diff options
Diffstat (limited to 'src/network/network_udp.cpp')
-rw-r--r-- | src/network/network_udp.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index 7674036e7..d9f625719 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -45,9 +45,9 @@ static const uint32 ADVERTISE_NORMAL_INTERVAL = 15 * 60 * 1000; ///< interval be static const uint32 ADVERTISE_RETRY_INTERVAL = 10 * 1000; ///< re-advertise when no response after this many ms (10 seconds) static const uint32 ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries -NetworkUDPSocketHandler *_udp_client_socket = NULL; ///< udp client socket -NetworkUDPSocketHandler *_udp_server_socket = NULL; ///< udp server socket -NetworkUDPSocketHandler *_udp_master_socket = NULL; ///< udp master socket +NetworkUDPSocketHandler *_udp_client_socket = nullptr; ///< udp client socket +NetworkUDPSocketHandler *_udp_server_socket = nullptr; ///< udp server socket +NetworkUDPSocketHandler *_udp_master_socket = nullptr; ///< udp master socket /** * Helper function doing the actual work for querying the server. @@ -69,7 +69,7 @@ static void DoNetworkUDPQueryServer(NetworkAddress &address, bool needs_mutex, b if (needs_mutex) lock.lock(); /* Init the packet */ Packet p(PACKET_UDP_CLIENT_FIND_SERVER); - if (_udp_client_socket != NULL) _udp_client_socket->SendPacket(&p, &address); + if (_udp_client_socket != nullptr) _udp_client_socket->SendPacket(&p, &address); } /** @@ -79,7 +79,7 @@ static void DoNetworkUDPQueryServer(NetworkAddress &address, bool needs_mutex, b */ void NetworkUDPQueryServer(NetworkAddress address, bool manually) { - if (address.IsResolved() || !StartNewThread(NULL, "ottd:udp-query", &DoNetworkUDPQueryServer, std::move(address), true, std::move(manually))) { + if (address.IsResolved() || !StartNewThread(nullptr, "ottd:udp-query", &DoNetworkUDPQueryServer, std::move(address), true, std::move(manually))) { DoNetworkUDPQueryServer(address, true, manually); } } @@ -261,7 +261,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, Networ /* Find the matching GRF file */ f = FindGRFConfig(c.grfid, FGCM_EXACT, c.md5sum); - if (f == NULL) continue; // The GRF is unknown to this server + if (f == nullptr) continue; // The GRF is unknown to this server /* If the reply might exceed the size of the packet, only reply * the current list and do not send the other data. @@ -332,7 +332,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd const GRFConfig *c; uint in_request_count = 0; - for (c = item->info.grfconfig; c != NULL; c = c->next) { + for (c = item->info.grfconfig; c != nullptr; c = c->next) { if (c->status == GCS_NOT_FOUND) item->info.compatible = false; if (c->status != GCS_NOT_FOUND || strcmp(c->GetName(), UNKNOWN_GRF_NAME_PLACEHOLDER) != 0) continue; in_request[in_request_count] = c; @@ -431,7 +431,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAdd * If it exists and not resolved yet, then name of the fake GRF is * overwritten with the name from the reply. */ GRFTextWrapper *unknown_name = FindUnknownGRFName(c.grfid, c.md5sum, false); - if (unknown_name != NULL && strcmp(GetGRFStringFromGRFText(unknown_name->text), UNKNOWN_GRF_NAME_PLACEHOLDER) == 0) { + if (unknown_name != nullptr && strcmp(GetGRFStringFromGRFText(unknown_name->text), UNKNOWN_GRF_NAME_PLACEHOLDER) == 0) { AddGRFTextToList(&unknown_name->text, name); } } @@ -441,7 +441,7 @@ void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFCo { /* Find the matching GRF file */ const GRFConfig *f = FindGRFConfig(config->ident.grfid, FGCM_EXACT, config->ident.md5sum); - if (f == NULL) { + if (f == nullptr) { /* Don't know the GRF, so mark game incompatible and the (possibly) * already resolved name for this GRF (another server has sent the * name of the GRF already */ @@ -521,7 +521,7 @@ static void NetworkUDPRemoveAdvertiseThread() p.Send_uint16(_settings_client.network.server_port); std::lock_guard<std::mutex> lock(_network_udp_mutex); - if (_udp_master_socket != NULL) _udp_master_socket->SendPacket(&p, &out_addr, true); + if (_udp_master_socket != nullptr) _udp_master_socket->SendPacket(&p, &out_addr, true); } /** @@ -533,7 +533,7 @@ void NetworkUDPRemoveAdvertise(bool blocking) /* Check if we are advertising */ if (!_networking || !_network_server || !_network_udp_server) return; - if (blocking || !StartNewThread(NULL, "ottd:udp-advert", &NetworkUDPRemoveAdvertiseThread)) { + if (blocking || !StartNewThread(nullptr, "ottd:udp-advert", &NetworkUDPRemoveAdvertiseThread)) { NetworkUDPRemoveAdvertiseThread(); } } @@ -573,7 +573,7 @@ static void NetworkUDPAdvertiseThread() p.Send_uint64(_session_key); std::lock_guard<std::mutex> lock(_network_udp_mutex); - if (_udp_master_socket != NULL) _udp_master_socket->SendPacket(&p, &out_addr, true); + if (_udp_master_socket != nullptr) _udp_master_socket->SendPacket(&p, &out_addr, true); } /** @@ -614,7 +614,7 @@ void NetworkUDPAdvertise() if (_next_advertisement < _last_advertisement) _next_advertisement = UINT32_MAX; if (_next_retry < _last_advertisement) _next_retry = UINT32_MAX; - if (!StartNewThread(NULL, "ottd:udp-advert", &NetworkUDPAdvertiseThread)) { + if (!StartNewThread(nullptr, "ottd:udp-advert", &NetworkUDPAdvertiseThread)) { NetworkUDPAdvertiseThread(); } } @@ -623,10 +623,10 @@ void NetworkUDPAdvertise() void NetworkUDPInitialize() { /* If not closed, then do it. */ - if (_udp_server_socket != NULL) NetworkUDPClose(); + if (_udp_server_socket != nullptr) NetworkUDPClose(); DEBUG(net, 1, "[udp] initializing listeners"); - assert(_udp_client_socket == NULL && _udp_server_socket == NULL && _udp_master_socket == NULL); + assert(_udp_client_socket == nullptr && _udp_server_socket == nullptr && _udp_master_socket == nullptr); std::lock_guard<std::mutex> lock(_network_udp_mutex); @@ -654,9 +654,9 @@ void NetworkUDPClose() delete _udp_client_socket; delete _udp_server_socket; delete _udp_master_socket; - _udp_client_socket = NULL; - _udp_server_socket = NULL; - _udp_master_socket = NULL; + _udp_client_socket = nullptr; + _udp_server_socket = nullptr; + _udp_master_socket = nullptr; _network_udp_server = false; _network_udp_broadcast = 0; |