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-rw-r--r--src/pathfinder/npf/aystar.h2
-rw-r--r--src/pathfinder/npf/npf.cpp8
2 files changed, 5 insertions, 5 deletions
diff --git a/src/pathfinder/npf/aystar.h b/src/pathfinder/npf/aystar.h
index 4ee9df332..052feb6e8 100644
--- a/src/pathfinder/npf/aystar.h
+++ b/src/pathfinder/npf/aystar.h
@@ -75,7 +75,7 @@ struct AyStar;
* - #AYSTAR_FOUND_END_NODE : indicates this is the end tile
* - #AYSTAR_DONE : indicates this is not the end tile (or direction was wrong)
*/
-typedef int32 AyStar_EndNodeCheck(AyStar *aystar, OpenListNode *current);
+typedef int32 AyStar_EndNodeCheck(const AyStar *aystar, const OpenListNode *current);
/**
* Calculate the G-value for the %AyStar algorithm.
diff --git a/src/pathfinder/npf/npf.cpp b/src/pathfinder/npf/npf.cpp
index c9195c5aa..93c5f947a 100644
--- a/src/pathfinder/npf/npf.cpp
+++ b/src/pathfinder/npf/npf.cpp
@@ -529,7 +529,7 @@ static int32 NPFRailPathCost(AyStar *as, AyStarNode *current, OpenListNode *pare
}
/* Will find any depot */
-static int32 NPFFindDepot(AyStar *as, OpenListNode *current)
+static int32 NPFFindDepot(const AyStar *as, const OpenListNode *current)
{
AyStarUserData *user = (AyStarUserData *)as->user_data;
/* It's not worth caching the result with NPF_FLAG_IS_TARGET here as below,
@@ -539,7 +539,7 @@ static int32 NPFFindDepot(AyStar *as, OpenListNode *current)
}
/** Find any safe and free tile. */
-static int32 NPFFindSafeTile(AyStar *as, OpenListNode *current)
+static int32 NPFFindSafeTile(const AyStar *as, const OpenListNode *current)
{
const Train *v = Train::From(((NPFFindStationOrTileData *)as->user_target)->v);
@@ -549,10 +549,10 @@ static int32 NPFFindSafeTile(AyStar *as, OpenListNode *current)
}
/* Will find a station identified using the NPFFindStationOrTileData */
-static int32 NPFFindStationOrTile(AyStar *as, OpenListNode *current)
+static int32 NPFFindStationOrTile(const AyStar *as, const OpenListNode *current)
{
NPFFindStationOrTileData *fstd = (NPFFindStationOrTileData*)as->user_target;
- AyStarNode *node = &current->path.node;
+ const AyStarNode *node = &current->path.node;
TileIndex tile = node->tile;
if (fstd->station_index == INVALID_STATION && tile == fstd->dest_coords) return AYSTAR_FOUND_END_NODE;