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Diffstat (limited to 'src/network/network_server.h')
-rw-r--r--src/network/network_server.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h
index 1cd8feb67..f35192a11 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -26,22 +26,22 @@ extern NetworkClientSocketPool _networkclientsocket_pool;
/** Class for handling the server side of the game connection. */
class ServerNetworkGameSocketHandler : public NetworkClientSocketPool::PoolItem<&_networkclientsocket_pool>, public NetworkGameSocketHandler, public TCPListenHandler<ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED> {
protected:
- virtual NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_ACK(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_COMMAND(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_CHAT(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_RCON(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p);
+ NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_ACK(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_COMMAND(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_CHAT(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_RCON(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p) override;
NetworkRecvStatus SendCompanyInfo();
NetworkRecvStatus SendNewGRFCheck();
@@ -79,8 +79,8 @@ public:
ServerNetworkGameSocketHandler(SOCKET s);
~ServerNetworkGameSocketHandler();
- virtual Packet *ReceivePacket();
- NetworkRecvStatus CloseConnection(NetworkRecvStatus status);
+ virtual Packet *ReceivePacket() override;
+ NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override;
void GetClientName(char *client_name, const char *last) const;
NetworkRecvStatus SendMap();