diff options
Diffstat (limited to 'src/pathfinder/npf')
-rw-r--r-- | src/pathfinder/npf/queue.cpp | 45 | ||||
-rw-r--r-- | src/pathfinder/npf/queue.h | 18 |
2 files changed, 34 insertions, 29 deletions
diff --git a/src/pathfinder/npf/queue.cpp b/src/pathfinder/npf/queue.cpp index 188036c51..047d54192 100644 --- a/src/pathfinder/npf/queue.cpp +++ b/src/pathfinder/npf/queue.cpp @@ -19,16 +19,9 @@ * For information, see: http://www.policyalmanac.org/games/binaryHeaps.htm */ -#define BINARY_HEAP_BLOCKSIZE (1 << BINARY_HEAP_BLOCKSIZE_BITS) -#define BINARY_HEAP_BLOCKSIZE_MASK (BINARY_HEAP_BLOCKSIZE - 1) - -/* To make our life easy, we make the next define - * Because Binary Heaps works with array from 1 to n, - * and C with array from 0 to n-1, and we don't like typing - * q->elements[i - 1] every time, we use this define. */ -#define BIN_HEAP_ARR(i) q->elements[((i) - 1) >> BINARY_HEAP_BLOCKSIZE_BITS][((i) - 1) & BINARY_HEAP_BLOCKSIZE_MASK] -/** Temporary duplicate of #BIN_HEAP_ARR, except it uses 'this' instead of 'q'. */ -#define THISBIN_HEAP_ARR(i) this->elements[((i) - 1) >> BINARY_HEAP_BLOCKSIZE_BITS][((i) - 1) & BINARY_HEAP_BLOCKSIZE_MASK] +const int Queue::BINARY_HEAP_BLOCKSIZE_BITS = 10; ///< The number of elements that will be malloc'd at a time. +const int Queue::BINARY_HEAP_BLOCKSIZE = 1 << Queue::BINARY_HEAP_BLOCKSIZE_BITS; +const int Queue::BINARY_HEAP_BLOCKSIZE_MASK = Queue::BINARY_HEAP_BLOCKSIZE - 1; /** * Clears the queue, by removing all values from it. Its state is @@ -108,8 +101,8 @@ bool Queue::Push(void *item, int priority) } /* Add the item at the end of the array */ - THISBIN_HEAP_ARR(this->size + 1).priority = priority; - THISBIN_HEAP_ARR(this->size + 1).item = item; + this->GetElement(this->size + 1).priority = priority; + this->GetElement(this->size + 1).item = item; this->size++; /* Now we are going to check where it belongs. As long as the parent is @@ -124,10 +117,10 @@ bool Queue::Push(void *item, int priority) /* Get the parent of this object (divide by 2) */ j = i / 2; /* Is the parent bigger than the current, switch them */ - if (THISBIN_HEAP_ARR(i).priority <= THISBIN_HEAP_ARR(j).priority) { - temp = THISBIN_HEAP_ARR(j); - THISBIN_HEAP_ARR(j) = THISBIN_HEAP_ARR(i); - THISBIN_HEAP_ARR(i) = temp; + if (this->GetElement(i).priority <= this->GetElement(j).priority) { + temp = this->GetElement(j); + this->GetElement(j) = this->GetElement(i); + this->GetElement(i) = temp; i = j; } else { /* It is not, we're done! */ @@ -154,7 +147,7 @@ bool Queue::Delete(void *item, int priority) /* First, we try to find the item.. */ do { - if (THISBIN_HEAP_ARR(i + 1).item == item) break; + if (this->GetElement(i + 1).item == item) break; i++; } while (i < this->size); /* We did not find the item, so we return false */ @@ -162,7 +155,7 @@ bool Queue::Delete(void *item, int priority) /* Now we put the last item over the current item while decreasing the size of the elements */ this->size--; - THISBIN_HEAP_ARR(i + 1) = THISBIN_HEAP_ARR(this->size + 1); + this->GetElement(i + 1) = this->GetElement(this->size + 1); /* Now the only thing we have to do, is resort it.. * On place i there is the item to be sorted.. let's start there */ @@ -179,20 +172,20 @@ bool Queue::Delete(void *item, int priority) /* Check if we have 2 childs */ if (2 * j + 1 <= this->size) { /* Is this child smaller than the parent? */ - if (THISBIN_HEAP_ARR(j).priority >= THISBIN_HEAP_ARR(2 * j).priority) i = 2 * j; + if (this->GetElement(j).priority >= this->GetElement(2 * j).priority) i = 2 * j; /* Yes, we _need_ to use i here, not j, because we want to have the smallest child * This way we get that straight away! */ - if (THISBIN_HEAP_ARR(i).priority >= THISBIN_HEAP_ARR(2 * j + 1).priority) i = 2 * j + 1; + if (this->GetElement(i).priority >= this->GetElement(2 * j + 1).priority) i = 2 * j + 1; /* Do we have one child? */ } else if (2 * j <= this->size) { - if (THISBIN_HEAP_ARR(j).priority >= THISBIN_HEAP_ARR(2 * j).priority) i = 2 * j; + if (this->GetElement(j).priority >= this->GetElement(2 * j).priority) i = 2 * j; } /* One of our childs is smaller than we are, switch */ if (i != j) { - temp = THISBIN_HEAP_ARR(j); - THISBIN_HEAP_ARR(j) = THISBIN_HEAP_ARR(i); - THISBIN_HEAP_ARR(i) = temp; + temp = this->GetElement(j); + this->GetElement(j) = this->GetElement(i); + this->GetElement(i) = temp; } else { /* None of our childs is smaller, so we stay here.. stop :) */ break; @@ -218,9 +211,9 @@ void *Queue::Pop() if (this->size == 0) return NULL; /* The best item is always on top, so give that as result */ - result = THISBIN_HEAP_ARR(1).item; + result = this->GetElement(1).item; /* And now we should get rid of this item... */ - this->Delete(THISBIN_HEAP_ARR(1).item, THISBIN_HEAP_ARR(1).priority); + this->Delete(this->GetElement(1).item, this->GetElement(1).priority); return result; } diff --git a/src/pathfinder/npf/queue.h b/src/pathfinder/npf/queue.h index 4a939b61d..2dc075b93 100644 --- a/src/pathfinder/npf/queue.h +++ b/src/pathfinder/npf/queue.h @@ -30,6 +30,10 @@ struct BinaryHeapNode { * http://www.policyalmanac.org/games/binaryHeaps.htm */ struct Queue { + static const int BINARY_HEAP_BLOCKSIZE; + static const int BINARY_HEAP_BLOCKSIZE_BITS; + static const int BINARY_HEAP_BLOCKSIZE_MASK; + void Init(uint max_size); bool Push(void *item, int priority); @@ -38,15 +42,23 @@ struct Queue { void Clear(bool free_values); void Free(bool free_values); + /** + * Get an element from the #elements. + * @param i Element to access (starts at offset \c 1). + * @return Value of the element. + */ + FORCEINLINE BinaryHeapNode &GetElement(uint i) + { + assert(i > 0); + return this->elements[(i - 1) >> BINARY_HEAP_BLOCKSIZE_BITS][(i - 1) & BINARY_HEAP_BLOCKSIZE_MASK]; + } + uint max_size; uint size; uint blocks; ///< The amount of blocks for which space is reserved in elements BinaryHeapNode **elements; }; -/* The amount of elements that will be malloc'd at a time */ -#define BINARY_HEAP_BLOCKSIZE_BITS 10 - /* * Hash |