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-rw-r--r--src/openttd.cpp74
1 files changed, 37 insertions, 37 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 06b343309..cf4709c5d 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1029,53 +1029,53 @@ void StateGameLoop()
CallWindowTickEvent();
NewsLoop();
} else {
-#ifdef DEBUG_DUMP_COMMANDS
- Vehicle *v;
- FOR_ALL_VEHICLES(v) {
- if (v != v->First()) continue;
-
- switch (v->type) {
- case VEH_ROAD: {
- extern byte GetRoadVehLength(const Vehicle *v);
- if (GetRoadVehLength(v) != v->u.road.cached_veh_length) {
- printf("cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
- }
- } break;
+ if (_debug_desync_level > 1) {
+ Vehicle *v;
+ FOR_ALL_VEHICLES(v) {
+ if (v != v->First()) continue;
+
+ switch (v->type) {
+ case VEH_ROAD: {
+ extern byte GetRoadVehLength(const Vehicle *v);
+ if (GetRoadVehLength(v) != v->u.road.cached_veh_length) {
+ DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
+ }
+ } break;
- case VEH_TRAIN: {
- uint length = 0;
- for (Vehicle *u = v; u != NULL; u = u->Next()) length++;
+ case VEH_TRAIN: {
+ uint length = 0;
+ for (Vehicle *u = v; u != NULL; u = u->Next()) length++;
- VehicleRail *wagons = MallocT<VehicleRail>(length);
- length = 0;
- for (Vehicle *u = v; u != NULL; u = u->Next()) wagons[length++] = u->u.rail;
+ VehicleRail *wagons = MallocT<VehicleRail>(length);
+ length = 0;
+ for (Vehicle *u = v; u != NULL; u = u->Next()) wagons[length++] = u->u.rail;
- TrainConsistChanged(v, true);
+ TrainConsistChanged(v, true);
- length = 0;
- for (Vehicle *u = v; u != NULL; u = u->Next()) {
- if (memcmp(&wagons[length], &u->u.rail, sizeof(VehicleRail)) != 0) {
- printf("cache mismatch: vehicle %i, company %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length);
+ length = 0;
+ for (Vehicle *u = v; u != NULL; u = u->Next()) {
+ if (memcmp(&wagons[length], &u->u.rail, sizeof(VehicleRail)) != 0) {
+ DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length);
+ }
+ length++;
}
- length++;
- }
- free(wagons);
- } break;
+ free(wagons);
+ } break;
- case VEH_AIRCRAFT: {
- uint speed = v->u.air.cached_max_speed;
- UpdateAircraftCache(v);
- if (speed != v->u.air.cached_max_speed) {
- printf("cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
- }
- } break;
+ case VEH_AIRCRAFT: {
+ uint speed = v->u.air.cached_max_speed;
+ UpdateAircraftCache(v);
+ if (speed != v->u.air.cached_max_speed) {
+ DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
+ }
+ } break;
- default:
- break;
+ default:
+ break;
+ }
}
}
-#endif
/* All these actions has to be done from OWNER_NONE
* for multiplayer compatibility */