_LIPS].valid_values[this->ge] < 2,
- PFW_WIDGET_LIPS_MOUSTACHE, PFW_WIDGET_LIPS_MOUSTACHE_L, PFW_WIDGET_LIPS_MOUSTACHE_R, WIDGET_LIST_END);
+ this->SetWidgetsDisabledState(_cmf_info[this->is_moust_male ? CMFV_MOUSTACHE : CMFV_LIPS].valid_values[this->ge] < 2,
+ SCMFW_WIDGET_LIPS_MOUSTACHE, SCMFW_WIDGET_LIPS_MOUSTACHE_L, SCMFW_WIDGET_LIPS_MOUSTACHE_R, WIDGET_LIST_END);
/* Nose buttons | male faces with moustache haven't any nose options */
- this->SetWidgetsDisabledState(_pf_info[PFV_NOSE].valid_values[this->ge] < 2 || this->is_moust_male,
- PFW_WIDGET_NOSE, PFW_WIDGET_NOSE_L, PFW_WIDGET_NOSE_R, WIDGET_LIST_END);
+ this->SetWidgetsDisabledState(_cmf_info[CMFV_NOSE].valid_values[this->ge] < 2 || this->is_moust_male,
+ SCMFW_WIDGET_NOSE, SCMFW_WIDGET_NOSE_L, SCMFW_WIDGET_NOSE_R, WIDGET_LIST_END);
/* Hair buttons */
- this->SetWidgetsDisabledState(_pf_info[PFV_HAIR].valid_values[this->ge] < 2,
- PFW_WIDGET_HAIR, PFW_WIDGET_HAIR_L, PFW_WIDGET_HAIR_R, WIDGET_LIST_END);
+ this->SetWidgetsDisabledState(_cmf_info[CMFV_HAIR].valid_values[this->ge] < 2,
+ SCMFW_WIDGET_HAIR, SCMFW_WIDGET_HAIR_L, SCMFW_WIDGET_HAIR_R, WIDGET_LIST_END);
/* Jacket buttons */
- this->SetWidgetsDisabledState(_pf_info[PFV_JACKET].valid_values[this->ge] < 2,
- PFW_WIDGET_JACKET, PFW_WIDGET_JACKET_L, PFW_WIDGET_JACKET_R, WIDGET_LIST_END);
+ this->SetWidgetsDisabledState(_cmf_info[CMFV_JACKET].valid_values[this->ge] < 2,
+ SCMFW_WIDGET_JACKET, SCMFW_WIDGET_JACKET_L, SCMFW_WIDGET_JACKET_R, WIDGET_LIST_END);
/* Collar buttons */
- this->SetWidgetsDisabledState(_pf_info[PFV_COLLAR].valid_values[this->ge] < 2,
- PFW_WIDGET_COLLAR, PFW_WIDGET_COLLAR_L, PFW_WIDGET_COLLAR_R, WIDGET_LIST_END);
+ this->SetWidgetsDisabledState(_cmf_info[CMFV_COLLAR].valid_values[this->ge] < 2,
+ SCMFW_WIDGET_COLLAR, SCMFW_WIDGET_COLLAR_L, SCMFW_WIDGET_COLLAR_R, WIDGET_LIST_END);
/* Tie/earring buttons | female faces without earring haven't any earring options */
- this->SetWidgetsDisabledState(_pf_info[PFV_TIE_EARRING].valid_values[this->ge] < 2 ||
- (this->is_female && GetPlayerFaceBits(this->face, PFV_HAS_TIE_EARRING, this->ge) == 0),
- PFW_WIDGET_TIE_EARRING, PFW_WIDGET_TIE_EARRING_L, PFW_WIDGET_TIE_EARRING_R, WIDGET_LIST_END);
+ this->SetWidgetsDisabledState(_cmf_info[CMFV_TIE_EARRING].valid_values[this->ge] < 2 ||
+ (this->is_female && GetCompanyManagerFaceBits(this->face, CMFV_HAS_TIE_EARRING, this->ge) == 0),
+ SCMFW_WIDGET_TIE_EARRING, SCMFW_WIDGET_TIE_EARRING_L, SCMFW_WIDGET_TIE_EARRING_R, WIDGET_LIST_END);
/* Glasses buttons | faces without glasses haven't any glasses options */
- this->SetWidgetsDisabledState(_pf_info[PFV_GLASSES].valid_values[this->ge] < 2 || GetPlayerFaceBits(this->face, PFV_HAS_GLASSES, this->ge) == 0,
- PFW_WIDGET_GLASSES, PFW_WIDGET_GLASSES_L, PFW_WIDGET_GLASSES_R, WIDGET_LIST_END);
+ this->SetWidgetsDisabledState(_cmf_info[CMFV_GLASSES].valid_values[this->ge] < 2 || GetCompanyManagerFaceBits(this->face, CMFV_HAS_GLASSES, this->ge) == 0,
+ SCMFW_WIDGET_GLASSES, SCMFW_WIDGET_GLASSES_L, SCMFW_WIDGET_GLASSES_R, WIDGET_LIST_END);
}
this->DrawWidgets();
- /* Draw dynamic button value and labels for the advanced player face selection window */
+ /* Draw dynamic button value and labels for the advanced company manager face selection window */
if (this->advanced) {
if (this->is_female) {
/* Only for female faces */
- this->DrawFaceStringLabel(PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_EARRING, GetPlayerFaceBits(this->face, PFV_HAS_TIE_EARRING, this->ge), true );
- this->DrawFaceStringLabel(PFW_WIDGET_TIE_EARRING, STR_FACE_EARRING, GetPlayerFaceBits(this->face, PFV_TIE_EARRING, this->ge), false);
+ this->DrawFaceStringLabel(SCMFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_EARRING, GetCompanyManagerFaceBits(this->face, CMFV_HAS_TIE_EARRING, this->ge), true );
+ this->DrawFaceStringLabel(SCMFW_WIDGET_TIE_EARRING, STR_FACE_EARRING, GetCompanyManagerFaceBits(this->face, CMFV_TIE_EARRING, this->ge), false);
} else {
/* Only for male faces */
- this->DrawFaceStringLabel(PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_MOUSTACHE, GetPlayerFaceBits(this->face, PFV_HAS_MOUSTACHE, this->ge), true );
- this->DrawFaceStringLabel(PFW_WIDGET_TIE_EARRING, STR_FACE_TIE, GetPlayerFaceBits(this->face, PFV_TIE_EARRING, this->ge), false);
+ this->DrawFaceStringLabel(SCMFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_MOUSTACHE, GetCompanyManagerFaceBits(this->face, CMFV_HAS_MOUSTACHE, this->ge), true );
+ this->DrawFaceStringLabel(SCMFW_WIDGET_TIE_EARRING, STR_FACE_TIE, GetCompanyManagerFaceBits(this->face, CMFV_TIE_EARRING, this->ge), false);
}
if (this->is_moust_male) {
/* Only for male faces with moustache */
- this->DrawFaceStringLabel(PFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_MOUSTACHE, GetPlayerFaceBits(this->face, PFV_MOUSTACHE, this->ge), false);
+ this->DrawFaceStringLabel(SCMFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_MOUSTACHE, GetCompanyManagerFaceBits(this->face, CMFV_MOUSTACHE, this->ge), false);
} else {
/* Only for female faces or male faces without moustache */
- this->DrawFaceStringLabel(PFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_LIPS, GetPlayerFaceBits(this->face, PFV_LIPS, this->ge), false);
+ this->DrawFaceStringLabel(SCMFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_LIPS, GetCompanyManagerFaceBits(this->face, CMFV_LIPS, this->ge), false);
}
/* For all faces */
- this->DrawFaceStringLabel(PFW_WIDGET_HAS_GLASSES, STR_FACE_GLASSES, GetPlayerFaceBits(this->face, PFV_HAS_GLASSES, this->ge), true );
- this->DrawFaceStringLabel(PFW_WIDGET_HAIR, STR_FACE_HAIR, GetPlayerFaceBits(this->face, PFV_HAIR, this->ge), false);
- this->DrawFaceStringLabel(PFW_WIDGET_EYEBROWS, STR_FACE_EYEBROWS, GetPlayerFaceBits(this->face, PFV_EYEBROWS, this->ge), false);
- this->DrawFaceStringLabel(PFW_WIDGET_EYECOLOUR, STR_FACE_EYECOLOUR, GetPlayerFaceBits(this->face, PFV_EYE_COLOUR, this->ge), false);
- this->DrawFaceStringLabel(PFW_WIDGET_GLASSES, STR_FACE_GLASSES, GetPlayerFaceBits(this->face, PFV_GLASSES, this->ge), false);
- this->DrawFaceStringLabel(PFW_WIDGET_NOSE, STR_FACE_NOSE, GetPlayerFaceBits(this->face, PFV_NOSE, this->ge), false);
- this->DrawFaceStringLabel(PFW_WIDGET_CHIN, STR_FACE_CHIN, GetPlayerFaceBits(this->face, PFV_CHIN, this->ge), false);
- this->DrawFaceStringLabel(PFW_WIDGET_JACKET, STR_FACE_JACKET, GetPlayerFaceBits(this->face, PFV_JACKET, this->ge), false);
- this->DrawFaceStringLabel(PFW_WIDGET_COLLAR, STR_FACE_COLLAR, GetPlayerFaceBits(this->face, PFV_COLLAR, this->ge), false);
+ this->DrawFaceStringLabel(SCMFW_WIDGET_HAS_GLASSES, STR_FACE_GLASSES, GetCompanyManagerFaceBits(this->face, CMFV_HAS_GLASSES, this->ge), true );
+ this->DrawFaceStringLabel(SCMFW_WIDGET_HAIR, STR_FACE_HAIR, GetCompanyManagerFaceBits(this->face, CMFV_HAIR, this->ge), false);
+ this->DrawFaceStringLabel(SCMFW_WIDGET_EYEBROWS, STR_FACE_EYEBROWS, GetCompanyManagerFaceBits(this->face, CMFV_EYEBROWS, this->ge), false);
+ this->DrawFaceStringLabel(SCMFW_WIDGET_EYECOLOUR, STR_FACE_EYECOLOUR, GetCompanyManagerFaceBits(this->face, CMFV_EYE_COLOUR, this->ge), false);
+ this->DrawFaceStringLabel(SCMFW_WIDGET_GLASSES, STR_FACE_GLASSES, GetCompanyManagerFaceBits(this->face, CMFV_GLASSES, this->ge), false);
+ this->DrawFaceStringLabel(SCMFW_WIDGET_NOSE, STR_FACE_NOSE, GetCompanyManagerFaceBits(this->face, CMFV_NOSE, this->ge), false);
+ this->DrawFaceStringLabel(SCMFW_WIDGET_CHIN, STR_FACE_CHIN, GetCompanyManagerFaceBits(this->face, CMFV_CHIN, this->ge), false);
+ this->DrawFaceStringLabel(SCMFW_WIDGET_JACKET, STR_FACE_JACKET, GetCompanyManagerFaceBits(this->face, CMFV_JACKET, this->ge), false);
+ this->DrawFaceStringLabel(SCMFW_WIDGET_COLLAR, STR_FACE_COLLAR, GetCompanyManagerFaceBits(this->face, CMFV_COLLAR, this->ge), false);
}
- /* Draw the player face picture */
- DrawPlayerFace(this->face, GetPlayer((PlayerID)this->window_number)->player_color, 2, 16);
+ /* Draw the company manager face picture */
+ DrawCompanyManagerFace(this->face, GetCompany((CompanyID)this->window_number)->colour, 2, 16);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
/* Toggle size, advanced/simple face selection */
- case PFW_WIDGET_TOGGLE_LARGE_SMALL:
- case PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON: {
- DoCommandP(0, 0, this->face, NULL, CMD_SET_PLAYER_FACE);
+ case SCMFW_WIDGET_TOGGLE_LARGE_SMALL:
+ case SCMFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON: {
+ DoCommandP(0, 0, this->face, NULL, CMD_SET_COMPANY_MANAGER_FACE);
/* Backup some data before deletion */
int oldtop = this->top; ///< current top position of the window before closing it
@@ -890,99 +890,99 @@ public:
delete this;
/* Open up the (toggled size) Face selection window at the same position as the previous */
- DoSelectPlayerFace(parent, adv, oldtop, oldleft);
+ DoSelectCompanyManagerFace(parent, adv, oldtop, oldleft);
} break;
/* OK button */
- case PFW_WIDGET_ACCEPT:
- DoCommandP(0, 0, this->face, NULL, CMD_SET_PLAYER_FACE);
+ case SCMFW_WIDGET_ACCEPT:
+ DoCommandP(0, 0, this->face, NULL, CMD_SET_COMPANY_MANAGER_FACE);
/* Fall-Through */
/* Cancel button */
- case PFW_WIDGET_CANCEL:
+ case SCMFW_WIDGET_CANCEL:
delete this;
break;
/* Load button */
- case PFW_WIDGET_LOAD:
- this->face = _player_face;
- ScaleAllPlayerFaceBits(this->face);
+ case SCMFW_WIDGET_LOAD:
+ this->face = _company_manager_face;
+ ScaleAllCompanyManagerFaceBits(this->face);
ShowErrorMessage(INVALID_STRING_ID, STR_FACE_LOAD_DONE, 0, 0);
this->UpdateData();
this->SetDirty();
break;
- /* 'Player face number' button, view and/or set player face number */
- case PFW_WIDGET_FACECODE:
+ /* 'Company manager face number' button, view and/or set company manager face number */
+ case SCMFW_WIDGET_FACECODE:
SetDParam(0, this->face);
ShowQueryString(STR_JUST_INT, STR_FACE_FACECODE_CAPTION, 10 + 1, 0, this, CS_NUMERAL, QSF_NONE);
break;
/* Save button */
- case PFW_WIDGET_SAVE:
- _player_face = this->face;
+ case SCMFW_WIDGET_SAVE:
+ _company_manager_face = this->face;
ShowErrorMessage(INVALID_STRING_ID, STR_FACE_SAVE_DONE, 0, 0);
break;
/* Toggle gender (male/female) button */
- case PFW_WIDGET_MALE:
- case PFW_WIDGET_FEMALE:
- SetPlayerFaceBits(this->face, PFV_GENDER, this->ge, widget - PFW_WIDGET_MALE);
- ScaleAllPlayerFaceBits(this->face);
+ case SCMFW_WIDGET_MALE:
+ case SCMFW_WIDGET_FEMALE:
+ SetCompanyManagerFaceBits(this->face, CMFV_GENDER, this->ge, widget - SCMFW_WIDGET_MALE);
+ ScaleAllCompanyManagerFaceBits(this->face);
this->UpdateData();
this->SetDirty();
break;
/* Randomize face button */
- case PFW_WIDGET_RANDOM_NEW_FACE:
- RandomPlayerFaceBits(this->face, this->ge, this->advanced);
+ case SCMFW_WIDGET_RANDOM_NEW_FACE:
+ RandomCompanyManagerFaceBits(this->face, this->ge, this->advanced);
this->UpdateData();
this->SetDirty();
break;
/* Toggle ethnicity (european/african) button */
- case PFW_WIDGET_ETHNICITY_EUR:
- case PFW_WIDGET_ETHNICITY_AFR:
- SetPlayerFaceBits(this->face, PFV_ETHNICITY, this->ge, widget - PFW_WIDGET_ETHNICITY_EUR);
- ScaleAllPlayerFaceBits(this->face);
+ case SCMFW_WIDGET_ETHNICITY_EUR:
+ case SCMFW_WIDGET_ETHNICITY_AFR:
+ SetCompanyManagerFaceBits(this->face, CMFV_ETHNICITY, this->ge, widget - SCMFW_WIDGET_ETHNICITY_EUR);
+ ScaleAllCompanyManagerFaceBits(this->face);
this->UpdateData();
this->SetDirty();
break;
default:
- /* For all buttons from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R is the same function.
+ /* For all buttons from SCMFW_WIDGET_HAS_MOUSTACHE_EARRING to SCMFW_WIDGET_GLASSES_R is the same function.
* Therefor is this combined function.
- * First it checks which PlayerFaceVariable will be change and then
+ * First it checks which CompanyManagerFaceVariable will be change and then
* a: invert the value for boolean variables
- * or b: it checks inside of IncreasePlayerFaceBits() if a left (_L) butten is pressed and then decrease else increase the variable */
- if (this->advanced && widget >= PFW_WIDGET_HAS_MOUSTACHE_EARRING && widget <= PFW_WIDGET_GLASSES_R) {
- PlayerFaceVariable pfv; // which PlayerFaceVariable shall be edited
+ * or b: it checks inside of IncreaseCompanyManagerFaceBits() if a left (_L) butten is pressed and then decrease else increase the variable */
+ if (this->advanced && widget >= SCMFW_WIDGET_HAS_MOUSTACHE_EARRING && widget <= SCMFW_WIDGET_GLASSES_R) {
+ CompanyManagerFaceVariable cmfv; // which CompanyManagerFaceVariable shall be edited
- if (widget < PFW_WIDGET_EYECOLOUR_L) { // Bool buttons
- switch (widget - PFW_WIDGET_HAS_MOUSTACHE_EARRING) {
+ if (widget < SCMFW_WIDGET_EYECOLOUR_L) { // Bool buttons
+ switch (widget - SCMFW_WIDGET_HAS_MOUSTACHE_EARRING) {
default: NOT_REACHED();
- case 0: pfv = this->is_female ? PFV_HAS_TIE_EARRING : PFV_HAS_MOUSTACHE; break; // Has earring/moustache button
- case 1: pfv = PFV_HAS_GLASSES; break; // Has glasses button
+ case 0: cmfv = this->is_female ? CMFV_HAS_TIE_EARRING : CMFV_HAS_MOUSTACHE; break; // Has earring/moustache button
+ case 1: cmfv = CMFV_HAS_GLASSES; break; // Has glasses button
}
- SetPlayerFaceBits(this->face, pfv, this->ge, !GetPlayerFaceBits(this->face, pfv, this->ge));
- ScaleAllPlayerFaceBits(this->face);
+ SetCompanyManagerFaceBits(this->face, cmfv, this->ge, !GetCompanyManagerFaceBits(this->face, cmfv, this->ge));
+ ScaleAllCompanyManagerFaceBits(this->face);
} else { // Value buttons
- switch ((widget - PFW_WIDGET_EYECOLOUR_L) / 3) {
+ switch ((widget - SCMFW_WIDGET_EYECOLOUR_L) / 3) {
default: NOT_REACHED();
- case 0: pfv = PFV_EYE_COLOUR; break; // Eye colour buttons
- case 1: pfv = PFV_CHIN; break; // Chin buttons
- case 2: pfv = PFV_EYEBROWS; break; // Eyebrows buttons
- case 3: pfv = this->is_moust_male ? PFV_MOUSTACHE : PFV_LIPS; break; // Moustache or lips buttons
- case 4: pfv = PFV_NOSE; break; // Nose buttons
- case 5: pfv = PFV_HAIR; break; // Hair buttons
- case 6: pfv = PFV_JACKET; break; // Jacket buttons
- case 7: pfv = PFV_COLLAR; break; // Collar buttons
- case 8: pfv = PFV_TIE_EARRING; break; // Tie/earring buttons
- case 9: pfv = PFV_GLASSES; break; // Glasses buttons
+ case 0: cmfv = CMFV_EYE_COLOUR; break; // Eye colour buttons
+ case 1: cmfv = CMFV_CHIN; break; // Chin buttons
+ case 2: cmfv = CMFV_EYEBROWS; break; // Eyebrows buttons
+ case 3: cmfv = this->is_moust_male ? CMFV_MOUSTACHE : CMFV_LIPS; break; // Moustache or lips buttons
+ case 4: cmfv = CMFV_NOSE; break; // Nose buttons
+ case 5: cmfv = CMFV_HAIR; break; // Hair buttons
+ case 6: cmfv = CMFV_JACKET; break; // Jacket buttons
+ case 7: cmfv = CMFV_COLLAR; break; // Collar buttons
+ case 8: cmfv = CMFV_TIE_EARRING; break; // Tie/earring buttons
+ case 9: cmfv = CMFV_GLASSES; break; // Glasses buttons
}
/* 0 == left (_L), 1 == middle or 2 == right (_R) - button click */
- IncreasePlayerFaceBits(this->face, pfv, this->ge, (((widget - PFW_WIDGET_EYECOLOUR_L) % 3) != 0) ? 1 : -1);
+ IncreaseCompanyManagerFaceBits(this->face, cmfv, this->ge, (((widget - SCMFW_WIDGET_EYECOLOUR_L) % 3) != 0) ? 1 : -1);
}
this->UpdateData();
this->SetDirty();
@@ -994,10 +994,10 @@ public:
virtual void OnQueryTextFinished(char *str)
{
if (str == NULL) return;
- /* Set a new player face number */
+ /* Set a new company manager face number */
if (!StrEmpty(str)) {
this->face = strtoul(str, NULL, 10);
- ScaleAllPlayerFaceBits(this->face);
+ ScaleAllCompanyManagerFaceBits(this->face);
ShowErrorMessage(INVALID_STRING_ID, STR_FACE_FACECODE_SET, 0, 0);
this->UpdateData();
this->SetDirty();
@@ -1007,58 +1007,56 @@ public:
}
};
-/** normal/simple player face selection window description */
-static const WindowDesc _select_player_face_desc = {
+/** normal/simple company manager face selection window description */
+static const WindowDesc _select_company_manager_face_desc = {
WDP_AUTO, WDP_AUTO, 190, 163, 190, 163,
- WC_PLAYER_FACE, WC_NONE,
+ WC_COMPANY_MANAGER_FACE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
- _select_player_face_widgets,
+ _select_company_manager_face_widgets,
};
-/** advanced player face selection window description */
-static const WindowDesc _select_player_face_adv_desc = {
+/** advanced company manager face selection window description */
+static const WindowDesc _select_company_manager_face_adv_desc = {
WDP_AUTO, WDP_AUTO, 220, 220, 220, 220,
- WC_PLAYER_FACE, WC_NONE,
+ WC_COMPANY_MANAGER_FACE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
- _select_player_face_adv_widgets,
+ _select_company_manager_face_adv_widgets,
};
/**
- * Open the simple/advanced player face selection window
+ * Open the simple/advanced company manager face selection window
*
- * @param player the player which face shall be edited
- * @param adv simple or advanced player face selection window
+ * @param parent the parent company window
+ * @param adv simple or advanced face selection window
* @param top previous top position of the window
* @param left previous left position of the window
- *
- * @pre is player a valid player
*/
-static void DoSelectPlayerFace(Window *parent, bool adv, int top, int left)
+static void DoSelectCompanyManagerFace(Window *parent, bool adv, int top, int left)
{
- if (!IsValidPlayerID((PlayerID)parent->window_number)) return;
+ if (!IsValidCompanyID((CompanyID)parent->window_number)) return;
- if (BringWindowToFrontById(WC_PLAYER_FACE, parent->window_number)) return;
- new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, parent, adv, top, left); // simple or advanced window
+ if (BringWindowToFrontById(WC_COMPANY_MANAGER_FACE, parent->window_number)) return;
+ new SelectCompanyManagerFaceWindow(adv ? &_select_company_manager_face_adv_desc : &_select_company_manager_face_desc, parent, adv, top, left); // simple or advanced window
}
/* Names of the widgets. Keep them in the same order as in the widget array */
-enum PlayerCompanyWindowWidgets {
- PCW_WIDGET_CLOSEBOX = 0,
- PCW_WIDGET_CAPTION,
- PCW_WIDGET_FACE,
- PCW_WIDGET_NEW_FACE,
- PCW_WIDGET_COLOR_SCHEME,
- PCW_WIDGET_PRESIDENT_NAME,
- PCW_WIDGET_COMPANY_NAME,
- PCW_WIDGET_BUILD_VIEW_HQ,
- PCW_WIDGET_RELOCATE_HQ,
- PCW_WIDGET_BUY_SHARE,
- PCW_WIDGET_SELL_SHARE,
- PCW_WIDGET_COMPANY_PASSWORD,
+enum CompanyWindowWidgets {
+ CW_WIDGET_CLOSEBOX = 0,
+ CW_WIDGET_CAPTION,
+ CW_WIDGET_FACE,
+ CW_WIDGET_NEW_FACE,
+ CW_WIDGET_COLOR_SCHEME,
+ CW_WIDGET_PRESIDENT_NAME,
+ CW_WIDGET_COMPANY_NAME,
+ CW_WIDGET_BUILD_VIEW_HQ,
+ CW_WIDGET_RELOCATE_HQ,
+ CW_WIDGET_BUY_SHARE,
+ CW_WIDGET_SELL_SHARE,
+ CW_WIDGET_COMPANY_PASSWORD,
};
-static const Widget _player_company_widgets[] = {
+static const Widget _company_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 359, 0, 13, STR_7001, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 359, 14, 157, 0x0, STR_NULL},
@@ -1077,9 +1075,9 @@ static const Widget _player_company_widgets[] = {
/**
* Draws text "Vehicles:" and number of all vehicle types, or "(none)"
- * @param player ID of player to print statistics of
+ * @param company ID of company to print statistics of
*/
-static void DrawPlayerVehiclesAmount(PlayerID player)
+static void DrawCompanyVehiclesAmount(CompanyID company)
{
const int x = 110;
int y = 63;
@@ -1092,7 +1090,7 @@ static void DrawPlayerVehiclesAmount(PlayerID player)
DrawString(x, y, STR_7039_VEHICLES, TC_FROMSTRING);
FOR_ALL_VEHICLES(v) {
- if (v->owner == player) {
+ if (v->owner == company) {
switch (v->type) {
case VEH_TRAIN: if (IsFrontEngine(v)) train++; break;
case VEH_ROAD: if (IsRoadVehFront(v)) road++; break;
@@ -1131,29 +1129,29 @@ static void DrawPlayerVehiclesAmount(PlayerID player)
}
}
-int GetAmountOwnedBy(const Player *p, PlayerID owner)
+int GetAmountOwnedBy(const Company *c, Owner owner)
{
- return (p->share_owners[0] == owner) +
- (p->share_owners[1] == owner) +
- (p->share_owners[2] == owner) +
- (p->share_owners[3] == owner);
+ return (c->share_owners[0] == owner) +
+ (c->share_owners[1] == owner) +
+ (c->share_owners[2] == owner) +
+ (c->share_owners[3] == owner);
}
/**
* Draws list of all companies with shares
- * @param p pointer to the Player structure
+ * @param c pointer to the Company structure
*/
-static void DrawCompanyOwnerText(const Player *p)
+static void DrawCompanyOwnerText(const Company *c)
{
- const Player *p2;
+ const Company *c2;
uint num = 0;
const byte height = GetCharacterHeight(FS_NORMAL);
- FOR_ALL_PLAYERS(p2) {
- uint amt = GetAmountOwnedBy(p, p2->index);
+ FOR_ALL_COMPANIES(c2) {
+ uint amt = GetAmountOwnedBy(c, c2->index);
if (amt != 0) {
SetDParam(0, amt * 25);
- SetDParam(1, p2->index);
+ SetDParam(1, c2->index);
DrawString(120, (num++) * height + 116, STR_707D_OWNED_BY, TC_FROMSTRING);
}
@@ -1161,16 +1159,13 @@ static void DrawCompanyOwnerText(const Player *p)
}
/**
- * Player company window event definition
- *
- * @param w window pointer
- * @param e event been triggered
+ * Window with general information about a company
*/
-struct PlayerCompanyWindow : Window
+struct CompanyWindow : Window
{
- PlayerCompanyWindowWidgets query_widget;
+ CompanyWindowWidgets query_widget;
- PlayerCompanyWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
+ CompanyWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->caption_color = this->window_number;
this->FindWindowPlacementAndResize(desc);
@@ -1178,102 +1173,102 @@ struct PlayerCompanyWindow : Window
virtual void OnPaint()
{
- const Player *p = GetPlayer((PlayerID)this->window_number);
- bool local = this->window_number == _local_player;
-
- this->SetWidgetHiddenState(PCW_WIDGET_NEW_FACE, !local);
- this->SetWidgetHiddenState(PCW_WIDGET_COLOR_SCHEME, !local);
- this->SetWidgetHiddenState(PCW_WIDGET_PRESIDENT_NAME, !local);
- this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_NAME, !local);
- this->widget[PCW_WIDGET_BUILD_VIEW_HQ].data = (local && p->location_of_HQ == 0) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ;
- if (local && p->location_of_HQ != 0) this->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built.
- this->SetWidgetDisabledState(PCW_WIDGET_BUILD_VIEW_HQ, !local && p->location_of_HQ == 0);
- this->SetWidgetHiddenState(PCW_WIDGET_RELOCATE_HQ, !local || p->location_of_HQ == 0);
- this->SetWidgetHiddenState(PCW_WIDGET_BUY_SHARE, local);
- this->SetWidgetHiddenState(PCW_WIDGET_SELL_SHARE, local);
- this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_PASSWORD, !local || !_networking);
+ const Company *c = GetCompany((CompanyID)this->window_number);
+ bool local = this->window_number == _local_company;
+
+ this->SetWidgetHiddenState(CW_WIDGET_NEW_FACE, !local);
+ this->SetWidgetHiddenState(CW_WIDGET_COLOR_SCHEME, !local);
+ this->SetWidgetHiddenState(CW_WIDGET_PRESIDENT_NAME, !local);
+ this->SetWidgetHiddenState(CW_WIDGET_COMPANY_NAME, !local);
+ this->widget[CW_WIDGET_BUILD_VIEW_HQ].data = (local && c->location_of_HQ == 0) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ;
+ if (local && c->location_of_HQ != 0) this->widget[CW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built.
+ this->SetWidgetDisabledState(CW_WIDGET_BUILD_VIEW_HQ, !local && c->location_of_HQ == 0);
+ this->SetWidgetHiddenState(CW_WIDGET_RELOCATE_HQ, !local || c->location_of_HQ == 0);
+ this->SetWidgetHiddenState(CW_WIDGET_BUY_SHARE, local);
+ this->SetWidgetHiddenState(CW_WIDGET_SELL_SHARE, local);
+ this->SetWidgetHiddenState(CW_WIDGET_COMPANY_PASSWORD, !local || !_networking);
if (!local) {
if (_settings_game.economy.allow_shares) { // Shares are allowed
/* If all shares are owned by someone (none by nobody), disable buy button */
- this->SetWidgetDisabledState(PCW_WIDGET_BUY_SHARE, GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0 ||
- /* Only 25% left to buy. If the player is human, disable buying it up.. TODO issues! */
- (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) ||
+ this->SetWidgetDisabledState(CW_WIDGET_BUY_SHARE, GetAmountOwnedBy(c, INVALID_OWNER) == 0 ||
+ /* Only 25% left to buy. If the company is human, disable buying it up.. TODO issues! */
+ (GetAmountOwnedBy(c, INVALID_OWNER) == 1 && !c->is_ai) ||
/* Spectators cannot do anything of course */
- _local_player == PLAYER_SPECTATOR);
+ _local_company == COMPANY_SPECTATOR);
- /* If the player doesn't own any shares, disable sell button */
- this->SetWidgetDisabledState(PCW_WIDGET_SELL_SHARE, (GetAmountOwnedBy(p, _local_player) == 0) ||
+ /* If the company doesn't own any shares, disable sell button */
+ this->SetWidgetDisabledState(CW_WIDGET_SELL_SHARE, (GetAmountOwnedBy(c, _local_company) == 0) ||
/* Spectators cannot do anything of course */
- _local_player == PLAYER_SPECTATOR);
+ _local_company == COMPANY_SPECTATOR);
} else { // Shares are not allowed, disable buy/sell buttons
- this->DisableWidget(PCW_WIDGET_BUY_SHARE);
- this->DisableWidget(PCW_WIDGET_SELL_SHARE);
+ this->DisableWidget(CW_WIDGET_BUY_SHARE);
+ this->DisableWidget(CW_WIDGET_SELL_SHARE);
}
}
- SetDParam(0, p->index);
- SetDParam(1, p->index);
+ SetDParam(0, c->index);
+ SetDParam(1, c->index);
this->DrawWidgets();
- /* Player face */
- DrawPlayerFace(p->face, p->player_color, 2, 16);
+ /* Company manager's face */
+ DrawCompanyManagerFace(c->face, c->colour, 2, 16);
/* "xxx (Manager)" */
- SetDParam(0, p->index);
+ SetDParam(0, c->index);
DrawStringMultiCenter(48, 141, STR_7037_PRESIDENT, MAX_LENGTH_PRESIDENT_NAME_PIXELS);
/* "Inaugurated:" */
- SetDParam(0, p->inaugurated_year);
+ SetDParam(0, c->inaugurated_year);
DrawString(110, 23, STR_7038_INAUGURATED, TC_FROMSTRING);
/* "Colour scheme:" */
DrawString(110, 43, STR_7006_COLOR_SCHEME, TC_FROMSTRING);
/* Draw company-colour bus */
- DrawSprite(SPR_VEH_BUS_SW_VIEW, PLAYER_SPRITE_COLOR(p->index), 215, 44);
+ DrawSprite(SPR_VEH_BUS_SW_VIEW, COMPANY_SPRITE_COLOR(c->index), 215, 44);
/* "Vehicles:" */
- DrawPlayerVehiclesAmount((PlayerID)this->window_number);
+ DrawCompanyVehiclesAmount((CompanyID)this->window_number);
/* "Company value:" */
- SetDParam(0, CalculateCompanyValue(p));
+ SetDParam(0, CalculateCompanyValue(c));
DrawString(110, 106, STR_7076_COMPANY_VALUE, TC_FROMSTRING);
/* Shares list */
- DrawCompanyOwnerText(p);
+ DrawCompanyOwnerText(c);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
- case PCW_WIDGET_NEW_FACE: DoSelectPlayerFace(this, false); break;
+ case CW_WIDGET_NEW_FACE: DoSelectCompanyManagerFace(this, false); break;
- case PCW_WIDGET_COLOR_SCHEME:
- if (BringWindowToFrontById(WC_PLAYER_COLOR, this->window_number)) break;
- new SelectPlayerLiveryWindow(&_select_player_livery_desc, (PlayerID)this->window_number);
+ case CW_WIDGET_COLOR_SCHEME:
+ if (BringWindowToFrontById(WC_COMPANY_COLOR, this->window_number)) break;
+ new SelectCompanyLiveryWindow(&_select_company_livery_desc, (CompanyID)this->window_number);
break;
- case PCW_WIDGET_PRESIDENT_NAME:
- this->query_widget = PCW_WIDGET_PRESIDENT_NAME;
+ case CW_WIDGET_PRESIDENT_NAME:
+ this->query_widget = CW_WIDGET_PRESIDENT_NAME;
SetDParam(0, this->window_number);
ShowQueryString(STR_PLAYER_NAME, STR_700B_PRESIDENT_S_NAME, MAX_LENGTH_PRESIDENT_NAME_BYTES, MAX_LENGTH_PRESIDENT_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
break;
- case PCW_WIDGET_COMPANY_NAME:
- this->query_widget = PCW_WIDGET_COMPANY_NAME;
+ case CW_WIDGET_COMPANY_NAME:
+ this->query_widget = CW_WIDGET_COMPANY_NAME;
SetDParam(0, this->window_number);
ShowQueryString(STR_COMPANY_NAME, STR_700A_COMPANY_NAME, MAX_LENGTH_COMPANY_NAME_BYTES, MAX_LENGTH_COMPANY_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
break;
- case PCW_WIDGET_BUILD_VIEW_HQ: {
- TileIndex tile = GetPlayer((PlayerID)this->window_number)->location_of_HQ;
+ case CW_WIDGET_BUILD_VIEW_HQ: {
+ TileIndex tile = GetCompany((CompanyID)this->window_number)->location_of_HQ;
if (tile == 0) {
- if ((byte)this->window_number != _local_player) return;
+ if ((byte)this->window_number != _local_company) return;
SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, this);
SetTileSelectSize(2, 2);
- this->LowerWidget(PCW_WIDGET_BUILD_VIEW_HQ);
- this->InvalidateWidget(PCW_WIDGET_BUILD_VIEW_HQ);
+ this->LowerWidget(CW_WIDGET_BUILD_VIEW_HQ);
+ this->InvalidateWidget(CW_WIDGET_BUILD_VIEW_HQ);
} else {
if (_ctrl_pressed) {
ShowExtraViewPortWindow(tile);
@@ -1284,24 +1279,24 @@ struct PlayerCompanyWindow : Window
break;
}
- case PCW_WIDGET_RELOCATE_HQ:
+ case CW_WIDGET_RELOCATE_HQ:
SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, this);
SetTileSelectSize(2, 2);
- this->LowerWidget(PCW_WIDGET_RELOCATE_HQ);
- this->InvalidateWidget(PCW_WIDGET_RELOCATE_HQ);
+ this->LowerWidget(CW_WIDGET_RELOCATE_HQ);
+ this->InvalidateWidget(CW_WIDGET_RELOCATE_HQ);
break;
- case PCW_WIDGET_BUY_SHARE:
+ case CW_WIDGET_BUY_SHARE:
DoCommandP(0, this->window_number, 0, NULL, CMD_BUY_SHARE_IN_COMPANY | CMD_MSG(STR_707B_CAN_T_BUY_25_SHARE_IN_THIS));
break;
- case PCW_WIDGET_SELL_SHARE:
+ case CW_WIDGET_SELL_SHARE:
DoCommandP(0, this->window_number, 0, NULL, CMD_SELL_SHARE_IN_COMPANY | CMD_MSG(STR_707C_CAN_T_SELL_25_SHARE_IN));
break;
#ifdef ENABLE_NETWORK
- case PCW_WIDGET_COMPANY_PASSWORD:
- if (this->window_number == _local_player) ShowNetworkCompanyPasswordWindow(this);
+ case CW_WIDGET_COMPANY_PASSWORD:
+ if (this->window_number == _local_company) ShowNetworkCompanyPasswordWindow(this);
break;
#endif /* ENABLE_NETWORK */
}
@@ -1317,7 +1312,7 @@ struct PlayerCompanyWindow : Window
{
if (DoCommandP(tile, 0, 0, NULL, CMD_BUILD_COMPANY_HQ | CMD_NO_WATER | CMD_MSG(STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS)))
ResetObjectToPlace();
- this->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; // this button can now behave as a normal push button
+ this->widget[CW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; // this button can now behave as a normal push button
this->RaiseButtons();
}
@@ -1334,29 +1329,29 @@ struct PlayerCompanyWindow : Window
switch (this->query_widget) {
default: NOT_REACHED();
- case PCW_WIDGET_PRESIDENT_NAME:
+ case CW_WIDGET_PRESIDENT_NAME:
DoCommandP(0, 0, 0, NULL, CMD_RENAME_PRESIDENT | CMD_MSG(STR_700D_CAN_T_CHANGE_PRESIDENT));
break;
- case PCW_WIDGET_COMPANY_NAME:
+ case CW_WIDGET_COMPANY_NAME:
DoCommandP(0, 0, 0, NULL, CMD_RENAME_COMPANY | CMD_MSG(STR_700C_CAN_T_CHANGE_COMPANY_NAME));
break;
}
}
};
-static const WindowDesc _player_company_desc = {
+static const WindowDesc _company_desc = {
WDP_AUTO, WDP_AUTO, 360, 170, 360, 170,
WC_COMPANY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
- _player_company_widgets,
+ _company_widgets,
};
-void ShowPlayerCompany(PlayerID player)
+void ShowCompany(CompanyID company)
{
- if (!IsValidPlayerID(player)) return;
+ if (!IsValidCompanyID(company)) return;
- AllocateWindowDescFront<PlayerCompanyWindow>(&_player_company_desc, player);
+ AllocateWindowDescFront<CompanyWindow>(&_company_desc, company);
}
@@ -1369,15 +1364,15 @@ struct BuyCompanyWindow : Window {
virtual void OnPaint()
{
- Player *p = GetPlayer((PlayerID)this->window_number);
+ Company *c = GetCompany((CompanyID)this->window_number);
SetDParam(0, STR_COMPANY_NAME);
- SetDParam(1, p->index);
+ SetDParam(1, c->index);
this->DrawWidgets();
- DrawPlayerFace(p->face, p->player_color, 2, 16);
+ DrawCompanyManagerFace(c->face, c->colour, 2, 16);
- SetDParam(0, p->index);
- SetDParam(1, p->bankrupt_value);
+ SetDParam(0, c->index);
+ SetDParam(1, c->bankrupt_value);
DrawStringMultiCenter(214, 65, STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT, 238);
}
@@ -1412,9 +1407,9 @@ static const WindowDesc _buy_company_desc = {
};
-void ShowBuyCompanyDialog(uint player)
+void ShowBuyCompanyDialog(CompanyID company)
{
- AllocateWindowDescFront<BuyCompanyWindow>(&_buy_company_desc, player);
+ AllocateWindowDescFront<BuyCompanyWindow>(&_buy_company_desc, company);
}
/********** HIGHSCORE and ENDGAME windows */
@@ -1465,9 +1460,9 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
this->background_img = SPR_TYCOON_IMG1_BEGIN;
- if (_local_player != PLAYER_SPECTATOR) {
- const Player *p = GetPlayer(_local_player);
- if (p->old_economy[0].performance_history == SCORE_MAX) {
+ if (_local_company != COMPANY_SPECTATOR) {
+ const Company *c = GetCompany(_local_company);
+ if (c->old_economy[0].performance_history == SCORE_MAX) {
this->background_img = SPR_TYCOON_IMG2_BEGIN;
}
}
@@ -1478,10 +1473,10 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
this->window_number = lengthof(_highscore_table) - 1;
this->rank = SaveHighScoreValueNetwork();
} else {
- /* in single player _local player is always valid */
- const Player *p = GetPlayer(_local_player);
+ /* in single player _local company is always valid */
+ const Company *c = GetCompany(_local_company);
this->window_number = _settings_game.difficulty.diff_level;
- this->rank = SaveHighScoreValue(p);
+ this->rank = SaveHighScoreValue(c);
}
MarkWholeScreenDirty();
@@ -1495,24 +1490,24 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
virtual void OnPaint()
{
- const Player *p;
+ const Company *c;
uint x, y;
this->SetupHighScoreEndWindow(&x, &y);
- if (!IsValidPlayerID(_local_player)) return;
+ if (!IsValidCompanyID(_local_company)) return;
- p = GetPlayer(_local_player);
+ c = GetCompany(_local_company);
/* We need to get performance from last year because the image is shown
* at the start of the new year when these things have already been copied */
if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
- SetDParam(0, p->index);
- SetDParam(1, p->index);
- SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
+ SetDParam(0, c->index);
+ SetDParam(1, c->index);
+ SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
} else {
- SetDParam(0, p->index);
- SetDParam(1, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
+ SetDParam(0, c->index);
+ SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
}
}