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-rw-r--r--src/openttd.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 1f0b6af62..cba18f730 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1282,6 +1282,22 @@ bool AfterLoadGame(void)
// In 5.1, Oilrigs have been moved (again)
if (CheckSavegameVersionOldStyle(5, 1)) UpdateOilRig();
+ /* From this version on there can be multiple road stops of the same type per
+ * station. Convert the existing stops to the new internal data structure.
+ */
+ if (CheckSavegameVersion(6)) {
+ for (TileIndex t = 0; t < map_size; t++) {
+ if (IsRoadStopTile(t)) {
+ RoadStop *rs = new RoadStop(t);
+ if (rs == NULL) error("Too many road stops in savegame");
+
+ Station *st = GetStationByTile(t);
+ RoadStop **head = IsTruckStop(t) ? &st->truck_stops : &st->bus_stops;
+ *head = rs;
+ }
+ }
+ }
+
/* In version 6.1 we put the town index in the map-array. To do this, we need
* to use m2 (16bit big), so we need to clean m2, and that is where this is
* all about ;) */