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-rw-r--r--src/network/network_type.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/network/network_type.h b/src/network/network_type.h
index 512eebb1e..0daaca0e0 100644
--- a/src/network/network_type.h
+++ b/src/network/network_type.h
@@ -90,9 +90,8 @@ enum NetworkAction {
enum NetworkServerMessage {
NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS, ///< Game paused (not enough players)
NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS, ///< Game unpaused (enough players)
- NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT, ///< Game paused (connecting client)
- NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT, ///< Game unpaused (client connected)
- NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL, ///< Game unpaused (client failed to connect)
+ NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT, ///< Game paused (connecting clients)
+ NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT, ///< Game unpaused (no connecting clients)
NETWORK_SERVER_MESSAGE_END
};