diff options
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index bd8ac4253..4464e8016 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -328,7 +328,7 @@ static void LoadIntroGame(bool load_newgrfs = true) SetupColoursAndInitialWindow(); /* Load the default opening screen savegame */ - if (SaveOrLoad("opntitle.dat", SL_LOAD, BASESET_DIR) != SL_OK) { + if (SaveOrLoad("opntitle.dat", FOP_LOAD, DFT_GAME_FILE, BASESET_DIR) != SL_OK) { GenerateWorld(GWM_EMPTY, 64, 64); // if failed loading, make empty world. WaitTillGeneratedWorld(); SetLocalCompany(COMPANY_SPECTATOR); @@ -619,8 +619,9 @@ int openttd_main(int argc, char *argv[]) case 'g': if (mgo.opt != NULL) { strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name)); - _switch_mode = (_switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_LOAD_GAME); - _file_to_saveload.mode = SL_LOAD; + bool is_scenario = _switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO; + _switch_mode = is_scenario ? SM_LOAD_SCENARIO : SM_LOAD_GAME; + _file_to_saveload.SetMode(FOP_LOAD, is_scenario ? FT_SCENARIO : FT_SAVEGAME, DFT_GAME_FILE); /* if the file doesn't exist or it is not a valid savegame, let the saveload code show an error */ const char *t = strrchr(_file_to_saveload.name, '.'); @@ -650,7 +651,7 @@ int openttd_main(int argc, char *argv[]) FiosGetSavegameListCallback(FOP_LOAD, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title)); _load_check_data.Clear(); - SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false); + SaveOrLoadResult res = SaveOrLoad(mgo.opt, FOP_CHECK, DFT_GAME_FILE, SAVE_DIR, false); if (res != SL_OK || _load_check_data.HasErrors()) { fprintf(stderr, "Failed to open savegame\n"); if (_load_check_data.HasErrors()) { @@ -997,14 +998,15 @@ static void MakeNewEditorWorld() * @param subdir default directory to look for filename, set to 0 if not needed * @param lf Load filter to use, if NULL: use filename + subdir. */ -bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL) +bool SafeLoad(const char *filename, FileOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL) { - assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD)); + assert(fop == FOP_LOAD); + assert(dft == DFT_GAME_FILE || (lf == NULL && dft == DFT_OLD_GAME_FILE)); GameMode ogm = _game_mode; _game_mode = newgm; - switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) { + switch (lf == NULL ? SaveOrLoad(filename, fop, dft, subdir) : LoadWithFilter(lf)) { case SL_OK: return true; case SL_REINIT: @@ -1093,11 +1095,11 @@ void SwitchToMode(SwitchMode new_mode) ResetGRFConfig(true); ResetWindowSystem(); - if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) { + if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, GM_NORMAL, NO_DIRECTORY)) { SetDParamStr(0, GetSaveLoadErrorString()); ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR); } else { - if (_file_to_saveload.filetype == FT_SCENARIO) { + if (_file_to_saveload.abstract_ftype == FT_SCENARIO) { /* Reset engine pool to simplify changing engine NewGRFs in scenario editor. */ EngineOverrideManager::ResetToCurrentNewGRFConfig(); } @@ -1134,7 +1136,7 @@ void SwitchToMode(SwitchMode new_mode) break; case SM_LOAD_SCENARIO: { // Load scenario from scenario editor - if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) { + if (SafeLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, GM_EDITOR, NO_DIRECTORY)) { SetLocalCompany(OWNER_NONE); _settings_newgame.game_creation.starting_year = _cur_year; /* Cancel the saveload pausing */ @@ -1156,7 +1158,7 @@ void SwitchToMode(SwitchMode new_mode) case SM_SAVE_GAME: // Save game. /* Make network saved games on pause compatible to singleplayer */ - if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) { + if (SaveOrLoad(_file_to_saveload.name, FOP_SAVE, DFT_GAME_FILE, NO_DIRECTORY) != SL_OK) { SetDParamStr(0, GetSaveLoadErrorString()); ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR); } else { @@ -1367,7 +1369,7 @@ void StateGameLoop() /* Save the desync savegame if needed. */ char name[MAX_PATH]; seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date); - SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false); + SaveOrLoad(name, FOP_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false); } CheckCaches(); @@ -1424,7 +1426,7 @@ static void DoAutosave() } DEBUG(sl, 2, "Autosaving to '%s'", buf); - if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) { + if (SaveOrLoad(buf, FOP_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) { ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR); } } |