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-rw-r--r--src/network/network_client.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index b9a1ea35c..d9fcb9a60 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -622,8 +622,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
/* If the savegame has successfully loaded, ALL windows have been removed,
* only toolbar/statusbar and gamefield are visible */
- _opt_ptr = &_opt; // during a network game you are always in-game
-
// Say we received the map and loaded it correctly!
SEND_COMMAND(PACKET_CLIENT_MAP_OK)();