diff options
Diffstat (limited to 'src/order_cmd.cpp')
-rw-r--r-- | src/order_cmd.cpp | 106 |
1 files changed, 104 insertions, 2 deletions
diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp index e44447f7c..833d23ff3 100644 --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -20,6 +20,7 @@ #include "vehicle_func.h" #include "depot_base.h" #include "core/pool_func.hpp" +#include "core/random_func.hpp" #include "aircraft.h" #include "roadveh.h" #include "station_base.h" @@ -350,6 +351,87 @@ Order *OrderList::GetOrderAt(int index) const } /** + * Get the next order which will make the given vehicle stop at a station + * or refit at a depot if its state doesn't change. + * @param v The vehicle in question. + * @param next The order to start looking at. + * @param hops The number of orders we have already looked at. + * @return Either an order or NULL if the vehicle won't stop anymore. + */ +const Order *OrderList::GetNextStoppingOrder(const Vehicle *v, const Order *next, uint hops) const +{ + if (hops > this->GetNumOrders() || next == NULL) return NULL; + + if (next->IsType(OT_CONDITIONAL)) { + if (next->GetConditionVariable() == OCV_LOAD_PERCENTAGE) { + /* If the condition is based on load percentage we can't + * tell what it will do. So we choose randomly. */ + const Order *skip_to = this->GetNextStoppingOrder(v, + this->GetOrderAt(next->GetConditionSkipToOrder()), + hops + 1); + const Order *advance = this->GetNextStoppingOrder(v, + this->GetNext(next), hops + 1); + if (advance == NULL) return skip_to; + if (skip_to == NULL) return advance; + return RandomRange(2) == 0 ? skip_to : advance; + } + /* Otherwise we're optimistic and expect that the + * condition value won't change until it's evaluated. */ + VehicleOrderID skip_to = ProcessConditionalOrder(next, v); + if (skip_to != INVALID_VEH_ORDER_ID) { + return this->GetNextStoppingOrder(v, this->GetOrderAt(skip_to), + hops + 1); + } + return this->GetNextStoppingOrder(v, this->GetNext(next), hops + 1); + } + + if (next->IsType(OT_GOTO_DEPOT)) { + if (next->GetDepotActionType() == ODATFB_HALT) return NULL; + if (next->IsRefit()) return next; + } + + if (!next->CanLoadOrUnload()) { + return this->GetNextStoppingOrder(v, this->GetNext(next), hops + 1); + } + + return next; +} + +/** + * Recursively determine the next deterministic station to stop at. + * @param v The vehicle we're looking at. + * @return Next stoppping station or INVALID_STATION. + */ +StationID OrderList::GetNextStoppingStation(const Vehicle *v) const +{ + + const Order *next = this->GetOrderAt(v->cur_implicit_order_index); + if (next == NULL) { + next = this->GetFirstOrder(); + if (next == NULL) return INVALID_STATION; + } else { + /* GetNext never returns NULL if there is a valid station in the list. + * As the given "next" is already valid and a station in the list, we + * don't have to check for NULL here. + */ + next = this->GetNext(next); + assert(next != NULL); + } + + uint hops = 0; + do { + next = this->GetNextStoppingOrder(v, next, ++hops); + /* Don't return a next stop if the vehicle has to unload everything. */ + if (next == NULL || (next->GetDestination() == v->last_station_visited && + (next->GetUnloadType() & (OUFB_TRANSFER | OUFB_UNLOAD)) == 0)) { + return INVALID_STATION; + } + } while (next->IsType(OT_GOTO_DEPOT) || next->GetDestination() == v->last_station_visited); + + return next->GetDestination(); +} + +/** * Insert a new order into the order chain. * @param new_order is the order to insert into the chain. * @param index is the position where the order is supposed to be inserted. @@ -1044,11 +1126,11 @@ CommandCost CmdSkipToOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 if (ret.Failed()) return ret; if (flags & DC_EXEC) { + if (v->current_order.IsType(OT_LOADING)) v->LeaveStation(); + v->cur_implicit_order_index = v->cur_real_order_index = sel_ord; v->UpdateRealOrderIndex(); - if (v->current_order.IsType(OT_LOADING)) v->LeaveStation(); - InvalidateVehicleOrder(v, VIWD_MODIFY_ORDERS); } @@ -2122,3 +2204,23 @@ bool Order::ShouldStopAtStation(const Vehicle *v, StationID station) const /* Finally do stop when there is no non-stop flag set for this type of station. */ !(this->GetNonStopType() & (is_dest_station ? ONSF_NO_STOP_AT_DESTINATION_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS)); } + +bool Order::CanLoadOrUnload() const +{ + return (this->IsType(OT_GOTO_STATION) || this->IsType(OT_IMPLICIT)) && + (this->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) == 0 && + ((this->GetLoadType() & OLFB_NO_LOAD) == 0 || + (this->GetUnloadType() & OUFB_NO_UNLOAD) == 0); +} + +/** + * A vehicle can leave the current station with cargo if: + * 1. it can load cargo here OR + * 2a. it could leave the last station with cargo AND + * 2b. it doesn't have to unload all cargo here. + */ +bool Order::CanLeaveWithCargo(bool has_cargo) const +{ + return (this->GetLoadType() & OLFB_NO_LOAD) == 0 || (has_cargo && + (this->GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == 0); +} |