diff options
Diffstat (limited to 'src/order_backup.cpp')
-rw-r--r-- | src/order_backup.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/order_backup.cpp b/src/order_backup.cpp index 987b3154f..6bececc0c 100644 --- a/src/order_backup.cpp +++ b/src/order_backup.cpp @@ -200,7 +200,7 @@ CommandCost CmdClearOrderBackup(DoCommandFlag flags, TileIndex tile, uint32 p1, /* We need to circumvent the "prevention" from this command being executed * while the game is paused, so use the internal method. Nor do we want * this command to get its cost estimated when shift is pressed. */ - DoCommandPInternal(CMD_CLEAR_ORDER_BACKUP, STR_NULL, nullptr, true, false, false, ob->tile, 0, user, {}); + Command<CMD_CLEAR_ORDER_BACKUP>::Unsafe(STR_NULL, nullptr, true, false, ob->tile, CommandTraits<CMD_CLEAR_ORDER_BACKUP>::Args{ ob->tile, 0, user, {} }); } else { /* The command came from the game logic, i.e. the clearing of a tile. * In that case we have no need to actually sync this, just do it. */ |