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-rw-r--r--src/openttd.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 7800fba84..aba1ae986 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -188,7 +188,7 @@ static void ShowHelp()
" -p password = Password to join server\n"
" -P password = Password to join company\n"
" -D [ip][:port] = Start dedicated server\n"
- " -l ip[:port] = Redirect DEBUG()\n"
+ " -l ip[:port] = Redirect Debug()\n"
#if !defined(_WIN32)
" -f = Fork into the background (dedicated only)\n"
#endif
@@ -666,7 +666,7 @@ int openttd_main(int argc, char *argv[])
DeterminePaths(argv[0], only_local_path);
TarScanner::DoScan(TarScanner::BASESET);
- if (dedicated) DEBUG(net, 3, "Starting dedicated server, version %s", _openttd_revision);
+ if (dedicated) Debug(net, 3, "Starting dedicated server, version {}", _openttd_revision);
if (_dedicated_forks && !dedicated) _dedicated_forks = false;
#if defined(UNIX)
@@ -715,7 +715,7 @@ int openttd_main(int argc, char *argv[])
/* Initialize game palette */
GfxInitPalettes();
- DEBUG(misc, 1, "Loading blitter...");
+ Debug(misc, 1, "Loading blitter...");
if (blitter.empty() && !_ini_blitter.empty()) blitter = _ini_blitter;
_blitter_autodetected = blitter.empty();
/* Activate the initial blitter.
@@ -945,7 +945,7 @@ bool SafeLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileTy
* special cases which make clients desync immediately. So we fall
* back to just generating a new game with the current settings.
*/
- DEBUG(net, 0, "Loading game failed, so a new (random) game will be started");
+ Debug(net, 0, "Loading game failed, so a new (random) game will be started");
MakeNewGame(false, true);
return false;
}
@@ -1136,7 +1136,7 @@ static void CheckCaches()
uint i = 0;
for (Town *t : Town::Iterate()) {
if (MemCmpT(old_town_caches.data() + i, &t->cache) != 0) {
- DEBUG(desync, 2, "town cache mismatch: town %i", (int)t->index);
+ Debug(desync, 2, "town cache mismatch: town {}", t->index);
}
i++;
}
@@ -1151,7 +1151,7 @@ static void CheckCaches()
i = 0;
for (const Company *c : Company::Iterate()) {
if (MemCmpT(old_infrastructure.data() + i, &c->infrastructure) != 0) {
- DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
+ Debug(desync, 2, "infrastructure cache mismatch: company {}", c->index);
}
i++;
}
@@ -1208,23 +1208,23 @@ static void CheckCaches()
for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
FillNewGRFVehicleCache(u);
if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
- DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
+ Debug(desync, 2, "newgrf cache mismatch: type {}, vehicle {}, company {}, unit number {}, wagon {}", v->type, v->index, v->owner, v->unitnumber, length);
}
if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
- DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
+ Debug(desync, 2, "vehicle cache mismatch: type {}, vehicle {}, company {}, unit number {}, wagon {}", v->type, v->index, v->owner, v->unitnumber, length);
}
switch (u->type) {
case VEH_TRAIN:
if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
- DEBUG(desync, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
+ Debug(desync, 2, "train ground vehicle cache mismatch: vehicle {}, company {}, unit number {}, wagon {}", v->index, v->owner, v->unitnumber, length);
}
if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
- DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
+ Debug(desync, 2, "train cache mismatch: vehicle {}, company {}, unit number {}, wagon {}", v->index, v->owner, v->unitnumber, length);
}
break;
case VEH_ROAD:
if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
- DEBUG(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
+ Debug(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle {}, company {}, unit number {}, wagon {}", v->index, v->owner, v->unitnumber, length);
}
break;
default:
@@ -1271,11 +1271,11 @@ static void CheckCaches()
}
UpdateStationDockingTiles(st);
if (ta.tile != st->docking_station.tile || ta.w != st->docking_station.w || ta.h != st->docking_station.h) {
- DEBUG(desync, 2, "station docking mismatch: station %i, company %i", st->index, (int)st->owner);
+ Debug(desync, 2, "station docking mismatch: station {}, company {}", st->index, st->owner);
}
for (TileIndex tile : ta) {
if (docking_tiles[tile] != IsDockingTile(tile)) {
- DEBUG(desync, 2, "docking tile mismatch: tile %i", (int)tile);
+ Debug(desync, 2, "docking tile mismatch: tile {}", tile);
}
}
@@ -1283,7 +1283,7 @@ static void CheckCaches()
IndustryList industries_near = st->industries_near;
st->RecomputeCatchment();
if (st->industries_near != industries_near) {
- DEBUG(desync, 2, "station industries near mismatch: station %i", st->index);
+ Debug(desync, 2, "station industries near mismatch: station {}", st->index);
}
}
@@ -1291,14 +1291,14 @@ static void CheckCaches()
i = 0;
for (Town *t : Town::Iterate()) {
if (t->stations_near != old_town_stations_near[i]) {
- DEBUG(desync, 2, "town stations near mismatch: town %i", t->index);
+ Debug(desync, 2, "town stations near mismatch: town {}", t->index);
}
i++;
}
i = 0;
for (Industry *ind : Industry::Iterate()) {
if (ind->stations_near != old_industry_stations_near[i]) {
- DEBUG(desync, 2, "industry stations near mismatch: industry %i", ind->index);
+ Debug(desync, 2, "industry stations near mismatch: industry {}", ind->index);
}
i++;
}
@@ -1406,7 +1406,7 @@ static void DoAutosave()
if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
}
- DEBUG(sl, 2, "Autosaving to '%s'", buf);
+ Debug(sl, 2, "Autosaving to '{}'", buf);
if (SaveOrLoad(buf, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) {
ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
}