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-rw-r--r--src/object_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp
index cedec4188..0ddcf3664 100644
--- a/src/object_cmd.cpp
+++ b/src/object_cmd.cpp
@@ -166,7 +166,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
bool allow_water = (spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0;
bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0;
TILE_AREA_LOOP(t, ta) {
- if (HasTileWaterClass(t) && IsTileOnWater(t)) {
+ if (HasTileWaterClass(t) && IsTileOnWater(t) && !IsCoastTile(t)) {
if (!allow_water) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
if (!IsWaterTile(t)) {
/* Normal water tiles don't have to be cleared. For all other tile types clear