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authorpeter1138 <peter1138@openttd.org>2019-03-24 16:24:06 +0000
committerCharles Pigott <charlespigott@googlemail.com>2019-03-24 17:38:42 +0000
commit07de9d6c3f48b6a3b92e11d553aca145546c62ef (patch)
treefab2b0d98265ea5f0ca535ce3be68c57bf4c32ee /src/network/network_server.h
parentb1fb3f4fb8c389d36ba670558a169578f7d142e2 (diff)
downloadopenttd-07de9d6c3f48b6a3b92e11d553aca145546c62ef.tar.xz
Codechange: Use override keyword in networking classes.
Diffstat (limited to 'src/network/network_server.h')
-rw-r--r--src/network/network_server.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/network/network_server.h b/src/network/network_server.h
index 1cd8feb67..f35192a11 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -26,22 +26,22 @@ extern NetworkClientSocketPool _networkclientsocket_pool;
/** Class for handling the server side of the game connection. */
class ServerNetworkGameSocketHandler : public NetworkClientSocketPool::PoolItem<&_networkclientsocket_pool>, public NetworkGameSocketHandler, public TCPListenHandler<ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED> {
protected:
- virtual NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_ACK(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_COMMAND(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_CHAT(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_RCON(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p);
- virtual NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p);
+ NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_ACK(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_COMMAND(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_CHAT(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_RCON(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p) override;
+ NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p) override;
NetworkRecvStatus SendCompanyInfo();
NetworkRecvStatus SendNewGRFCheck();
@@ -79,8 +79,8 @@ public:
ServerNetworkGameSocketHandler(SOCKET s);
~ServerNetworkGameSocketHandler();
- virtual Packet *ReceivePacket();
- NetworkRecvStatus CloseConnection(NetworkRecvStatus status);
+ virtual Packet *ReceivePacket() override;
+ NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override;
void GetClientName(char *client_name, const char *last) const;
NetworkRecvStatus SendMap();